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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Geometry.h"
- #include "IndexBuffer.h"
- #include "Log.h"
- #include "Ray.h"
- #include "Renderer.h"
- #include "RendererImpl.h"
- #include "VertexBuffer.h"
- #include "DebugNew.h"
- Geometry::Geometry() :
- mPrimitiveType(TRIANGLE_LIST),
- mIndexStart(0),
- mIndexCount(0),
- mVertexStart(0),
- mVertexCount(0),
- mInstanceCount(0),
- mLodDistance(0.0f),
- mPositionBufferIndex(M_MAX_UNSIGNED)
- {
- setNumVertexBuffers(1);
- }
- Geometry::~Geometry()
- {
- }
- bool Geometry::setNumVertexBuffers(unsigned num)
- {
- if (num >= MAX_VERTEX_STREAMS)
- {
- LOGERROR("Too many vertex streams");
- return false;
- }
-
- unsigned oldSize = mVertexBuffers.size();
- mVertexBuffers.resize(num);
- mVertexElementMasks.resize(num);
-
- for (unsigned i = oldSize; i < num; ++i)
- mVertexElementMasks[i] = MASK_NONE;
-
- getPositionBufferIndex();
- return true;
- }
- bool Geometry::setVertexBuffer(unsigned index, VertexBuffer* buffer, unsigned elementMask)
- {
- if (index >= mVertexBuffers.size())
- {
- LOGERROR("Illegal stream index");
- return false;
- }
-
- mVertexBuffers[index] = buffer;
-
- if (buffer)
- {
- if (elementMask == MASK_DEFAULT)
- mVertexElementMasks[index] = buffer->getElementMask();
- else
- mVertexElementMasks[index] = elementMask;
- }
-
- getPositionBufferIndex();
- return true;
- }
- void Geometry::setIndexBuffer(IndexBuffer* buffer)
- {
- mIndexBuffer = buffer;
- }
- bool Geometry::setDrawRange(PrimitiveType type, unsigned indexStart, unsigned indexCount, bool getUsedVertexRange)
- {
- if (!mIndexBuffer)
- {
- LOGERROR("Index buffer not defined, can not define draw range");
- return false;
- }
- if (indexStart + indexCount > mIndexBuffer->getIndexCount())
- {
- LOGERROR("Illegal draw range");
- return false;
- }
-
- mPrimitiveType = type;
- mIndexStart = indexStart;
- mIndexCount = indexCount;
-
- // Get min.vertex index and num of vertices from index buffer. If it fails, use full range as fallback
- mVertexStart = 0;
- mVertexCount = mVertexBuffers[0]->getVertexCount();
-
- if (getUsedVertexRange)
- mIndexBuffer->getUsedVertexRange(mIndexStart, mIndexCount, mVertexStart, mVertexCount);
-
- return true;
- }
- bool Geometry::setDrawRange(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned minVertex, unsigned vertexCount)
- {
- if (!mIndexBuffer)
- {
- LOGERROR("Index buffer not defined, can not define draw range");
- return false;
- }
- if (indexStart + indexCount > mIndexBuffer->getIndexCount())
- {
- LOGERROR("Illegal draw range");
- return false;
- }
-
- mPrimitiveType = type;
- mIndexStart = indexStart;
- mIndexCount = indexCount;
- mVertexStart = minVertex;
- mVertexCount = vertexCount;
-
- return true;
- }
- void Geometry::setInstanceCount(unsigned count)
- {
- mInstanceCount = count;
- }
- void Geometry::setLodDistance(float distance)
- {
- if (distance < 0.0f)
- distance = 0.0f;
-
- mLodDistance = distance;
- }
- void Geometry::draw(Renderer* renderer)
- {
- if (!mInstanceCount)
- {
- renderer->resetStreamFrequencies();
- renderer->setVertexBuffers(mVertexBuffers, mVertexElementMasks);
