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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/DebugRenderer.h"
- #include "../IO/Log.h"
- #include "../IO/MemoryBuffer.h"
- #include "../Navigation/CrowdAgent.h"
- #include "../Navigation/DynamicNavigationMesh.h"
- #include "../Navigation/NavArea.h"
- #include "../Navigation/NavBuildData.h"
- #include "../Navigation/NavigationEvents.h"
- #include "../Navigation/Obstacle.h"
- #include "../Navigation/OffMeshConnection.h"
- #include "../Scene/Node.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SceneEvents.h"
- #include <LZ4/lz4.h>
- #include <Detour/DetourNavMesh.h>
- #include <Detour/DetourNavMeshBuilder.h>
- #include <DetourTileCache/DetourTileCache.h>
- #include <DetourTileCache/DetourTileCacheBuilder.h>
- #include <Recast/Recast.h>
- // DebugNew is deliberately not used because the macro 'free' conflicts with DetourTileCache's LinearAllocator interface
- //#include "../DebugNew.h"
- #define TILECACHE_MAXLAYERS 128
- namespace Urho3D
- {
- extern const char* NAVIGATION_CATEGORY;
- static const int DEFAULT_MAX_OBSTACLES = 1024;
- struct DynamicNavigationMesh::TileCacheData
- {
- unsigned char* data;
- int dataSize;
- };
- struct TileCompressor : public dtTileCacheCompressor
- {
- virtual int maxCompressedSize(const int bufferSize)
- {
- return (int)(bufferSize * 1.05f);
- }
- virtual dtStatus compress(const unsigned char* buffer, const int bufferSize,
- unsigned char* compressed, const int /*maxCompressedSize*/, int* compressedSize)
- {
- *compressedSize = LZ4_compress((const char*)buffer, (char*)compressed, bufferSize);
- return DT_SUCCESS;
- }
- virtual dtStatus decompress(const unsigned char* compressed, const int compressedSize,
- unsigned char* buffer, const int maxBufferSize, int* bufferSize)
- {
- *bufferSize = LZ4_decompress_safe((const char*)compressed, (char*)buffer, compressedSize, maxBufferSize);
- return *bufferSize < 0 ? DT_FAILURE : DT_SUCCESS;
- }
- };
- struct MeshProcess : public dtTileCacheMeshProcess
- {
- DynamicNavigationMesh* owner_;
- PODVector<Vector3> offMeshVertices_;
- PODVector<float> offMeshRadii_;
- PODVector<unsigned short> offMeshFlags_;
- PODVector<unsigned char> offMeshAreas_;
- PODVector<unsigned char> offMeshDir_;
- inline MeshProcess(DynamicNavigationMesh* owner) :
- owner_(owner)
- {
- }
- virtual void process(struct dtNavMeshCreateParams* params, unsigned char* polyAreas, unsigned short* polyFlags)
- {
- // Update poly flags from areas.
- // \todo Assignment of flags from areas?
- for (int i = 0; i < params->polyCount; ++i)
- {
- if (polyAreas[i] != RC_NULL_AREA)
- polyFlags[i] = RC_WALKABLE_AREA;
- }
- BoundingBox bounds;
- rcVcopy(&bounds.min_.x_, params->bmin);
- rcVcopy(&bounds.max_.x_, params->bmin);
- // collect off-mesh connections
- PODVector<OffMeshConnection*> offMeshConnections = owner_->CollectOffMeshConnections(bounds);
- if (offMeshConnections.Size() > 0)
- {
- if (offMeshConnections.Size() != offMeshRadii_.Size())
- {
- Matrix3x4 inverse = owner_->GetNode()->GetWorldTransform().Inverse();
- ClearConnectionData();
- for (unsigned i = 0; i < offMeshConnections.Size(); ++i)
- {
- OffMeshConnection* connection = offMeshConnections[i];
- Vector3 start = inverse * connection->GetNode()->GetWorldPosition();
- Vector3 end = inverse * connection->GetEndPoint()->GetWorldPosition();
- offMeshVertices_.Push(start);
- offMeshVertices_.Push(end);
- offMeshRadii_.Push(connection->GetRadius());
