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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/AnimatedModel.h"
- #include "../Graphics/Batch.h"
- #include "../Graphics/Camera.h"
- #include "../Graphics/Geometry.h"
- #include "../Graphics/Material.h"
- #include "../Graphics/OcclusionBuffer.h"
- #include "../Graphics/OctreeQuery.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../Resource/ResourceCache.h"
- #include "../Resource/ResourceEvents.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* GEOMETRY_CATEGORY;
- StaticModel::StaticModel(Context* context) :
- Drawable(context, DRAWABLE_GEOMETRY),
- occlusionLodLevel_(M_MAX_UNSIGNED),
- materialsAttr_(Material::GetTypeStatic())
- {
- }
- StaticModel::~StaticModel()
- {
- }
- void StaticModel::RegisterObject(Context* context)
- {
- context->RegisterFactory<StaticModel>(GEOMETRY_CATEGORY);
- ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- MIXED_ACCESSOR_ATTRIBUTE("Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
- ACCESSOR_ATTRIBUTE("Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()),
- AM_DEFAULT);
- ATTRIBUTE("Is Occluder", bool, occluder_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
- ATTRIBUTE("Cast Shadows", bool, castShadows_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE("LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
- COPY_BASE_ATTRIBUTES(Drawable);
- ATTRIBUTE("Occlusion LOD Level", int, occlusionLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
- }
- void StaticModel::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
- {
- RayQueryLevel level = query.level_;
- switch (level)
- {
- case RAY_AABB:
- Drawable::ProcessRayQuery(query, results);
- break;
- case RAY_OBB:
- case RAY_TRIANGLE:
- case RAY_TRIANGLE_UV:
- Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
- Ray localRay = query.ray_.Transformed(inverse);
- float distance = localRay.HitDistance(boundingBox_);
- Vector3 normal = -query.ray_.direction_;
- Vector2 geometryUV;
- unsigned hitBatch = M_MAX_UNSIGNED;
- if (level >= RAY_TRIANGLE && distance < query.maxDistance_)
- {
- distance = M_INFINITY;
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = batches_[i].geometry_;
- if (geometry)
- {
- Vector3 geometryNormal;
- float geometryDistance = level == RAY_TRIANGLE ? geometry->GetHitDistance(localRay, &geometryNormal) :
- geometry->GetHitDistance(localRay, &geometryNormal, &geometryUV);
- if (geometryDistance < query.maxDistance_ && geometryDistance < distance)
- {
- distance = geometryDistance;
- normal = (node_->GetWorldTransform() * Vector4(geometryNormal, 0.0f)).Normalized();
- hitBatch = i;
- }
- }
- }
- }
- if (distance < query.maxDistance_)
- {
- RayQueryResult result;
- result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
- result.normal_ = normal;
- result.textureUV_ = geometryUV;
- result.distance_ = distance;
- result.drawable_ = this;
- result.node_ = node_;
- result.subObject_ = hitBatch;
- results.Push(result);
- }
- break;
- }
- }
- void StaticModel::UpdateBatches(const FrameInfo& frame)
- {
- const BoundingBox& worldBoundingBox = GetWorldBoundingBox();
- distance_ = frame.camera_->GetDistance(worldBoundingBox.Center());
- if (batches_.Size() == 1)
- batches_[0].distance_ = distance_;
- else
- {
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- for (unsigned i = 0; i < batches_.Size(); ++i)
- batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
- }
- float scale = worldBoundingBox.Size().DotProduct(DOT_SCALE);
- float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
- if (newLodDistance != lodDistance_)
- {
- lodDistance_ = newLodDistance;
- CalculateLodLevels();
- }
- }
- Geometry* StaticModel::GetLodGeometry(unsigned batchIndex, unsigned level)
- {
- if (batchIndex >= geometries_.Size())
- return 0;
- // If level is out of range, use visible geometry
- if (level < geometries_[batchIndex].Size())
- return geometries_[batchIndex][level];
- else
- return batches_[batchIndex].geometry_;
- }
- unsigned StaticModel::GetNumOccluderTriangles()
- {
- unsigned triangles = 0;
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
- if (!geometry)
- continue;
- // Check that the material is suitable for occlusion (default material always is)
- Material* mat = batches_[i].material_;
- if (mat && !mat->GetOcclusion())
- continue;
- triangles += geometry->GetIndexCount() / 3;
- }
- return triangles;
- }
- bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
- if (!geometry)
- continue;
- // Check that the material is suitable for occlusion (default material always is) and set culling mode
- Material* material = batches_[i].material_;
- if (material)
- {
- if (!material->GetOcclusion())
- continue;
- buffer->SetCullMode(material->GetCullMode());
- }
- else
- buffer->SetCullMode(CULL_CCW);
- const unsigned char* vertexData;
- unsigned vertexSize;
- const unsigned char* indexData;
- unsigned indexSize;
- unsigned elementMask;
- geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask);
- // Check for valid geometry data
- if (!vertexData || !indexData)
- continue;
- unsigned indexStart = geometry->GetIndexStart();
- unsigned indexCount = geometry->GetIndexCount();
- // Draw and check for running out of triangles
- if (!buffer->Draw(node_->GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
- return false;
- }
- return true;
- }
- void StaticModel::SetModel(Model* model)
- {
- if (model == model_)
- return;
