ScriptInstance.cpp 18 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include "StringUtils.h"
  37. #include "VectorBuffer.h"
  38. #include <angelscript.h>
  39. #include "DebugNew.h"
  40. static const String methodDeclarations[] = {
  41. "void Start()",
  42. "void Stop()",
  43. "void Update(float)",
  44. "void PostUpdate(float)",
  45. "void FixedUpdate(float)",
  46. "void FixedPostUpdate(float)",
  47. "void Load(Deserializer&)",
  48. "void Save(Serializer&)",
  49. "void PostLoad()"
  50. };
  51. OBJECTTYPESTATIC(ScriptInstance);
  52. ScriptInstance::ScriptInstance(Context* context) :
  53. Component(context),
  54. script_(GetSubsystem<Script>()),
  55. scriptObject_(0),
  56. active_(true),
  57. fixedUpdateFps_(0),
  58. fixedUpdateInterval_(0.0f),
  59. fixedUpdateAcc_(0.0f),
  60. fixedPostUpdateAcc_(0.0f)
  61. {
  62. ClearMethods();
  63. }
  64. ScriptInstance::~ScriptInstance()
  65. {
  66. ReleaseObject();
  67. }
  68. void ScriptInstance::RegisterObject(Context* context)
  69. {
  70. context->RegisterFactory<ScriptInstance>();
  71. ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", scriptFile_, ResourceRef(ScriptFile::GetTypeStatic()));
  72. ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", className_, String());
  73. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Active", active_, true);
  74. ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", fixedUpdateFps_, 0);
  75. ATTRIBUTE_MODE(ScriptInstance, VAR_FLOAT, "Time Accumulator", fixedUpdateAcc_, 0.0f, AM_SERIALIZATION);
  76. ATTRIBUTE_MODE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", delayedMethodCalls_, PODVector<unsigned char>(), AM_SERIALIZATION);
  77. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptData, SetScriptData, PODVector<unsigned char>, PODVector<unsigned char>());
  78. }
  79. void ScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& value)
  80. {
  81. ResourceCache* cache = GetSubsystem<ResourceCache>();
  82. switch (attr.offset_)
  83. {
  84. case offsetof(ScriptInstance, scriptFile_):
  85. SetScriptFile(cache->GetResource<ScriptFile>(value.GetResourceRef().id_));
  86. break;
  87. case offsetof(ScriptInstance, className_):
  88. SetClassName(value.GetString());
  89. break;
  90. case offsetof(ScriptInstance, fixedUpdateFps_):
  91. SetFixedUpdateFps(value.GetInt());
  92. break;
  93. case offsetof(ScriptInstance, fixedUpdateAcc_):
  94. Serializable::OnSetAttribute(attr, value);
  95. fixedPostUpdateAcc_ = fixedUpdateAcc_;
  96. break;
  97. case offsetof(ScriptInstance, delayedMethodCalls_):
  98. {
  99. MemoryBuffer buf(value.GetBuffer());
  100. delayedMethodCalls_.Resize(buf.ReadVLE());
  101. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  102. {
  103. i->delay_ = buf.ReadFloat();
  104. i->declaration_ = buf.ReadString();
  105. i->parameters_ = buf.ReadVariantVector();
  106. }
  107. }
  108. break;
  109. default:
  110. Serializable::OnSetAttribute(attr, value);
  111. break;
  112. }
  113. }
  114. Variant ScriptInstance::OnGetAttribute(const AttributeInfo& attr)
  115. {
  116. switch (attr.offset_)
  117. {
  118. case offsetof(ScriptInstance, scriptFile_):
  119. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  120. case offsetof(ScriptInstance, delayedMethodCalls_):
  121. {
  122. VectorBuffer buf;
  123. buf.WriteVLE(delayedMethodCalls_.Size());
  124. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  125. {
  126. buf.WriteFloat(i->delay_);
  127. buf.WriteString(i->declaration_);
  128. buf.WriteVariantVector(i->parameters_);
  129. }
  130. return buf.GetBuffer();
  131. }
  132. default:
  133. return Serializable::OnGetAttribute(attr);
  134. }
  135. }
  136. void ScriptInstance::PostLoad()
  137. {
  138. if ((scriptObject_) && (methods_[METHOD_POSTLOAD]))
  139. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTLOAD]);
  140. }
  141. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  142. {
  143. className_ = String(); // Do not create object during SetScriptFile()
  144. SetScriptFile(scriptFile);
  145. SetClassName(className);
  146. return scriptObject_ != 0;
  147. }
  148. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  149. {
  150. if ((scriptFile == scriptFile_) && (scriptObject_))
  151. return;
  152. ReleaseObject();
  153. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  154. if (scriptFile_)
  155. {
  156. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  157. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  158. }
  159. if (scriptFile)
  160. {
  161. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  162. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  163. }
  164. scriptFile_ = scriptFile;
  165. CreateObject();
  166. }
  167. void ScriptInstance::SetClassName(const String& className)
  168. {
  169. if ((className == className_) && (scriptObject_))
  170. return;
  171. ReleaseObject();
  172. className_ = className;
  173. CreateObject();
  174. }
  175. void ScriptInstance::SetActive(bool active)
  176. {
  177. active_ = active;
  178. }
  179. void ScriptInstance::SetFixedUpdateFps(int fps)
  180. {