- offMeshFlags_.Push((unsigned short)connection->GetMask());
- offMeshAreas_.Push((unsigned char)connection->GetAreaID());
- offMeshDir_.Push((unsigned char)(connection->IsBidirectional() ? DT_OFFMESH_CON_BIDIR : 0));
- }
- }
- params->offMeshConCount = offMeshRadii_.Size();
- params->offMeshConVerts = &offMeshVertices_[0].x_;
- params->offMeshConRad = &offMeshRadii_[0];
- params->offMeshConFlags = &offMeshFlags_[0];
- params->offMeshConAreas = &offMeshAreas_[0];
- params->offMeshConDir = &offMeshDir_[0];
- }
- }
- void ClearConnectionData()
- {
- offMeshVertices_.Clear();
- offMeshRadii_.Clear();
- offMeshFlags_.Clear();
- offMeshAreas_.Clear();
- offMeshDir_.Clear();
- }
- };
- // From the Detour/Recast Sample_TempObstacles.cpp
- struct LinearAllocator : public dtTileCacheAlloc
- {
- unsigned char* buffer;
- int capacity;
- int top;
- int high;
- LinearAllocator(const int cap) :
- buffer(0), capacity(0), top(0), high(0)
- {
- resize(cap);
- }
- ~LinearAllocator()
- {
- dtFree(buffer);
- }
- void resize(const int cap)
- {
- if (buffer)
- dtFree(buffer);
- buffer = (unsigned char*)dtAlloc(cap, DT_ALLOC_PERM);
- capacity = cap;
- }
- virtual void reset()
- {
- high = Max(high, top);
- top = 0;
- }
- virtual void* alloc(const int size)
- {
- if (!buffer)
- return 0;
- if (top + size > capacity)
- return 0;
- unsigned char* mem = &buffer[top];
- top += size;
- return mem;
- }
- virtual void free(void*)
- {
- }
- };
- DynamicNavigationMesh::DynamicNavigationMesh(Context* context) :
- NavigationMesh(context),
- tileCache_(0),
- maxObstacles_(1024),
- drawObstacles_(false)
- {
- //64 is the largest tile-size that DetourTileCache will tolerate without silently failing
- tileSize_ = 64;
- partitionType_ = NAVMESH_PARTITION_MONOTONE;
- allocator_ = new LinearAllocator(32000); //32kb to start
- compressor_ = new TileCompressor();
- meshProcessor_ = new MeshProcess(this);
- }
- DynamicNavigationMesh::~DynamicNavigationMesh()
- {
- ReleaseNavigationMesh();
- delete allocator_;
- allocator_ = 0;
- delete compressor_;
- compressor_ = 0;
- delete meshProcessor_;
- meshProcessor_ = 0;
- }
- void DynamicNavigationMesh::RegisterObject(Context* context)
- {
- context->RegisterFactory<DynamicNavigationMesh>(NAVIGATION_CATEGORY);
- COPY_BASE_ATTRIBUTES(NavigationMesh);
- ACCESSOR_ATTRIBUTE("Max Obstacles", GetMaxObstacles, SetMaxObstacles, unsigned, DEFAULT_MAX_OBSTACLES, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE("Draw Obstacles", GetDrawObstacles, SetDrawObstacles, bool, false, AM_DEFAULT);
- }
- bool DynamicNavigationMesh::Build()
- {
- PROFILE(BuildNavigationMesh);
- // Release existing navigation data and zero the bounding box
- ReleaseNavigationMesh();
- if (!node_)
- return false;
- if (!node_->GetWorldScale().Equals(Vector3::ONE))
- LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended");
- Vector<NavigationGeometryInfo> geometryList;
- CollectGeometries(geometryList);
- if (geometryList.Empty())
- return true; // Nothing to do
- // Build the combined bounding box
- for (unsigned i = 0; i < geometryList.Size(); ++i)
- boundingBox_.Merge(geometryList[i].boundingBox_);
- // Expand bounding box by padding
- boundingBox_.min_ -= padding_;
- boundingBox_.max_ += padding_;
- {
- PROFILE(BuildNavigationMesh);
- // Calculate number of tiles
- int gridW = 0, gridH = 0;
- float tileEdgeLength = (float)tileSize_ * cellSize_;
- rcCalcGridSize(&boundingBox_.min_.x_, &boundingBox_.max_.x_, cellSize_, &gridW, &gridH);
