Geometry.cpp 8.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Geometry.h"
  25. #include "IndexBuffer.h"
  26. #include "Log.h"
  27. #include "Ray.h"
  28. #include "Renderer.h"
  29. #include "RendererImpl.h"
  30. #include "VertexBuffer.h"
  31. #include "DebugNew.h"
  32. Geometry::Geometry() :
  33. mPrimitiveType(TRIANGLE_LIST),
  34. mIndexStart(0),
  35. mIndexCount(0),
  36. mVertexStart(0),
  37. mVertexCount(0),
  38. mInstanceCount(0),
  39. mLodDistance(0.0f),
  40. mPositionBufferIndex(M_MAX_UNSIGNED)
  41. {
  42. setNumVertexBuffers(1);
  43. }
  44. Geometry::~Geometry()
  45. {
  46. }
  47. bool Geometry::setNumVertexBuffers(unsigned num)
  48. {
  49. if (num >= MAX_VERTEX_STREAMS)
  50. {
  51. LOGERROR("Too many vertex streams");
  52. return false;
  53. }
  54. unsigned oldSize = mVertexBuffers.size();
  55. mVertexBuffers.resize(num);
  56. mVertexElementMasks.resize(num);
  57. for (unsigned i = oldSize; i < num; ++i)
  58. mVertexElementMasks[i] = MASK_NONE;
  59. getPositionBufferIndex();
  60. return true;
  61. }
  62. bool Geometry::setVertexBuffer(unsigned index, VertexBuffer* buffer, unsigned elementMask)
  63. {
  64. if (index >= mVertexBuffers.size())
  65. {
  66. LOGERROR("Illegal stream index");
  67. return false;
  68. }
  69. mVertexBuffers[index] = buffer;
  70. if (buffer)
  71. {
  72. if (elementMask == MASK_DEFAULT)
  73. mVertexElementMasks[index] = buffer->getElementMask();
  74. else
  75. mVertexElementMasks[index] = elementMask;
  76. }
  77. getPositionBufferIndex();
  78. return true;
  79. }
  80. void Geometry::setIndexBuffer(IndexBuffer* buffer)
  81. {
  82. mIndexBuffer = buffer;
  83. }
  84. bool Geometry::setDrawRange(PrimitiveType type, unsigned indexStart, unsigned indexCount, bool getUsedVertexRange)
  85. {
  86. if (!mIndexBuffer)
  87. {
  88. LOGERROR("Index buffer not defined, can not define draw range");
  89. return false;
  90. }
  91. if (indexStart + indexCount > mIndexBuffer->getIndexCount())
  92. {
  93. LOGERROR("Illegal draw range");
  94. return false;
  95. }
  96. mPrimitiveType = type;
  97. mIndexStart = indexStart;
  98. mIndexCount = indexCount;
  99. // Get min.vertex index and num of vertices from index buffer. If it fails, use full range as fallback
  100. mVertexStart = 0;
  101. mVertexCount = mVertexBuffers[0]->getVertexCount();
  102. if (getUsedVertexRange)
  103. mIndexBuffer->getUsedVertexRange(mIndexStart, mIndexCount, mVertexStart, mVertexCount);
  104. return true;
  105. }
  106. bool Geometry::setDrawRange(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned minVertex, unsigned vertexCount)
  107. {
  108. if (!mIndexBuffer)
  109. {
  110. LOGERROR("Index buffer not defined, can not define draw range");
  111. return false;
  112. }
  113. if (indexStart + indexCount > mIndexBuffer->getIndexCount())
  114. {
  115. LOGERROR("Illegal draw range");
  116. return false;
  117. }
  118. mPrimitiveType = type;
  119. mIndexStart = indexStart;
  120. mIndexCount = indexCount;
  121. mVertexStart = minVertex;
  122. mVertexCount = vertexCount;
  123. return true;
  124. }
  125. void Geometry::setInstanceCount(unsigned count)
  126. {
  127. mInstanceCount = count;
  128. }
  129. void Geometry::setLodDistance(float distance)
  130. {
  131. if (distance < 0.0f)
  132. distance = 0.0f;
  133. mLodDistance = distance;
  134. }
  135. void Geometry::draw(Renderer* renderer)
  136. {
  137. if (!mInstanceCount)
  138. {
  139. renderer->resetStreamFrequencies();
  140. renderer->setVertexBuffers(mVertexBuffers, mVertexElementMasks);
