Urho2DAPI.cpp 61 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRNTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "AnimatedSprite2D.h"
  24. #include "Animation2D.h"
  25. #include "AnimationSet2D.h"
  26. #include "APITemplates.h"
  27. #include "CollisionBox2D.h"
  28. #include "CollisionChain2D.h"
  29. #include "CollisionCircle2D.h"
  30. #include "CollisionEdge2D.h"
  31. #include "CollisionPolygon2D.h"
  32. #include "CollisionShape2D.h"
  33. #include "Constraint2D.h"
  34. #include "ConstraintDistance2D.h"
  35. #include "ConstraintFriction2D.h"
  36. #include "ConstraintGear2D.h"
  37. #include "ConstraintMotor2D.h"
  38. #include "ConstraintMouse2D.h"
  39. #include "ConstraintPrismatic2D.h"
  40. #include "ConstraintPulley2D.h"
  41. #include "ConstraintRevolute2D.h"
  42. #include "ConstraintRope2D.h"
  43. #include "ConstraintWeld2D.h"
  44. #include "ConstraintWheel2D.h"
  45. #include "Drawable2D.h"
  46. #include "ParticleEffect2D.h"
  47. #include "ParticleEmitter2D.h"
  48. #include "PhysicsWorld2D.h"
  49. #include "RigidBody2D.h"
  50. #include "Scene.h"
  51. #include "Sprite2D.h"
  52. #include "SpriteSheet2D.h"
  53. #include "StaticSprite2D.h"
  54. #include "TileMap2D.h"
  55. #include "TileMapDefs2D.h"
  56. #include "TileMapLayer2D.h"
  57. #include "TmxFile2D.h"
  58. #ifdef _MSC_VER
  59. #pragma warning(disable:4345)
  60. #endif
  61. namespace Urho3D
  62. {
  63. static void RegisterSprite2D(asIScriptEngine* engine)
  64. {
  65. RegisterResource<Sprite2D>(engine, "Sprite2D");
  66. engine->RegisterObjectMethod("Sprite2D", "void set_texture(Texture2D@+)", asMETHOD(Sprite2D, SetTexture), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("Sprite2D", "Texture2D@+ get_texture() const", asMETHOD(Sprite2D, GetTexture), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("Sprite2D", "void set_rectangle(const IntRect&in)", asMETHOD(Sprite2D, SetRectangle), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("Sprite2D", "const IntRect& get_rectangle() const", asMETHOD(Sprite2D, GetRectangle), asCALL_THISCALL);
  70. engine->RegisterObjectMethod("Sprite2D", "void set_hotSpot(const Vector2&in)", asMETHOD(Sprite2D, SetHotSpot), asCALL_THISCALL);
  71. engine->RegisterObjectMethod("Sprite2D", "const Vector2& get_hotSpot() const", asMETHOD(Sprite2D, GetHotSpot), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("Sprite2D", "void set_offset(const IntVector2&in)", asMETHOD(Sprite2D, SetOffset), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("Sprite2D", "const IntVector2& get_offset() const", asMETHOD(Sprite2D, GetOffset), asCALL_THISCALL);
  74. }
  75. static void RegisterSpriteSheet2D(asIScriptEngine* engine)
  76. {
  77. RegisterResource<SpriteSheet2D>(engine, "SpriteSheet2D");
  78. engine->RegisterObjectMethod("SpriteSheet2D", "Texture2D@+ get_texture() const", asMETHOD(SpriteSheet2D, GetTexture), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("SpriteSheet2D", "Sprite2D@+ GetSprite(const String&)", asMETHOD(SpriteSheet2D, GetSprite), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("SpriteSheet2D", "void DefineSprite(const String&, const IntRect&, const Vector2& hotSpot=Vector2(0.5f, 0.5f), const IntVector2& offset = IntVector2::ZERO)", asMETHOD(SpriteSheet2D, DefineSprite), asCALL_THISCALL);
  81. }
  82. // Template function for registering a class derived from Drawable2D.