- numTilesX_ = (gridW + tileSize_ - 1) / tileSize_;
- numTilesZ_ = (gridH + tileSize_ - 1) / tileSize_;
- // Calculate max. number of tiles and polygons, 22 bits available to identify both tile & polygon within tile
- unsigned maxTiles = NextPowerOfTwo((unsigned)(numTilesX_ * numTilesZ_)) * TILECACHE_MAXLAYERS;
- unsigned tileBits = 0;
- unsigned temp = maxTiles;
- while (temp > 1)
- {
- temp >>= 1;
- ++tileBits;
- }
- unsigned maxPolys = (unsigned)(1 << (22 - tileBits));
- dtNavMeshParams params;
- rcVcopy(params.orig, &boundingBox_.min_.x_);
- params.tileWidth = tileEdgeLength;
- params.tileHeight = tileEdgeLength;
- params.maxTiles = maxTiles;
- params.maxPolys = maxPolys;
- navMesh_ = dtAllocNavMesh();
- if (!navMesh_)
- {
- LOGERROR("Could not allocate navigation mesh");
- return false;
- }
- if (dtStatusFailed(navMesh_->init(¶ms)))
- {
- LOGERROR("Could not initialize navigation mesh");
- ReleaseNavigationMesh();
- return false;
- }
- dtTileCacheParams tileCacheParams;
- memset(&tileCacheParams, 0, sizeof(tileCacheParams));
- rcVcopy(tileCacheParams.orig, &boundingBox_.min_.x_);
- tileCacheParams.ch = cellHeight_;
- tileCacheParams.cs = cellSize_;
- tileCacheParams.width = tileSize_;
- tileCacheParams.height = tileSize_;
- tileCacheParams.maxSimplificationError = edgeMaxError_;
- tileCacheParams.maxTiles = numTilesX_ * numTilesZ_ * TILECACHE_MAXLAYERS;
- tileCacheParams.maxObstacles = maxObstacles_;
- // Settings from NavigationMesh
- tileCacheParams.walkableClimb = agentMaxClimb_;
- tileCacheParams.walkableHeight = agentHeight_;
- tileCacheParams.walkableRadius = agentRadius_;
- tileCache_ = dtAllocTileCache();
- if (!tileCache_)
- {
- LOGERROR("Could not allocate tile cache");
- ReleaseNavigationMesh();
- return false;
- }
- if (dtStatusFailed(tileCache_->init(&tileCacheParams, allocator_, compressor_, meshProcessor_)))
- {
- LOGERROR("Could not initialize tile cache");
- ReleaseNavigationMesh();
- return false;
- }
- // Build each tile
- unsigned numTiles = 0;
- for (int z = 0; z < numTilesZ_; ++z)
- {
- for (int x = 0; x < numTilesX_; ++x)
- {
- TileCacheData tiles[TILECACHE_MAXLAYERS];
- int layerCt = BuildTile(geometryList, x, z, tiles);
- for (int i = 0; i < layerCt; ++i)
- {
- dtCompressedTileRef tileRef;
- int status = tileCache_->addTile(tiles[i].data, tiles[i].dataSize, DT_COMPRESSEDTILE_FREE_DATA, &tileRef);
- if (dtStatusFailed((dtStatus)status))
- {
- dtFree(tiles[i].data);
- tiles[i].data = 0x0;
- }
- }
- ++numTiles;
- }
- for (int x = 0; x < numTilesX_; ++x)
- tileCache_->buildNavMeshTilesAt(x, z, navMesh_);
- }
- // For a full build it's necessary to update the nav mesh
- // not doing so will cause dependent components to crash, like CrowdManager
- tileCache_->update(0, navMesh_);
- LOGDEBUG("Built navigation mesh with " + String(numTiles) + " tiles");
- // Send a notification event to concerned parties that we've been fully rebuilt
- {
- using namespace NavigationMeshRebuilt;
- VariantMap& buildEventParams = GetContext()->GetEventDataMap();
- buildEventParams[P_NODE] = node_;
- buildEventParams[P_MESH] = this;
- SendEvent(E_NAVIGATION_MESH_REBUILT, buildEventParams);
- }
- // Scan for obstacles to insert into us
- PODVector<Node*> obstacles;
- GetScene()->GetChildrenWithComponent<Obstacle>(obstacles, true);
- for (unsigned i = 0; i < obstacles.Size(); ++i)
- {
- Obstacle* obs = obstacles[i]->GetComponent<Obstacle>();
- if (obs && obs->IsEnabledEffective())
