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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../Core/Profiler.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsEvents.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/Renderer.h"
- #include "../../Graphics/Texture3D.h"
- #include "../../IO/FileSystem.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include "../../Resource/XMLFile.h"
- #include "../../DebugNew.h"
- namespace Urho3D
- {
- Texture3D::Texture3D(Context* context) :
- Texture(context)
- {
- }
- Texture3D::~Texture3D()
- {
- Release();
- }
- void Texture3D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture3D>();
- }
- bool Texture3D::BeginLoad(Deserializer& source)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // If device is lost, retry later
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture load while device is lost");
- dataPending_ = true;
- return true;
- }
- String texPath, texName, texExt;
- SplitPath(GetName(), texPath, texName, texExt);
- cache->ResetDependencies(this);
- loadParameters_ = new XMLFile(context_);
- if (!loadParameters_->Load(source))
- {
- loadParameters_.Reset();
- return false;
- }
- XMLElement textureElem = loadParameters_->GetRoot();
- XMLElement volumeElem = textureElem.GetChild("volume");
- XMLElement colorlutElem = textureElem.GetChild("colorlut");
- if (volumeElem)
- {
- String name = volumeElem.GetAttribute("name");
- String volumeTexPath, volumeTexName, volumeTexExt;
- SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt);
- // If path is empty, add the XML file path
- if (volumeTexPath.Empty())
- name = texPath + name;
- loadImage_ = cache->GetTempResource<Image>(name);
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- else if (colorlutElem)
- {
- String name = colorlutElem.GetAttribute("name");
- String colorlutTexPath, colorlutTexName, colorlutTexExt;
- SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt);
- // If path is empty, add the XML file path
- if (colorlutTexPath.Empty())
- name = texPath + name;
- SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(name);
- loadImage_ = new Image(context_);
- if (!loadImage_->LoadColorLUT(*(file.Get())))
- {
- loadParameters_.Reset();
- loadImage_.Reset();
- return false;
- }
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- LOGERROR("Texture3D XML data for " + GetName() + " did not contain either volume or colorlut element");
- return false;
- }
- bool Texture3D::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_ || graphics_->IsDeviceLost())
- return true;
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- bool success = SetData(loadImage_);
- loadImage_.Reset();
- loadParameters_.Reset();
- return success;
- }
- void Texture3D::OnDeviceLost()
- {
- if (pool_ == D3DPOOL_DEFAULT)
- Release();
- }
- void Texture3D::OnDeviceReset()
- {
- if (pool_ == D3DPOOL_DEFAULT || !object_ || dataPending_)
- {
- // If has a resource file, reload through the resource cache. Otherwise just recreate.
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- if (cache->Exists(GetName()))
- dataLost_ = !cache->ReloadResource(this);
- if (!object_)
- {
- Create();
- dataLost_ = true;
- }
- }
- dataPending_ = false;
- }
- void Texture3D::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (graphics_->GetTexture(i) == this)
- graphics_->SetTexture(i, 0);
- }
- if (renderSurface_)
- renderSurface_->Release();
- ((IDirect3DVolumeTexture9*)object_)->Release();
- object_ = 0;
- }
- else
- {
- if (renderSurface_)
- renderSurface_->Release();
- }
- }
- bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage)
- {
- // Delete the old rendersurface if any
- renderSurface_.Reset();
- pool_ = D3DPOOL_MANAGED;
- usage_ = 0;
- if (usage == TEXTURE_RENDERTARGET)
- {
- renderSurface_ = new RenderSurface(this);
- usage_ |= D3DUSAGE_RENDERTARGET;
- pool_ = D3DPOOL_DEFAULT;
- // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
- addressMode_[COORD_U] = ADDRESS_CLAMP;
- addressMode_[COORD_V] = ADDRESS_CLAMP;
- filterMode_ = FILTER_NEAREST;
- requestedLevels_ = 1;
- }
- else if (usage == TEXTURE_DYNAMIC)
- {
- usage_ |= D3DUSAGE_DYNAMIC;
- pool_ = D3DPOOL_DEFAULT;
- }
- if (usage == TEXTURE_RENDERTARGET)
- SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture3D, HandleRenderSurfaceUpdate));
- else
- UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
