SceneAPI.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "Animatable.h"
  25. #include "DebugRenderer.h"
  26. #include "ObjectAnimation.h"
  27. #include "PackageFile.h"
  28. #include "Scene.h"
  29. #include "SmoothedTransform.h"
  30. #include "Sort.h"
  31. #include "SplinePath.h"
  32. #include "ValueAnimation.h"
  33. namespace Urho3D
  34. {
  35. static void RegisterSerializable(asIScriptEngine* engine)
  36. {
  37. engine->RegisterGlobalProperty("const uint AM_FILE", (void*)&AM_FILE);
  38. engine->RegisterGlobalProperty("const uint AM_NET", (void*)&AM_NET);
  39. engine->RegisterGlobalProperty("const uint AM_DEFAULT", (void*)&AM_DEFAULT);
  40. engine->RegisterGlobalProperty("const uint AM_LATESTDATA", (void*)&AM_LATESTDATA);
  41. engine->RegisterGlobalProperty("const uint AM_NOEDIT", (void*)&AM_NOEDIT);
  42. engine->RegisterGlobalProperty("const uint AM_NODEID", (void*)&AM_NODEID);
  43. engine->RegisterGlobalProperty("const uint AM_COMPONENTID", (void*)&AM_COMPONENTID);
  44. engine->RegisterGlobalProperty("const uint AM_NODEIDVECTOR", (void*)&AM_NODEIDVECTOR);
  45. RegisterSerializable<Serializable>(engine, "Serializable");
  46. }
  47. static void ValueAnimationSetEventFrame(float time, const String& eventType, const VariantMap& eventData, ValueAnimation* ptr)
  48. {
  49. ptr->SetEventFrame(time, eventType, eventData);
  50. }
  51. static void RegisterValueAnimation(asIScriptEngine* engine)
  52. {
  53. engine->RegisterEnum("InterpMethod");
  54. engine->RegisterEnumValue("InterpMethod", "IM_LINEAR", IM_LINEAR);
  55. engine->RegisterEnumValue("InterpMethod", "IM_SPLINE", IM_SPLINE);
  56. RegisterResource<ValueAnimation>(engine, "ValueAnimation");
  57. engine->RegisterObjectMethod("ValueAnimation", "void set_interpolationMethod(InterpMethod)", asMETHOD(ValueAnimation, SetInterpolationMethod), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("ValueAnimation", "InterpMethod get_interpolationMethod() const", asMETHOD(ValueAnimation, GetInterpolationMethod), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("ValueAnimation", "void set_splineTension(float)", asMETHOD(ValueAnimation, SetSplineTension), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("ValueAnimation", "float get_splineTension() const", asMETHOD(ValueAnimation, GetSplineTension), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("ValueAnimation", "void set_valueType(VariantType)", asMETHOD(ValueAnimation, SetValueType), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("ValueAnimation", "VariantType get_valueType() const", asMETHOD(ValueAnimation, GetValueType), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("ValueAnimation", "void SetKeyFrame(float, const Variant&in)", asMETHOD(ValueAnimation, SetKeyFrame), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("ValueAnimation", "void SetEventFrame(float, const String&in, const VariantMap&in eventData = VariantMap())", asFUNCTION(ValueAnimationSetEventFrame), asCALL_CDECL_OBJLAST);
  65. }
  66. static void RegisterObjectAnimation(asIScriptEngine* engine)
  67. {
  68. engine->RegisterEnum("WrapMode");
  69. engine->RegisterEnumValue("WrapMode", "WM_LOOP", WM_LOOP);
  70. engine->RegisterEnumValue("WrapMode", "WM_ONCE", WM_ONCE);
  71. engine->RegisterEnumValue("WrapMode", "WM_CLAMP", WM_CLAMP);
  72. RegisterResource<ObjectAnimation>(engine, "ObjectAnimation");