- AddObstacle(obs);
- }
- return true;
- }
- }
- bool DynamicNavigationMesh::Build(const BoundingBox& boundingBox)
- {
- PROFILE(BuildPartialNavigationMesh);
- if (!node_)
- return false;
- if (!navMesh_)
- {
- LOGERROR("Navigation mesh must first be built fully before it can be partially rebuilt");
- return false;
- }
- if (!node_->GetWorldScale().Equals(Vector3::ONE))
- LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended");
- BoundingBox localSpaceBox = boundingBox.Transformed(node_->GetWorldTransform().Inverse());
- float tileEdgeLength = (float)tileSize_ * cellSize_;
- Vector<NavigationGeometryInfo> geometryList;
- CollectGeometries(geometryList);
- int sx = Clamp((int)((localSpaceBox.min_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1);
- int sz = Clamp((int)((localSpaceBox.min_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1);
- int ex = Clamp((int)((localSpaceBox.max_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1);
- int ez = Clamp((int)((localSpaceBox.max_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1);
- unsigned numTiles = 0;
- for (int z = sz; z <= ez; ++z)
- {
- for (int x = sx; x <= ex; ++x)
- {
- dtCompressedTileRef existing[TILECACHE_MAXLAYERS];
- const int existingCt = tileCache_->getTilesAt(x, z, existing, TILECACHE_MAXLAYERS);
- for (int i = 0; i < existingCt; ++i)
- {
- unsigned char* data = 0x0;
- if (!dtStatusFailed(tileCache_->removeTile(existing[i], &data, 0)) && data != 0x0)
- dtFree(data);
- }
- TileCacheData tiles[TILECACHE_MAXLAYERS];
- int layerCt = BuildTile(geometryList, x, z, tiles);
- for (int i = 0; i < layerCt; ++i)
- {
- dtCompressedTileRef tileRef;
- int status = tileCache_->addTile(tiles[i].data, tiles[i].dataSize, DT_COMPRESSEDTILE_FREE_DATA, &tileRef);
- if (dtStatusFailed((dtStatus)status))
- {
- dtFree(tiles[i].data);
- tiles[i].data = 0x0;
- }
- else
- {
- tileCache_->buildNavMeshTile(tileRef, navMesh_);
- ++numTiles;
- }
- }
- }
- }
- LOGDEBUG("Rebuilt " + String(numTiles) + " tiles of the navigation mesh");
- return true;
- }
- void DynamicNavigationMesh::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
- {
- if (!debug || !navMesh_ || !node_)
- return;
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- const dtNavMesh* navMesh = navMesh_;
- for (int z = 0; z < numTilesZ_; ++z)
- {
- for (int x = 0; x < numTilesX_; ++x)
- {
- // Get the layers from the tile-cache
- const dtMeshTile* tiles[TILECACHE_MAXLAYERS];
- int tileCount = navMesh->getTilesAt(x, z, tiles, TILECACHE_MAXLAYERS);
- for (int i = 0; i < tileCount; ++i)
- {
- const dtMeshTile* tile = tiles[i];
- if (!tile)
- continue;
- for (int i = 0; i < tile->header->polyCount; ++i)
- {
- dtPoly* poly = tile->polys + i;
- for (unsigned j = 0; j < poly->vertCount; ++j)
- {
- debug->AddLine(worldTransform * *reinterpret_cast<const Vector3*>(&tile->verts[poly->verts[j] * 3]),
- worldTransform * *reinterpret_cast<const Vector3*>(&tile->verts[poly->verts[(j + 1) % poly->vertCount] * 3]),
- Color::YELLOW, depthTest);
- }
- }
- }
- }
- }
- Scene* scene = GetScene();
- if (scene)
- {
- // Draw Obstacle components
- if (drawObstacles_)
- {
- PODVector<Node*> obstacles;
- scene->GetChildrenWithComponent<Obstacle>(obstacles, true);
- for (unsigned i = 0; i < obstacles.Size(); ++i)
- {
- Obstacle* obstacle = obstacles[i]->GetComponent<Obstacle>();
- if (obstacle && obstacle->IsEnabledEffective())
- obstacle->DrawDebugGeometry(debug, depthTest);
- }
- }