  83. template <class T> void RegisterDrawable2D(asIScriptEngine* engine, const char* className)
  84. {
  85. RegisterDrawable<T>(engine, className);
  86. RegisterSubclass<Drawable2D, T>(engine, "Drawable2D", className);
  87. engine->RegisterObjectMethod(className, "void set_layer(int)", asMETHOD(T, SetLayer), asCALL_THISCALL);
  88. engine->RegisterObjectMethod(className, "int get_layer() const", asMETHOD(T, GetLayer), asCALL_THISCALL);
  89. engine->RegisterObjectMethod(className, "void set_orderInLayer(int)", asMETHOD(T, SetOrderInLayer), asCALL_THISCALL);
  90. engine->RegisterObjectMethod(className, "int get_orderInLayer() const", asMETHOD(T, GetOrderInLayer), asCALL_THISCALL);
  91. engine->RegisterObjectMethod(className, "void set_sprite(Sprite2D@+)", asMETHOD(T, SetSprite), asCALL_THISCALL);
  92. engine->RegisterObjectMethod(className, "Sprite2D@+ get_sprite() const", asMETHOD(T, GetSprite), asCALL_THISCALL);
  93. engine->RegisterObjectMethod(className, "void set_blendMode(BlendMode)", asMETHOD(T, SetBlendMode), asCALL_THISCALL);
  94. engine->RegisterObjectMethod(className, "BlendMode get_blendMode() const", asMETHOD(T, GetBlendMode), asCALL_THISCALL);
  95. engine->RegisterObjectMethod(className, "void set_material(Material@+)", asMETHOD(T, SetMaterial), asCALL_THISCALL);
  96. engine->RegisterObjectMethod(className, "Material@+ get_material() const", asMETHOD(T, GetMaterial), asCALL_THISCALL);
  97. }
  98. static void RegisterDrawable2D(asIScriptEngine* engine)
  99. {
  100. engine->RegisterGlobalProperty("const float PIXEL_SIZE", (void*)&PIXEL_SIZE);
  101. RegisterDrawable2D<Drawable2D>(engine, "Drawable2D");
  102. }
  103. // Template function for registering a class derived from StaticSprite2D.
  104. template <class T> void RegisterStaticSprite2D(asIScriptEngine* engine, const char* className)
  105. {
  106. RegisterDrawable2D<T>(engine, className);
  107. RegisterSubclass<StaticSprite2D, T>(engine, "StaticSprite2D", className);
  108. engine->RegisterObjectMethod(className, "void SetFlip(bool, bool)", asMETHOD(T, SetFlip), asCALL_THISCALL);
  109. engine->RegisterObjectMethod(className, "void set_flipX(bool)", asMETHOD(T, SetFlipX), asCALL_THISCALL);
  110. engine->RegisterObjectMethod(className, "bool get_flipX() const", asMETHOD(T, GetFlipX), asCALL_THISCALL);
  111. engine->RegisterObjectMethod(className, "void set_flipY(bool)", asMETHOD(T, SetFlipY), asCALL_THISCALL);
  112. engine->RegisterObjectMethod(className, "bool get_flipY() const", asMETHOD(T, GetFlipY), asCALL_THISCALL);
  113. engine->RegisterObjectMethod(className, "void set_color(const Color&in)", asMETHOD(T, SetColor), asCALL_THISCALL);
  114. engine->RegisterObjectMethod(className, "const Color& get_color() const", asMETHOD(T, GetColor), asCALL_THISCALL);
  115. }
  116. static void RegisterStaticSprite2D(asIScriptEngine* engine)
  117. {
  118. RegisterStaticSprite2D<StaticSprite2D>(engine, "StaticSprite2D");
  119. }
  120. static void RegisterAnimation2D(asIScriptEngine* engine)
  121. {
  122. RegisterRefCounted<Animation2D>(engine, "Animation2D");
  123. engine->RegisterObjectMethod("Animation2D", "const String& get_name() const", asMETHOD(Animation2D, GetName), asCALL_THISCALL);
  124. engine->RegisterObjectMethod("Animation2D", "float get_length() const", asMETHOD(Animation2D, GetLength), asCALL_THISCALL);
