LuaScript.cpp 9.3 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaScript.h"
  27. #include "ProcessUtils.h"
  28. #include "Profiler.h"
  29. #include "ResourceCache.h"
  30. #include "Scene.h"
  31. extern "C"
  32. {
  33. #include <lua.h>
  34. #include <lualib.h>
  35. #include <lauxlib.h>
  36. }
  37. #include "tolua++.h"
  38. #include "DebugNew.h"
  39. extern int tolua_AudioLuaAPI_open(lua_State*);
  40. extern int tolua_ContainerLuaAPI_open(lua_State*);
  41. extern int tolua_CoreLuaAPI_open(lua_State*);
  42. extern int tolua_EngineLuaAPI_open(lua_State*);
  43. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  44. extern int tolua_InputLuaAPI_open(lua_State*);
  45. extern int tolua_IOLuaAPI_open(lua_State*);
  46. extern int tolua_MathLuaAPI_open(lua_State*);
  47. extern int tolua_NavigationLuaAPI_open(lua_State*);
  48. extern int tolua_NetworkLuaAPI_open(lua_State*);
  49. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  50. extern int tolua_ResourceLuaAPI_open(lua_State*);
  51. extern int tolua_SceneLuaAPI_open(lua_State*);
  52. extern int tolua_UILuaAPI_open(lua_State*);
  53. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  54. namespace Urho3D
  55. {
  56. static Context* currentContext_ = 0;
  57. LuaScript::LuaScript(Context* context) :
  58. Object(context),
  59. luaState_(0)
  60. {
  61. currentContext_ = context_;
  62. luaState_ = luaL_newstate();
  63. if (!luaState_)
  64. {
  65. ErrorDialog("Lua Error", "Could not create Lua state.");
  66. return;
  67. }
  68. luaL_openlibs(luaState_);
  69. ReplacePrintFunction();
  70. tolua_AudioLuaAPI_open(luaState_);
  71. tolua_ContainerLuaAPI_open(luaState_);
  72. tolua_CoreLuaAPI_open(luaState_);
  73. tolua_EngineLuaAPI_open(luaState_);
  74. tolua_GraphicsLuaAPI_open(luaState_);
  75. tolua_InputLuaAPI_open(luaState_);
  76. tolua_IOLuaAPI_open(luaState_);
  77. tolua_MathLuaAPI_open(luaState_);
  78. tolua_NavigationLuaAPI_open(luaState_);
  79. tolua_NetworkLuaAPI_open(luaState_);
  80. tolua_PhysicsLuaAPI_open(luaState_);
  81. tolua_ResourceLuaAPI_open(luaState_);
  82. tolua_SceneLuaAPI_open(luaState_);
  83. tolua_UILuaAPI_open(luaState_);
  84. tolua_LuaScriptLuaAPI_open(luaState_);
  85. // Subscribe to console commands
  86. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  87. }
  88. LuaScript::~LuaScript()
  89. {
  90. if (luaState_)
  91. lua_close(luaState_);
  92. }
  93. bool LuaScript::ExecuteFile(const String& fileName)
  94. {
  95. PROFILE(ExecuteFile);
  96. ResourceCache* cache = GetSubsystem<ResourceCache>();
  97. if (!cache)
  98. return false;
  99. SharedPtr<File> file = cache->GetFile(fileName);
  100. if (!file)
  101. return false;
  102. unsigned size = file->GetSize();
  103. char* buffer = new char[size];
  104. file->Read(buffer, size);
  105. int top = lua_gettop(luaState_);
  106. int error = luaL_loadbuffer(luaState_, buffer, size, fileName.CString());
  107. delete [] buffer;
  108. if (error)
  109. {
  110. const char* message = lua_tostring(luaState_, -1);
  111. ErrorDialog("Execute Lua File Failed", message);
  112. lua_settop(luaState_, top);
  113. return false;
  114. }
  115. if (lua_pcall(luaState_, 0, 0, 0))
  116. {
  117. const char* message = lua_tostring(luaState_, -1);
  118. ErrorDialog("Execute Lua File Failed", message);
  119. lua_settop(luaState_, top);
  120. return false;
  121. }
  122. lua_settop(luaState_, top);
  123. return true;
  124. }
  125. bool LuaScript::ExecuteString(const String& string)
  126. {
  127. PROFILE(ExecuteString);
  128. int top = lua_gettop(luaState_);
  129. if (luaL_dostring(luaState_, string.CString()) != 0)
  130. {
  131. const char* message = lua_tostring(luaState_, -1);
  132. ErrorDialog("Execute Lua String Failed", message);
  133. lua_settop(luaState_, top);
  134. return false;
  135. }
  136. lua_settop(luaState_, top);
  137. return true;
  138. }
  139. bool LuaScript::ExecuteFunction(const String& functionName)
  140. {
  141. PROFILE(ExecuteFunction);
  142. int top = lua_gettop(luaState_);
  143. if (!FindFunction(functionName))
  144. {
  145. lua_settop(luaState_, top);
