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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "RefCounted.h"
- struct lua_State;
- namespace Urho3D
- {
- class LuaScript;
- class LuaScriptInstance;
- /// Lua function.
- class URHO3D_API LuaFunction : public RefCounted
- {
- public:
- /// Construct.
- LuaFunction(lua_State* lusState, int functionRef, bool needUnref = true);
- /// Destruct.
- ~LuaFunction();
- /// Check that function is valid.
- bool IsValid() const;
- /// Begin function call.
- bool BeginCall();
- /// Begin script object's function call.
- bool BeginCall(const LuaScriptInstance* instance);
- /// End call and actually execute the function.
- bool EndCall(int numReturns = 0);
- /// Push int to stack.
- void PushInt(int value);
- /// Push bool to stack.
- void PushBool(bool value);
- /// Push float to stack.
- void PushFloat(float value);
- /// Push string to stack.
- void PushString(const String& string);
- /// Push user type to stack.
- void PushUserType(void* userType, const char* typeName);
- /// Push user type to stack.
- template <typename T> void PushUserType(const T* userType)
- {
- PushUserType((void*)userType, T::GetTypeName().CString());
- }
- /// Push user type to stack.
- template <typename T> void PushUserType(const T& userType)
- {
- PushUserType((void*)&userType, T::GetTypeName().CString());
- }
- /// Push user type to stack.
- template <typename T> void PushUserType(const T* userType, const char* typeName)
- {
- PushUserType((void*)userType, typeName);
- }
- /// Push user type to stack.
- template <typename T> void PushUserType(const T& userType, const char* typeName)
- {
- PushUserType((void*)&userType, typeName);
- }
- /// Push variant to stack.
- bool PushVariant(const Variant& variant);
- /// Push Lua table to stack.
- bool PushLuaTable(const String& tableName);
- /// Return function ref.
- int GetFunctionRef() const { return functionRef_; }
- private:
- /// Lua state.
- lua_State* luaState_;
- /// Function ref.
- int functionRef_;
- /// Need unref.
- bool needUnref_;
- /// Lua stack top.
- int stackTop_;
- /// Number of arguments.
- int numArguments_;
- };
- }
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