- renderer->setIndexBuffer(mIndexBuffer);
- renderer->draw(mPrimitiveType, mIndexStart, mIndexCount, mVertexStart, mVertexCount);
- }
- else
- {
- renderer->setVertexBuffers(mVertexBuffers, mVertexElementMasks);
- for (unsigned i = 0; i < mVertexBuffers.size(); ++i)
- {
- if (mVertexElementMasks[i] & MASK_INSTANCEMATRIX1)
- renderer->setStreamFrequency(i, D3DSTREAMSOURCE_INSTANCEDATA | 1);
- else
- renderer->setStreamFrequency(i, D3DSTREAMSOURCE_INDEXEDDATA | mInstanceCount);
- }
- renderer->setIndexBuffer(mIndexBuffer);
- renderer->draw(mPrimitiveType, mIndexStart, mIndexCount, mVertexStart, mVertexCount, mInstanceCount);
- }
- }
- VertexBuffer* Geometry::getVertexBuffer(unsigned index) const
- {
- if (index >= mVertexBuffers.size())
- return 0;
-
- return mVertexBuffers[index];
- }
- unsigned Geometry::getVertexElementMask(unsigned index) const
- {
- if (index >= mVertexElementMasks.size())
- return 0;
-
- return mVertexElementMasks[index];
- }
- unsigned short Geometry::getBufferHash() const
- {
- unsigned short hash = 0;
-
- for (unsigned i = 0; i < mVertexBuffers.size(); ++i)
- {
- VertexBuffer* vBuf = mVertexBuffers[i];
- hash += *((unsigned short*)&vBuf);
- }
-
- IndexBuffer* iBuf = mIndexBuffer;
- hash += *((unsigned short*)&iBuf);
-
- return hash;
- }
- float Geometry::getDistance(const Ray& ray)
- {
- const unsigned char* vertexData;
- const unsigned char* indexData;
- unsigned vertexSize;
- unsigned indexSize;
-
- lockRawData(vertexData, vertexSize, indexData, indexSize);
-
- if ((!indexData) || (!vertexData))
- return M_INFINITY;
-
- float nearest = ray.getDistance(vertexData, vertexSize, indexData, indexSize, mIndexStart, mIndexCount);
- unlockRawData();
-
- return nearest;
- }
- void Geometry::lockRawData(const unsigned char*& vertexData, unsigned& vertexSize, const unsigned char*& indexData, unsigned& indexSize)
- {
- if ((mIndexBuffer) && (mPositionBufferIndex < mVertexBuffers.size()))
- {
- VertexBuffer* positionBuffer = mVertexBuffers[mPositionBufferIndex];
-
- try
- {
- vertexData = (const unsigned char*)positionBuffer->lock(0, positionBuffer->getVertexCount(), LOCK_READONLY);
- vertexSize = positionBuffer->getVertexSize();
- indexData = (const unsigned char*)mIndexBuffer->lock(0, mIndexBuffer->getIndexCount(), LOCK_READONLY);
- indexSize = mIndexBuffer->getIndexSize();
- return;
- }
- catch (...)
- {
- // One of the lock()'s failed, but do not know which, so unlock both
- positionBuffer->unlock();
- mIndexBuffer->unlock();
- }
- }
-
- vertexData = 0;
- vertexSize = 0;
- indexData = 0;
- indexSize = 0;
- }
- void Geometry::unlockRawData()
- {
- if ((mIndexBuffer) && (mPositionBufferIndex < mVertexBuffers.size()))
- {
- mVertexBuffers[mPositionBufferIndex]->unlock();
- mIndexBuffer->unlock();
- }
- }
- void Geometry::getPositionBufferIndex()
- {
- for (unsigned i = 0; i < mVertexBuffers.size(); ++i)
- {
- if ((mVertexBuffers[i]) && (mVertexBuffers[i]->getElementMask() & MASK_POSITION))
- {
- mPositionBufferIndex = i;
- return;
- }
- }
-
- // No vertex buffer with positions
- mPositionBufferIndex = M_MAX_UNSIGNED;
- }
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