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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../Core/Profiler.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsEvents.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/Renderer.h"
- #include "../../Graphics/Texture2D.h"
- #include "../../IO/FileSystem.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include "../../Resource/XMLFile.h"
- #include "../../DebugNew.h"
- namespace Urho3D
- {
- Texture2D::Texture2D(Context* context) :
- Texture(context)
- {
- }
- Texture2D::~Texture2D()
- {
- Release();
- }
- void Texture2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture2D>();
- }
- bool Texture2D::BeginLoad(Deserializer& source)
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // Load the image data for EndLoad()
- loadImage_ = new Image(context_);
- if (!loadImage_->Load(source))
- {
- loadImage_.Reset();
- return false;
- }
- // Precalculate mip levels if async loading
- if (GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- // Load the optional parameters file
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- String xmlName = ReplaceExtension(GetName(), ".xml");
- loadParameters_ = cache->GetTempResource<XMLFile>(xmlName, false);
- return true;
- }
- bool Texture2D::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- bool success = SetData(loadImage_);
- loadImage_.Reset();
- loadParameters_.Reset();
- return success;
- }
- void Texture2D::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (graphics_->GetTexture(i) == this)
- graphics_->SetTexture(i, 0);
- }
- if (renderSurface_)
- renderSurface_->Release();
- ((ID3D11Resource*)object_)->Release();
- object_ = 0;
- if (shaderResourceView_)
- {
- ((ID3D11ShaderResourceView*)shaderResourceView_)->Release();
- shaderResourceView_ = 0;
- }
- if (sampler_)
- {
- ((ID3D11SamplerState*)sampler_)->Release();
- sampler_ = 0;
- }
- }
- else
- {
- if (renderSurface_)
- renderSurface_->Release();
- }
- }
- bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage)
- {
- // Delete the old rendersurface if any
- renderSurface_.Reset();
- usage_ = usage;
- if (usage_ == TEXTURE_RENDERTARGET || usage_ == TEXTURE_DEPTHSTENCIL)
- {
- renderSurface_ = new RenderSurface(this);
- // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
- addressMode_[COORD_U] = ADDRESS_CLAMP;
- addressMode_[COORD_V] = ADDRESS_CLAMP;
- filterMode_ = FILTER_NEAREST;
- requestedLevels_ = 1;
- }
- if (usage_ == TEXTURE_RENDERTARGET)
- SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture2D, HandleRenderSurfaceUpdate));
- else
- UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
- width_ = width;
- height_ = height;
- format_ = format;
- return Create();
- }
- bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data)
- {
- PROFILE(SetTextureData);
- if (!object_)
- {
- LOGERROR("No texture created, can not set data");
- return false;
- }
- if (!data)
- {
- LOGERROR("Null source for setting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for setting data");
- return false;
- }
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
- {
- LOGERROR("Illegal dimensions for setting data");
- return false;
- }
- // If compressed, align the update region on a block
- if (IsCompressed())
- {
- x &= ~3;
- y &= ~3;
- width += 3;
- width &= 0xfffffffc;
- height += 3;
- height &= 0xfffffffc;
- }
- unsigned char* src = (unsigned char*)data;
- unsigned rowSize = GetRowDataSize(width);
- unsigned rowStart = GetRowDataSize(x);
- unsigned subResource = D3D11CalcSubresource(level, 0, levels_);
- if (usage_ == TEXTURE_DYNAMIC)
- {
- if (IsCompressed())
- {
- height = (height + 3) >> 2;
- y >>= 2;
- }
- D3D11_MAPPED_SUBRESOURCE mappedData;
- mappedData.pData = 0;
- graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)object_, subResource, D3D11_MAP_WRITE_DISCARD, 0,
- &mappedData);
- if (mappedData.pData)
- {
- for (int row = 0; row < height; ++row)
- memcpy((unsigned char*)mappedData.pData + (row + y) * mappedData.RowPitch + rowStart, src + row * rowSize, rowSize);
- graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)object_, subResource);
- }
- else
- {
- LOGERROR("Failed to map texture for update");
- return false;
- }
- }
- else
- {
