Texture2DArray.cpp 7.1 KB

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  1. // Copyright (c) 2008-2022 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Core/Context.h"
  5. #include "../Core/Profiler.h"
  6. #include "../Graphics/Graphics.h"
  7. #include "../Graphics/GraphicsEvents.h"
  8. #include "../Graphics/Renderer.h"
  9. #include "../GraphicsAPI/GraphicsImpl.h"
  10. #include "../GraphicsAPI/Texture2DArray.h"
  11. #include "../IO/FileSystem.h"
  12. #include "../IO/Log.h"
  13. #include "../Resource/ResourceCache.h"
  14. #include "../Resource/XMLFile.h"
  15. #include "../DebugNew.h"
  16. #ifdef _MSC_VER
  17. #pragma warning(disable:4355)
  18. #endif
  19. namespace Urho3D
  20. {
  21. Texture2DArray::Texture2DArray(Context* context) :
  22. Texture(context)
  23. {
  24. #ifdef URHO3D_OPENGL
  25. #ifndef URHO3D_GLES2
  26. if (Graphics::GetGAPI() == GAPI_OPENGL)
  27. target_ = GL_TEXTURE_2D_ARRAY;
  28. #endif
  29. #endif
  30. }
  31. Texture2DArray::~Texture2DArray()
  32. {
  33. Release();
  34. }
  35. void Texture2DArray::RegisterObject(Context* context)
  36. {
  37. context->RegisterFactory<Texture2DArray>();
  38. }
  39. bool Texture2DArray::BeginLoad(Deserializer& source)
  40. {
  41. auto* cache = GetSubsystem<ResourceCache>();
  42. // In headless mode, do not actually load the texture, just return success
  43. if (!graphics_)
  44. return true;
  45. // If device is lost, retry later
  46. if (graphics_->IsDeviceLost())
  47. {
  48. URHO3D_LOGWARNING("Texture load while device is lost");
  49. dataPending_ = true;
  50. return true;
  51. }
  52. cache->ResetDependencies(this);
  53. String texPath, texName, texExt;
  54. SplitPath(GetName(), texPath, texName, texExt);
  55. loadParameters_ = (new XMLFile(context_));
  56. if (!loadParameters_->Load(source))
  57. {
  58. loadParameters_.Reset();
  59. return false;
  60. }
  61. loadImages_.Clear();
  62. XMLElement textureElem = loadParameters_->GetRoot();
  63. XMLElement layerElem = textureElem.GetChild("layer");
  64. while (layerElem)
  65. {
  66. String name = layerElem.GetAttribute("name");
  67. // If path is empty, add the XML file path
  68. if (GetPath(name).Empty())
  69. name = texPath + name;
  70. loadImages_.Push(cache->GetTempResource<Image>(name));
  71. cache->StoreResourceDependency(this, name);
  72. layerElem = layerElem.GetNext("layer");
  73. }
  74. // Precalculate mip levels if async loading
  75. if (GetAsyncLoadState() == ASYNC_LOADING)
  76. {
  77. for (unsigned i = 0; i < loadImages_.Size(); ++i)
  78. {
  79. if (loadImages_[i])
  80. loadImages_[i]->PrecalculateLevels();
  81. }
  82. }
  83. return true;
  84. }
  85. bool Texture2DArray::EndLoad()
  86. {
  87. // In headless mode, do not actually load the texture, just return success
  88. if (!graphics_ || graphics_->IsDeviceLost())
  89. return true;
  90. // If over the texture budget, see if materials can be freed to allow textures to be freed
  91. CheckTextureBudget(GetTypeStatic());
  92. SetParameters(loadParameters_);
  93. SetLayers(loadImages_.Size());
  94. for (unsigned i = 0; i < loadImages_.Size(); ++i)
  95. SetData(i, loadImages_[i]);
  96. loadImages_.Clear();
  97. loadParameters_.Reset();
  98. return true;
  99. }
  100. void Texture2DArray::SetLayers(unsigned layers)
  101. {
  102. Release();
  103. layers_ = layers;
  104. }
  105. bool Texture2DArray::SetSize(unsigned layers, int width, int height, unsigned format, TextureUsage usage)
  106. {
  107. if (width <= 0 || height <= 0)
  108. {
  109. URHO3D_LOGERROR("Zero or negative texture array size");
  110. return false;
  111. }
  112. if (usage == TEXTURE_DEPTHSTENCIL)
  113. {
  114. URHO3D_LOGERROR("Depth-stencil usage not supported for texture arrays");
  115. return false;
  116. }
  117. // Delete the old rendersurface if any
  118. renderSurface_.Reset();
  119. usage_ = usage;
  120. if (usage == TEXTURE_RENDERTARGET)
  121. {
  122. renderSurface_ = new RenderSurface(this);
