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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../Core/Profiler.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsEvents.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/Renderer.h"
- #include "../../Graphics/TextureCube.h"
- #include "../../IO/FileSystem.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include "../../Resource/XMLFile.h"
- #include "../../DebugNew.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4355)
- #endif
- namespace Urho3D
- {
- static const char* cubeMapLayoutNames[] = {
- "horizontal",
- "horizontalnvidia",
- "horizontalcross",
- "verticalcross",
- "blender",
- 0
- };
- static SharedPtr<Image> GetTileImage(Image* src, int tileX, int tileY, int tileWidth, int tileHeight)
- {
- return SharedPtr<Image>(
- src->GetSubimage(IntRect(tileX * tileWidth, tileY * tileHeight, (tileX + 1) * tileWidth, (tileY + 1) * tileHeight)));
- }
- TextureCube::TextureCube(Context* context) :
- Texture(context)
- {
- target_ = GL_TEXTURE_CUBE_MAP;
- // Default to clamp mode addressing
- addressMode_[COORD_U] = ADDRESS_CLAMP;
- addressMode_[COORD_V] = ADDRESS_CLAMP;
- addressMode_[COORD_W] = ADDRESS_CLAMP;
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- faceMemoryUse_[i] = 0;
- }
- TextureCube::~TextureCube()
- {
- Release();
- }
- void TextureCube::RegisterObject(Context* context)
- {
- context->RegisterFactory<TextureCube>();
- }
- bool TextureCube::BeginLoad(Deserializer& source)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // If device is lost, retry later
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture load while device is lost");
- dataPending_ = true;
- return true;
- }
- cache->ResetDependencies(this);
- String texPath, texName, texExt;
- SplitPath(GetName(), texPath, texName, texExt);
- loadParameters_ = (new XMLFile(context_));
- if (!loadParameters_->Load(source))
- {
- loadParameters_.Reset();
- return false;
- }
- loadImages_.Clear();
- XMLElement textureElem = loadParameters_->GetRoot();
- XMLElement imageElem = textureElem.GetChild("image");
- // Single image and multiple faces with layout
- if (imageElem)
- {
- String name = imageElem.GetAttribute("name");
- // If path is empty, add the XML file path
- if (GetPath(name).Empty())
- name = texPath + name;
- SharedPtr<Image> image = cache->GetTempResource<Image>(name);
- if (!image)
- return false;
- int faceWidth, faceHeight;
- loadImages_.Resize(MAX_CUBEMAP_FACES);
- if (image->IsCubemap())
- {
- loadImages_[FACE_POSITIVE_X] = image;
- loadImages_[FACE_NEGATIVE_X] = loadImages_[FACE_POSITIVE_X]->GetNextSibling();
- loadImages_[FACE_POSITIVE_Y] = loadImages_[FACE_NEGATIVE_X]->GetNextSibling();
- loadImages_[FACE_NEGATIVE_Y] = loadImages_[FACE_POSITIVE_Y]->GetNextSibling();
- loadImages_[FACE_POSITIVE_Z] = loadImages_[FACE_NEGATIVE_Y]->GetNextSibling();
- loadImages_[FACE_NEGATIVE_Z] = loadImages_[FACE_POSITIVE_Z]->GetNextSibling();
- }
- else
- {
-
- CubeMapLayout layout =
- (CubeMapLayout)GetStringListIndex(imageElem.GetAttribute("layout").CString(), cubeMapLayoutNames, CML_HORIZONTAL);
-
- switch (layout)
- {
- case CML_HORIZONTAL:
- faceWidth = image->GetWidth() / MAX_CUBEMAP_FACES;
- faceHeight = image->GetHeight();
- loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 0, 0, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 2, 0, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 3, 0, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 4, 0, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 5, 0, faceWidth, faceHeight);
- break;
- case CML_HORIZONTALNVIDIA:
- faceWidth = image->GetWidth() / MAX_CUBEMAP_FACES;
- faceHeight = image->GetHeight();
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- loadImages_[i] = GetTileImage(image, i, 0, faceWidth, faceHeight);
- break;
- case CML_HORIZONTALCROSS:
- faceWidth = image->GetWidth() / 4;
- faceHeight = image->GetHeight() / 3;
- loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 0, 1, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 1, 1, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 2, 1, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 3, 1, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 1, 2, faceWidth, faceHeight);
- break;
- case CML_VERTICALCROSS:
- faceWidth = image->GetWidth() / 3;
- faceHeight = image->GetHeight() / 4;
- loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 0, 1, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 1, 1, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 2, 1, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 1, 2, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 1, 3, faceWidth, faceHeight);
- if (loadImages_[FACE_NEGATIVE_Z])
- {
- loadImages_[FACE_NEGATIVE_Z]->FlipVertical();
- loadImages_[FACE_NEGATIVE_Z]->FlipHorizontal();
- }
- break;
- case CML_BLENDER:
- faceWidth = image->GetWidth() / 3;
- faceHeight = image->GetHeight() / 2;
- loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 0, 0, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 2, 0, faceWidth, faceHeight);
- loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 0, 1, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 1, 1, faceWidth, faceHeight);
- loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 2, 1, faceWidth, faceHeight);
- break;
- }
- }
- }
- // Face per image
- else
- {
- XMLElement faceElem = textureElem.GetChild("face");
- while (faceElem)
- {
- String name = faceElem.GetAttribute("name");
- // If path is empty, add the XML file path
- if (GetPath(name).Empty())
- name = texPath + name;
- loadImages_.Push(cache->GetTempResource<Image>(name));
- cache->StoreResourceDependency(this, name);
- faceElem = faceElem.GetNext("face");
- }
- }
- // Precalculate mip levels if async loading
- if (GetAsyncLoadState() == ASYNC_LOADING)
- {
- for (unsigned i = 0; i < loadImages_.Size(); ++i)
- {
- if (loadImages_[i])
- loadImages_[i]->PrecalculateLevels();
- }
- }
- return true;
- }
- bool TextureCube::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_ || graphics_->IsDeviceLost())
- return true;
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- for (unsigned i = 0; i < loadImages_.Size() && i < MAX_CUBEMAP_FACES; ++i)
- SetData((CubeMapFace)i, loadImages_[i]);
- loadImages_.Clear();
- loadParameters_.Reset();
- return true;
- }
- void TextureCube::OnDeviceLost()
- {
- GPUObject::OnDeviceLost();
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- {
- if (renderSurfaces_[i])
- renderSurfaces_[i]->OnDeviceLost();
- }
- }
- void TextureCube::OnDeviceReset()
- {
- if (!object_ || dataPending_)
- {
- // If has a resource file, reload through the resource cache. Otherwise just recreate.
