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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Context.h"
- #include "Object.h"
- struct lua_State;
- namespace Urho3D
- {
- extern const char* LOGIC_CATEGORY;
- class LuaFunction;
- class Scene;
- /// Lua script subsystem.
- class URHO3D_API LuaScript : public Object
- {
- OBJECT(LuaScript);
- public:
- /// Construct.
- LuaScript(Context* context);
- /// Destruct.
- ~LuaScript();
- /// Execute script file. Return true if successful.
- bool ExecuteFile(const String& fileName);
- /// Execute script string. Return true if successful.
- bool ExecuteString(const String& string);
- /// Execute script function.
- bool ExecuteFunction(const String& functionName);
- /// Script send event.
- void ScriptSendEvent(const String& eventName, VariantMap& eventData);
- /// Script subscribe to an event that can by send by any sender.
- void ScriptSubscribeToEvent(const String& eventName, int functionIndex);
- /// Script subscribe to an event that can by send by any sender.
- void ScriptSubscribeToEvent(const String& eventName, const String& functionName);
- /// Script unsubscribe from an event.
- void ScriptUnsubscribeFromEvent(const String& eventName);
- /// Script unsubscribe from an event.
- void ScriptUnsubscribeFromEvent(const String& eventName, int functionIndex);
- /// Script unsubscribe from an event.
- void ScriptUnsubscribeFromEvent(const String& eventName, const String& functionName);
- /// Script unsubscribe from all events.
- void ScriptUnsubscribeFromAllEvents();
- /// Script subscribe to a specific sender's event.
- void ScriptSubscribeToEvent(void* sender, const String& eventName, int functionIndex);
- /// Script subscribe to a specific sender's event.
- void ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName);
- /// Script unsubscribe from a specific sender's event.
- void ScriptUnsubscribeFromEvent(void* sender, const String& eventName);
- /// Script unsubscribe from a specific sender's event.
- void ScriptUnsubscribeFromEvent(void* sender, const String& eventName, int functionIndex);
- /// Script unsubscribe from a specific sender's event.
- void ScriptUnsubscribeFromEvent(void* sender, const String& eventName, const String& functionName);
- /// Script unsubscribe from a specific sender's all events.
- void ScriptUnsubscribeFromEvents(void* sender);
- /// Set whether to execute engine console commands as script code.
- void SetExecuteConsoleCommands(bool enable);
- /// Return Lua state.
- lua_State* GetState() const { return luaState_; }
- /// Return Lua function by function stack index.
- WeakPtr<LuaFunction> GetFunction(int functionIndex);
- /// Return Lua function by function name.
- WeakPtr<LuaFunction> GetFunction(const String& functionName, bool silentIfNotfound = false);
- /// Return whether is executing engine console commands as script code.
- bool GetExecuteConsoleCommands() const { return executeConsoleCommands_; }
- private:
- /// Register loader.
- void RegisterLoader();
- /// Replace print.
- void ReplacePrint();
- /// Handle event.
- void HandleEvent(StringHash eventType, VariantMap& eventData);
- /// Handle object event.
- void HandleObjectEvent(StringHash eventType, VariantMap& eventData);
- /// Handle post update.
- void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle a console command event.
- void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
- /// Push script function.
- bool PushScriptFunction(const String& functionName, bool silentIfNotfound = false);
- /// At panic.
- static int AtPanic(lua_State* L);
- /// Loader.
- static int Loader(lua_State* L);
- /// Print function.
- static int Print(lua_State* L);
- /// Lua state.
- lua_State* luaState_;
- /// Coroutine update function.
- WeakPtr<LuaFunction> coroutineUpdate_;
- /// Function pointer to function map.
- HashMap<const void*, SharedPtr<LuaFunction> > functionPointerToFunctionMap_;
- /// Function name to function map.
- HashMap<String, SharedPtr<LuaFunction> > functionNameToFunctionMap_;
- /// Typedef Lua function vector.
- typedef Vector<WeakPtr<LuaFunction> > LuaFunctionVector;
- /// Event handle functions.
- HashMap<StringHash, LuaFunctionVector> eventHandleFunctions_;
- /// Object event handle functions.
- HashMap<Object*, HashMap<StringHash, LuaFunctionVector> > objectHandleFunctions_;
- /// Internally used events, which should not be unsubscribed from.
- PODVector<StringHash> internalEvents_;
- /// Flag for executing engine console commands as script code. Default to true.
- bool executeConsoleCommands_;
- };
- /// Register Lua script library objects.
- void URHO3D_API RegisterLuaScriptLibrary(Context* context);
- }
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