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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/CoreEvents.h"
- #include "../Core/Profiler.h"
- #include "../Engine/EngineEvents.h"
- #include "../IO/FileSystem.h"
- #include "../Input/InputEvents.h"
- #include "../IO/IOEvents.h"
- #include "../IO/Log.h"
- #include "../IO/MemoryBuffer.h"
- #include "../Network/HttpRequest.h"
- #include "../Network/Network.h"
- #include "../Network/NetworkEvents.h"
- #include "../Network/NetworkPriority.h"
- #include "../Network/Protocol.h"
- #include "../Scene/Scene.h"
- #include <kNet/kNet.h>
- #include "../DebugNew.h"
- namespace Urho3D
- {
- static const int DEFAULT_UPDATE_FPS = 30;
- Network::Network(Context* context) :
- Object(context),
- updateFps_(DEFAULT_UPDATE_FPS),
- simulatedLatency_(0),
- simulatedPacketLoss_(0.0f),
- updateInterval_(1.0f / (float)DEFAULT_UPDATE_FPS),
- updateAcc_(0.0f)
- {
- network_ = new kNet::Network();
- // Register Network library object factories
- RegisterNetworkLibrary(context_);
- SubscribeToEvent(E_BEGINFRAME, URHO3D_HANDLER(Network, HandleBeginFrame));
- SubscribeToEvent(E_RENDERUPDATE, URHO3D_HANDLER(Network, HandleRenderUpdate));
- // Blacklist remote events which are not to be allowed to be registered in any case
- blacklistedRemoteEvents_.Insert(E_CONSOLECOMMAND);
- blacklistedRemoteEvents_.Insert(E_LOGMESSAGE);
- blacklistedRemoteEvents_.Insert(E_BEGINFRAME);
- blacklistedRemoteEvents_.Insert(E_UPDATE);
- blacklistedRemoteEvents_.Insert(E_POSTUPDATE);
- blacklistedRemoteEvents_.Insert(E_RENDERUPDATE);
- blacklistedRemoteEvents_.Insert(E_ENDFRAME);
- blacklistedRemoteEvents_.Insert(E_MOUSEBUTTONDOWN);
- blacklistedRemoteEvents_.Insert(E_MOUSEBUTTONUP);
- blacklistedRemoteEvents_.Insert(E_MOUSEMOVE);
- blacklistedRemoteEvents_.Insert(E_MOUSEWHEEL);
- blacklistedRemoteEvents_.Insert(E_KEYDOWN);
- blacklistedRemoteEvents_.Insert(E_KEYUP);
- blacklistedRemoteEvents_.Insert(E_TEXTINPUT);
- blacklistedRemoteEvents_.Insert(E_JOYSTICKCONNECTED);
- blacklistedRemoteEvents_.Insert(E_JOYSTICKDISCONNECTED);
- blacklistedRemoteEvents_.Insert(E_JOYSTICKBUTTONDOWN);
- blacklistedRemoteEvents_.Insert(E_JOYSTICKBUTTONUP);
- blacklistedRemoteEvents_.Insert(E_JOYSTICKAXISMOVE);
- blacklistedRemoteEvents_.Insert(E_JOYSTICKHATMOVE);
- blacklistedRemoteEvents_.Insert(E_TOUCHBEGIN);
- blacklistedRemoteEvents_.Insert(E_TOUCHEND);
- blacklistedRemoteEvents_.Insert(E_TOUCHMOVE);
- blacklistedRemoteEvents_.Insert(E_GESTURERECORDED);
- blacklistedRemoteEvents_.Insert(E_GESTUREINPUT);
- blacklistedRemoteEvents_.Insert(E_MULTIGESTURE);
- blacklistedRemoteEvents_.Insert(E_DROPFILE);
- blacklistedRemoteEvents_.Insert(E_INPUTFOCUS);
- blacklistedRemoteEvents_.Insert(E_MOUSEVISIBLECHANGED);
- blacklistedRemoteEvents_.Insert(E_EXITREQUESTED);
- blacklistedRemoteEvents_.Insert(E_SERVERCONNECTED);
- blacklistedRemoteEvents_.Insert(E_SERVERDISCONNECTED);
- blacklistedRemoteEvents_.Insert(E_CONNECTFAILED);
- blacklistedRemoteEvents_.Insert(E_CLIENTCONNECTED);
- blacklistedRemoteEvents_.Insert(E_CLIENTDISCONNECTED);
- blacklistedRemoteEvents_.Insert(E_CLIENTIDENTITY);
- blacklistedRemoteEvents_.Insert(E_CLIENTSCENELOADED);
- blacklistedRemoteEvents_.Insert(E_NETWORKMESSAGE);
- blacklistedRemoteEvents_.Insert(E_NETWORKUPDATE);
- blacklistedRemoteEvents_.Insert(E_NETWORKUPDATESENT);
- blacklistedRemoteEvents_.Insert(E_NETWORKSCENELOADFAILED);
- }
- Network::~Network()
- {
- // If server connection exists, disconnect, but do not send an event because we are shutting down
- Disconnect(100);
- serverConnection_.Reset();
- clientConnections_.Clear();
- delete network_;
- network_ = 0;
- }
- void Network::HandleMessage(kNet::MessageConnection* source, kNet::packet_id_t packetId, kNet::message_id_t msgId, const char* data,
- size_t numBytes)
- {
- // Only process messages from known sources
- Connection* connection = GetConnection(source);
- if (connection)
- {
- MemoryBuffer msg(data, (unsigned)numBytes);