  73. engine->RegisterObjectMethod("ObjectAnimation", "void AddAttributeAnimation(const String&in, ValueAnimation@+, WrapMode wrapMode=WM_LOOP, float speed=1.0f)", asMETHOD(ObjectAnimation, AddAttributeAnimation), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("ObjectAnimation", "void RemoveAttributeAnimation(const String&in)", asMETHODPR(ObjectAnimation, RemoveAttributeAnimation, (const String&), void), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("ObjectAnimation", "void RemoveAttributeAnimation(ValueAnimation@+)", asMETHODPR(ObjectAnimation, RemoveAttributeAnimation, (ValueAnimation*), void), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("ObjectAnimation", "ValueAnimation@+ GetAttributeAnimation(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimation), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("ObjectAnimation", "WrapMode GetAttributeAnimationWrapMode(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationWrapMode), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("ObjectAnimation", "float GetAttributeAnimationSpeed(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationSpeed), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("ObjectAnimation", "Variant get_attributeAnimations(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimation), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("ObjectAnimation", "Variant get_wrapModes(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationWrapMode), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("ObjectAnimation", "Variant get_speeds(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationSpeed), asCALL_THISCALL);
  82. }
  83. static void RegisterAnimatable(asIScriptEngine* engine)
  84. {
  85. RegisterAnimatable<Animatable>(engine, "Animatable");
  86. }
  87. static bool NodeSaveXML(File* file, Node* ptr)
  88. {
  89. return file && ptr->SaveXML(*file);
  90. }
  91. static bool NodeSaveXMLVectorBuffer(VectorBuffer& buffer, Node* ptr)
  92. {
  93. return ptr->SaveXML(buffer);
  94. }
  95. static void RegisterNode(asIScriptEngine* engine)
  96. {
  97. engine->RegisterEnum("CreateMode");
  98. engine->RegisterEnumValue("CreateMode", "REPLICATED", REPLICATED);
  99. engine->RegisterEnumValue("CreateMode", "LOCAL", LOCAL);
  100. engine->RegisterEnum("TransformSpace");
  101. engine->RegisterEnumValue("TransformSpace", "TS_LOCAL", TS_LOCAL);
  102. engine->RegisterEnumValue("TransformSpace", "TS_PARENT", TS_PARENT);
  103. engine->RegisterEnumValue("TransformSpace", "TS_WORLD", TS_WORLD);
  104. // Register Component first. At this point Node is not yet registered, so can not register GetNode for Component
  105. RegisterComponent<Component>(engine, "Component", false, false);
  106. RegisterNode<Node>(engine, "Node");
  107. engine->RegisterObjectMethod("Node", "void SetDeepEnabled(bool)", asMETHOD(Node, SetDeepEnabled), asCALL_THISCALL);
  108. engine->RegisterObjectMethod("Node", "void ResetDeepEnabled()", asMETHOD(Node, ResetDeepEnabled), asCALL_THISCALL);
  109. engine->RegisterObjectMethod("Node", "void SetEnabledRecursive(bool)", asMETHOD(Node, SetEnabledRecursive), asCALL_THISCALL);
  110. engine->RegisterObjectMethod("Node", "void set_enabled(bool)", asMETHODPR(Node, SetEnabled, (bool), void), asCALL_THISCALL);
  111. engine->RegisterObjectMethod("Node", "bool get_enabled() const", asMETHOD(Node, IsEnabled), asCALL_THISCALL);
  112. engine->RegisterObjectMethod("Node", "bool get_enabledSelf() const", asMETHOD(Node, IsEnabledSelf), asCALL_THISCALL);
  113. engine->RegisterObjectMethod("Node", "bool SaveXML(File@+)", asFUNCTION(NodeSaveXML), asCALL_CDECL_OBJLAST);
  114. engine->RegisterObjectMethod("Node", "bool SaveXML(VectorBuffer&)", asFUNCTION(NodeSaveXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  115. engine->RegisterObjectMethod("Node", "Node@+ Clone(CreateMode mode = REPLICATED)", asMETHOD(Node, Clone), asCALL_THISCALL);
  116. RegisterObjectConstructor<Node>(engine, "Node");
  117. RegisterNamedObjectConstructor<Node>(engine, "Node");
