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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Camera.h"
- #include "DebugRenderer.h"
- #include "Octree.h"
- #include "OctreeQuery.h"
- #include "ReplicationUtils.h"
- #include "XMLElement.h"
- #include "DebugNew.h"
- VolumeNode::VolumeNode(unsigned flags, Octant* octant, const std::string& name) :
- Node(flags, name),
- mOctant(0),
- mCastShadows(false),
- mOccluder(false),
- mVisible(true),
- mDrawDistance(0.0f),
- mShadowDistance(0.0f),
- mViewMask(VIEW_ALL),
- mLightMask(VIEW_ALL),
- mDistance(0.0f),
- mSortValue(0.0f),
- mViewFrameNumber(M_MAX_UNSIGNED),
- mViewCamera(0),
- mWorldBoundingBoxDirty(true)
- {
- // Insert initially into the specified octant; the node does not have correct
- // bounding box size yet, so it will be moved in any case
- if (octant)
- {
- octant->addNode(this);
- octant->getRoot()->markNodeForReinsertion(this);
- }
- }
- VolumeNode::~VolumeNode()
- {
- // If was in octree and is being deleted now, make sure to clear any reference in the update/reinsertion lists
- if (mOctant)
- {
- Octree* octree = mOctant->getRoot();
- octree->clearNodeUpdate(this);
- octree->clearNodeReinsertion(this);
- mOctant->removeNode(this);
- }
- }
- void VolumeNode::save(Serializer& dest)
- {
- // Write Node properties
- Node::save(dest);
-
- // Write VolumeNode properties
- dest.writeBool(mCastShadows);
- dest.writeBool(mOccluder);
- dest.writeBool(mVisible);
- dest.writeFloat(mDrawDistance);
- dest.writeFloat(mShadowDistance);
- dest.writeUInt(mViewMask);
- dest.writeUInt(mLightMask);
- }
- void VolumeNode::load(Deserializer& source, ResourceCache* cache)
- {
- // Read Node properties
- Node::load(source, cache);
-
- // Read VolumeNode properties
- mCastShadows = source.readBool();
- mOccluder = source.readBool();
- mVisible = source.readBool();
- mDrawDistance = source.readFloat();
- mShadowDistance = source.readFloat();
- mViewMask = source.readUInt();
- mLightMask = source.readUInt();
- }
- void VolumeNode::saveXML(XMLElement& dest)
- {
- // Write Node properties
- Node::saveXML(dest);
-
- // Write VolumeNode properties
- XMLElement renderElem = dest.createChildElement("render");
- renderElem.setBool("castshadows", mCastShadows);
- renderElem.setBool("occluder", mOccluder);
- renderElem.setBool("visible", mVisible);
-
- XMLElement lodElem = dest.createChildElement("lod");
- lodElem.setFloat("drawdistance", mDrawDistance);
- lodElem.setFloat("shadowdistance", mShadowDistance);
- lodElem.setInt("viewmask", mViewMask);
- lodElem.setInt("lightmask", mLightMask);
- }
- void VolumeNode::loadXML(const XMLElement& source, ResourceCache* cache)
- {
- // Read Node properties
- Node::loadXML(source, cache);
-
- // Read VolumeNode properties
- XMLElement renderElem = source.getChildElement("render");
- mCastShadows = renderElem.getBool("castshadows");
- mOccluder = renderElem.getBool("occluder");
- mVisible = renderElem.getBool("visible");
-
- XMLElement lodElem = source.getChildElement("lod");
- mDrawDistance = lodElem.getFloat("drawdistance");
- mShadowDistance = lodElem.getFloat("shadowdistance");
- mViewMask = lodElem.getInt("viewmask");
- mLightMask = lodElem.getInt("lightmask");
- }
- bool VolumeNode::writeNetUpdate(Serializer& dest, Serializer& destRevision, Deserializer& baseRevision, const NetUpdateInfo& info)
- {
- // Use possibly modified transform in case the parent component is not to be replicated
- Vector3 position;
- Quaternion rotation;
- Vector3 scale;
- ComponentRef parentRef;
- getNetTransform(position, rotation, scale, parentRef, info);
-
- // Build bitmask of changed properties
- unsigned char bits = 0;
- checkVector3(position, Vector3::sZero, baseRevision, bits, 1);
- checkQuaternion(rotation, Quaternion::sIdentity, baseRevision, bits, 2);
- checkVector3(scale, Vector3::sUnity, baseRevision, bits, 4);
- checkComponentRef(parentRef, ComponentRef(), baseRevision, bits, 8);
- checkBool(mCastShadows, false, baseRevision, bits, 16);
- checkBool(mOccluder, false, baseRevision, bits, 16);
- checkBool(mVisible, true, baseRevision, bits, 16);
- checkFloat(mDrawDistance, 0.0f, baseRevision, bits, 32);
- checkFloat(mShadowDistance, 0.0f, baseRevision, bits, 32);
- checkUInt(mViewMask, VIEW_ALL, baseRevision, bits, 64);
- checkUInt(mLightMask, VIEW_ALL, baseRevision, bits, 64);
-
- // Update replication state fully, and network stream by delta
- dest.writeUByte(bits);
- writeVector3Delta(position, dest, destRevision, bits & 1);
- writePackedQuaternionDelta(rotation, dest, destRevision, bits & 2);
- writeVector3Delta(scale, dest, destRevision, bits & 4);