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- if (cache->Exists(GetName()))
- dataLost_ = !cache->ReloadResource(this);
- if (!object_)
- {
- Create();
- dataLost_ = true;
- }
- }
- dataPending_ = false;
- }
- void TextureCube::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
- if (!graphics_->IsDeviceLost())
- {
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (graphics_->GetTexture(i) == this)
- graphics_->SetTexture(i, 0);
- }
- glDeleteTextures(1, &object_);
- }
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- {
- if (renderSurfaces_[i])
- renderSurfaces_[i]->Release();
- }
- object_ = 0;
- }
- }
- bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
- {
- if (size <= 0)
- {
- LOGERROR("Zero or negative cube texture size");
- return false;
- }
- if (usage == TEXTURE_DEPTHSTENCIL)
- {
- LOGERROR("Depth-stencil usage not supported for cube maps");
- return false;
- }
- // Delete the old rendersurfaces if any
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- {
- renderSurfaces_[i].Reset();
- faceMemoryUse_[i] = 0;
- }
- usage_ = usage;
- if (usage == TEXTURE_RENDERTARGET)
- {
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- {
- renderSurfaces_[i] = new RenderSurface(this);
- renderSurfaces_[i]->SetTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i);
- }
- // Nearest filtering and mipmaps disabled by default
- filterMode_ = FILTER_NEAREST;
- requestedLevels_ = 1;
- }
- if (usage == TEXTURE_RENDERTARGET)
- SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(TextureCube, HandleRenderSurfaceUpdate));
- else
- UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
- width_ = size;
- height_ = size;
- format_ = format;
- return Create();
- }
- bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
- {
- PROFILE(SetTextureData);
- if (!object_ || !graphics_)
- {
- LOGERROR("No texture created, can not set data");
- return false;
- }
- if (!data)
- {
- LOGERROR("Null source for setting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for setting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture data assignment while device is lost");
- dataPending_ = true;
- return true;
- }
- if (IsCompressed())
- {
- x &= ~3;
- y &= ~3;
- }
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
- {
- LOGERROR("Illegal dimensions for setting data");
- return false;
- }
- graphics_->SetTextureForUpdate(this);
- bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
- unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
- if (!IsCompressed())
- {
- if (wholeLevel)
- glTexImage2D((GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, format, width, height, 0, GetExternalFormat(format_),
- GetDataType(format_), data);
- else
- glTexSubImage2D((GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, x, y, width, height, GetExternalFormat(format_),
- GetDataType(format_), data);
- }
- else
- {
- if (wholeLevel)
- glCompressedTexImage2D((GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, format, width, height, 0,
- GetDataSize(width, height), data);
- else
- glCompressedTexSubImage2D((GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, x, y, width, height, format,
- GetDataSize(width, height), data);
- }
- graphics_->SetTexture(0, 0);
- return true;
- }
- bool TextureCube::SetData(CubeMapFace face, Deserializer& source)
- {
- SharedPtr<Image> image(new Image(context_));
- if (!image->Load(source))
- return false;
- return SetData(face, image);
- }
- bool TextureCube::SetData(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
- {
- if (!image)
- {
- LOGERROR("Null image, can not set face data");
- return false;
- }
- unsigned memoryUse = 0;
- int quality = QUALITY_HIGH;
- Renderer* renderer = GetSubsystem<Renderer>();
- if (renderer)
- quality = renderer->GetTextureQuality();
- if (!image->IsCompressed())
- {
- // Convert unsuitable formats to RGBA
- unsigned components = image->GetComponents();
- if (Graphics::GetGL3Support() && ((components == 1 && !useAlpha) || components == 2))
- {
- image = image->ConvertToRGBA();
- if (!image)
- return false;
- components = image->GetComponents();
- }
- unsigned char* levelData = image->GetData();
- int levelWidth = image->GetWidth();
- int levelHeight = image->GetHeight();
- unsigned format = 0;
- if (levelWidth != levelHeight)
- {
- LOGERROR("Cube texture width not equal to height");
- return false;
- }
- // Discard unnecessary mip levels
- for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
- switch (components)
- {
- case 1:
- format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
- break;
- case 2:
- format = Graphics::GetLuminanceAlphaFormat();
- break;
- case 3:
- format = Graphics::GetRGBFormat();
- break;
- case 4:
- format = Graphics::GetRGBAFormat();
- break;
- default:
- assert(false); // Should not reach here
- break;
- }
- // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
- if (!face)
- {
- // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
- if (IsCompressed() && requestedLevels_ > 1)
- requestedLevels_ = 0;
- SetSize(levelWidth, format);
- }
- else
- {
- if (!object_)
- {
- LOGERROR("Cube texture face 0 must be loaded first");
- return false;
- }
- if (levelWidth != width_ || format != format_)
- {
- LOGERROR("Cube texture face does not match size or format of face 0");
- return false;
- }
- }
- for (unsigned i = 0; i < levels_; ++i)
- {
- SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
- memoryUse += levelWidth * levelHeight * components;
- if (i < levels_ - 1)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
- }
- }
- else
- {
- int width = image->GetWidth();
- int height = image->GetHeight();
- unsigned levels = image->GetNumCompressedLevels();
- unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
- bool needDecompress = false;
- if (width != height)
- {
- LOGERROR("Cube texture width not equal to height");
- return false;
- }
- if (!format)
- {
- format = Graphics::GetRGBAFormat();
- needDecompress = true;
- }
- unsigned mipsToSkip = mipsToSkip_[quality];
- if (mipsToSkip >= levels)
- mipsToSkip = levels - 1;
- while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
- --mipsToSkip;
- width /= (1 << mipsToSkip);
- height /= (1 << mipsToSkip);
- // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
- if (!face)
- {
- SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1));
- SetSize(width, format);
- }
- else
- {
- if (!object_)
- {
- LOGERROR("Cube texture face 0 must be loaded first");
- return false;
- }
- if (width != width_ || format != format_)
- {
- LOGERROR("Cube texture face does not match size or format of face 0");
- return false;
- }
- }
- for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
- {
- CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
- if (!needDecompress)
- {
- SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
- memoryUse += level.rows_ * level.rowSize_;
- }
- else
- {
- unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
- level.Decompress(rgbaData);
- SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
- memoryUse += level.width_ * level.height_ * 4;
- delete[] rgbaData;
- }
- }
- }
- faceMemoryUse_[face] = memoryUse;
- unsigned totalMemoryUse = sizeof(TextureCube);
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- totalMemoryUse += faceMemoryUse_[i];
- SetMemoryUse(totalMemoryUse);
- return true;
- }
- bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
- {
- #ifndef GL_ES_VERSION_2_0
- if (!object_ || !graphics_)
- {
- LOGERROR("No texture created, can not get data");
- return false;
- }
- if (!dest)
- {
- LOGERROR("Null destination for getting data");
- return false;
- }
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for getting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Getting texture data while device is lost");
- return false;
- }
- graphics_->SetTextureForUpdate(const_cast<TextureCube*>(this));
- if (!IsCompressed())
- glGetTexImage((GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, GetExternalFormat(format_), GetDataType(format_), dest);
- else
- glGetCompressedTexImage((GLenum)(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), level, dest);
- graphics_->SetTexture(0, 0);
- return true;
- #else
- LOGERROR("Getting texture data not supported");
- return false;
- #endif
- }
- bool TextureCube::Create()
- {
- Release();
- if (!graphics_ || !width_ || !height_)
- return false;
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture creation while device is lost");
- return true;
- }
- glGenTextures(1, &object_);
- // Ensure that our texture is bound to OpenGL texture unit 0
- graphics_->SetTextureForUpdate(this);
- // If not compressed, create the initial level 0 texture with null data
- unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
- unsigned externalFormat = GetExternalFormat(format_);
- unsigned dataType = GetDataType(format_);
- bool success = true;
- if (!IsCompressed())
- {
- glGetError();
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, format, width_, height_, 0, externalFormat, dataType, 0);
- if (glGetError())
- success = false;
- }
- }
- if (!success)
- LOGERROR("Failed to create texture");
- // Set mipmapping
- levels_ = requestedLevels_;
- if (!levels_)
- {
- unsigned maxSize = (unsigned)Max(width_, height_);
- while (maxSize)
- {
- maxSize >>= 1;
- ++levels_;
- }
- }
- #ifndef GL_ES_VERSION_2_0
- glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
- #endif
- // Set initial parameters, then unbind the texture
- UpdateParameters();
- graphics_->SetTexture(0, 0);
- return success;
- }
- void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
- {
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- {
- if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
- renderSurfaces_[i]->QueueUpdate();
- }
- }
- }
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