  118. engine->RegisterGlobalFunction("Node@+ get_node()", asFUNCTION(GetScriptContextNode), asCALL_CDECL);
  119. // Now GetNode can be registered
  120. engine->RegisterObjectMethod("Component", "Node@+ get_node() const", asMETHOD(Component, GetNode), asCALL_THISCALL);
  121. // Calling DebugRenderer is part of the Component API, so register it as early as possible
  122. RegisterComponent<DebugRenderer>(engine, "DebugRenderer", true, false);
  123. engine->RegisterObjectMethod("Component", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(Component, DrawDebugGeometry), asCALL_THISCALL);
  124. engine->RegisterObjectMethod("DebugRenderer", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(DebugRenderer, DrawDebugGeometry), asCALL_THISCALL);
  125. }
  126. static bool SceneLoadXML(File* file, Scene* ptr)
  127. {
  128. return file && ptr->LoadXML(*file);
  129. }
  130. static bool SceneLoadXMLVectorBuffer(VectorBuffer& buffer, Scene* ptr)
  131. {
  132. return ptr->LoadXML(buffer);
  133. }
  134. static bool SceneSaveXML(File* file, Scene* ptr)
  135. {
  136. return file && ptr->SaveXML(*file);
  137. }
  138. static bool SceneSaveXMLVectorBuffer(VectorBuffer& buffer, Scene* ptr)
  139. {
  140. return ptr->SaveXML(buffer);
  141. }
  142. static Node* SceneInstantiate(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  143. {
  144. return file ? ptr->Instantiate(*file, position, rotation, mode) : 0;
  145. }
  146. static Node* SceneInstantiateVectorBuffer(VectorBuffer& buffer, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  147. {
  148. return ptr->Instantiate(buffer, position, rotation, mode);
  149. }
  150. static Node* SceneInstantiateXML(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  151. {
  152. return file ? ptr->InstantiateXML(*file, position, rotation, mode) : 0;
  153. }
  154. static Node* SceneInstantiateXMLVectorBuffer(VectorBuffer& buffer, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  155. {
  156. return ptr->InstantiateXML(buffer, position, rotation, mode);
  157. }
  158. static Node* SceneInstantiateXMLFile(XMLFile* xml, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  159. {
  160. return xml ? ptr->InstantiateXML(xml->GetRoot(), position, rotation, mode) : 0;
  161. }
  162. static CScriptArray* SceneGetRequiredPackageFiles(Scene* ptr)
  163. {
  164. return VectorToHandleArray<PackageFile>(ptr->GetRequiredPackageFiles(), "Array<PackageFile@>");
  165. }
  166. static CScriptArray* GetObjectCategories()
  167. {
  168. Vector<String> categories = GetScriptContext()->GetObjectCategories().Keys();
  169. Sort(categories.Begin(), categories.End());
  170. return VectorToArray<String>(categories, "Array<String>");
  171. }
  172. static CScriptArray* GetObjectsByCategory(const String& category)
  173. {
  174. const HashMap<String, Vector<StringHash> >& categories = GetScriptContext()->GetObjectCategories();
  175. Vector<String> components;
  176. HashMap<String, Vector<StringHash> >::ConstIterator i = categories.Find(category);
  177. if (i != categories.End())
  178. {
  179. const HashMap<StringHash, SharedPtr<ObjectFactory> >& factories = GetScriptContext()->GetObjectFactories();
  180. const Vector<StringHash>& factoryHashes = i->second_;
  181. components.Reserve(factoryHashes.Size());
  182. for (unsigned j = 0; j < factoryHashes.Size(); ++j)
  183. {
  184. HashMap<StringHash, SharedPtr<ObjectFactory> >::ConstIterator k = factories.Find(factoryHashes[j]);
  185. if (k != factories.End())
  186. components.Push(k->second_->GetTypeName());
  187. }
  188. }
  189. Sort(components.Begin(), components.End());
  190. return VectorToArray<String>(components, "Array<String>");
