Serializer.cpp 9.7 KB

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  1. // Copyright (c) 2008-2022 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../IO/Serializer.h"
  5. #include "../DebugNew.h"
  6. namespace Urho3D
  7. {
  8. static const float q = 32767.0f;
  9. Serializer::~Serializer() = default;
  10. bool Serializer::WriteI64(i64 value)
  11. {
  12. return Write(&value, sizeof value) == sizeof value;
  13. }
  14. bool Serializer::WriteI32(i32 value)
  15. {
  16. return Write(&value, sizeof value) == sizeof value;
  17. }
  18. bool Serializer::WriteI16(i16 value)
  19. {
  20. return Write(&value, sizeof value) == sizeof value;
  21. }
  22. bool Serializer::WriteI8(i8 value)
  23. {
  24. return Write(&value, sizeof value) == sizeof value;
  25. }
  26. bool Serializer::WriteU64(u64 value)
  27. {
  28. return Write(&value, sizeof value) == sizeof value;
  29. }
  30. bool Serializer::WriteU32(u32 value)
  31. {
  32. return Write(&value, sizeof value) == sizeof value;
  33. }
  34. bool Serializer::WriteU16(u16 value)
  35. {
  36. return Write(&value, sizeof value) == sizeof value;
  37. }
  38. bool Serializer::WriteU8(u8 value)
  39. {
  40. return Write(&value, sizeof value) == sizeof value;
  41. }
  42. bool Serializer::WriteByte(byte value)
  43. {
  44. return Write(&value, sizeof value) == sizeof value;
  45. }
  46. bool Serializer::WriteBool(bool value)
  47. {
  48. return WriteU8((u8)(value ? 1 : 0)) == 1;
  49. }
  50. bool Serializer::WriteFloat(float value)
  51. {
  52. return Write(&value, sizeof value) == sizeof value;
  53. }
  54. bool Serializer::WriteDouble(double value)
  55. {
  56. return Write(&value, sizeof value) == sizeof value;
  57. }
  58. bool Serializer::WriteIntRect(const IntRect& value)
  59. {
  60. return Write(value.Data(), sizeof value) == sizeof value;
  61. }
  62. bool Serializer::WriteIntVector2(const IntVector2& value)
  63. {
  64. return Write(value.Data(), sizeof value) == sizeof value;
  65. }
  66. bool Serializer::WriteIntVector3(const IntVector3& value)
  67. {
  68. return Write(value.Data(), sizeof value) == sizeof value;
  69. }
  70. bool Serializer::WriteRect(const Rect& value)
  71. {
  72. return Write(value.Data(), sizeof value) == sizeof value;
  73. }
  74. bool Serializer::WriteVector2(const Vector2& value)
  75. {
  76. return Write(value.Data(), sizeof value) == sizeof value;
  77. }
  78. bool Serializer::WriteVector3(const Vector3& value)
  79. {
  80. return Write(value.Data(), sizeof value) == sizeof value;
  81. }
  82. bool Serializer::WritePackedVector3(const Vector3& value, float maxAbsCoord)
  83. {
  84. short coords[3];
  85. float v = 32767.0f / maxAbsCoord;
  86. coords[0] = (short)Round(Clamp(value.x_, -maxAbsCoord, maxAbsCoord) * v);
  87. coords[1] = (short)Round(Clamp(value.y_, -maxAbsCoord, maxAbsCoord) * v);
  88. coords[2] = (short)Round(Clamp(value.z_, -maxAbsCoord, maxAbsCoord) * v);
  89. return Write(&coords[0], sizeof coords) == sizeof coords;
  90. }
  91. bool Serializer::WriteVector4(const Vector4& value)
  92. {
  93. return Write(value.Data(), sizeof value) == sizeof value;
  94. }
  95. bool Serializer::WriteQuaternion(const Quaternion& value)
  96. {
  97. return Write(value.Data(), sizeof value) == sizeof value;
  98. }
  99. bool Serializer::WritePackedQuaternion(const Quaternion& value)
  100. {
  101. short coords[4];
  102. Quaternion norm = value.Normalized();
  103. coords[0] = (short)Round(Clamp(norm.w_, -1.0f, 1.0f) * q);