- if (connection->ProcessMessage((int)msgId, msg))
- return;
- // If message was not handled internally, forward as an event
- using namespace NetworkMessage;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_CONNECTION] = connection;
- eventData[P_MESSAGEID] = (int)msgId;
- eventData[P_DATA].SetBuffer(msg.GetData(), msg.GetSize());
- connection->SendEvent(E_NETWORKMESSAGE, eventData);
- }
- else
- LOGWARNING("Discarding message from unknown MessageConnection " + ToString((void*)source));
- }
- u32 Network::ComputeContentID(kNet::message_id_t msgId, const char* data, size_t numBytes)
- {
- switch (msgId)
- {
- case MSG_CONTROLS:
- // Return fixed content ID for controls
- return CONTROLS_CONTENT_ID;
- case MSG_NODELATESTDATA:
- case MSG_COMPONENTLATESTDATA:
- {
- // Return the node or component ID, which is first in the message
- MemoryBuffer msg(data, (unsigned)numBytes);
- return msg.ReadNetID();
- }
- default:
- // By default return no content ID
- return 0;
- }
- }
- void Network::NewConnectionEstablished(kNet::MessageConnection* connection)
- {
- connection->RegisterInboundMessageHandler(this);
- // Create a new client connection corresponding to this MessageConnection
- SharedPtr<Connection> newConnection(new Connection(context_, true, kNet::SharedPtr<kNet::MessageConnection>(connection)));
- newConnection->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
- clientConnections_[connection] = newConnection;
- LOGINFO("Client " + newConnection->ToString() + " connected");
- using namespace ClientConnected;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_CONNECTION] = newConnection;
- newConnection->SendEvent(E_CLIENTCONNECTED, eventData);
- }
- void Network::ClientDisconnected(kNet::MessageConnection* connection)
- {
- connection->Disconnect(0);
- // Remove the client connection that corresponds to this MessageConnection
- HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Find(connection);
- if (i != clientConnections_.End())
- {
- Connection* connection = i->second_;
- LOGINFO("Client " + connection->ToString() + " disconnected");
- using namespace ClientDisconnected;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_CONNECTION] = connection;
- connection->SendEvent(E_CLIENTDISCONNECTED, eventData);
- clientConnections_.Erase(i);
- }
- }
- bool Network::Connect(const String& address, unsigned short port, Scene* scene, const VariantMap& identity)
- {
- PROFILE(Connect);
- // If a previous connection already exists, disconnect it and wait for some time for the connection to terminate
- if (serverConnection_)
- {
- serverConnection_->Disconnect(100);
- OnServerDisconnected();
- }
- kNet::SharedPtr<kNet::MessageConnection> connection = network_->Connect(address.CString(), port, kNet::SocketOverUDP, this);
- if (connection)
- {
- serverConnection_ = new Connection(context_, false, connection);
- serverConnection_->SetScene(scene);
- serverConnection_->SetIdentity(identity);
- serverConnection_->SetConnectPending(true);
- serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
- LOGINFO("Connecting to server " + serverConnection_->ToString());
- return true;
- }
- else
- {
- LOGERROR("Failed to connect to server " + address + ":" + String(port));
- SendEvent(E_CONNECTFAILED);
- return false;
- }
- }
- void Network::Disconnect(int waitMSec)
- {
- if (!serverConnection_)
- return;
- PROFILE(Disconnect);
- serverConnection_->Disconnect(waitMSec);
- }
- bool Network::StartServer(unsigned short port)
- {
- if (IsServerRunning())
- return true;
- PROFILE(StartServer);
- if (network_->StartServer(port, kNet::SocketOverUDP, this, true) != 0)
- {
- LOGINFO("Started server on port " + String(port));
- return true;
- }
- else
- {
- LOGERROR("Failed to start server on port " + String(port));
- return false;
- }
- }
- void Network::StopServer()
- {
- if (!IsServerRunning())
- return;
- PROFILE(StopServer);
- clientConnections_.Clear();
- network_->StopServer();
- LOGINFO("Stopped server");
- }