  181. fixedUpdateFps_ = Max(fps, 0);
  182. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  183. fixedUpdateAcc_ = 0.0f;
  184. fixedPostUpdateAcc_ = 0.0f;
  185. }
  186. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  187. {
  188. if (!scriptObject_)
  189. return false;
  190. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  191. return scriptFile_->Execute(scriptObject_, method, parameters);
  192. }
  193. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  194. {
  195. if ((!method) || (!scriptObject_))
  196. return false;
  197. return scriptFile_->Execute(scriptObject_, method, parameters);
  198. }
  199. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  200. {
  201. if (!scriptObject_)
  202. return;
  203. DelayedMethodCall call;
  204. call.delay_ = Max(delay, 0.0f);
  205. call.declaration_ = declaration;
  206. call.parameters_ = parameters;
  207. delayedMethodCalls_.Push(call);
  208. // Make sure we are registered to the scene update event, because delayed calls are executed there
  209. if ((!methods_[METHOD_UPDATE]) && (!HasSubscribedToEvent(E_SCENEUPDATE)))
  210. {
  211. Node* node = GetNode();
  212. if (node)
  213. SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  214. }
  215. }
  216. void ScriptInstance::ClearDelayedExecute()
  217. {
  218. delayedMethodCalls_.Clear();
  219. }
  220. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  221. {
  222. if (!scriptObject_)
  223. return;
  224. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  225. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  226. if (!method)
  227. {
  228. declaration = "void " + handlerName + "()";
  229. method = scriptFile_->GetMethod(scriptObject_, declaration);
  230. if (!method)
  231. {
  232. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  233. return;
  234. }
  235. }
  236. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  237. }
  238. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  239. {
  240. if (!scriptObject_)
  241. return;
  242. if (!sender)
  243. {
  244. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  245. return;
  246. }
  247. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  248. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  249. if (!method)
  250. {
  251. declaration = "void " + handlerName + "()";
  252. method = scriptFile_->GetMethod(scriptObject_, declaration);
  253. if (!method)
  254. {
  255. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  256. return;
  257. }
  258. }
  259. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  260. }
  261. void ScriptInstance::CreateObject()
  262. {
  263. if ((!scriptFile_) || (className_.Empty()))
  264. return;
  265. scriptObject_ = scriptFile_->CreateObject(className_);
  266. if (scriptObject_)
  267. {
  268. script_->GetObjectMap()[(void*)scriptObject_] = this;
  269. GetSupportedMethods();
  270. if (methods_[METHOD_START])
  271. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  272. }
  273. else
  274. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  275. }
  276. void ScriptInstance::ReleaseObject()
  277. {
  278. if (scriptObject_)
  279. {
  280. if (methods_[METHOD_STOP])
  281. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  282. UnsubscribeFromAllEvents();
  283. ClearMethods();
  284. ClearDelayedExecute();
  285. scriptObject_->Release();
  286. scriptObject_ = 0;
  287. script_->GetObjectMap().Erase((void*)scriptObject_);
  288. }
  289. }
  290. void ScriptInstance::ClearMethods()
  291. {
  292. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  293. methods_[i] = 0;
  294. delayedMethodCalls_.Clear();
  295. }
  296. void ScriptInstance::GetSupportedMethods()
  297. {
  298. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  299. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  300. // Subscribe to the update events as supported
  301. Node* node = GetNode();
  302. if (node)
  303. {
  304. Scene* scene = node->GetScene();
  305. if (scene)
  306. {
  307. if (methods_[METHOD_UPDATE])
  308. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  309. if (methods_[METHOD_POSTUPDATE])
  310. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  311. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  312. if (world)
  313. {
  314. if (methods_[METHOD_FIXEDUPDATE])
  315. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  316. if (methods_[METHOD_FIXEDPOSTUPDATE])
  317. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  318. }
  319. }
  320. }
  321. }
  322. PODVector<unsigned char> ScriptInstance::GetScriptData() const
  323. {
  324. if ((!scriptObject_) || (!methods_[METHOD_SAVE]))
  325. return PODVector<unsigned char>();
  326. else
  327. {
  328. VectorBuffer buf;
  329. VariantVector parameters;
  330. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  331. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  332. return buf.GetBuffer();
  333. }
  334. }
  335. void ScriptInstance::SetScriptData(PODVector<unsigned char> data)
  336. {
  337. if ((scriptObject_) && (methods_[METHOD_LOAD]))
  338. {
  339. MemoryBuffer buf(data);