  125. engine->RegisterObjectMethod("Animation2D", "bool get_looped() const", asMETHOD(Animation2D, IsLooped), asCALL_THISCALL);
  126. }
  127. static void RegisterAnimationSet2D(asIScriptEngine* engine)
  128. {
  129. RegisterResource<AnimationSet2D>(engine, "AnimationSet2D");
  130. engine->RegisterObjectMethod("AnimationSet2D", "uint get_numAnimations() const", asMETHOD(AnimationSet2D, GetNumAnimations), asCALL_THISCALL);
  131. engine->RegisterObjectMethod("AnimationSet2D", "Animation2D@+ GetAnimation(uint) const", asMETHODPR(AnimationSet2D, GetAnimation, (unsigned) const, Animation2D*), asCALL_THISCALL);
  132. engine->RegisterObjectMethod("AnimationSet2D", "Animation2D@+ GetAnimation(const String&) const", asMETHODPR(AnimationSet2D, GetAnimation, (const String&) const, Animation2D*), asCALL_THISCALL);
  133. }
  134. static void RegisterAnimatedSprite2D(asIScriptEngine* engine)
  135. {
  136. engine->RegisterEnum("LoopMode2D");
  137. engine->RegisterEnumValue("LoopMode2D", "LM_DEFAULT", LM_DEFAULT);
  138. engine->RegisterEnumValue("LoopMode2D", "LM_FORCE_LOOPED", LM_FORCE_LOOPED);
  139. engine->RegisterEnumValue("LoopMode2D", "LM_FORCE_CLAMPED", LM_FORCE_CLAMPED);
  140. RegisterDrawable<AnimatedSprite2D>(engine, "AnimatedSprite2D");
  141. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_layer(int)", asMETHOD(AnimatedSprite2D, SetLayer), asCALL_THISCALL);
  142. engine->RegisterObjectMethod("AnimatedSprite2D", "int get_layer() const", asMETHOD(AnimatedSprite2D, GetLayer), asCALL_THISCALL);
  143. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_orderInLayer(int)", asMETHOD(AnimatedSprite2D, SetOrderInLayer), asCALL_THISCALL);
  144. engine->RegisterObjectMethod("AnimatedSprite2D", "int get_orderInLayer() const", asMETHOD(AnimatedSprite2D, GetOrderInLayer), asCALL_THISCALL);
  145. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_blendMode(BlendMode)", asMETHOD(AnimatedSprite2D, SetBlendMode), asCALL_THISCALL);
  146. engine->RegisterObjectMethod("AnimatedSprite2D", "BlendMode get_blendMode() const", asMETHOD(AnimatedSprite2D, GetBlendMode), asCALL_THISCALL);
  147. engine->RegisterObjectMethod("AnimatedSprite2D", "void SetFlip(bool, bool)", asMETHOD(AnimatedSprite2D, SetFlip), asCALL_THISCALL);
  148. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_flipX(bool)", asMETHOD(AnimatedSprite2D, SetFlipX), asCALL_THISCALL);
  149. engine->RegisterObjectMethod("AnimatedSprite2D", "bool get_flipX() const", asMETHOD(AnimatedSprite2D, GetFlipX), asCALL_THISCALL);
  150. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_flipY(bool)", asMETHOD(AnimatedSprite2D, SetFlipY), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("AnimatedSprite2D", "bool get_flipY() const", asMETHOD(AnimatedSprite2D, GetFlipY), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_color(const Color&in)", asMETHOD(AnimatedSprite2D, SetColor), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("AnimatedSprite2D", "const Color& get_color() const", asMETHOD(AnimatedSprite2D, GetColor), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_speed(float)", asMETHOD(AnimatedSprite2D, SetSpeed), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("AnimatedSprite2D", "float get_speed() const", asMETHOD(AnimatedSprite2D, GetSpeed), asCALL_THISCALL);