- writeComponentRefDelta(parentRef, dest, destRevision, bits & 8);
- writeBoolDelta(mCastShadows, dest, destRevision, bits & 16);
- writeBoolDelta(mOccluder, dest, destRevision, bits & 16);
- writeBoolDelta(mVisible, dest, destRevision, bits & 16);
- writeFloatDelta(mDrawDistance, dest, destRevision, bits & 32);
- writeFloatDelta(mShadowDistance, dest, destRevision, bits & 32);
- writeUIntDelta(mViewMask, dest, destRevision, bits & 64);
- writeUIntDelta(mLightMask, dest, destRevision, bits & 64);
-
- return bits != 0;
- }
- void VolumeNode::readNetUpdate(Deserializer& source, ResourceCache* cache, const NetUpdateInfo& info)
- {
- unsigned char bits = source.readUByte();
- // Interpolate if just position/rotation/scale changes, snap if parent changes
- bool interpolate = (bits & 7) && (!(bits & 8));
- if (!interpolate)
- {
- if (bits & 1)
- setPosition(source.readVector3());
- if (bits & 2)
- setRotation(source.readPackedQuaternion());
- if (bits & 4)
- setScale(source.readVector3());
- }
- else
- {
- if (bits & 1)
- {
- mInterpolationPosition = source.readVector3();
- mInterpolationFlags |= INTERP_POS;
- }
- if (bits & 2)
- {
- mInterpolationRotation = source.readPackedQuaternion();
- mInterpolationFlags |= INTERP_ROT;
- }
- if (bits & 4)
- {
- mInterpolationScale = source.readVector3();
- mInterpolationFlags |= INTERP_SCALE;
- }
- }
-
- readComponentRefDelta(mParentRef, source, bits & 8);
- readBoolDelta(mCastShadows, source, bits & 16);
- readBoolDelta(mOccluder, source, bits & 16);
- readBoolDelta(mVisible, source, bits & 16);
- readFloatDelta(mDrawDistance, source, bits & 32);
- readFloatDelta(mShadowDistance, source, bits & 32);
- readUIntDelta(mViewMask, source, bits & 64);
- readUIntDelta(mLightMask, source, bits & 64);
- }
- void VolumeNode::updateNode(const FrameInfo& frame)
- {
- }
- void VolumeNode::updateDistance(const FrameInfo& frame)
- {
- mDistance = frame.mCamera->getDistance(getWorldPosition());
- }
- void VolumeNode::overrideTransforms(unsigned batchIndex, Camera& camera, const Matrix4x3** model, const Matrix4x3** view)
- {
- }
- void VolumeNode::processRayQuery(RayOctreeQuery& query, float initialDistance)
- {
- // By default just store the result from the bounding box raycast
- RayQueryResult result;
- result.mNode = this;
- result.mDistance = initialDistance;
- query.mResult.push_back(result);
- }
- void VolumeNode::drawDebugGeometry(DebugRenderer* debug)
- {
- debug->addBoundingBox(getWorldBoundingBox(), Color(0.0f, 1.0f, 0.0f), false);
- }
- void VolumeNode::setCastShadows(bool enable)
- {
- mCastShadows = enable;
- }
- void VolumeNode::setOccluder(bool enable)
- {
- mOccluder = enable;
- }
- void VolumeNode::setVisible(bool visible)
- {
- mVisible = visible;
- }
- void VolumeNode::setDrawDistance(float distance)
- {
- mDrawDistance = max(distance, 0.0f);
- }
- void VolumeNode::setShadowDistance(float distance)
- {
- mShadowDistance = max(distance, 0.0f);
- }
- void VolumeNode::setViewMask(unsigned mask)
- {
- mViewMask = mask;
- }
- void VolumeNode::setLightMask(unsigned mask)
- {
- mLightMask = mask;
- }
- float VolumeNode::calculateDrawDistance(const Camera& camera, float minScreenSize)
- {
- const BoundingBox& box = getWorldBoundingBox();
- float diagonal = (box.mMax - box.mMin).getLengthFast();
- float halfViewSize = camera.getHalfViewSize();
-
- return diagonal * halfViewSize / minScreenSize;
- }
- const BoundingBox& VolumeNode::getWorldBoundingBox()
- {
- if (mWorldBoundingBoxDirty)
- {
- onWorldBoundingBoxUpdate(mWorldBoundingBox);
- mWorldBoundingBoxDirty = false;
- }
-
- return mWorldBoundingBox;
- }
- void VolumeNode::markInView(const FrameInfo& frame)
- {
- mViewFrameNumber = frame.mFrameNumber;
- mViewCamera = frame.mCamera;
- }
- void VolumeNode::markInShadowView(const FrameInfo& frame)
- {
- if (mViewFrameNumber != frame.mFrameNumber)
- {
- mViewFrameNumber = frame.mFrameNumber;
- mViewCamera = 0;
- }
- }
- void VolumeNode::setSortValue(float value)
- {
- mSortValue = value;
- }
- bool VolumeNode::isInView(unsigned frameNumber) const
- {
- return mViewFrameNumber == frameNumber;
- }
- bool VolumeNode::isInView(const FrameInfo& frame) const
- {
- return (mViewFrameNumber == frame.mFrameNumber) && (mViewCamera == frame.mCamera);
- }
- void VolumeNode::onMarkedDirty()
- {
- mWorldBoundingBoxDirty = true;
-
- if (mOctant)
- mOctant->getRoot()->markNodeForReinsertion(this);
- }
- void VolumeNode::markForUpdate()
- {
- if (mOctant)
- mOctant->getRoot()->markNodeForUpdate(this);
- }
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