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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../IO/Serializer.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- static const float q = 32767.0f;
- Serializer::~Serializer() = default;
- bool Serializer::WriteI64(i64 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteI32(i32 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteI16(i16 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteI8(i8 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteU64(u64 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteU32(u32 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteU16(u16 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteU8(u8 value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteByte(byte value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteBool(bool value)
- {
- return WriteU8((u8)(value ? 1 : 0)) == 1;
- }
- bool Serializer::WriteFloat(float value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteDouble(double value)
- {
- return Write(&value, sizeof value) == sizeof value;
- }
- bool Serializer::WriteIntRect(const IntRect& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteIntVector2(const IntVector2& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteIntVector3(const IntVector3& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteRect(const Rect& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteVector2(const Vector2& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteVector3(const Vector3& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WritePackedVector3(const Vector3& value, float maxAbsCoord)
- {
- short coords[3];
- float v = 32767.0f / maxAbsCoord;
- coords[0] = (short)Round(Clamp(value.x_, -maxAbsCoord, maxAbsCoord) * v);
- coords[1] = (short)Round(Clamp(value.y_, -maxAbsCoord, maxAbsCoord) * v);
- coords[2] = (short)Round(Clamp(value.z_, -maxAbsCoord, maxAbsCoord) * v);
- return Write(&coords[0], sizeof coords) == sizeof coords;
- }
- bool Serializer::WriteVector4(const Vector4& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteQuaternion(const Quaternion& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WritePackedQuaternion(const Quaternion& value)
- {
- short coords[4];
- Quaternion norm = value.Normalized();
- coords[0] = (short)Round(Clamp(norm.w_, -1.0f, 1.0f) * q);
- coords[1] = (short)Round(Clamp(norm.x_, -1.0f, 1.0f) * q);
- coords[2] = (short)Round(Clamp(norm.y_, -1.0f, 1.0f) * q);
- coords[3] = (short)Round(Clamp(norm.z_, -1.0f, 1.0f) * q);
- return Write(&coords[0], sizeof coords) == sizeof coords;
- }
- bool Serializer::WriteMatrix3(const Matrix3& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteMatrix3x4(const Matrix3x4& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteMatrix4(const Matrix4& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteColor(const Color& value)
- {
- return Write(value.Data(), sizeof value) == sizeof value;
- }
- bool Serializer::WriteBoundingBox(const BoundingBox& value)
- {
- bool success = true;
- success &= WriteVector3(value.min_);
- success &= WriteVector3(value.max_);
- return success;
- }
- bool Serializer::WriteString(const String& value)
- {
- const char* chars = value.CString();
- // Count length to the first zero, because ReadString() does the same
- i32 length = String::CStringLength(chars);
- return Write(chars, length + 1) == length + 1;
- }
- bool Serializer::WriteFileID(const String& value)
- {
- bool success = true;
- i32 length = Min(value.Length(), 4);
- success &= Write(value.CString(), length) == length;
- for (i32 i = value.Length(); i < 4; ++i)
- success &= WriteU8(' ');
- return success;
- }
- bool Serializer::WriteStringHash(const StringHash& value)
- {
- return WriteU32(value.Value());
- }
- bool Serializer::WriteBuffer(const Vector<byte>& value)
- {
- bool success = true;
- unsigned size = value.Size();
- success &= WriteVLE(size);
- if (size)
- success &= Write(&value[0], size) == size;
- return success;
- }
- bool Serializer::WriteResourceRef(const ResourceRef& value)
- {
- bool success = true;
- success &= WriteStringHash(value.type_);
- success &= WriteString(value.name_);