  141. renderer->setIndexBuffer(mIndexBuffer);
  142. renderer->draw(mPrimitiveType, mIndexStart, mIndexCount, mVertexStart, mVertexCount);
  143. }
  144. else
  145. {
  146. renderer->setVertexBuffers(mVertexBuffers, mVertexElementMasks);
  147. for (unsigned i = 0; i < mVertexBuffers.size(); ++i)
  148. {
  149. if (mVertexElementMasks[i] & MASK_INSTANCEMATRIX1)
  150. renderer->setStreamFrequency(i, D3DSTREAMSOURCE_INSTANCEDATA | 1);
  151. else
  152. renderer->setStreamFrequency(i, D3DSTREAMSOURCE_INDEXEDDATA | mInstanceCount);
  153. }
  154. renderer->setIndexBuffer(mIndexBuffer);
  155. renderer->draw(mPrimitiveType, mIndexStart, mIndexCount, mVertexStart, mVertexCount, mInstanceCount);
  156. }
  157. }
  158. VertexBuffer* Geometry::getVertexBuffer(unsigned index) const
  159. {
  160. if (index >= mVertexBuffers.size())
  161. return 0;
  162. return mVertexBuffers[index];
  163. }
  164. unsigned Geometry::getVertexElementMask(unsigned index) const
  165. {
  166. if (index >= mVertexElementMasks.size())
  167. return 0;
  168. return mVertexElementMasks[index];
  169. }
  170. unsigned short Geometry::getBufferHash() const
  171. {
  172. unsigned short hash = 0;
  173. for (unsigned i = 0; i < mVertexBuffers.size(); ++i)
  174. {
  175. VertexBuffer* vBuf = mVertexBuffers[i];
  176. hash += *((unsigned short*)&vBuf);
  177. }
  178. IndexBuffer* iBuf = mIndexBuffer;
  179. hash += *((unsigned short*)&iBuf);
  180. return hash;
  181. }
  182. float Geometry::getDistance(const Ray& ray)
  183. {
  184. const unsigned char* vertexData;
  185. const unsigned char* indexData;
  186. unsigned vertexSize;
  187. unsigned indexSize;
  188. lockRawData(vertexData, vertexSize, indexData, indexSize);
  189. if ((!indexData) || (!vertexData))
  190. return M_INFINITY;
  191. float nearest = ray.getDistance(vertexData, vertexSize, indexData, indexSize, mIndexStart, mIndexCount);
  192. unlockRawData();
  193. return nearest;
  194. }
  195. void Geometry::lockRawData(const unsigned char*& vertexData, unsigned& vertexSize, const unsigned char*& indexData, unsigned& indexSize)
  196. {
  197. if ((mIndexBuffer) && (mPositionBufferIndex < mVertexBuffers.size()))
  198. {
  199. VertexBuffer* positionBuffer = mVertexBuffers[mPositionBufferIndex];
  200. try
  201. {
  202. vertexData = (const unsigned char*)positionBuffer->lock(0, positionBuffer->getVertexCount(), LOCK_READONLY);
  203. vertexSize = positionBuffer->getVertexSize();
  204. indexData = (const unsigned char*)mIndexBuffer->lock(0, mIndexBuffer->getIndexCount(), LOCK_READONLY);
  205. indexSize = mIndexBuffer->getIndexSize();
  206. return;
  207. }
  208. catch (...)
  209. {
  210. // One of the lock()'s failed, but do not know which, so unlock both
  211. positionBuffer->unlock();
  212. mIndexBuffer->unlock();
  213. }
  214. }
  215. vertexData = 0;
  216. vertexSize = 0;
  217. indexData = 0;
  218. indexSize = 0;
  219. }
  220. void Geometry::unlockRawData()
  221. {
  222. if ((mIndexBuffer) && (mPositionBufferIndex < mVertexBuffers.size()))
  223. {
  224. mVertexBuffers[mPositionBufferIndex]->unlock();
  225. mIndexBuffer->unlock();
  226. }
  227. }
  228. void Geometry::getPositionBufferIndex()
  229. {
  230. for (unsigned i = 0; i < mVertexBuffers.size(); ++i)
  231. {
  232. if ((mVertexBuffers[i]) && (mVertexBuffers[i]->getElementMask() & MASK_POSITION))
  233. {
  234. mPositionBufferIndex = i;
  235. return;
  236. }
  237. }
  238. // No vertex buffer with positions
  239. mPositionBufferIndex = M_MAX_UNSIGNED;
  240. }