BillboardSet.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Batch.h"
  24. #include "BillboardSet.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Graphics.h"
  29. #include "IndexBuffer.h"
  30. #include "Material.h"
  31. #include "MemoryBuffer.h"
  32. #include "Node.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "Sort.h"
  36. #include "VertexBuffer.h"
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  41. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  42. {
  43. return lhs->sortDistance_ > rhs->sortDistance_;
  44. }
  45. OBJECTTYPESTATIC(BillboardSet);
  46. BillboardSet::BillboardSet(Context* context) :
  47. Drawable(context, DRAWABLE_GEOMETRY),
  48. animationLodBias_(1.0f),
  49. animationLodTimer_(0.0f),
  50. relative_(true),
  51. scaled_(true),
  52. sorted_(false),
  53. geometry_(new Geometry(context)),
  54. vertexBuffer_(new VertexBuffer(context_)),
  55. indexBuffer_(new IndexBuffer(context_)),
  56. bufferSizeDirty_(true),
  57. bufferDirty_(true),
  58. forceUpdate_(false),
  59. sortFrameNumber_(0),
  60. previousOffset_(Vector3::ZERO)
  61. {
  62. geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  63. geometry_->SetIndexBuffer(indexBuffer_);
  64. batches_.Resize(1);
  65. batches_[0].geometry_ = geometry_;
  66. batches_[0].geometryType_ = GEOM_BILLBOARD;
  67. }
  68. BillboardSet::~BillboardSet()
  69. {
  70. }
  71. void BillboardSet::RegisterObject(Context* context)
  72. {
  73. context->RegisterFactory<BillboardSet>();
  74. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  77. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  82. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  83. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  84. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  85. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE);
  86. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  87. }
  88. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  89. {
  90. // Check if position relative to camera has changed, and re-sort in that case
  91. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  92. Vector3 worldPos = worldTransform.Translation();
  93. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  94. if (offset != previousOffset_)
  95. {
  96. previousOffset_ = offset;
  97. if (sorted_)
  98. {
  99. // Sort billboards only once per frame. This means that secondary views will get
  100. // the same sorting as the main view
  101. if (frame.frameNumber_ != sortFrameNumber_)
  102. {
  103. sortFrameNumber_ = frame.frameNumber_;
  104. bufferDirty_ = true;
  105. }
  106. }
  107. }
  108. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  109. // Calculate scaled distance for animation LOD
  110. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  111. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  112. if (scale > M_EPSILON)
  113. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  114. else
  115. lodDistance_ = 0.0f;
  116. batches_[0].distance_ = distance_;
  117. batches_[0].worldTransform_ = relative_ ? &node_->GetWorldTransform() : &Matrix3x4::IDENTITY;
  118. }
  119. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  120. {
  121. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  122. UpdateBufferSize();
  123. if (bufferDirty_ || vertexBuffer_->IsDataLost())
  124. UpdateVertexBuffer(frame);
  125. }
  126. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  127. {
  128. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost())
  129. return UPDATE_MAIN_THREAD;
  130. else
  131. return UPDATE_NONE;
  132. }
  133. void BillboardSet::SetMaterial(Material* material)
  134. {
  135. batches_[0].material_ = material;
  136. MarkNetworkUpdate();
  137. }
  138. void BillboardSet::SetNumBillboards(unsigned num)
  139. {
  140. unsigned oldNum = billboards_.Size();
  141. billboards_.Resize(num);
  142. // Set default values to new billboards
  143. for (unsigned i = oldNum; i < num; ++i)
  144. {
  145. billboards_[i].position_ = Vector3::ZERO;
  146. billboards_[i].size_ = Vector2::ONE;
  147. billboards_[i].uv_ = Rect::POSITIVE;
  148. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  149. billboards_[i].rotation_ = 0.0f;
  150. billboards_[i].enabled_ = false;
  151. }
  152. bufferSizeDirty_ = true;
  153. Updated();
  154. }
  155. void BillboardSet::SetRelative(bool enable)
  156. {
  157. relative_ = enable;
