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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../Core/Profiler.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsEvents.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/Renderer.h"
- #include "../../Graphics/Texture3D.h"
- #include "../../IO/FileSystem.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include "../../Resource/XMLFile.h"
- #include "../../DebugNew.h"
- namespace Urho3D
- {
- Texture3D::Texture3D(Context* context) :
- Texture(context)
- {
- #ifndef GL_ES_VERSION_2_0
- target_ = GL_TEXTURE_3D;
- #else
- target_ = 0;
- #endif
- }
- Texture3D::~Texture3D()
- {
- Release();
- }
- void Texture3D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture3D>();
- }
- bool Texture3D::BeginLoad(Deserializer& source)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // If device is lost, retry later
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture load while device is lost");
- dataPending_ = true;
- return true;
- }
- String texPath, texName, texExt;
- SplitPath(GetName(), texPath, texName, texExt);
- cache->ResetDependencies(this);
- loadParameters_ = new XMLFile(context_);
- if (!loadParameters_->Load(source))
- {
- loadParameters_.Reset();
- return false;
- }
- XMLElement textureElem = loadParameters_->GetRoot();
- XMLElement volumeElem = textureElem.GetChild("volume");
- XMLElement colorlutElem = textureElem.GetChild("colorlut");
- if (volumeElem)
- {
- String name = volumeElem.GetAttribute("name");
- String volumeTexPath, volumeTexName, volumeTexExt;
- SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt);
- // If path is empty, add the XML file path
- if (volumeTexPath.Empty())
- name = texPath + name;
- loadImage_ = cache->GetTempResource<Image>(name);
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- else if (colorlutElem)
- {
- String name = colorlutElem.GetAttribute("name");
- String colorlutTexPath, colorlutTexName, colorlutTexExt;
- SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt);
- // If path is empty, add the XML file path
- if (colorlutTexPath.Empty())
- name = texPath + name;
- SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(name);
- loadImage_ = new Image(context_);
- if (!loadImage_->LoadColorLUT(*(file.Get())))
- {
- loadParameters_.Reset();
- loadImage_.Reset();
- return false;
- }
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- LOGERROR("Texture3D XML data for " + GetName() + " did not contain either volume or colorlut element");
- return false;
- }
- bool Texture3D::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_ || graphics_->IsDeviceLost())
- return true;
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- bool success = SetData(loadImage_);
- loadImage_.Reset();
- loadParameters_.Reset();
- return success;
- }
- void Texture3D::OnDeviceLost()
- {
- GPUObject::OnDeviceLost();
- if (renderSurface_)
- renderSurface_->OnDeviceLost();
- }
- void Texture3D::OnDeviceReset()
- {
- if (!object_ || dataPending_)
- {
- // If has a resource file, reload through the resource cache. Otherwise just recreate.
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- if (cache->Exists(GetName()))
- dataLost_ = !cache->ReloadResource(this);
- if (!object_)
- {
- Create();
- dataLost_ = true;
- }
- }
- dataPending_ = false;
- }
- void Texture3D::Release()
- {
- if (object_)
- {
- if (!graphics_ || graphics_->IsDeviceLost())
- return;
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (graphics_->GetTexture(i) == this)
- graphics_->SetTexture(i, 0);
- }
- if (renderSurface_)
- renderSurface_->Release();
- glDeleteTextures(1, &object_);
- object_ = 0;
- }
- else
- {
- if (renderSurface_)
- renderSurface_->Release();
- }
- }
- bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage)
- {
- // Delete the old rendersurface if any
- renderSurface_.Reset();
- usage_ = usage;
- if (usage >= TEXTURE_RENDERTARGET)
- {
- renderSurface_ = new RenderSurface(this);
- // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
- addressMode_[COORD_U] = ADDRESS_CLAMP;
- addressMode_[COORD_V] = ADDRESS_CLAMP;
- filterMode_ = FILTER_NEAREST;
- requestedLevels_ = 1;
- }
- if (usage == TEXTURE_RENDERTARGET)
- SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture3D, HandleRenderSurfaceUpdate));
- else
- UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
- width_ = width;
- height_ = height;
- depth_ = depth;
- format_ = format;
- return Create();
- }
- bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
- {
- PROFILE(SetTextureData);
- if (!object_ || !graphics_)
- {
- LOGERROR("No texture created, can not set data");
- return false;
- }
- if (!data)
- {
- LOGERROR("Null source for setting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for setting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture data assignment while device is lost");
- dataPending_ = true;
- return true;
- }
- if (IsCompressed())
- {
- x &= ~3;
- y &= ~3;
- }
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- int levelDepth = GetLevelDepth(level);
- if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 ||
- height <= 0 || depth <= 0)
- {
- LOGERROR("Illegal dimensions for setting data");
- return false;
- }
- graphics_->SetTextureForUpdate(this);
- #ifndef GL_ES_VERSION_2_0
- bool wholeLevel = x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth;
- unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
- if (!IsCompressed())
- {
- if (wholeLevel)
- glTexImage3D(target_, level, format, width, height, depth, 0, GetExternalFormat(format_), GetDataType(format_), data);
- else
- glTexSubImage3D(target_, level, x, y, z, width, height, depth, GetExternalFormat(format_), GetDataType(format_), data);
- }
- else
- {
- if (wholeLevel)