- // Draw OffMeshConnection components
- if (drawOffMeshConnections_)
- {
- PODVector<Node*> connections;
- scene->GetChildrenWithComponent<OffMeshConnection>(connections, true);
- for (unsigned i = 0; i < connections.Size(); ++i)
- {
- OffMeshConnection* connection = connections[i]->GetComponent<OffMeshConnection>();
- if (connection && connection->IsEnabledEffective())
- connection->DrawDebugGeometry(debug, depthTest);
- }
- }
- // Draw NavArea components
- if (drawNavAreas_)
- {
- PODVector<Node*> areas;
- scene->GetChildrenWithComponent<NavArea>(areas, true);
- for (unsigned i = 0; i < areas.Size(); ++i)
- {
- NavArea* area = areas[i]->GetComponent<NavArea>();
- if (area && area->IsEnabledEffective())
- area->DrawDebugGeometry(debug, depthTest);
- }
- }
- }
- }
- void DynamicNavigationMesh::DrawDebugGeometry(bool depthTest)
- {
- Scene* scene = GetScene();
- if (scene)
- {
- DebugRenderer* debug = scene->GetComponent<DebugRenderer>();
- if (debug)
- DrawDebugGeometry(debug, depthTest);
- }
- }
- void DynamicNavigationMesh::SetNavigationDataAttr(const PODVector<unsigned char>& value)
- {
- ReleaseNavigationMesh();
- if (value.Empty())
- return;
- MemoryBuffer buffer(value);
- boundingBox_ = buffer.ReadBoundingBox();
- numTilesX_ = buffer.ReadInt();
- numTilesZ_ = buffer.ReadInt();
- dtNavMeshParams params;
- buffer.Read(¶ms, sizeof(dtNavMeshParams));
- navMesh_ = dtAllocNavMesh();
- if (!navMesh_)
- {
- LOGERROR("Could not allocate navigation mesh");
- return;
- }
- if (dtStatusFailed(navMesh_->init(¶ms)))
- {
- LOGERROR("Could not initialize navigation mesh");
- ReleaseNavigationMesh();
- return;
- }
- dtTileCacheParams tcParams;
- buffer.Read(&tcParams, sizeof(tcParams));
- tileCache_ = dtAllocTileCache();
- if (!tileCache_)
- {
- LOGERROR("Could not allocate tile cache");
- ReleaseNavigationMesh();
- return;
- }
- if (dtStatusFailed(tileCache_->init(&tcParams, allocator_, compressor_, meshProcessor_)))
- {
- LOGERROR("Could not initialize tile cache");
- ReleaseNavigationMesh();
- return;
- }
- while (!buffer.IsEof())
- {
- dtTileCacheLayerHeader header;
- buffer.Read(&header, sizeof(dtTileCacheLayerHeader));
- const int dataSize = buffer.ReadInt();
- unsigned char* data = (unsigned char*)dtAlloc(dataSize, DT_ALLOC_PERM);
- buffer.Read(data, (unsigned)dataSize);
- if (dtStatusFailed(tileCache_->addTile(data, dataSize, DT_TILE_FREE_DATA, 0)))
- {
- LOGERROR("Failed to add tile");
- dtFree(data);
- return;
- }
- }
- for (int x = 0; x < numTilesX_; ++x)
- {
- for (int z = 0; z < numTilesZ_; ++z)
- tileCache_->buildNavMeshTilesAt(x, z, navMesh_);
- }
- tileCache_->update(0, navMesh_);
- }
- PODVector<unsigned char> DynamicNavigationMesh::GetNavigationDataAttr() const
- {
- VectorBuffer ret;
- if (navMesh_ && tileCache_)
- {
- ret.WriteBoundingBox(boundingBox_);
- ret.WriteInt(numTilesX_);
- ret.WriteInt(numTilesZ_);
- const dtNavMeshParams* params = navMesh_->getParams();
- ret.Write(params, sizeof(dtNavMeshParams));
- const dtTileCacheParams* tcParams = tileCache_->getParams();
- ret.Write(tcParams, sizeof(dtTileCacheParams));
- for (int z = 0; z < numTilesZ_; ++z)
- {
- for (int x = 0; x < numTilesX_; ++x)
- {
- dtCompressedTileRef tiles[TILECACHE_MAXLAYERS];
- const int ct = tileCache_->getTilesAt(x, z, tiles, TILECACHE_MAXLAYERS);
- for (int i = 0; i < ct; ++i)
- {
- const dtCompressedTile* tile = tileCache_->getTileByRef(tiles[i]);
- if (!tile || !tile->header || !tile->dataSize)