- void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer& msg, unsigned contentID)
- {
- BroadcastMessage(msgID, reliable, inOrder, msg.GetData(), msg.GetSize(), contentID);
- }
- void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const unsigned char* data, unsigned numBytes,
- unsigned contentID)
- {
- // Make sure not to use kNet internal message ID's
- if (msgID <= 0x4 || msgID >= 0x3ffffffe)
- {
- LOGERROR("Can not send message with reserved ID");
- return;
- }
- kNet::NetworkServer* server = network_->GetServer();
- if (server)
- server->BroadcastMessage((unsigned long)msgID, reliable, inOrder, 0, contentID, (const char*)data, numBytes);
- else
- LOGERROR("Server not running, can not broadcast messages");
- }
- void Network::BroadcastRemoteEvent(StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- i->second_->SendRemoteEvent(eventType, inOrder, eventData);
- }
- void Network::BroadcastRemoteEvent(Scene* scene, StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- if (i->second_->GetScene() == scene)
- i->second_->SendRemoteEvent(eventType, inOrder, eventData);
- }
- }
- void Network::BroadcastRemoteEvent(Node* node, StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- if (!node)
- {
- LOGERROR("Null sender node for remote node event");
- return;
- }
- if (node->GetID() >= FIRST_LOCAL_ID)
- {
- LOGERROR("Sender node has a local ID, can not send remote node event");
- return;
- }
- Scene* scene = node->GetScene();
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- if (i->second_->GetScene() == scene)
- i->second_->SendRemoteEvent(node, eventType, inOrder, eventData);
- }
- }
- void Network::SetUpdateFps(int fps)
- {
- updateFps_ = Max(fps, 1);
- updateInterval_ = 1.0f / (float)updateFps_;
- updateAcc_ = 0.0f;
- }
- void Network::SetSimulatedLatency(int ms)
- {
- simulatedLatency_ = Max(ms, 0);
- ConfigureNetworkSimulator();
- }
- void Network::SetSimulatedPacketLoss(float loss)
- {
- simulatedPacketLoss_ = Clamp(loss, 0.0f, 1.0f);
- ConfigureNetworkSimulator();
- }
- void Network::RegisterRemoteEvent(StringHash eventType)
- {
- if (blacklistedRemoteEvents_.Find(eventType) != blacklistedRemoteEvents_.End())
- {
- LOGERROR("Attempted to register blacklisted remote event type " + String(eventType));
- return;
- }
- allowedRemoteEvents_.Insert(eventType);
- }
- void Network::UnregisterRemoteEvent(StringHash eventType)
- {
- allowedRemoteEvents_.Erase(eventType);
- }
- void Network::UnregisterAllRemoteEvents()
- {
- allowedRemoteEvents_.Clear();
- }
- void Network::SetPackageCacheDir(const String& path)
- {
- packageCacheDir_ = AddTrailingSlash(path);
- }
- void Network::SendPackageToClients(Scene* scene, PackageFile* package)
- {
- if (!scene)
- {
- LOGERROR("Null scene specified for SendPackageToClients");
- return;
- }
- if (!package)
- {
- LOGERROR("Null package specified for SendPackageToClients");
- return;
- }
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- if (i->second_->GetScene() == scene)
- i->second_->SendPackageToClient(package);
- }
- }
- SharedPtr<HttpRequest> Network::MakeHttpRequest(const String& url, const String& verb, const Vector<String>& headers,
- const String& postData)
- {
- PROFILE(MakeHttpRequest);
- // The initialization of the request will take time, can not know at this point if it has an error or not
- SharedPtr<HttpRequest> request(new HttpRequest(url, verb, headers, postData));
- return request;
- }
- Connection* Network::GetConnection(kNet::MessageConnection* connection) const
- {
- if (serverConnection_ && serverConnection_->GetMessageConnection() == connection)
- return serverConnection_;
- else
- {
- HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Find(connection);
- if (i != clientConnections_.End())
- return i->second_;
- else
- return 0;
- }
- }
- Connection* Network::GetServerConnection() const
- {
- return serverConnection_;
- }
- Vector<SharedPtr<Connection> > Network::GetClientConnections() const
- {
- Vector<SharedPtr<Connection> > ret;