- return success;
- }
- bool Serializer::WriteResourceRefList(const ResourceRefList& value)
- {
- bool success = true;
- success &= WriteStringHash(value.type_);
- success &= WriteVLE(value.names_.Size());
- for (const String& name : value.names_)
- success &= WriteString(name);
- return success;
- }
- bool Serializer::WriteVariant(const Variant& value)
- {
- bool success = true;
- VariantType type = value.GetType();
- success &= WriteU8((u8)type);
- success &= WriteVariantData(value);
- return success;
- }
- bool Serializer::WriteVariantData(const Variant& value)
- {
- switch (value.GetType())
- {
- case VAR_NONE:
- return true;
- case VAR_INT:
- return WriteI32(value.GetI32());
- case VAR_INT64:
- return WriteI64(value.GetI64());
- case VAR_BOOL:
- return WriteBool(value.GetBool());
- case VAR_FLOAT:
- return WriteFloat(value.GetFloat());
- case VAR_VECTOR2:
- return WriteVector2(value.GetVector2());
- case VAR_VECTOR3:
- return WriteVector3(value.GetVector3());
- case VAR_VECTOR4:
- return WriteVector4(value.GetVector4());
- case VAR_QUATERNION:
- return WriteQuaternion(value.GetQuaternion());
- case VAR_COLOR:
- return WriteColor(value.GetColor());
- case VAR_STRING:
- return WriteString(value.GetString());
- case VAR_BUFFER:
- return WriteBuffer(value.GetBuffer());
- // Serializing pointers and custom values is not supported. Write null
- case VAR_VOIDPTR:
- case VAR_PTR:
- case VAR_CUSTOM_HEAP:
- case VAR_CUSTOM_STACK:
- return WriteU32(0);
- case VAR_RESOURCEREF:
- return WriteResourceRef(value.GetResourceRef());
- case VAR_RESOURCEREFLIST:
- return WriteResourceRefList(value.GetResourceRefList());
- case VAR_VARIANTVECTOR:
- return WriteVariantVector(value.GetVariantVector());
- case VAR_STRINGVECTOR:
- return WriteStringVector(value.GetStringVector());
- case VAR_VARIANTMAP:
- return WriteVariantMap(value.GetVariantMap());
- case VAR_INTRECT:
- return WriteIntRect(value.GetIntRect());
- case VAR_INTVECTOR2:
- return WriteIntVector2(value.GetIntVector2());
- case VAR_INTVECTOR3:
- return WriteIntVector3(value.GetIntVector3());
- case VAR_MATRIX3:
- return WriteMatrix3(value.GetMatrix3());
- case VAR_MATRIX3X4:
- return WriteMatrix3x4(value.GetMatrix3x4());
- case VAR_MATRIX4:
- return WriteMatrix4(value.GetMatrix4());
- case VAR_DOUBLE:
- return WriteDouble(value.GetDouble());
- default:
- return false;
- }
- }
- bool Serializer::WriteVariantVector(const VariantVector& value)
- {
- bool success = true;
- success &= WriteVLE(value.Size());
- for (VariantVector::ConstIterator i = value.Begin(); i != value.End(); ++i)
- success &= WriteVariant(*i);
- return success;
- }
- bool Serializer::WriteStringVector(const StringVector& value)
- {
- bool success = true;
- success &= WriteVLE(value.Size());
- for (StringVector::ConstIterator i = value.Begin(); i != value.End(); ++i)
- success &= WriteString(*i);
- return success;
- }
- bool Serializer::WriteVariantMap(const VariantMap& value)
- {
- bool success = true;
- success &= WriteVLE(value.Size());
- for (VariantMap::ConstIterator i = value.Begin(); i != value.End(); ++i)
- {
- WriteStringHash(i->first_);
- WriteVariant(i->second_);
- }
- return success;
- }
- bool Serializer::WriteVLE(unsigned value)
- {
- byte data[4];
- if (value < 0x80)
- return WriteByte((byte)value);
- else if (value < 0x4000)
- {
- data[0] = (byte)(value | 0x80u);
- data[1] = (byte)(value >> 7u);
- return Write(data, 2) == 2;
- }
- else if (value < 0x200000)
- {
- data[0] = (byte)(value | 0x80u);
- data[1] = (byte)(value >> 7u | 0x80u);
- data[2] = (byte)(value >> 14u);
- return Write(data, 3) == 3;
- }
- else
- {
- data[0] = (byte)(value | 0x80u);
- data[1] = (byte)(value >> 7u | 0x80u);
- data[2] = (byte)(value >> 14u | 0x80u);
- data[3] = (byte)(value >> 21u);
- return Write(data, 4) == 4;
- }
- }
- bool Serializer::WriteNetID(id32 value)
- {
- return Write(&value, 3) == 3;
- }
- bool Serializer::WriteLine(const String& value)
- {
- bool success = true;
- success &= Write(value.CString(), value.Length()) == value.Length();
- success &= WriteU8(13);
- success &= WriteU8(10);
- return success;
- }
- }
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