  191. }
  192. static void RegisterSmoothedTransform(asIScriptEngine* engine)
  193. {
  194. RegisterComponent<SmoothedTransform>(engine, "SmoothedTransform");
  195. engine->RegisterObjectMethod("SmoothedTransform", "void Update(float, float)", asMETHOD(SmoothedTransform, Update), asCALL_THISCALL);
  196. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetPosition), asCALL_THISCALL);
  197. engine->RegisterObjectMethod("SmoothedTransform", "const Vector3& get_targetPosition() const", asMETHOD(SmoothedTransform, GetTargetPosition), asCALL_THISCALL);
  198. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetRotation), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("SmoothedTransform", "const Quaternion& get_targetRotation() const", asMETHOD(SmoothedTransform, GetTargetRotation), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetWorldPosition), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("SmoothedTransform", "Vector3 get_targetWorldPosition() const", asMETHOD(SmoothedTransform, GetTargetWorldPosition), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetWorldRotation), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("SmoothedTransform", "Quaternion get_targetWorldRotation() const", asMETHOD(SmoothedTransform, GetTargetWorldRotation), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("SmoothedTransform", "bool get_inProgress() const", asMETHOD(SmoothedTransform, IsInProgress), asCALL_THISCALL);
  205. }
  206. static void RegisterSplinePath(asIScriptEngine* engine)
  207. {
  208. RegisterComponent<SplinePath>(engine, "SplinePath");
  209. engine->RegisterObjectMethod("SplinePath", "void AddControlPoint(Node@+ point, uint index = M_MAX_UNSIGNED)", asMETHOD(SplinePath, AddControlPoint), asCALL_THISCALL);
  210. engine->RegisterObjectMethod("SplinePath", "void RemoveControlPoint(Node@+ point)", asMETHOD(SplinePath, RemoveControlPoint), asCALL_THISCALL);
  211. engine->RegisterObjectMethod("SplinePath", "void ClearControlPoints()", asMETHOD(SplinePath, ClearControlPoints), asCALL_THISCALL);
  212. engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL);
  213. engine->RegisterObjectMethod("SplinePath", "void set_interpolationMode(InterpolationMode)", asMETHOD(SplinePath, SetInterpolationMode), asCALL_THISCALL);
  214. engine->RegisterObjectMethod("SplinePath", "void set_speed(float)", asMETHOD(SplinePath, SetSpeed), asCALL_THISCALL);
  215. engine->RegisterObjectMethod("SplinePath", "void set_position(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL);
  216. engine->RegisterObjectMethod("SplinePath", "void set_controlledNode(Node@+)", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
  217. engine->RegisterObjectMethod("SplinePath", "InterpolationMode get_interpolationMode() const", asMETHOD(SplinePath, GetInterpolationMode), asCALL_THISCALL);
  218. engine->RegisterObjectMethod("SplinePath", "float get_speed() const", asMETHOD(SplinePath, GetSpeed), asCALL_THISCALL);
  219. engine->RegisterObjectMethod("SplinePath", "Vector3 get_position() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL);
  220. engine->RegisterObjectMethod("SplinePath", "Node@ get_controlledNode() const", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
  221. engine->RegisterObjectMethod("SplinePath", "void Move(float)", asMETHOD(SplinePath, Move), asCALL_THISCALL);
  222. engine->RegisterObjectMethod("SplinePath", "void Reset()", asMETHOD(SplinePath, Reset), asCALL_THISCALL);
  223. engine->RegisterObjectMethod("SplinePath", "bool get_isFinished() const", asMETHOD(SplinePath, IsFinished), asCALL_THISCALL);
  224. }
  225. static void RegisterScene(asIScriptEngine* engine)
  226. {