  104. coords[1] = (short)Round(Clamp(norm.x_, -1.0f, 1.0f) * q);
  105. coords[2] = (short)Round(Clamp(norm.y_, -1.0f, 1.0f) * q);
  106. coords[3] = (short)Round(Clamp(norm.z_, -1.0f, 1.0f) * q);
  107. return Write(&coords[0], sizeof coords) == sizeof coords;
  108. }
  109. bool Serializer::WriteMatrix3(const Matrix3& value)
  110. {
  111. return Write(value.Data(), sizeof value) == sizeof value;
  112. }
  113. bool Serializer::WriteMatrix3x4(const Matrix3x4& value)
  114. {
  115. return Write(value.Data(), sizeof value) == sizeof value;
  116. }
  117. bool Serializer::WriteMatrix4(const Matrix4& value)
  118. {
  119. return Write(value.Data(), sizeof value) == sizeof value;
  120. }
  121. bool Serializer::WriteColor(const Color& value)
  122. {
  123. return Write(value.Data(), sizeof value) == sizeof value;
  124. }
  125. bool Serializer::WriteBoundingBox(const BoundingBox& value)
  126. {
  127. bool success = true;
  128. success &= WriteVector3(value.min_);
  129. success &= WriteVector3(value.max_);
  130. return success;
  131. }
  132. bool Serializer::WriteString(const String& value)
  133. {
  134. const char* chars = value.CString();
  135. // Count length to the first zero, because ReadString() does the same
  136. i32 length = String::CStringLength(chars);
  137. return Write(chars, length + 1) == length + 1;
  138. }
  139. bool Serializer::WriteFileID(const String& value)
  140. {
  141. bool success = true;
  142. i32 length = Min(value.Length(), 4);
  143. success &= Write(value.CString(), length) == length;
  144. for (i32 i = value.Length(); i < 4; ++i)
  145. success &= WriteU8(' ');
  146. return success;
  147. }
  148. bool Serializer::WriteStringHash(const StringHash& value)
  149. {
  150. return WriteU32(value.Value());
  151. }
  152. bool Serializer::WriteBuffer(const Vector<byte>& value)
  153. {
  154. bool success = true;
  155. unsigned size = value.Size();
  156. success &= WriteVLE(size);
  157. if (size)
  158. success &= Write(&value[0], size) == size;
  159. return success;
  160. }
  161. bool Serializer::WriteResourceRef(const ResourceRef& value)
  162. {
  163. bool success = true;
  164. success &= WriteStringHash(value.type_);
  165. success &= WriteString(value.name_);
  166. return success;
  167. }
  168. bool Serializer::WriteResourceRefList(const ResourceRefList& value)
  169. {
  170. bool success = true;
  171. success &= WriteStringHash(value.type_);
  172. success &= WriteVLE(value.names_.Size());
  173. for (const String& name : value.names_)
  174. success &= WriteString(name);
  175. return success;
  176. }
  177. bool Serializer::WriteVariant(const Variant& value)
  178. {
  179. bool success = true;
  180. VariantType type = value.GetType();
  181. success &= WriteU8((u8)type);
  182. success &= WriteVariantData(value);
  183. return success;
  184. }
  185. bool Serializer::WriteVariantData(const Variant& value)
  186. {
  187. switch (value.GetType())
  188. {
  189. case VAR_NONE:
  190. return true;
  191. case VAR_INT:
  192. return WriteI32(value.GetI32());
  193. case VAR_INT64:
  194. return WriteI64(value.GetI64());
  195. case VAR_BOOL:
  196. return WriteBool(value.GetBool());
  197. case VAR_FLOAT:
  198. return WriteFloat(value.GetFloat());
  199. case VAR_VECTOR2:
  200. return WriteVector2(value.GetVector2());
  201. case VAR_VECTOR3:
  202. return WriteVector3(value.GetVector3());
  203. case VAR_VECTOR4:
  204. return WriteVector4(value.GetVector4());
  205. case VAR_QUATERNION:
  206. return WriteQuaternion(value.GetQuaternion());
