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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/GraphicsEvents.h"
- #include "../Graphics/Renderer.h"
- #include "../GraphicsAPI/GraphicsImpl.h"
- #include "../GraphicsAPI/Texture3D.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../Resource/ResourceCache.h"
- #include "../Resource/XMLFile.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- Texture3D::Texture3D(Context* context) :
- Texture(context)
- {
- #ifdef URHO3D_OPENGL
- #ifndef URHO3D_GLES2
- if (Graphics::GetGAPI() == GAPI_OPENGL)
- target_ = GL_TEXTURE_3D;
- #endif
- #endif
- }
- Texture3D::~Texture3D()
- {
- Release();
- }
- void Texture3D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture3D>();
- }
- bool Texture3D::BeginLoad(Deserializer& source)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // If device is lost, retry later
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Texture load while device is lost");
- dataPending_ = true;
- return true;
- }
- String texPath, texName, texExt;
- SplitPath(GetName(), texPath, texName, texExt);
- cache->ResetDependencies(this);
- loadParameters_ = new XMLFile(context_);
- if (!loadParameters_->Load(source))
- {
- loadParameters_.Reset();
- return false;
- }
- XMLElement textureElem = loadParameters_->GetRoot();
- XMLElement volumeElem = textureElem.GetChild("volume");
- XMLElement colorlutElem = textureElem.GetChild("colorlut");
- if (volumeElem)
- {
- String name = volumeElem.GetAttribute("name");
- String volumeTexPath, volumeTexName, volumeTexExt;
- SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt);
- // If path is empty, add the XML file path
- if (volumeTexPath.Empty())
- name = texPath + name;
- loadImage_ = cache->GetTempResource<Image>(name);
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- else if (colorlutElem)
- {
- String name = colorlutElem.GetAttribute("name");
- String colorlutTexPath, colorlutTexName, colorlutTexExt;
- SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt);
- // If path is empty, add the XML file path
- if (colorlutTexPath.Empty())
- name = texPath + name;
- SharedPtr<File> file = GetSubsystem<ResourceCache>()->GetFile(name);
- loadImage_ = new Image(context_);
- if (!loadImage_->LoadColorLUT(*(file.Get())))
- {
- loadParameters_.Reset();
- loadImage_.Reset();
- return false;
- }
- // Precalculate mip levels if async loading
- if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
- cache->StoreResourceDependency(this, name);
- return true;
- }
- URHO3D_LOGERROR("Texture3D XML data for " + GetName() + " did not contain either volume or colorlut element");
- return false;
- }
- bool Texture3D::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_ || graphics_->IsDeviceLost())
- return true;
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- bool success = SetData(loadImage_);
- loadImage_.Reset();
- loadParameters_.Reset();
- return success;
- }
- bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage)
- {
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- URHO3D_LOGERROR("Zero or negative 3D texture dimensions");
- return false;
- }
- if (usage >= TEXTURE_RENDERTARGET)
- {
- URHO3D_LOGERROR("Rendertarget or depth-stencil usage not supported for 3D textures");
- return false;
- }
- usage_ = usage;
- width_ = width;
- height_ = height;
- depth_ = depth;
- format_ = format;
- return Create();
- }
- void Texture3D::OnDeviceLost()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return OnDeviceLost_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return OnDeviceLost_D3D11();
- #endif
- }
- void Texture3D::OnDeviceReset()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return OnDeviceReset_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return OnDeviceReset_D3D11();
- #endif
- }
- void Texture3D::Release()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return Release_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return Release_D3D11();
- #endif
- }
- bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return SetData_OGL(level, x, y, z, width, height, depth, data);
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return SetData_D3D11(level, x, y, z, width, height, depth, data);
- #endif
- return {}; // Prevent warning
- }
- bool Texture3D::SetData(Image* image, bool useAlpha)
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return SetData_OGL(image, useAlpha);
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return SetData_D3D11(image, useAlpha);
- #endif
- return {}; // Prevent warning
- }
- bool Texture3D::GetData(unsigned level, void* dest) const
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return GetData_OGL(level, dest);
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return GetData_D3D11(level, dest);
- #endif
- return {}; // Prevent warning
- }
- bool Texture3D::Create()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return Create_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return Create_D3D11();
- #endif
- return {}; // Prevent warning
- }
- }
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