  340. VariantVector parameters;
  341. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  342. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  343. }
  344. }
  345. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  346. {
  347. if ((!active_) || (!scriptObject_))
  348. return;
  349. using namespace SceneUpdate;
  350. float timeStep = eventData[P_TIMESTEP].GetFloat();
  351. // Execute delayed method calls
  352. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  353. {
  354. i->delay_ -= timeStep;
  355. if (i->delay_ <= 0.0f)
  356. {
  357. Execute(i->declaration_, i->parameters_);
  358. i = delayedMethodCalls_.Erase(i);
  359. }
  360. else
  361. ++i;
  362. }
  363. if (methods_[METHOD_UPDATE])
  364. {
  365. VariantVector parameters;
  366. parameters.Push(timeStep);
  367. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  368. }
  369. }
  370. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  371. {
  372. if ((!active_) || (!scriptObject_))
  373. return;
  374. using namespace ScenePostUpdate;
  375. VariantVector parameters;
  376. parameters.Push(eventData[P_TIMESTEP]);
  377. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  378. }
  379. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  380. {
  381. if ((!active_) || (!scriptObject_))
  382. return;
  383. using namespace PhysicsPreStep;
  384. if (!fixedUpdateFps_)
  385. {
  386. VariantVector parameters;
  387. parameters.Push(eventData[P_TIMESTEP]);
  388. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  389. }
  390. else
  391. {
  392. float timeStep = eventData[P_TIMESTEP].GetFloat();
  393. fixedUpdateAcc_ += timeStep;
  394. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  395. {
  396. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  397. VariantVector parameters;
  398. parameters.Push(fixedUpdateInterval_);
  399. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  400. }
  401. }
  402. }
  403. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  404. {
  405. if ((!active_) || (!scriptObject_))
  406. return;
  407. using namespace PhysicsPostStep;
  408. if (!fixedUpdateFps_)
  409. {
  410. VariantVector parameters;
  411. parameters.Push(eventData[P_TIMESTEP]);
  412. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  413. }
  414. else
  415. {
  416. float timeStep = eventData[P_TIMESTEP].GetFloat();
  417. fixedPostUpdateAcc_ += timeStep;
  418. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  419. {
  420. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  421. VariantVector parameters;
  422. parameters.Push(fixedUpdateInterval_);
  423. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  424. }
  425. }
  426. }
  427. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  428. {
  429. if ((!active_) || (!scriptFile_) || (!scriptObject_))
  430. return;
  431. asIScriptFunction* method = static_cast<asIScriptFunction*>(context_->GetHandler()->GetUserData());
  432. VariantVector parameters;
  433. if (method->GetParamCount() > 0)
  434. {
  435. parameters.Push(Variant((void*)&eventType));
  436. parameters.Push(Variant((void*)&eventData));
  437. }
  438. scriptFile_->Execute(scriptObject_, method, parameters);
  439. }
  440. Context* GetScriptContext()
  441. {
  442. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  443. }
  444. ScriptInstance* GetScriptContextInstance()
  445. {
  446. asIScriptContext* context = asGetActiveContext();
  447. void* object = context->GetThisPointer();
  448. Map<void*, ScriptInstance*>& objectMap = static_cast<Script*>(context->GetEngine()->GetUserData())->GetObjectMap();
  449. Map<void*, ScriptInstance*>::ConstIterator i = objectMap.Find(object);
  450. if (i != objectMap.End())
  451. return i->second_;
  452. else
  453. return 0;
  454. }
  455. Node* GetScriptContextNode()
  456. {
  457. ScriptInstance* instance = GetScriptContextInstance();
  458. return instance ? instance->GetNode() : 0;
  459. }
  460. Scene* GetScriptContextScene()
  461. {
  462. Scene* scene = 0;
  463. Node* node = GetScriptContextNode();
  464. if (node)
  465. scene = node->GetScene();
  466. // If null, try to get the default scene
  467. if (!scene)
  468. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  469. return scene;
  470. }
  471. ScriptEventListener* GetScriptContextEventListener()
  472. {
  473. // First try to get the script instance. If not found, get the script file for procedural event handling
  474. ScriptInstance* instance = GetScriptContextInstance();
  475. if (instance)
  476. return instance;
  477. ScriptFile* file = GetScriptContextFile();
  478. return file;
  479. }
  480. Object* GetScriptContextEventListenerObject()
  481. {
  482. ScriptInstance* instance = GetScriptContextInstance();
  483. if (instance)
  484. return instance;
  485. ScriptFile* file = GetScriptContextFile();
  486. return file;
  487. }
  488. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  489. {
  490. ReleaseObject();
  491. }
  492. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  493. {
  494. if (!className_.Empty())
  495. CreateObject();
  496. }