  207. case VAR_COLOR:
  208. return WriteColor(value.GetColor());
  209. case VAR_STRING:
  210. return WriteString(value.GetString());
  211. case VAR_BUFFER:
  212. return WriteBuffer(value.GetBuffer());
  213. // Serializing pointers and custom values is not supported. Write null
  214. case VAR_VOIDPTR:
  215. case VAR_PTR:
  216. case VAR_CUSTOM_HEAP:
  217. case VAR_CUSTOM_STACK:
  218. return WriteU32(0);
  219. case VAR_RESOURCEREF:
  220. return WriteResourceRef(value.GetResourceRef());
  221. case VAR_RESOURCEREFLIST:
  222. return WriteResourceRefList(value.GetResourceRefList());
  223. case VAR_VARIANTVECTOR:
  224. return WriteVariantVector(value.GetVariantVector());
  225. case VAR_STRINGVECTOR:
  226. return WriteStringVector(value.GetStringVector());
  227. case VAR_VARIANTMAP:
  228. return WriteVariantMap(value.GetVariantMap());
  229. case VAR_INTRECT:
  230. return WriteIntRect(value.GetIntRect());
  231. case VAR_INTVECTOR2:
  232. return WriteIntVector2(value.GetIntVector2());
  233. case VAR_INTVECTOR3:
  234. return WriteIntVector3(value.GetIntVector3());
  235. case VAR_MATRIX3:
  236. return WriteMatrix3(value.GetMatrix3());
  237. case VAR_MATRIX3X4:
  238. return WriteMatrix3x4(value.GetMatrix3x4());
  239. case VAR_MATRIX4:
  240. return WriteMatrix4(value.GetMatrix4());
  241. case VAR_DOUBLE:
  242. return WriteDouble(value.GetDouble());
  243. default:
  244. return false;
  245. }
  246. }
  247. bool Serializer::WriteVariantVector(const VariantVector& value)
  248. {
  249. bool success = true;
  250. success &= WriteVLE(value.Size());
  251. for (VariantVector::ConstIterator i = value.Begin(); i != value.End(); ++i)
  252. success &= WriteVariant(*i);
  253. return success;
  254. }
  255. bool Serializer::WriteStringVector(const StringVector& value)
  256. {
  257. bool success = true;
  258. success &= WriteVLE(value.Size());
  259. for (StringVector::ConstIterator i = value.Begin(); i != value.End(); ++i)
  260. success &= WriteString(*i);
  261. return success;
  262. }
  263. bool Serializer::WriteVariantMap(const VariantMap& value)
  264. {
  265. bool success = true;
  266. success &= WriteVLE(value.Size());
  267. for (VariantMap::ConstIterator i = value.Begin(); i != value.End(); ++i)
  268. {
  269. WriteStringHash(i->first_);
  270. WriteVariant(i->second_);
  271. }
  272. return success;
  273. }
  274. bool Serializer::WriteVLE(unsigned value)
  275. {
  276. byte data[4];
  277. if (value < 0x80)
  278. return WriteByte((byte)value);
  279. else if (value < 0x4000)
  280. {
  281. data[0] = (byte)(value | 0x80u);
  282. data[1] = (byte)(value >> 7u);
  283. return Write(data, 2) == 2;
  284. }
  285. else if (value < 0x200000)
  286. {
  287. data[0] = (byte)(value | 0x80u);
  288. data[1] = (byte)(value >> 7u | 0x80u);
  289. data[2] = (byte)(value >> 14u);
  290. return Write(data, 3) == 3;
  291. }
  292. else
  293. {
  294. data[0] = (byte)(value | 0x80u);
  295. data[1] = (byte)(value >> 7u | 0x80u);
  296. data[2] = (byte)(value >> 14u | 0x80u);
  297. data[3] = (byte)(value >> 21u);
  298. return Write(data, 4) == 4;
  299. }
  300. }
  301. bool Serializer::WriteNetID(id32 value)
  302. {
  303. return Write(&value, 3) == 3;
  304. }
  305. bool Serializer::WriteLine(const String& value)
  306. {
  307. bool success = true;
  308. success &= Write(value.CString(), value.Length()) == value.Length();
  309. success &= WriteU8(13);
  310. success &= WriteU8(10);
  311. return success;
  312. }
  313. }