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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "StringUtils.h"
- #include <cstdio>
- #include <ctype.h>
- #include "DebugNew.h"
- bool ToBool(const String& source)
- {
- String temp = source.ToLower();
- if (temp.Find("true") != String::NPOS)
- return true;
- else
- return false;
- }
- int ToInt(const String& source)
- {
- if (!source.Length())
- return 0;
- return atoi(source.CString());
- }
- unsigned ToUInt(const String& source)
- {
- if (!source.Length())
- return 0;
- return (unsigned)atoi(source.CString());
- }
- float ToFloat(const String& source)
- {
- if (!source.Length())
- return 0.0f;
- return (float)atof(source.CString());
- }
- Color ToColor(const String& source)
- {
- Vector<String> colors = source.Split(' ');
- if (colors.Size() < 3)
- return Color();
-
- Color ret(ToFloat(colors[0]), ToFloat(colors[1]), ToFloat(colors[2]));
- if (colors.Size() > 3)
- ret.a_ = ToFloat(colors[3]);
-
- return ret;
- }
- IntRect ToIntRect(const String& source)
- {
- Vector<String> coords = source.Split(' ');
- if (coords.Size() < 4)
- return IntRect::ZERO;
- else
- return IntRect(ToInt(coords[0]), ToInt(coords[1]), ToInt(coords[2]), ToInt(coords[3]));
- }
- IntVector2 ToIntVector2(const String& source)
- {
- Vector<String> coords = source.Split(' ');
- if (coords.Size() < 2)
- return IntVector2::ZERO;
- else
- return IntVector2(ToInt(coords[0]), ToInt(coords[1]));
- }
- Rect ToRect(const String& source)
- {
- Vector<String> coords = source.Split(' ');
- if (coords.Size() < 4)
- return Rect::ZERO;
- else
- return Rect(ToFloat(coords[0]), ToFloat(coords[1]), ToFloat(coords[2]), ToFloat(coords[3]));
- }
- Quaternion ToQuaternion(const String& source)
- {
- Vector<String> coords = source.Split(' ');
- if (coords.Size() < 3)
- return Quaternion::IDENTITY;
- else if (coords.Size() < 4)
- // 3 coords specified: conversion from Euler angles
- return Quaternion(ToFloat(coords[0]), ToFloat(coords[1]), ToFloat(coords[2]));
- else
- // 4 coords specified: full quaternion
- return Quaternion(ToFloat(coords[0]), ToFloat(coords[1]), ToFloat(coords[2]), ToFloat(coords[3])).GetNormalized();
- }
- Vector2 ToVector2(const String& source)
- {
- Vector<String> coords = source.Split(' ');
- if (coords.Size() < 2)
- return Vector2::ZERO;
- else
- return Vector2(ToFloat(coords[0]), ToFloat(coords[1]));
- }
- Vector3 ToVector3(const String& source)
- {
- Vector<String> coords = source.Split(' ');
- if (coords.Size() < 3)
- return Vector3::ZERO;
- else
- return Vector3(ToFloat(coords[0]), ToFloat(coords[1]), ToFloat(coords[2]));
- }
- Vector4 ToVector4(const String& source, bool allowMissingCoords)
- {
- Vector<String> coords = source.Split(' ');
- if (!allowMissingCoords)
- {
- if (coords.Size() < 4)
- return Vector4::ZERO;
-
- return Vector4(ToFloat(coords[0]), ToFloat(coords[1]), ToFloat(coords[2]), ToFloat(coords[3]));
- }
- else
- {
- unsigned num = coords.Size();
- Vector4 ret(Vector4::ZERO);
- if (num > 0)
- ret.x_ = ToFloat(coords[0]);
- if (num > 1)
- ret.y_ = ToFloat(coords[1]);
- if (num > 2)
- ret.z_ = ToFloat(coords[2]);
- if (num > 3)
- ret.w_ = ToFloat(coords[3]);
- return ret;
- }
- }
- String ToString(void* value)
- {
- return ToStringHex((int)value);
- }
- String ToStringHex(unsigned value)
- {
- char tempBuffer[CONVERSION_BUFFER_LENGTH];
- sprintf(tempBuffer, "%08x", value);
- return String(tempBuffer);
- }
- unsigned GetStringListIndex(const String& value, const String* strings, unsigned count, unsigned defaultIndex,
- bool caseSensitive)
- {
- if (caseSensitive)
- {
- for (unsigned i = 0; i < count; ++i)
- {
- if (value == strings[i])
- return i;
- }
- }
- else
- {
- String valueLower = value.ToLower();
- for (unsigned i = 0; i < count; ++i)
- {
- /// \todo Write an insensitive compare function instead of creating new strings
- if (valueLower == strings[i].ToLower())
- return i;
- }
- }
-
- return defaultIndex;
- }
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