  156. engine->RegisterObjectMethod("AnimatedSprite2D", "void SetAnimation(AnimationSet2D@+, const String&, LoopMode2D loopMode=LM_DEFAULT)", asMETHODPR(AnimatedSprite2D, SetAnimation, (AnimationSet2D*, const String&, LoopMode2D), void), asCALL_THISCALL);
  157. engine->RegisterObjectMethod("AnimatedSprite2D", "void SetAnimation(const String&, LoopMode2D loopMode=LM_DEFAULT)", asMETHODPR(AnimatedSprite2D, SetAnimation, (const String&, LoopMode2D), void), asCALL_THISCALL);
  158. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_animation(const String&)", asMETHODPR(AnimatedSprite2D, SetAnimationAttr, (const String&), void), asCALL_THISCALL);
  159. engine->RegisterObjectMethod("AnimatedSprite2D", "const String& get_animation() const", asMETHOD(AnimatedSprite2D, GetAnimation), asCALL_THISCALL);
  160. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_animationSet(AnimationSet2D@+)", asMETHOD(AnimatedSprite2D, SetAnimationSet), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("AnimatedSprite2D", "AnimationSet2D@+ get_animationSet() const", asMETHOD(AnimatedSprite2D, GetAnimationSet), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_loopMode(LoopMode2D)", asMETHOD(AnimatedSprite2D, SetLoopMode), asCALL_THISCALL);
  163. engine->RegisterObjectMethod("AnimatedSprite2D", "LoopMode2D get_loopMode() const", asMETHOD(AnimatedSprite2D, GetLoopMode), asCALL_THISCALL);
  164. }
  165. static void RegisterParticleEffect2D(asIScriptEngine* engine)
  166. {
  167. engine->RegisterEnum("EmitterType2D");
  168. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_GRAVITY", EMITTER_TYPE_GRAVITY);
  169. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_RADIAL", EMITTER_TYPE_RADIAL);
  170. RegisterResource<ParticleEffect2D>(engine, "ParticleEffect2D");
  171. }
  172. static void RegisterParticleEmitter2D(asIScriptEngine* engine)
  173. {
  174. RegisterDrawable2D<ParticleEmitter2D>(engine, "ParticleEmitter2D");
  175. engine->RegisterObjectMethod("ParticleEmitter2D", "void set_effect(ParticleEffect2D@+)", asMETHOD(ParticleEmitter2D, SetEffect), asCALL_THISCALL);
  176. engine->RegisterObjectMethod("ParticleEmitter2D", "ParticleEffect2D@+ get_effect() const", asMETHOD(ParticleEmitter2D, GetEffect), asCALL_THISCALL);
  177. }
  178. static void RegisterTileMapDefs2D(asIScriptEngine* engine)
  179. {
  180. engine->RegisterEnum("TileMapLayerType2D");
  181. engine->RegisterEnumValue("TileMapLayerType2D", "LT_TILE_LAYER", LT_TILE_LAYER);
  182. engine->RegisterEnumValue("TileMapLayerType2D", "LT_OBJECT_GROUP", LT_OBJECT_GROUP);
  183. engine->RegisterEnumValue("TileMapLayerType2D", "LT_IMAGE_LAYER", LT_IMAGE_LAYER);
  184. engine->RegisterEnumValue("TileMapLayerType2D", "LT_INVALID", LT_INVALID);
  185. engine->RegisterEnum("TileObjectType2D");
  186. engine->RegisterEnumValue("TileObjectType2D", "OT_RECTANGLE", OT_RECTANGLE);
  187. engine->RegisterEnumValue("TileObjectType2D", "OT_ELLIPSE", OT_ELLIPSE);
  188. engine->RegisterEnumValue("TileObjectType2D", "OT_POLYGON", OT_POLYGON);
  189. engine->RegisterEnumValue("TileObjectType2D", "OT_POLYLINE", OT_POLYLINE);
  190. engine->RegisterEnumValue("TileObjectType2D", "OT_TILE", OT_TILE);
  191. engine->RegisterEnumValue("TileObjectType2D", "OT_INVALID", OT_INVALID);
  192. RegisterRefCounted<PropertySet2D>(engine, "PropertySet2D");
  193. engine->RegisterObjectMethod("PropertySet2D", "bool HasProperty(const String&in) const", asMETHOD(PropertySet2D, HasProperty), asCALL_THISCALL);