- width_ = width;
- height_ = height;
- depth_ = depth;
- format_ = format;
- return Create();
- }
- bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
- {
- PROFILE(SetTextureData);
- if (!object_)
- {
- LOGERROR("No texture created, can not set data");
- return false;
- }
- if (!data)
- {
- LOGERROR("Null source for setting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for setting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture data assignment while device is lost");
- dataPending_ = true;
- return true;
- }
- if (IsCompressed())
- {
- x &= ~3;
- y &= ~3;
- }
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- int levelDepth = GetLevelDepth(level);
- if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 ||
- height <= 0 || depth <= 0)
- {
- LOGERROR("Illegal dimensions for setting data");
- return false;
- }
- D3DLOCKED_BOX d3dLockedBox;
- D3DBOX d3dBox;
- d3dBox.Left = (UINT)x;
- d3dBox.Top = (UINT)y;
- d3dBox.Front = (UINT)z;
- d3dBox.Right = (UINT)(x + width);
- d3dBox.Bottom = (UINT)(y + height);
- d3dBox.Back = (UINT)(z + depth);
- DWORD flags = 0;
- if (level == 0 && x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth &&
- pool_ == D3DPOOL_DEFAULT)
- flags |= D3DLOCK_DISCARD;
- if (FAILED(((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, (flags & D3DLOCK_DISCARD) ? 0 : &d3dBox, flags)))
- {
- LOGERROR("Could not lock texture");
- return false;
- }
- if (IsCompressed())
- {
- height = (height + 3) >> 2;
- y >>= 2;
- }
- unsigned char* src = (unsigned char*)data;
- unsigned rowSize = GetRowDataSize(width);
- // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
- if (format_ == D3DFMT_X8R8G8B8)
- rowSize = rowSize / 3 * 4;
- // Perform conversion from RGB / RGBA as necessary
- switch (format_)
- {
- default:
- for (int k = 0; k < levelDepth; ++k)
- {
- for (int i = 0; i < height; ++i)
- {
- unsigned char
- * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
- memcpy(dest, src, rowSize);
- src += rowSize;
- }
- }
- break;
- case D3DFMT_X8R8G8B8:
- for (int k = 0; k < levelDepth; ++k)
- {
- for (int i = 0; i < height; ++i)
- {
- unsigned char
- * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
- for (int j = 0; j < width; ++j)
- {
- *dest++ = src[2];
- *dest++ = src[1];
- *dest++ = src[0];
- *dest++ = 255;
- src += 3;
- }
- }
- }
- break;
- case D3DFMT_A8R8G8B8:
- for (int k = 0; k < levelDepth; ++k)
- {
- for (int i = 0; i < height; ++i)
- {
- unsigned char
- * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
- for (int j = 0; j < width; ++j)
- {
- *dest++ = src[2];
- *dest++ = src[1];
- *dest++ = src[0];
- *dest++ = src[3];
- src += 4;
- }
- }
- }
- break;
- }
- ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level);
- return true;
- }
- bool Texture3D::SetData(SharedPtr<Image> image, bool useAlpha)
- {
- if (!image)
- {
- LOGERROR("Null image, can not load texture");
- return false;
- }
- unsigned memoryUse = sizeof(Texture3D);
- int quality = QUALITY_HIGH;
- Renderer* renderer = GetSubsystem<Renderer>();
- if (renderer)
- quality = renderer->GetTextureQuality();
- if (!image->IsCompressed())
- {
- unsigned char* levelData = image->GetData();
- int levelWidth = image->GetWidth();
- int levelHeight = image->GetHeight();
- int levelDepth = image->GetDepth();
- unsigned components = image->GetComponents();
- unsigned format = 0;
- // Discard unnecessary mip levels
- for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- levelDepth = image->GetDepth();
- }
- switch (components)
- {
- case 1:
- format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
- break;
- case 2:
- format = Graphics::GetLuminanceAlphaFormat();
- break;
- case 3:
- format = Graphics::GetRGBFormat();
- break;
- case 4:
- format = Graphics::GetRGBAFormat();
- break;
- default:
- assert(false); // Should never reach here
- break;
- }
- // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
- if (IsCompressed() && requestedLevels_ > 1)
- requestedLevels_ = 0;
- SetSize(levelWidth, levelHeight, levelDepth, format);
- for (unsigned i = 0; i < levels_; ++i)
- {
- SetData(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData);
- memoryUse += levelWidth * levelHeight * levelDepth * components;
- if (i < levels_ - 1)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- levelDepth = image->GetDepth();
- }
- }
- }
- else
- {
- int width = image->GetWidth();