- // If script erroneously calls StaticModel::SetModel on an AnimatedModel, warn and redirect
- if (GetType() == AnimatedModel::GetTypeStatic())
- {
- LOGWARNING("StaticModel::SetModel() called on AnimatedModel. Redirecting to AnimatedModel::SetModel()");
- AnimatedModel* animatedModel = static_cast<AnimatedModel*>(this);
- animatedModel->SetModel(model);
- return;
- }
- // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
- if (model_)
- UnsubscribeFromEvent(model_, E_RELOADFINISHED);
- model_ = model;
- if (model)
- {
- SubscribeToEvent(model, E_RELOADFINISHED, URHO3D_HANDLER(StaticModel, HandleModelReloadFinished));
- // Copy the subgeometry & LOD level structure
- SetNumGeometries(model->GetNumGeometries());
- const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
- const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters();
- const Matrix3x4* worldTransform = node_ ? &node_->GetWorldTransform() : (const Matrix3x4*)0;
- for (unsigned i = 0; i < geometries.Size(); ++i)
- {
- batches_[i].worldTransform_ = worldTransform;
- geometries_[i] = geometries[i];
- geometryData_[i].center_ = geometryCenters[i];
- }
- SetBoundingBox(model->GetBoundingBox());
- ResetLodLevels();
- }
- else
- {
- SetNumGeometries(0);
- SetBoundingBox(BoundingBox());
- }
- MarkNetworkUpdate();
- }
- void StaticModel::SetMaterial(Material* material)
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- batches_[i].material_ = material;
- MarkNetworkUpdate();
- }
- bool StaticModel::SetMaterial(unsigned index, Material* material)
- {
- if (index >= batches_.Size())
- {
- LOGERROR("Material index out of bounds");
- return false;
- }
- batches_[index].material_ = material;
- MarkNetworkUpdate();
- return true;
- }
- void StaticModel::SetOcclusionLodLevel(unsigned level)
- {
- occlusionLodLevel_ = level;
- MarkNetworkUpdate();
- }
- void StaticModel::ApplyMaterialList(const String& fileName)
- {
- String useFileName = fileName;
- if (useFileName.Trimmed().Empty() && model_)
- useFileName = ReplaceExtension(model_->GetName(), ".txt");
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SharedPtr<File> file = cache->GetFile(useFileName, false);
- if (!file)
- return;
- unsigned index = 0;
- while (!file->IsEof() && index < batches_.Size())
- {
- Material* material = cache->GetResource<Material>(file->ReadLine());
- if (material)
- SetMaterial(index, material);
- ++index;
- }
- }
- Material* StaticModel::GetMaterial(unsigned index) const
- {
- return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
- }
- bool StaticModel::IsInside(const Vector3& point) const
- {
- if (!node_)
- return false;
- Vector3 localPosition = node_->GetWorldTransform().Inverse() * point;
- return IsInsideLocal(localPosition);
- }
- bool StaticModel::IsInsideLocal(const Vector3& point) const
- {
- // Early-out if point is not inside bounding box
- if (boundingBox_.IsInside(point) == OUTSIDE)
- return false;
- Ray localRay(point, Vector3(1.0f, -1.0f, 1.0f));
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = batches_[i].geometry_;
- if (geometry)
- {
- if (geometry->IsInside(localRay))
- return true;
- }
- }
- return false;
- }
- void StaticModel::SetBoundingBox(const BoundingBox& box)
- {
- boundingBox_ = box;
- OnMarkedDirty(node_);
- }
- void StaticModel::SetNumGeometries(unsigned num)
- {
- batches_.Resize(num);
- geometries_.Resize(num);
- geometryData_.Resize(num);
- ResetLodLevels();
- }
- void StaticModel::SetModelAttr(const ResourceRef& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetModel(cache->GetResource<Model>(value.name_));
- }
- void StaticModel::SetMaterialsAttr(const ResourceRefList& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- for (unsigned i = 0; i < value.names_.Size(); ++i)
- SetMaterial(i, cache->GetResource<Material>(value.names_[i]));
- }
- ResourceRef StaticModel::GetModelAttr() const
- {
- return GetResourceRef(model_, Model::GetTypeStatic());
- }
- const ResourceRefList& StaticModel::GetMaterialsAttr() const
- {
- materialsAttr_.names_.Resize(batches_.Size());
- for (unsigned i = 0; i < batches_.Size(); ++i)
- materialsAttr_.names_[i] = GetResourceName(batches_[i].material_);
- return materialsAttr_;
- }
- void StaticModel::OnWorldBoundingBoxUpdate()
- {
- worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
- }
- void StaticModel::ResetLodLevels()
- {
- // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- if (!geometries_[i].Size())
- geometries_[i].Resize(1);
- batches_[i].geometry_ = geometries_[i][0];
- geometryData_[i].lodLevel_ = 0;
- }
- // Find out the real LOD levels on next geometry update
- lodDistance_ = M_INFINITY;
- }
- void StaticModel::CalculateLodLevels()
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- const Vector<SharedPtr<Geometry> >& batchGeometries = geometries_[i];
- // If only one LOD geometry, no reason to go through the LOD calculation
- if (batchGeometries.Size() <= 1)
- continue;
- unsigned j;
- for (j = 1; j < batchGeometries.Size(); ++j)
- {
- if (batchGeometries[j] && lodDistance_ <= batchGeometries[j]->GetLodDistance())
- break;
- }
- unsigned newLodLevel = j - 1;
- if (geometryData_[i].lodLevel_ != newLodLevel)
- {
- geometryData_[i].lodLevel_ = newLodLevel;
- batches_[i].geometry_ = batchGeometries[newLodLevel];
- }
- }
- }
- void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
- {
- Model* currentModel = model_;
- model_.Reset(); // Set null to allow to be re-set
- SetModel(currentModel);
- }
- }
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