  194. engine->RegisterObjectMethod("PropertySet2D", "const String& GetProperty(const String&in) const", asMETHOD(PropertySet2D, HasProperty), asCALL_THISCALL);
  195. RegisterRefCounted<Tile2D>(engine, "Tile2D");
  196. engine->RegisterObjectMethod("Tile2D", "int get_gid() const", asMETHOD(Tile2D, GetGid), asCALL_THISCALL);
  197. engine->RegisterObjectMethod("Tile2D", "Sprite2D@ get_sprite() const", asMETHOD(Tile2D, GetSprite), asCALL_THISCALL);
  198. engine->RegisterObjectMethod("Tile2D", "bool HasProperty(const String&in) const", asMETHOD(Tile2D, HasProperty), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("Tile2D", "const String& GetProperty(const String&in) const", asMETHOD(Tile2D, HasProperty), asCALL_THISCALL);
  200. RegisterRefCounted<TileObject2D>(engine, "TileObject2D");
  201. engine->RegisterObjectMethod("TileObject2D", "TileObjectType2D get_type() const", asMETHOD(TileObject2D, GetType), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("TileObject2D", "const Vector2& get_position() const", asMETHOD(TileObject2D, GetPosition), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("TileObject2D", "const Vector2& get_size() const", asMETHOD(TileObject2D, GetSize), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("TileObject2D", "uint get_numPoints() const", asMETHOD(TileObject2D, GetNumPoints), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("TileObject2D", "const Vector2& GetPoint(uint) const", asMETHOD(TileObject2D, GetPoint), asCALL_THISCALL);
  206. engine->RegisterObjectMethod("TileObject2D", "int get_tileGid() const", asMETHOD(TileObject2D, GetTileGid), asCALL_THISCALL);
  207. engine->RegisterObjectMethod("TileObject2D", "Sprite2D@ get_tileSprite() const", asMETHOD(TileObject2D, GetTileSprite), asCALL_THISCALL);
  208. engine->RegisterObjectMethod("TileObject2D", "bool HasProperty(const String&in) const", asMETHOD(TileObject2D, HasProperty), asCALL_THISCALL);
  209. engine->RegisterObjectMethod("TileObject2D", "const String& GetProperty(const String&in) const", asMETHOD(TileObject2D, HasProperty), asCALL_THISCALL);
  210. }
  211. static void RegisterTmxFile2D(asIScriptEngine* engine)
  212. {
  213. RegisterResource<TmxFile2D>(engine, "TmxFile2D");
  214. }
  215. static void RegisterTileMapLayer2D(asIScriptEngine* engine)
  216. {
  217. RegisterComponent<TileMap2D>(engine, "TileMap2D");
  218. RegisterComponent<TileMapLayer2D>(engine, "TileMapLayer2D");
  219. engine->RegisterObjectMethod("TileMapLayer2D", "void set_drawOrder(int)", asMETHOD(TileMapLayer2D, SetDrawOrder), asCALL_THISCALL);
  220. engine->RegisterObjectMethod("TileMapLayer2D", "int get_rrawOrder() const", asMETHOD(TileMapLayer2D, GetDrawOrder), asCALL_THISCALL);
  221. engine->RegisterObjectMethod("TileMapLayer2D", "void set_visible()", asMETHOD(TileMapLayer2D, SetVisible), asCALL_THISCALL);
  222. engine->RegisterObjectMethod("TileMapLayer2D", "bool get_visible() const", asMETHOD(TileMapLayer2D, IsVisible), asCALL_THISCALL);
  223. engine->RegisterObjectMethod("TileMapLayer2D", "bool HasProperty(const String&in) const", asMETHOD(TileMapLayer2D, HasProperty), asCALL_THISCALL);
  224. engine->RegisterObjectMethod("TileMapLayer2D", "const String& GetProperty(const String&in) const", asMETHOD(TileMapLayer2D, HasProperty), asCALL_THISCALL);