  227. engine->RegisterEnum("LoadMode");
  228. engine->RegisterEnumValue("LoadMode", "LOAD_RESOURCES_ONLY", LOAD_RESOURCES_ONLY);
  229. engine->RegisterEnumValue("LoadMode", "LOAD_SCENE", LOAD_SCENE);
  230. engine->RegisterEnumValue("LoadMode", "LOAD_SCENE_AND_RESOURCES", LOAD_SCENE_AND_RESOURCES);
  231. engine->RegisterGlobalProperty("const uint FIRST_REPLICATED_ID", (void*)&FIRST_REPLICATED_ID);
  232. engine->RegisterGlobalProperty("const uint LAST_REPLICATED_ID", (void*)&LAST_REPLICATED_ID);
  233. engine->RegisterGlobalProperty("const uint FIRST_LOCAL_ID", (void*)&FIRST_LOCAL_ID);
  234. engine->RegisterGlobalProperty("const uint LAST_LOCAL_ID", (void*)&LAST_LOCAL_ID);
  235. RegisterNode<Scene>(engine, "Scene");
  236. RegisterObjectConstructor<Scene>(engine, "Scene");
  237. RegisterNamedObjectConstructor<Scene>(engine, "Scene");
  238. engine->RegisterObjectMethod("Scene", "bool LoadXML(File@+)", asFUNCTION(SceneLoadXML), asCALL_CDECL_OBJLAST);
  239. engine->RegisterObjectMethod("Scene", "bool LoadXML(VectorBuffer&)", asFUNCTION(SceneLoadXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  240. engine->RegisterObjectMethod("Scene", "bool SaveXML(File@+)", asFUNCTION(SceneSaveXML), asCALL_CDECL_OBJLAST);
  241. engine->RegisterObjectMethod("Scene", "bool SaveXML(VectorBuffer&)", asFUNCTION(SceneSaveXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  242. engine->RegisterObjectMethod("Scene", "bool LoadAsync(File@+, LoadMode mode = LOAD_SCENE_AND_RESOURCES)", asMETHOD(Scene, LoadAsync), asCALL_THISCALL);
  243. engine->RegisterObjectMethod("Scene", "bool LoadAsyncXML(File@+, LoadMode mode = LOAD_SCENE_AND_RESOURCES)", asMETHOD(Scene, LoadAsyncXML), asCALL_THISCALL);
  244. engine->RegisterObjectMethod("Scene", "void StopAsyncLoading()", asMETHOD(Scene, StopAsyncLoading), asCALL_THISCALL);
  245. engine->RegisterObjectMethod("Scene", "Node@+ Instantiate(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiate), asCALL_CDECL_OBJLAST);
  246. engine->RegisterObjectMethod("Scene", "Node@+ Instantiate(VectorBuffer&, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateVectorBuffer), asCALL_CDECL_OBJLAST);
  247. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXML), asCALL_CDECL_OBJLAST);
  248. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(VectorBuffer&, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  249. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(XMLFile@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXMLFile), asCALL_CDECL_OBJLAST);
  250. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(const XMLElement&in, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asMETHODPR(Scene, InstantiateXML, (const XMLElement&, const Vector3&, const Quaternion&, CreateMode), Node*), asCALL_THISCALL);
  251. engine->RegisterObjectMethod("Scene", "void Clear(bool clearReplicated = true, bool clearLocal = true)", asMETHOD(Scene, Clear), asCALL_THISCALL);
  252. engine->RegisterObjectMethod("Scene", "void AddRequiredPackageFile(PackageFile@+)", asMETHOD(Scene, AddRequiredPackageFile), asCALL_THISCALL);
  253. engine->RegisterObjectMethod("Scene", "void ClearRequiredPackageFiles()", asMETHOD(Scene, ClearRequiredPackageFiles), asCALL_THISCALL);
  254. engine->RegisterObjectMethod("Scene", "void RegisterVar(const String&in)", asMETHOD(Scene, RegisterVar), asCALL_THISCALL);
  255. engine->RegisterObjectMethod("Scene", "void UnregisterVar(const String&in)", asMETHOD(Scene, UnregisterVar), asCALL_THISCALL);
  256. engine->RegisterObjectMethod("Scene", "void UnregisterAllVars(const String&in)", asMETHOD(Scene, UnregisterAllVars), asCALL_THISCALL);