- continue; // Don't write "void-space" tiles
- // The header conveniently has the majority of the information required
- ret.Write(tile->header, sizeof(dtTileCacheLayerHeader));
- ret.WriteInt(tile->dataSize);
- ret.Write(tile->data, (unsigned)tile->dataSize);
- }
- }
- }
- }
- return ret.GetBuffer();
- }
- int DynamicNavigationMesh::BuildTile(Vector<NavigationGeometryInfo>& geometryList, int x, int z, TileCacheData* tiles)
- {
- PROFILE(BuildNavigationMeshTile);
- tileCache_->removeTile(navMesh_->getTileRefAt(x, z, 0), 0, 0);
- float tileEdgeLength = (float)tileSize_ * cellSize_;
- BoundingBox tileBoundingBox(Vector3(
- boundingBox_.min_.x_ + tileEdgeLength * (float)x,
- boundingBox_.min_.y_,
- boundingBox_.min_.z_ + tileEdgeLength * (float)z),
- Vector3(
- boundingBox_.min_.x_ + tileEdgeLength * (float)(x + 1),
- boundingBox_.max_.y_,
- boundingBox_.min_.z_ + tileEdgeLength * (float)(z + 1)));
- DynamicNavBuildData build(allocator_);
- rcConfig cfg;
- memset(&cfg, 0, sizeof cfg);
- cfg.cs = cellSize_;
- cfg.ch = cellHeight_;
- cfg.walkableSlopeAngle = agentMaxSlope_;
- cfg.walkableHeight = (int)ceilf(agentHeight_ / cfg.ch);
- cfg.walkableClimb = (int)floorf(agentMaxClimb_ / cfg.ch);
- cfg.walkableRadius = (int)ceilf(agentRadius_ / cfg.cs);
- cfg.maxEdgeLen = (int)(edgeMaxLength_ / cellSize_);
- cfg.maxSimplificationError = edgeMaxError_;
- cfg.minRegionArea = (int)sqrtf(regionMinSize_);
- cfg.mergeRegionArea = (int)sqrtf(regionMergeSize_);
- cfg.maxVertsPerPoly = 6;
- cfg.tileSize = tileSize_;
- cfg.borderSize = cfg.walkableRadius + 3; // Add padding
- cfg.width = cfg.tileSize + cfg.borderSize * 2;
- cfg.height = cfg.tileSize + cfg.borderSize * 2;
- cfg.detailSampleDist = detailSampleDistance_ < 0.9f ? 0.0f : cellSize_ * detailSampleDistance_;
- cfg.detailSampleMaxError = cellHeight_ * detailSampleMaxError_;
- rcVcopy(cfg.bmin, &tileBoundingBox.min_.x_);
- rcVcopy(cfg.bmax, &tileBoundingBox.max_.x_);
- cfg.bmin[0] -= cfg.borderSize * cfg.cs;
- cfg.bmin[2] -= cfg.borderSize * cfg.cs;
- cfg.bmax[0] += cfg.borderSize * cfg.cs;
- cfg.bmax[2] += cfg.borderSize * cfg.cs;
- BoundingBox expandedBox(*reinterpret_cast<Vector3*>(cfg.bmin), *reinterpret_cast<Vector3*>(cfg.bmax));
- GetTileGeometry(&build, geometryList, expandedBox);
- if (build.vertices_.Empty() || build.indices_.Empty())
- return 0; // Nothing to do
- build.heightField_ = rcAllocHeightfield();
- if (!build.heightField_)
- {
- LOGERROR("Could not allocate heightfield");
- return 0;
- }
- if (!rcCreateHeightfield(build.ctx_, *build.heightField_, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs,
- cfg.ch))
- {
- LOGERROR("Could not create heightfield");
- return 0;
- }
- unsigned numTriangles = build.indices_.Size() / 3;
- SharedArrayPtr<unsigned char> triAreas(new unsigned char[numTriangles]);
- memset(triAreas.Get(), 0, numTriangles);
- rcMarkWalkableTriangles(build.ctx_, cfg.walkableSlopeAngle, &build.vertices_[0].x_, build.vertices_.Size(),
- &build.indices_[0], numTriangles, triAreas.Get());
- rcRasterizeTriangles(build.ctx_, &build.vertices_[0].x_, build.vertices_.Size(), &build.indices_[0],
- triAreas.Get(), numTriangles, *build.heightField_, cfg.walkableClimb);
- rcFilterLowHangingWalkableObstacles(build.ctx_, cfg.walkableClimb, *build.heightField_);
- rcFilterLedgeSpans(build.ctx_, cfg.walkableHeight, cfg.walkableClimb, *build.heightField_);
- rcFilterWalkableLowHeightSpans(build.ctx_, cfg.walkableHeight, *build.heightField_);