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- ret.Push(i->second_);
- return ret;
- }
- bool Network::IsServerRunning() const
- {
- return network_->GetServer();
- }
- bool Network::CheckRemoteEvent(StringHash eventType) const
- {
- return allowedRemoteEvents_.Contains(eventType);
- }
- void Network::Update(float timeStep)
- {
- PROFILE(UpdateNetwork);
- // Process server connection if it exists
- if (serverConnection_)
- {
- kNet::MessageConnection* connection = serverConnection_->GetMessageConnection();
- // Receive new messages
- connection->Process();
- // Process latest data messages waiting for the correct nodes or components to be created
- serverConnection_->ProcessPendingLatestData();
- // Check for state transitions
- kNet::ConnectionState state = connection->GetConnectionState();
- if (serverConnection_->IsConnectPending() && state == kNet::ConnectionOK)
- OnServerConnected();
- else if (state == kNet::ConnectionPeerClosed)
- serverConnection_->Disconnect();
- else if (state == kNet::ConnectionClosed)
- OnServerDisconnected();
- }
- // Process the network server if started
- kNet::SharedPtr<kNet::NetworkServer> server = network_->GetServer();
- if (server)
- server->Process();
- }
- void Network::PostUpdate(float timeStep)
- {
- PROFILE(PostUpdateNetwork);
- // Check if periodic update should happen now
- updateAcc_ += timeStep;
- bool updateNow = updateAcc_ >= updateInterval_;
- if (updateNow)
- {
- // Notify of the impending update to allow for example updated client controls to be set
- SendEvent(E_NETWORKUPDATE);
- updateAcc_ = fmodf(updateAcc_, updateInterval_);
- if (IsServerRunning())
- {
- // Collect and prepare all networked scenes
- {
- PROFILE(PrepareServerUpdate);
- networkScenes_.Clear();
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- Scene* scene = i->second_->GetScene();
- if (scene)
- networkScenes_.Insert(scene);
- }
- for (HashSet<Scene*>::ConstIterator i = networkScenes_.Begin(); i != networkScenes_.End(); ++i)
- (*i)->PrepareNetworkUpdate();
- }
- {
- PROFILE(SendServerUpdate);
- // Then send server updates for each client connection
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- i->second_->SendServerUpdate();
- i->second_->SendRemoteEvents();
- i->second_->SendPackages();
- }
- }
- }
- if (serverConnection_)
- {
- // Send the client update
- serverConnection_->SendClientUpdate();
- serverConnection_->SendRemoteEvents();
- }
- // Notify that the update was sent
- SendEvent(E_NETWORKUPDATESENT);
- }
- }
- void Network::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
- {
- using namespace BeginFrame;
- Update(eventData[P_TIMESTEP].GetFloat());
- }
- void Network::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace RenderUpdate;
- PostUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- void Network::OnServerConnected()
- {
- serverConnection_->SetConnectPending(false);
- LOGINFO("Connected to server");
- // Send the identity map now
- VectorBuffer msg;
- msg.WriteVariantMap(serverConnection_->GetIdentity());
- serverConnection_->SendMessage(MSG_IDENTITY, true, true, msg);
- SendEvent(E_SERVERCONNECTED);
- }
- void Network::OnServerDisconnected()
- {
- // Differentiate between failed connection, and disconnection
- bool failedConnect = serverConnection_ && serverConnection_->IsConnectPending();
- serverConnection_.Reset();
- if (!failedConnect)
- {
- LOGINFO("Disconnected from server");
- SendEvent(E_SERVERDISCONNECTED);
- }
- else
- {
- LOGERROR("Failed to connect to server");
- SendEvent(E_CONNECTFAILED);
- }
- }
- void Network::ConfigureNetworkSimulator()
- {
- if (serverConnection_)
- serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
- for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- i->second_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
- }
- void RegisterNetworkLibrary(Context* context)
- {
- NetworkPriority::RegisterObject(context);
- }
- }
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