  257. engine->RegisterObjectMethod("Scene", "Component@+ GetComponent(uint)", asMETHODPR(Scene, GetComponent, (unsigned) const, Component*), asCALL_THISCALL);
  258. engine->RegisterObjectMethod("Scene", "Node@+ GetNode(uint)", asMETHOD(Scene, GetNode), asCALL_THISCALL);
  259. engine->RegisterObjectMethod("Scene", "const String& GetVarName(StringHash) const", asMETHOD(Scene, GetVarName), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("Scene", "void Update(float)", asMETHOD(Scene, Update), asCALL_THISCALL);
  261. engine->RegisterObjectMethod("Scene", "void set_updateEnabled(bool)", asMETHOD(Scene, SetUpdateEnabled), asCALL_THISCALL);
  262. engine->RegisterObjectMethod("Scene", "bool get_updateEnabled() const", asMETHOD(Scene, IsUpdateEnabled), asCALL_THISCALL);
  263. engine->RegisterObjectMethod("Scene", "void set_timeScale(float)", asMETHOD(Scene, SetTimeScale), asCALL_THISCALL);
  264. engine->RegisterObjectMethod("Scene", "float get_timeScale() const", asMETHOD(Scene, GetTimeScale), asCALL_THISCALL);
  265. engine->RegisterObjectMethod("Scene", "void set_elapsedTime(float)", asMETHOD(Scene, SetElapsedTime), asCALL_THISCALL);
  266. engine->RegisterObjectMethod("Scene", "float get_elapsedTime() const", asMETHOD(Scene, GetElapsedTime), asCALL_THISCALL);
  267. engine->RegisterObjectMethod("Scene", "void set_smoothingConstant(float)", asMETHOD(Scene, SetSmoothingConstant), asCALL_THISCALL);
  268. engine->RegisterObjectMethod("Scene", "float get_smoothingConstant() const", asMETHOD(Scene, GetSmoothingConstant), asCALL_THISCALL);
  269. engine->RegisterObjectMethod("Scene", "void set_snapThreshold(float)", asMETHOD(Scene, SetSnapThreshold), asCALL_THISCALL);
  270. engine->RegisterObjectMethod("Scene", "float get_snapThreshold() const", asMETHOD(Scene, GetSnapThreshold), asCALL_THISCALL);
  271. engine->RegisterObjectMethod("Scene", "bool get_asyncLoading() const", asMETHOD(Scene, IsAsyncLoading), asCALL_THISCALL);
  272. engine->RegisterObjectMethod("Scene", "float get_asyncProgress() const", asMETHOD(Scene, GetAsyncProgress), asCALL_THISCALL);
  273. engine->RegisterObjectMethod("Scene", "LoadMode get_asyncLoadMode() const", asMETHOD(Scene, GetAsyncLoadMode), asCALL_THISCALL);
  274. engine->RegisterObjectMethod("Scene", "void set_asyncLoadingMs(int)", asMETHOD(Scene, SetAsyncLoadingMs), asCALL_THISCALL);
  275. engine->RegisterObjectMethod("Scene", "int get_asyncLoadingMs() const", asMETHOD(Scene, GetAsyncLoadingMs), asCALL_THISCALL);
  276. engine->RegisterObjectMethod("Scene", "uint get_checksum() const", asMETHOD(Scene, GetChecksum), asCALL_THISCALL);
  277. engine->RegisterObjectMethod("Scene", "const String& get_fileName() const", asMETHOD(Scene, GetFileName), asCALL_THISCALL);
  278. engine->RegisterObjectMethod("Scene", "Array<PackageFile@>@ get_requiredPackageFiles() const", asFUNCTION(SceneGetRequiredPackageFiles), asCALL_CDECL_OBJLAST);
  279. engine->RegisterObjectMethod("Node", "Scene@+ get_scene() const", asMETHOD(Node, GetScene), asCALL_THISCALL);
  280. engine->RegisterGlobalFunction("Scene@+ get_scene()", asFUNCTION(GetScriptContextScene), asCALL_CDECL);
  281. engine->RegisterGlobalFunction("Array<String>@ GetObjectCategories()", asFUNCTION(GetObjectCategories), asCALL_CDECL);
  282. engine->RegisterGlobalFunction("Array<String>@ GetObjectsByCategory(const String&in)", asFUNCTION(GetObjectsByCategory), asCALL_CDECL);
  283. }
  284. void RegisterSceneAPI(asIScriptEngine* engine)
  285. {
  286. RegisterSerializable(engine);
  287. RegisterValueAnimation(engine);
  288. RegisterObjectAnimation(engine);
  289. RegisterAnimatable(engine);
  290. RegisterNode(engine);
  291. RegisterSmoothedTransform(engine);
  292. RegisterSplinePath(engine);
  293. RegisterScene(engine);
  294. }
  295. }