- build.compactHeightField_ = rcAllocCompactHeightfield();
- if (!build.compactHeightField_)
- {
- LOGERROR("Could not allocate create compact heightfield");
- return 0;
- }
- if (!rcBuildCompactHeightfield(build.ctx_, cfg.walkableHeight, cfg.walkableClimb, *build.heightField_,
- *build.compactHeightField_))
- {
- LOGERROR("Could not build compact heightfield");
- return 0;
- }
- if (!rcErodeWalkableArea(build.ctx_, cfg.walkableRadius, *build.compactHeightField_))
- {
- LOGERROR("Could not erode compact heightfield");
- return 0;
- }
- // area volumes
- for (unsigned i = 0; i < build.navAreas_.Size(); ++i)
- rcMarkBoxArea(build.ctx_, &build.navAreas_[i].bounds_.min_.x_, &build.navAreas_[i].bounds_.max_.x_,
- build.navAreas_[i].areaID_, *build.compactHeightField_);
- if (this->partitionType_ == NAVMESH_PARTITION_WATERSHED)
- {
- if (!rcBuildDistanceField(build.ctx_, *build.compactHeightField_))
- {
- LOGERROR("Could not build distance field");
- return 0;
- }
- if (!rcBuildRegions(build.ctx_, *build.compactHeightField_, cfg.borderSize, cfg.minRegionArea,
- cfg.mergeRegionArea))
- {
- LOGERROR("Could not build regions");
- return 0;
- }
- }
- else
- {
- if (!rcBuildRegionsMonotone(build.ctx_, *build.compactHeightField_, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
- {
- LOGERROR("Could not build monotone regions");
- return 0;
- }
- }
- build.heightFieldLayers_ = rcAllocHeightfieldLayerSet();
- if (!build.heightFieldLayers_)
- {
- LOGERROR("Could not allocate height field layer set");
- return 0;
- }
- if (!rcBuildHeightfieldLayers(build.ctx_, *build.compactHeightField_, cfg.borderSize, cfg.walkableHeight,
- *build.heightFieldLayers_))
- {
- LOGERROR("Could not build height field layers");
- return 0;
- }
- int retCt = 0;
- for (int i = 0; i < build.heightFieldLayers_->nlayers; ++i)
- {
- dtTileCacheLayerHeader header;
- header.magic = DT_TILECACHE_MAGIC;
- header.version = DT_TILECACHE_VERSION;
- header.tx = x;
- header.ty = z;
- header.tlayer = i;
- rcHeightfieldLayer* layer = &build.heightFieldLayers_->layers[i];
- // Tile info.
- rcVcopy(header.bmin, layer->bmin);
- rcVcopy(header.bmax, layer->bmax);
- header.width = (unsigned char)layer->width;
- header.height = (unsigned char)layer->height;
- header.minx = (unsigned char)layer->minx;
- header.maxx = (unsigned char)layer->maxx;
- header.miny = (unsigned char)layer->miny;
- header.maxy = (unsigned char)layer->maxy;
- header.hmin = (unsigned short)layer->hmin;
- header.hmax = (unsigned short)layer->hmax;
- if (dtStatusFailed(
- dtBuildTileCacheLayer(compressor_/*compressor*/, &header, layer->heights, layer->areas/*areas*/, layer->cons,
- &(tiles[retCt].data), &tiles[retCt].dataSize)))
- {
- LOGERROR("Failed to build tile cache layers");
- return 0;
- }
- else
- ++retCt;
- }
- // Send a notification of the rebuild of this tile to anyone interested
- {
- using namespace NavigationAreaRebuilt;
- VariantMap& eventData = GetContext()->GetEventDataMap();
- eventData[P_NODE] = GetNode();
- eventData[P_MESH] = this;
- eventData[P_BOUNDSMIN] = Variant(tileBoundingBox.min_);
- eventData[P_BOUNDSMAX] = Variant(tileBoundingBox.max_);
- SendEvent(E_NAVIGATION_AREA_REBUILT, eventData);
- }
- return retCt;
- }
- PODVector<OffMeshConnection*> DynamicNavigationMesh::CollectOffMeshConnections(const BoundingBox& bounds)
- {
- PODVector<OffMeshConnection*> connections;
- node_->GetComponents<OffMeshConnection>(connections, true);
