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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Context.h"
- #include "Object.h"
- struct lua_State;
- namespace Urho3D
- {
- class Scene;
- /// Lua script subsystem.
- class LuaScript : public Object
- {
- OBJECT(LuaScript);
- public:
- /// Construct.
- LuaScript(Context* context);
- /// Destruct. Release the AngelLuna engine.
- ~LuaScript();
- /// Execute lua script file.
- bool ExecuteFile(const char* fileName);
- /// Execute lua string.
- bool ExecuteString(const char* string);
- /// Execute lua function.
- bool ExecuteFunction(const char* funcName);
- /// Return the lua state.
- lua_State* GetLuaState() const { return luaState_; }
- /// Subscribe lua event.
- void SubscribeLuaEvent(const char* event, const char* function);
- private:
- /// Replace print function.
- void ReplacePrintFunction();
- /// Print function.
- static int Print(lua_State* L);
- /// PCall callback.
- static int PCallCallback(lua_State* L);
- /// Handle event.
- void HandleEvent(StringHash eventType, VariantMap& eventData);
- /// Handle a console command event.
- void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
- private:
- /// Lua state.
- lua_State* luaState_;
- /// Event type to Lua function name map.
- HashMap<StringHash, Vector<String> > eventFunctionMap_;
- };
- /// Return context.
- Context* GetContext();
- /// Send event function for Lua script.
- void SendEvent(const char* eventType, VariantMap& eventData);
- /// Subscribe event function for Lua script.
- void SubscribeToEvent(const char* eventType, const char* funcName);
- }
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