- D3D11_BOX destBox;
- destBox.left = (UINT)x;
- destBox.right = (UINT)(x + width);
- destBox.top = (UINT)y;
- destBox.bottom = (UINT)(y + height);
- destBox.front = 0;
- destBox.back = 1;
- graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Resource*)object_, subResource, &destBox, data,
- rowSize, 0);
- }
- return true;
- }
- bool Texture2D::SetData(SharedPtr<Image> image, bool useAlpha)
- {
- if (!image)
- {
- LOGERROR("Null image, can not load texture");
- return false;
- }
- unsigned memoryUse = sizeof(Texture2D);
- int quality = QUALITY_HIGH;
- Renderer* renderer = GetSubsystem<Renderer>();
- if (renderer)
- quality = renderer->GetTextureQuality();
- if (!image->IsCompressed())
- {
- // Convert unsuitable formats to RGBA
- unsigned components = image->GetComponents();
- if ((components == 1 && !useAlpha) || components == 2 || components == 3)
- {
- image = image->ConvertToRGBA();
- if (!image)
- return false;
- components = image->GetComponents();
- }
- unsigned char* levelData = image->GetData();
- int levelWidth = image->GetWidth();
- int levelHeight = image->GetHeight();
- unsigned format = 0;
- // Discard unnecessary mip levels
- for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
- switch (components)
- {
- case 1:
- format = Graphics::GetAlphaFormat();
- break;
- case 4:
- format = Graphics::GetRGBAFormat();
- break;
- default: break;
- }
- // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
- if (IsCompressed() && requestedLevels_ > 1)
- requestedLevels_ = 0;
- SetSize(levelWidth, levelHeight, format);
- for (unsigned i = 0; i < levels_; ++i)
- {
- SetData(i, 0, 0, levelWidth, levelHeight, levelData);
- memoryUse += levelWidth * levelHeight * components;
- if (i < levels_ - 1)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
- }
- }
- else
- {
- int width = image->GetWidth();
- int height = image->GetHeight();
- unsigned levels = image->GetNumCompressedLevels();
- unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
- bool needDecompress = false;
- if (!format)
- {
- format = Graphics::GetRGBAFormat();
- needDecompress = true;
- }
- unsigned mipsToSkip = mipsToSkip_[quality];
- if (mipsToSkip >= levels)
- mipsToSkip = levels - 1;
- while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
- --mipsToSkip;
- width /= (1 << mipsToSkip);
- height /= (1 << mipsToSkip);
- SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1));
- SetSize(width, height, format);
- for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
- {
- CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
- if (!needDecompress)
- {
- SetData(i, 0, 0, level.width_, level.height_, level.data_);
- memoryUse += level.rows_ * level.rowSize_;
- }
- else
- {
- unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
- level.Decompress(rgbaData);
- SetData(i, 0, 0, level.width_, level.height_, rgbaData);
- memoryUse += level.width_ * level.height_ * 4;
- delete[] rgbaData;
- }
- }
- }
- SetMemoryUse(memoryUse);
- return true;
- }
- bool Texture2D::GetData(unsigned level, void* dest) const
- {
- if (!object_)
- {
- LOGERROR("No texture created, can not get data");
- return false;
- }
- if (!dest)
- {
- LOGERROR("Null destination for getting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for getting data");
- return false;
- }
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- D3D11_TEXTURE2D_DESC textureDesc;
- memset(&textureDesc, 0, sizeof textureDesc);
- textureDesc.Width = (UINT)levelWidth;
- textureDesc.Height = (UINT)levelHeight;
- textureDesc.MipLevels = 1;
- textureDesc.ArraySize = 1;
- textureDesc.Format = (DXGI_FORMAT)format_;
- textureDesc.SampleDesc.Count = 1;
- textureDesc.SampleDesc.Quality = 0;
- textureDesc.Usage = D3D11_USAGE_STAGING;
- textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- ID3D11Texture2D* stagingTexture = 0;
- graphics_->GetImpl()->GetDevice()->CreateTexture2D(&textureDesc, 0, &stagingTexture);
- if (!stagingTexture)
- {
- LOGERROR("Failed to create staging texture for GetData");
- return false;
- }
- unsigned srcSubResource = D3D11CalcSubresource(level, 0, levels_);
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = (UINT)levelWidth;
- srcBox.top = 0;
- srcBox.bottom = (UINT)levelHeight;