- for (unsigned i = 0; i < connections.Size(); ++i)
- {
- OffMeshConnection* connection = connections[i];
- if (!(connection->IsEnabledEffective() && connection->GetEndPoint()))
- {
- // discard this connection
- connections.Erase(i);
- --i;
- }
- }
- return connections;
- }
- void DynamicNavigationMesh::ReleaseNavigationMesh()
- {
- NavigationMesh::ReleaseNavigationMesh();
- ReleaseTileCache();
- }
- void DynamicNavigationMesh::ReleaseTileCache()
- {
- dtFreeTileCache(tileCache_);
- tileCache_ = 0;
- }
- void DynamicNavigationMesh::OnSceneSet(Scene* scene)
- {
- // Subscribe to the scene subsystem update, which will trigger the tile cache to update the nav mesh
- if (scene)
- SubscribeToEvent(scene, E_SCENESUBSYSTEMUPDATE, URHO3D_HANDLER(DynamicNavigationMesh, HandleSceneSubsystemUpdate));
- else
- UnsubscribeFromEvent(E_SCENESUBSYSTEMUPDATE);
- }
- void DynamicNavigationMesh::AddObstacle(Obstacle* obstacle, bool silent)
- {
- if (tileCache_)
- {
- float pos[3];
- Vector3 obsPos = obstacle->GetNode()->GetWorldPosition();
- rcVcopy(pos, &obsPos.x_);
- dtObstacleRef refHolder;
- // Because dtTileCache doesn't process obstacle requests while updating tiles
- // it's necessary update until sufficient request space is available
- while (tileCache_->isObstacleQueueFull())
- tileCache_->update(1, navMesh_);
- if (dtStatusFailed(tileCache_->addObstacle(pos, obstacle->GetRadius(), obstacle->GetHeight(), &refHolder)))
- {
- LOGERROR("Failed to add obstacle");
- return;
- }
- obstacle->obstacleId_ = refHolder;
- assert(refHolder > 0);
- if (!silent)
- {
- using namespace NavigationObstacleAdded;
- VariantMap& eventData = GetContext()->GetEventDataMap();
- eventData[P_NODE] = obstacle->GetNode();
- eventData[P_OBSTACLE] = obstacle;
- eventData[P_POSITION] = obstacle->GetNode()->GetWorldPosition();
- eventData[P_RADIUS] = obstacle->GetRadius();
- eventData[P_HEIGHT] = obstacle->GetHeight();
- SendEvent(E_NAVIGATION_OBSTACLE_ADDED, eventData);
- }
- }
- }
- void DynamicNavigationMesh::ObstacleChanged(Obstacle* obstacle)
- {
- if (tileCache_)
- {
- RemoveObstacle(obstacle, true);
- AddObstacle(obstacle, true);
- }
- }
- void DynamicNavigationMesh::RemoveObstacle(Obstacle* obstacle, bool silent)
- {
- if (tileCache_ && obstacle->obstacleId_ > 0)
- {
- // Because dtTileCache doesn't process obstacle requests while updating tiles
- // it's necessary update until sufficient request space is available
- while (tileCache_->isObstacleQueueFull())
- tileCache_->update(1, navMesh_);
- if (dtStatusFailed(tileCache_->removeObstacle(obstacle->obstacleId_)))
- {
- LOGERROR("Failed to remove obstacle");
- return;
- }
- obstacle->obstacleId_ = 0;
- // Require a node in order to send an event
- if (!silent && obstacle->GetNode())
- {
- using namespace NavigationObstacleRemoved;
- VariantMap& eventData = GetContext()->GetEventDataMap();
- eventData[P_NODE] = obstacle->GetNode();
- eventData[P_OBSTACLE] = obstacle;
- eventData[P_POSITION] = obstacle->GetNode()->GetWorldPosition();
- eventData[P_RADIUS] = obstacle->GetRadius();
- eventData[P_HEIGHT] = obstacle->GetHeight();
- SendEvent(E_NAVIGATION_OBSTACLE_REMOVED, eventData);
- }
- }
- }
- void DynamicNavigationMesh::HandleSceneSubsystemUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace SceneSubsystemUpdate;
- if (tileCache_ && navMesh_ && IsEnabledEffective())
- tileCache_->update(eventData[P_TIMESTEP].GetFloat(), navMesh_);
- }
- }
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