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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/CoreEvents.h"
- #include "../Core/Profiler.h"
- #include "../Engine/DebugHud.h"
- #include "../Engine/Engine.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/Renderer.h"
- #include "../IO/Log.h"
- #include "../UI/Font.h"
- #include "../UI/Text.h"
- #include "../UI/UI.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- static const char* qualityTexts[] =
- {
- "Low",
- "Med",
- "High"
- };
- static const char* shadowQualityTexts[] =
- {
- "16bit Low",
- "24bit Low",
- "16bit High",
- "24bit High"
- };
- DebugHud::DebugHud(Context* context) :
- Object(context),
- profilerMaxDepth_(M_MAX_UNSIGNED),
- profilerInterval_(1000),
- useRendererStats_(false),
- mode_(DEBUGHUD_SHOW_NONE)
- {
- UI* ui = GetSubsystem<UI>();
- UIElement* uiRoot = ui->GetRoot();
- statsText_ = new Text(context_);
- statsText_->SetAlignment(HA_LEFT, VA_TOP);
- statsText_->SetPriority(100);
- statsText_->SetVisible(false);
- uiRoot->AddChild(statsText_);
- modeText_ = new Text(context_);
- modeText_->SetAlignment(HA_LEFT, VA_BOTTOM);
- modeText_->SetPriority(100);
- modeText_->SetVisible(false);
- uiRoot->AddChild(modeText_);
- profilerText_ = new Text(context_);
- profilerText_->SetAlignment(HA_RIGHT, VA_TOP);
- profilerText_->SetPriority(100);
- profilerText_->SetVisible(false);
- uiRoot->AddChild(profilerText_);
- SubscribeToEvent(E_POSTUPDATE, URHO3D_HANDLER(DebugHud, HandlePostUpdate));
- }
- DebugHud::~DebugHud()
- {
- statsText_->Remove();
- modeText_->Remove();
- profilerText_->Remove();
- }
- void DebugHud::Update()
- {
- Graphics* graphics = GetSubsystem<Graphics>();
- Renderer* renderer = GetSubsystem<Renderer>();
- if (!renderer || !graphics)
- return;
- // Ensure UI-elements are not detached
- if (!statsText_->GetParent())
- {
- UI* ui = GetSubsystem<UI>();
- UIElement* uiRoot = ui->GetRoot();
- uiRoot->AddChild(statsText_);
- uiRoot->AddChild(modeText_);
- uiRoot->AddChild(profilerText_);
- }
- if (statsText_->IsVisible())
- {
- unsigned primitives, batches;
- if (!useRendererStats_)
- {
- primitives = graphics->GetNumPrimitives();
- batches = graphics->GetNumBatches();
- }
- else
- {
- primitives = renderer->GetNumPrimitives();
- batches = renderer->GetNumBatches();
- }
- String stats;
- stats.AppendWithFormat("Triangles %u\nBatches %u\nViews %u\nLights %u\nShadowmaps %u\nOccluders %u",
- primitives,
- batches,
- renderer->GetNumViews(),
- renderer->GetNumLights(true),
- renderer->GetNumShadowMaps(true),
- renderer->GetNumOccluders(true));
- if (!appStats_.Empty())
- {
- stats.Append("\n");
- for (HashMap<String, String>::ConstIterator i = appStats_.Begin(); i != appStats_.End(); ++i)
- stats.AppendWithFormat("\n%s %s", i->first_.CString(), i->second_.CString());
- }
- statsText_->SetText(stats);
- }
- if (modeText_->IsVisible())
- {
- String mode;
- mode.AppendWithFormat("Tex:%s Mat:%s Spec:%s Shadows:%s Size:%i Quality:%s Occlusion:%s Instancing:%s API:%s",
- qualityTexts[renderer->GetTextureQuality()],
- qualityTexts[renderer->GetMaterialQuality()],
- renderer->GetSpecularLighting() ? "On" : "Off",
- renderer->GetDrawShadows() ? "On" : "Off",
- renderer->GetShadowMapSize(),
- shadowQualityTexts[renderer->GetShadowQuality()],
- renderer->GetMaxOccluderTriangles() > 0 ? "On" : "Off",
- renderer->GetDynamicInstancing() ? "On" : "Off",
- graphics->GetApiName().CString());
- modeText_->SetText(mode);
- }
- Profiler* profiler = GetSubsystem<Profiler>();
- if (profiler)
- {
- if (profilerTimer_.GetMSec(false) >= profilerInterval_)
- {
- profilerTimer_.Reset();
- if (profilerText_->IsVisible())
- {
- String profilerOutput = profiler->GetData(false, false, profilerMaxDepth_);
- profilerText_->SetText(profilerOutput);
- }
- profiler->BeginInterval();
- }
- }
- }
- void DebugHud::SetDefaultStyle(XMLFile* style)
- {
- if (!style)
- return;
- statsText_->SetDefaultStyle(style);
- statsText_->SetStyle("DebugHudText");
- modeText_->SetDefaultStyle(style);
- modeText_->SetStyle("DebugHudText");
- profilerText_->SetDefaultStyle(style);
- profilerText_->SetStyle("DebugHudText");
- }
- void DebugHud::SetMode(unsigned mode)
- {
- statsText_->SetVisible((mode & DEBUGHUD_SHOW_STATS) != 0);
- modeText_->SetVisible((mode & DEBUGHUD_SHOW_MODE) != 0);
- profilerText_->SetVisible((mode & DEBUGHUD_SHOW_PROFILER) != 0);
- mode_ = mode;
- }
- void DebugHud::SetProfilerMaxDepth(unsigned depth)
- {
- profilerMaxDepth_ = depth;
- }
- void DebugHud::SetProfilerInterval(float interval)
- {
- profilerInterval_ = (unsigned)Max((int)(interval * 1000.0f), 0);
- }
- void DebugHud::SetUseRendererStats(bool enable)
- {
- useRendererStats_ = enable;
- }
- void DebugHud::Toggle(unsigned mode)
- {
- SetMode(GetMode() ^ mode);
- }
- void DebugHud::ToggleAll()
- {
- Toggle(DEBUGHUD_SHOW_ALL);
- }
- XMLFile* DebugHud::GetDefaultStyle() const
- {
- return statsText_->GetDefaultStyle(false);
- }
- float DebugHud::GetProfilerInterval() const
- {
- return (float)profilerInterval_ / 1000.0f;
- }
- void DebugHud::SetAppStats(const String& label, const Variant& stats)
- {
- SetAppStats(label, stats.ToString());
- }
- void DebugHud::SetAppStats(const String& label, const String& stats)
- {
- bool newLabel = !appStats_.Contains(label);
- appStats_[label] = stats;
- if (newLabel)
- appStats_.Sort();
- }
- bool DebugHud::ResetAppStats(const String& label)
- {
- return appStats_.Erase(label);
- }
- void DebugHud::ClearAppStats()
- {
- appStats_.Clear();
- }
- void DebugHud::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PostUpdate;
- Update();
- }
- }
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