- glCompressedTexImage3D(target_, level, format, width, height, depth, 0, GetDataSize(width, height, depth), data);
- else
- glCompressedTexSubImage3D(target_, level, x, y, z, width, height, depth, format, GetDataSize(width, height, depth),
- data);
- }
- #endif
- graphics_->SetTexture(0, 0);
- return true;
- }
- bool Texture3D::SetData(SharedPtr<Image> image, bool useAlpha)
- {
- if (!image)
- {
- LOGERROR("Null image, can not set data");
- return false;
- }
- unsigned memoryUse = sizeof(Texture3D);
- int quality = QUALITY_HIGH;
- Renderer* renderer = GetSubsystem<Renderer>();
- if (renderer)
- quality = renderer->GetTextureQuality();
- if (!image->IsCompressed())
- {
- // Convert unsuitable formats to RGBA
- unsigned components = image->GetComponents();
- if (Graphics::GetGL3Support() && ((components == 1 && !useAlpha) || components == 2))
- {
- image = image->ConvertToRGBA();
- if (!image)
- return false;
- components = image->GetComponents();
- }
- unsigned char* levelData = image->GetData();
- int levelWidth = image->GetWidth();
- int levelHeight = image->GetHeight();
- int levelDepth = image->GetDepth();
- unsigned format = 0;
- // Discard unnecessary mip levels
- for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- levelDepth = image->GetDepth();
- }
- switch (components)
- {
- case 1:
- format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
- break;
- case 2:
- format = Graphics::GetLuminanceAlphaFormat();
- break;
- case 3:
- format = Graphics::GetRGBFormat();
- break;
- case 4:
- format = Graphics::GetRGBAFormat();
- break;
- default:
- assert(false); // Should not reach here
- break;
- }
- // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
- if (IsCompressed() && requestedLevels_ > 1)
- requestedLevels_ = 0;
- SetSize(levelWidth, levelHeight, levelDepth, format);
- if (!object_)
- return false;
- for (unsigned i = 0; i < levels_; ++i)
- {
- SetData(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData);
- memoryUse += levelWidth * levelHeight * levelDepth * components;
- if (i < levels_ - 1)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- levelDepth = image->GetDepth();
- }
- }
- }
- else
- {
- int width = image->GetWidth();
- int height = image->GetHeight();
- int depth = image->GetDepth();
- unsigned levels = image->GetNumCompressedLevels();
- unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
- bool needDecompress = false;
- if (!format)
- {
- format = Graphics::GetRGBAFormat();
- needDecompress = true;
- }
- unsigned mipsToSkip = mipsToSkip_[quality];
- if (mipsToSkip >= levels)
- mipsToSkip = levels - 1;
- while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4 || depth / (1 << mipsToSkip) < 4))
- --mipsToSkip;
- width /= (1 << mipsToSkip);
- height /= (1 << mipsToSkip);
- depth /= (1 << mipsToSkip);
- SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1));
- SetSize(width, height, depth, format);
- for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
- {
- CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
- if (!needDecompress)
- {
- SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_);
- memoryUse += level.depth_ * level.rows_ * level.rowSize_;
- }
- else
- {
- unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4];
- level.Decompress(rgbaData);
- SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData);
- memoryUse += level.width_ * level.height_ * level.depth_ * 4;
- delete[] rgbaData;
- }
- }
- }
- SetMemoryUse(memoryUse);
- return true;
- }
- bool Texture3D::GetData(unsigned level, void* dest) const
- {
- #ifndef GL_ES_VERSION_2_0
- if (!object_ || !graphics_)
- {
- LOGERROR("No texture created, can not get data");
- return false;
- }
- if (!dest)
- {
- LOGERROR("Null destination for getting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for getting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Getting texture data while device is lost");
- return false;
- }
- graphics_->SetTextureForUpdate(const_cast<Texture3D*>(this));
- if (!IsCompressed())
- glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest);
- else
- glGetCompressedTexImage(target_, level, dest);
- graphics_->SetTexture(0, 0);
- return true;
- #else
- LOGERROR("Getting texture data not supported");
- return false;
- #endif
- }
- bool Texture3D::Create()
- {
- Release();
- #ifdef GL_ES_VERSION_2_0
- LOGERROR("Failed to create 3D texture, currently unsupported on OpenGL ES 2");
- return false;
- #else
- if (!graphics_ || !width_ || !height_ || !depth_)
- return false;
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture creation while device is lost");
- return true;
- }
- unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
- unsigned externalFormat = GetExternalFormat(format_);
- unsigned dataType = GetDataType(format_);
- glGenTextures(1, &object_);
- // Ensure that our texture is bound to OpenGL texture unit 0
- graphics_->SetTextureForUpdate(this);
- // If not compressed, create the initial level 0 texture with null data
- bool success = true;
- if (!IsCompressed())
- {
- glGetError();
- glTexImage3D(target_, 0, format, width_, height_, depth_, 0, externalFormat, dataType, 0);
- if (glGetError())
- {
- LOGERROR("Failed to create texture");
- success = false;
- }
- }
- // Set mipmapping
- levels_ = requestedLevels_;
- if (!levels_)
- {
- unsigned maxSize = (unsigned)Max(Max((int)width_, (int)height_), (int)depth_);
- while (maxSize)
- {
- maxSize >>= 1;
- ++levels_;
- }
- }
- glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
- // Set initial parameters, then unbind the texture
- UpdateParameters();
- graphics_->SetTexture(0, 0);
- return success;
- #endif
- }
- void Texture3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
- {
- if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
- renderSurface_->QueueUpdate();
- }
- }
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