  158. Updated();
  159. }
  160. void BillboardSet::SetScaled(bool enable)
  161. {
  162. scaled_ = enable;
  163. Updated();
  164. }
  165. void BillboardSet::SetSorted(bool enable)
  166. {
  167. sorted_ = enable;
  168. Updated();
  169. }
  170. void BillboardSet::SetAnimationLodBias(float bias)
  171. {
  172. animationLodBias_ = Max(bias, 0.0f);
  173. MarkNetworkUpdate();
  174. }
  175. void BillboardSet::Updated()
  176. {
  177. MarkPositionsDirty();
  178. MarkNetworkUpdate();
  179. }
  180. Material* BillboardSet::GetMaterial() const
  181. {
  182. return batches_[0].material_;
  183. }
  184. Billboard* BillboardSet::GetBillboard(unsigned index)
  185. {
  186. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  187. }
  188. void BillboardSet::SetMaterialAttr(ResourceRef value)
  189. {
  190. ResourceCache* cache = GetSubsystem<ResourceCache>();
  191. SetMaterial(cache->GetResource<Material>(value.id_));
  192. }
  193. void BillboardSet::SetBillboardsAttr(VariantVector value)
  194. {
  195. unsigned index = 0;
  196. unsigned numBillboards = index < value.Size() ? value[index++].GetUInt() : 0;
  197. SetNumBillboards(numBillboards);
  198. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  199. {
  200. i->position_ = value[index++].GetVector3();
  201. i->size_ = value[index++].GetVector2();
  202. Vector4 uv = value[index++].GetVector4();
  203. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  204. i->color_ = value[index++].GetColor();
  205. i->rotation_ = value[index++].GetFloat();
  206. i->enabled_ = value[index++].GetBool();
  207. }
  208. Updated();
  209. }
  210. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  211. {
  212. MemoryBuffer buf(value);
  213. unsigned numBillboards = buf.ReadVLE();
  214. SetNumBillboards(numBillboards);
  215. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  216. {
  217. i->position_ = buf.ReadVector3();
  218. i->size_ = buf.ReadVector2();
  219. i->uv_ = buf.ReadRect();
  220. i->color_ = buf.ReadColor();
  221. i->rotation_ = buf.ReadFloat();
  222. i->enabled_ = buf.ReadBool();
  223. }
  224. Updated();
  225. }
  226. ResourceRef BillboardSet::GetMaterialAttr() const
  227. {
  228. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  229. }
  230. VariantVector BillboardSet::GetBillboardsAttr() const
  231. {
  232. VariantVector ret;
  233. ret.Reserve(billboards_.Size() * 6 + 1);
  234. ret.Push(billboards_.Size());
  235. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  236. {
  237. ret.Push(i->position_);
  238. ret.Push(i->size_);
  239. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  240. ret.Push(i->color_);
  241. ret.Push(i->rotation_);
  242. ret.Push(i->enabled_);
  243. }
  244. return ret;
  245. }
  246. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  247. {
  248. attrBuffer_.Clear();
  249. attrBuffer_.WriteVLE(billboards_.Size());
  250. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  251. {
  252. attrBuffer_.WriteVector3(i->position_);
  253. attrBuffer_.WriteVector2(i->size_);
  254. attrBuffer_.WriteRect(i->uv_);
  255. attrBuffer_.WriteColor(i->color_);
  256. attrBuffer_.WriteFloat(i->rotation_);
  257. attrBuffer_.WriteBool(i->enabled_);
  258. }
  259. return attrBuffer_.GetBuffer();
  260. }
  261. void BillboardSet::OnWorldBoundingBoxUpdate()
  262. {
  263. worldBoundingBox_.defined_ = false;
  264. unsigned enabledBillboards = 0;
  265. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  266. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  267. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  268. for (unsigned i = 0; i < billboards_.Size(); ++i)
  269. {
  270. if (!billboards_[i].enabled_)
  271. continue;
  272. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  273. Vector3 center = billboardTransform * billboards_[i].position_;
  274. Vector3 edge = Vector3::ONE * size;
  275. worldBoundingBox_.Merge(BoundingBox(center - edge, center + edge));
  276. ++enabledBillboards;
  277. }
  278. // If no billboards enabled, the bounding box is just the node's world position
  279. if (!enabledBillboards)
  280. worldBoundingBox_.Merge(node_->GetWorldPosition());
  281. }
  282. void BillboardSet::UpdateBufferSize()
  283. {
  284. unsigned numBillboards = billboards_.Size();
  285. if (vertexBuffer_->GetVertexCount() != numBillboards * 4)