- srcBox.front = 0;
- srcBox.back = 1;
- graphics_->GetImpl()->GetDeviceContext()->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, (ID3D11Resource*)object_,
- srcSubResource, &srcBox);
- D3D11_MAPPED_SUBRESOURCE mappedData;
- mappedData.pData = 0;
- unsigned rowSize = GetRowDataSize(levelWidth);
- unsigned numRows = (unsigned)(IsCompressed() ? (levelHeight + 3) >> 2 : levelHeight);
- graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)stagingTexture, 0, D3D11_MAP_READ, 0, &mappedData);
- if (mappedData.pData)
- {
- for (unsigned row = 0; row < numRows; ++row)
- memcpy((unsigned char*)dest + row * rowSize, (unsigned char*)mappedData.pData + row * mappedData.RowPitch, rowSize);
- graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)stagingTexture, 0);
- stagingTexture->Release();
- return true;
- }
- else
- {
- LOGERROR("Failed to map staging texture for GetData");
- stagingTexture->Release();
- return false;
- }
- }
- bool Texture2D::Create()
- {
- Release();
- if (!graphics_ || !width_ || !height_)
- return false;
- levels_ = CheckMaxLevels(width_, height_, requestedLevels_);
- D3D11_TEXTURE2D_DESC textureDesc;
- memset(&textureDesc, 0, sizeof textureDesc);
- textureDesc.Width = (UINT)width_;
- textureDesc.Height = (UINT)height_;
- textureDesc.MipLevels = levels_;
- textureDesc.ArraySize = 1;
- textureDesc.Format = (DXGI_FORMAT)(sRGB_ ? GetSRGBFormat(format_) : format_);
- textureDesc.SampleDesc.Count = 1;
- textureDesc.SampleDesc.Quality = 0;
- textureDesc.Usage = usage_ == TEXTURE_DYNAMIC ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
- textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- if (usage_ == TEXTURE_RENDERTARGET)
- textureDesc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- else if (usage_ == TEXTURE_DEPTHSTENCIL)
- textureDesc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
- textureDesc.CPUAccessFlags = usage_ == TEXTURE_DYNAMIC ? D3D11_CPU_ACCESS_WRITE : 0;
- graphics_->GetImpl()->GetDevice()->CreateTexture2D(&textureDesc, 0, (ID3D11Texture2D**)&object_);
- if (!object_)
- {
- LOGERROR("Failed to create texture");
- return false;
- }
- D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc;
- memset(&resourceViewDesc, 0, sizeof resourceViewDesc);
- resourceViewDesc.Format = (DXGI_FORMAT)GetSRVFormat(textureDesc.Format);
- resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- resourceViewDesc.Texture2D.MipLevels = (UINT)levels_;
- graphics_->GetImpl()->GetDevice()->CreateShaderResourceView((ID3D11Resource*)object_, &resourceViewDesc,
- (ID3D11ShaderResourceView**)&shaderResourceView_);
- if (!shaderResourceView_)
- {
- LOGERROR("Failed to create shader resource view for texture");
- return false;
- }
- if (usage_ == TEXTURE_RENDERTARGET)
- {
- renderSurface_ = new RenderSurface(this);
- D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;
- memset(&renderTargetViewDesc, 0, sizeof renderTargetViewDesc);
- renderTargetViewDesc.Format = textureDesc.Format;
- renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- graphics_->GetImpl()->GetDevice()->CreateRenderTargetView((ID3D11Resource*)object_, &renderTargetViewDesc,
- (ID3D11RenderTargetView**)&renderSurface_->renderTargetView_);
- if (!renderSurface_->renderTargetView_)
- {
- LOGERROR("Failed to create rendertarget view for texture");
- return false;
- }
- }
- else if (usage_ == TEXTURE_DEPTHSTENCIL)
- {
- renderSurface_ = new RenderSurface(this);
- D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;
- memset(&depthStencilViewDesc, 0, sizeof depthStencilViewDesc);
- depthStencilViewDesc.Format = (DXGI_FORMAT)GetDSVFormat(textureDesc.Format);
- depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- graphics_->GetImpl()->GetDevice()->CreateDepthStencilView((ID3D11Resource*)object_, &depthStencilViewDesc,
- (ID3D11DepthStencilView**)&renderSurface_->renderTargetView_);
- if (!renderSurface_->renderTargetView_)
- {
- LOGERROR("Failed to create depth-stencil view for texture");
- return false;
- }
- }
- return true;
- }
- void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
- {
- if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
- renderSurface_->QueueUpdate();
- }
- }
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