  123. // Nearest filtering by default
  124. filterMode_ = FILTER_NEAREST;
  125. }
  126. if (usage == TEXTURE_RENDERTARGET)
  127. SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture2DArray, HandleRenderSurfaceUpdate));
  128. else
  129. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  130. width_ = width;
  131. height_ = height;
  132. format_ = format;
  133. depth_ = 1;
  134. if (layers)
  135. layers_ = layers;
  136. layerMemoryUse_.Resize(layers_);
  137. for (unsigned i = 0; i < layers_; ++i)
  138. layerMemoryUse_[i] = 0;
  139. return Create();
  140. }
  141. void Texture2DArray::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  142. {
  143. if (renderSurface_ && (renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS || renderSurface_->IsUpdateQueued()))
  144. {
  145. auto* renderer = GetSubsystem<Renderer>();
  146. if (renderer)
  147. renderer->QueueRenderSurface(renderSurface_);
  148. renderSurface_->ResetUpdateQueued();
  149. }
  150. }
  151. void Texture2DArray::OnDeviceLost()
  152. {
  153. GAPI gapi = Graphics::GetGAPI();
  154. #ifdef URHO3D_OPENGL
  155. if (gapi == GAPI_OPENGL)
  156. return OnDeviceLost_OGL();
  157. #endif
  158. #ifdef URHO3D_D3D11
  159. if (gapi == GAPI_D3D11)
  160. return OnDeviceLost_D3D11();
  161. #endif
  162. }
  163. void Texture2DArray::OnDeviceReset()
  164. {
  165. GAPI gapi = Graphics::GetGAPI();
  166. #ifdef URHO3D_OPENGL
  167. if (gapi == GAPI_OPENGL)
  168. return OnDeviceReset_OGL();
  169. #endif
  170. #ifdef URHO3D_D3D11
  171. if (gapi == GAPI_D3D11)
  172. return OnDeviceReset_D3D11();
  173. #endif
  174. }
  175. void Texture2DArray::Release()
  176. {
  177. GAPI gapi = Graphics::GetGAPI();
  178. #ifdef URHO3D_OPENGL
  179. if (gapi == GAPI_OPENGL)
  180. return Release_OGL();
  181. #endif
  182. #ifdef URHO3D_D3D11
  183. if (gapi == GAPI_D3D11)
  184. return Release_D3D11();
  185. #endif
  186. }
  187. bool Texture2DArray::SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data)
  188. {
  189. GAPI gapi = Graphics::GetGAPI();
  190. #ifdef URHO3D_OPENGL
  191. if (gapi == GAPI_OPENGL)
  192. return SetData_OGL(layer, level, x, y, width, height, data);
  193. #endif
  194. #ifdef URHO3D_D3D11
  195. if (gapi == GAPI_D3D11)
  196. return SetData_D3D11(layer, level, x, y, width, height, data);
  197. #endif
  198. return {}; // Prevent warning
  199. }
  200. bool Texture2DArray::SetData(unsigned layer, Deserializer& source)
  201. {
  202. GAPI gapi = Graphics::GetGAPI();
  203. #ifdef URHO3D_OPENGL
  204. if (gapi == GAPI_OPENGL)
  205. return SetData_OGL(layer, source);
  206. #endif
  207. #ifdef URHO3D_D3D11
  208. if (gapi == GAPI_D3D11)
  209. return SetData_D3D11(layer, source);
  210. #endif
  211. return {}; // Prevent warning
  212. }
  213. bool Texture2DArray::SetData(unsigned layer, Image* image, bool useAlpha)
  214. {
  215. GAPI gapi = Graphics::GetGAPI();
  216. #ifdef URHO3D_OPENGL
  217. if (gapi == GAPI_OPENGL)
  218. return SetData_OGL(layer, image, useAlpha);
  219. #endif
  220. #ifdef URHO3D_D3D11
  221. if (gapi == GAPI_D3D11)
  222. return SetData_D3D11(layer, image, useAlpha);
  223. #endif
  224. return {}; // Prevent warning
  225. }
  226. bool Texture2DArray::GetData(unsigned layer, unsigned level, void* dest) const
  227. {
  228. GAPI gapi = Graphics::GetGAPI();
  229. #ifdef URHO3D_OPENGL
  230. if (gapi == GAPI_OPENGL)
  231. return GetData_OGL(layer, level, dest);
  232. #endif
  233. #ifdef URHO3D_D3D11
  234. if (gapi == GAPI_D3D11)
  235. return GetData_D3D11(layer, level, dest);
  236. #endif
  237. return {}; // Prevent warning
  238. }
  239. bool Texture2DArray::Create()
  240. {
  241. GAPI gapi = Graphics::GetGAPI();
  242. #ifdef URHO3D_OPENGL
  243. if (gapi == GAPI_OPENGL)
  244. return Create_OGL();
  245. #endif
  246. #ifdef URHO3D_D3D11
  247. if (gapi == GAPI_D3D11)
  248. return Create_D3D11();
  249. #endif
  250. return {}; // Prevent warning
  251. }
  252. }