- int height = image->GetHeight();
- int depth = image->GetDepth();
- unsigned levels = image->GetNumCompressedLevels();
- unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
- bool needDecompress = false;
- if (!format)
- {
- format = Graphics::GetRGBAFormat();
- needDecompress = true;
- }
- unsigned mipsToSkip = mipsToSkip_[quality];
- if (mipsToSkip >= levels)
- mipsToSkip = levels - 1;
- while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4 || depth / (1 << mipsToSkip) < 4))
- --mipsToSkip;
- width /= (1 << mipsToSkip);
- height /= (1 << mipsToSkip);
- depth /= (1 << mipsToSkip);
- SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1));
- SetSize(width, height, depth, format);
- for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
- {
- CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
- if (!needDecompress)
- {
- SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_);
- memoryUse += level.depth_ * level.rows_ * level.rowSize_;
- }
- else
- {
- unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4];
- level.Decompress(rgbaData);
- SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData);
- memoryUse += level.width_ * level.height_ * level.depth_ * 4;
- delete[] rgbaData;
- }
- }
- }
- SetMemoryUse(memoryUse);
- return true;
- }
- bool Texture3D::GetData(unsigned level, void* dest) const
- {
- if (!object_)
- {
- LOGERROR("No texture created, can not get data");
- return false;
- }
- if (!dest)
- {
- LOGERROR("Null destination for getting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for getting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Getting texture data while device is lost");
- return false;
- }
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- int levelDepth = GetLevelDepth(level);
- D3DLOCKED_BOX d3dLockedBox;
- D3DBOX d3dBox;
- d3dBox.Left = 0;
- d3dBox.Top = 0;
- d3dBox.Front = 0;
- d3dBox.Right = (UINT)levelWidth;
- d3dBox.Bottom = (UINT)levelHeight;
- d3dBox.Back = (UINT)levelDepth;
- if (FAILED(((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, &d3dBox, D3DLOCK_READONLY)))
- {
- LOGERROR("Could not lock texture");
- return false;
- }
- int height = levelHeight;
- if (IsCompressed())
- height = (height + 3) >> 2;
- unsigned char* destPtr = (unsigned char*)dest;
- unsigned rowSize = GetRowDataSize(levelWidth);
- // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
- if (format_ == D3DFMT_X8R8G8B8)
- rowSize = rowSize / 3 * 4;
- // Perform conversion to RGB / RGBA as necessary
- switch (format_)
- {
- default:
- for (int k = 0; k < levelDepth; ++k)
- {
- for (int i = 0; i < height; ++i)
- {
- unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
- memcpy(destPtr, src, rowSize);
- destPtr += rowSize;
- }
- }
- break;
- case D3DFMT_X8R8G8B8:
- for (int k = 0; k < levelDepth; ++k)
- {
- for (int i = 0; i < height; ++i)
- {
- unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
- for (int j = 0; j < levelWidth; ++j)
- {
- destPtr[2] = *src++;
- destPtr[1] = *src++;
- destPtr[0] = *src++;
- ++src;
- destPtr += 3;
- }
- }
- }
- break;
- case D3DFMT_A8R8G8B8:
- for (int k = 0; k < levelDepth; ++k)
- {
- for (int i = 0; i < height; ++i)
- {
- unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
- for (int j = 0; j < levelWidth; ++j)
- {
- destPtr[2] = *src++;
- destPtr[1] = *src++;
- destPtr[0] = *src++;
- destPtr[3] = *src++;
- destPtr += 4;
- }
- }
- }
- break;
- }
- ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level);
- return true;
- }
- bool Texture3D::Create()
- {
- Release();
- if (!graphics_ || !width_ || !height_)
- return false;
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture creation while device is lost");
- return true;
- }
- IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
- if (!device || FAILED(graphics_->GetImpl()->GetDevice()->CreateVolumeTexture(
- (UINT)width_,
- (UINT)height_,
- (UINT)depth_,
- requestedLevels_,
- usage_,
- (D3DFORMAT)format_,
- (D3DPOOL)pool_,
- (IDirect3DVolumeTexture9**)&object_,
- 0)))
- {
- LOGERROR("Could not create texture");
- return false;
- }
- levels_ = ((IDirect3DVolumeTexture9*)object_)->GetLevelCount();
- return true;
- }
- void Texture3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
- {
- if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
- renderSurface_->QueueUpdate();
- }
- }
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