  146. return false;
  147. }
  148. if (lua_pcall(luaState_, 0, 0, 0))
  149. {
  150. const char* message = lua_tostring(luaState_, -1);
  151. ErrorDialog("Execute Lua Function Failed", message);
  152. lua_settop(luaState_, top);
  153. return false;
  154. }
  155. return true;
  156. }
  157. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  158. {
  159. SendEvent(StringHash(eventName), eventData);
  160. }
  161. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  162. {
  163. StringHash eventType(eventName);
  164. if (!eventTypeToFunctionNameMap_.Contains(eventType))
  165. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  166. eventTypeToFunctionNameMap_[eventType].Push(functionName);
  167. }
  168. void LuaScript::ReplacePrintFunction()
  169. {
  170. static const struct luaL_reg reg[] =
  171. {
  172. {"print", &LuaScript::Print},
  173. { NULL, NULL}
  174. };
  175. lua_getglobal(luaState_, "_G");
  176. luaL_register(luaState_, NULL, reg);
  177. lua_pop(luaState_, 1);
  178. }
  179. int LuaScript::Print(lua_State *L)
  180. {
  181. String string;
  182. int n = lua_gettop(L);
  183. lua_getglobal(L, "tostring");
  184. for (int i = 1; i <= n; i++)
  185. {
  186. const char *s;
  187. lua_pushvalue(L, -1); /* function to be called */
  188. lua_pushvalue(L, i); /* value to print */
  189. lua_call(L, 1, 1);
  190. s = lua_tostring(L, -1); /* get result */
  191. if (s == NULL)
  192. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  193. if (i > 1)
  194. string.Append(" "); // fputs("\t", stdout);
  195. string.Append(s); // fputs(s, stdout);
  196. lua_pop(L, 1); /* pop result */
  197. }
  198. LOGRAW(String("Lua: ") + string); // fputs("\n", stdout);
  199. return 0;
  200. }
  201. bool LuaScript::FindFunction(const String& functionName)
  202. {
  203. Vector<String> splitedNames = functionName.Split('.');
  204. String currentName = splitedNames.Front();
  205. lua_getglobal(luaState_, currentName.CString());
  206. if (splitedNames.Size() > 1)
  207. {
  208. if (!lua_istable(luaState_, -1))
  209. {
  210. ErrorDialog("Can Not Find Lua Table", String("Table Name = '") + currentName + "'.");
  211. return false;
  212. }
  213. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  214. {
  215. currentName = currentName + "." + splitedNames[i];
  216. lua_getfield(luaState_, -1, splitedNames[i].CString());
  217. if (!lua_istable(luaState_, -1))
  218. {
  219. ErrorDialog("Can Not Find Lua Table", String("Table Name = '") + currentName + "'.");
  220. return false;
  221. }
  222. }
  223. currentName = currentName + "." + splitedNames.Back().CString();
  224. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  225. }
  226. if (!lua_isfunction(luaState_, -1))
  227. {
  228. ErrorDialog("Can Not Find Lua Function", String("Function Name = '") + currentName + "'.");
  229. return false;
  230. }
  231. return true;
  232. }
  233. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  234. {
  235. HashMap<StringHash, Vector<String> >::ConstIterator it = eventTypeToFunctionNameMap_.Find(eventType);
  236. if (it == eventTypeToFunctionNameMap_.End())
  237. return;
  238. const Vector<String>& functionNames = it->second_;
  239. for (unsigned i = 0; i < functionNames.Size(); ++i)
  240. {
  241. const String& functionName = functionNames[i];
  242. int top = lua_gettop(luaState_);
  243. if (!FindFunction(functionName))
  244. {
  245. lua_settop(luaState_, top);
  246. return;
  247. }
  248. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  249. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  250. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  251. {
  252. const char* message = lua_tostring(luaState_, -1);
  253. ErrorDialog("Execute Lua Function Failed", message);
  254. lua_settop(luaState_, top);
  255. return;
  256. }
  257. }
  258. }
  259. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  260. {
  261. using namespace ConsoleCommand;
  262. ExecuteString(eventData[P_COMMAND].GetString());
  263. }
  264. Context* GetContext()
  265. {
  266. return currentContext_;
  267. }
  268. }