  286. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  287. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  288. indexBuffer_->SetSize(numBillboards * 6, false);
  289. bufferSizeDirty_ = false;
  290. bufferDirty_ = true;
  291. forceUpdate_ = true;
  292. if (!numBillboards)
  293. return;
  294. // Indices do not change for a given billboard capacity
  295. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
  296. if (!dest)
  297. return;
  298. unsigned vertexIndex = 0;
  299. while (numBillboards--)
  300. {
  301. *dest++ = vertexIndex; *dest++ = vertexIndex + 1; *dest++ = vertexIndex + 2;
  302. *dest++ = vertexIndex + 2; *dest++ = vertexIndex + 3; *dest++ = vertexIndex;
  303. vertexIndex += 4;
  304. }
  305. indexBuffer_->Unlock();
  306. indexBuffer_->ClearDataLost();
  307. }
  308. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  309. {
  310. // If using animation LOD, accumulate time and see if it is time to update
  311. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  312. {
  313. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  314. if (animationLodTimer_ >= lodDistance_)
  315. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  316. else
  317. {
  318. // No LOD if immediate update forced
  319. if (!forceUpdate_)
  320. return;
  321. }
  322. }
  323. unsigned numBillboards = billboards_.Size();
  324. unsigned enabledBillboards = 0;
  325. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  326. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  327. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  328. // First check number of enabled billboards
  329. for (unsigned i = 0; i < numBillboards; ++i)
  330. {
  331. if (billboards_[i].enabled_)
  332. ++enabledBillboards;
  333. }
  334. sortedBillboards_.Resize(enabledBillboards);
  335. unsigned index = 0;
  336. // Then set initial sort order and distances
  337. for (unsigned i = 0; i < numBillboards; ++i)
  338. {
  339. Billboard& billboard = billboards_[i];
  340. if (billboard.enabled_)
  341. {
  342. sortedBillboards_[index++] = &billboard;
  343. if (sorted_)
  344. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  345. }
  346. }
  347. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  348. bufferDirty_ = false;
  349. forceUpdate_ = false;
  350. if (!enabledBillboards)
  351. return;
  352. if (sorted_)
  353. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  354. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  355. if (!dest)
  356. return;
  357. for (unsigned i = 0; i < enabledBillboards; ++i)
  358. {
  359. Billboard& billboard = *sortedBillboards_[i];
  360. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  361. unsigned color = billboard.color_.ToUInt();
  362. float angleRad = billboard.rotation_ * M_DEGTORAD;
  363. float rotationMatrix[2][2];
  364. rotationMatrix[0][0] = cosf(angleRad);
  365. rotationMatrix[0][1] = sinf(angleRad);
  366. rotationMatrix[1][0] = -rotationMatrix[0][1];
  367. rotationMatrix[1][1] = rotationMatrix[0][0];
  368. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  369. *((unsigned*)dest) = color; dest++;
  370. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.max_.y_;
  371. *dest++ = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  372. *dest++ = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  373. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  374. *((unsigned*)dest) = color; dest++;
  375. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.max_.y_;
  376. *dest++ = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  377. *dest++ = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  378. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  379. *((unsigned*)dest) = color; dest++;
  380. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.min_.y_;
  381. *dest++ = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  382. *dest++ = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  383. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  384. *((unsigned*)dest) = color; dest++;
  385. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.min_.y_;
  386. *dest++ = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  387. *dest++ = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  388. }
  389. vertexBuffer_->Unlock();
  390. vertexBuffer_->ClearDataLost();
  391. }
  392. void BillboardSet::MarkPositionsDirty()
  393. {
  394. Drawable::OnMarkedDirty(node_);
  395. bufferDirty_ = true;
  396. }
  397. }