  225. engine->RegisterObjectMethod("TileMapLayer2D", "TileMapLayerType2D get_layerType() const", asMETHOD(TileMapLayer2D, GetLayerType), asCALL_THISCALL);
  226. // For tile layer only
  227. engine->RegisterObjectMethod("TileMapLayer2D", "int get_width() const", asMETHOD(TileMapLayer2D, GetWidth), asCALL_THISCALL);
  228. engine->RegisterObjectMethod("TileMapLayer2D", "int get_height() const", asMETHOD(TileMapLayer2D, GetHeight), asCALL_THISCALL);
  229. engine->RegisterObjectMethod("TileMapLayer2D", "Tile2D@ GetTile(int, int) const", asMETHOD(TileMapLayer2D, GetTile), asCALL_THISCALL);
  230. engine->RegisterObjectMethod("TileMapLayer2D", "Node@ GetTileNode(int, int) const", asMETHOD(TileMapLayer2D, GetTileNode), asCALL_THISCALL);
  231. // For object group only
  232. engine->RegisterObjectMethod("TileMapLayer2D", "uint get_numObjects() const", asMETHOD(TileMapLayer2D, GetNumObjects), asCALL_THISCALL);
  233. engine->RegisterObjectMethod("TileMapLayer2D", "TileObject2D@ GetObject(uint) const", asMETHOD(TileMapLayer2D, GetObject), asCALL_THISCALL);
  234. engine->RegisterObjectMethod("TileMapLayer2D", "Node@ GetObjectNode(uint) const", asMETHOD(TileMapLayer2D, GetObjectNode), asCALL_THISCALL);
  235. // For image layer only
  236. engine->RegisterObjectMethod("TileMapLayer2D", "Node@ get_imageNode() const", asMETHOD(TileMapLayer2D, GetImageNode), asCALL_THISCALL);
  237. }
  238. static void RegisterTileMap2D(asIScriptEngine* engine)
  239. {
  240. engine->RegisterObjectMethod("TileMap2D", "void set_tmxFile(TmxFile2D@)", asMETHOD(TileMap2D, SetTmxFile), asCALL_THISCALL);
  241. engine->RegisterObjectMethod("TileMap2D", "TmxFile2D@ get_tmxFile() const", asMETHOD(TileMap2D, GetTmxFile), asCALL_THISCALL);
  242. engine->RegisterObjectMethod("TileMap2D", "int get_width() const", asMETHOD(TileMap2D, GetWidth), asCALL_THISCALL);
  243. engine->RegisterObjectMethod("TileMap2D", "int get_height() const", asMETHOD(TileMap2D, GetHeight), asCALL_THISCALL);
  244. engine->RegisterObjectMethod("TileMap2D", "float get_tileWidth() const", asMETHOD(TileMap2D, GetTileWidth), asCALL_THISCALL);
  245. engine->RegisterObjectMethod("TileMap2D", "float get_tileHeight() const", asMETHOD(TileMap2D, GetTileHeight), asCALL_THISCALL);
  246. engine->RegisterObjectMethod("TileMap2D", "uint get_numLayers() const", asMETHOD(TileMap2D, GetNumLayers), asCALL_THISCALL);
  247. engine->RegisterObjectMethod("TileMap2D", "TileMapLayer2D@ GetLayer(uint) const", asMETHOD(TileMap2D, GetLayer), asCALL_THISCALL);
  248. }
  249. static void RegisterRigidBody2D(asIScriptEngine* engine)
  250. {
  251. engine->RegisterEnum("BodyType2D");
  252. engine->RegisterEnumValue("BodyType2D", "BT_STATIC", BT_STATIC);
  253. engine->RegisterEnumValue("BodyType2D", "BT_DYNAMIC", BT_DYNAMIC);
  254. engine->RegisterEnumValue("BodyType2D", "BT_KINEMATIC", BT_KINEMATIC);
  255. RegisterComponent<RigidBody2D>(engine, "RigidBody2D");
  256. engine->RegisterObjectMethod("RigidBody2D", "void set_bodyType(BodyType2D)", asMETHOD(RigidBody2D, SetBodyType), asCALL_THISCALL);
  257. engine->RegisterObjectMethod("RigidBody2D", "BodyType2D get_bodyType() const", asMETHOD(RigidBody2D, GetBodyType), asCALL_THISCALL);
  258. engine->RegisterObjectMethod("RigidBody2D", "void set_mass(float)", asMETHOD(RigidBody2D, SetMass), asCALL_THISCALL);
  259. engine->RegisterObjectMethod("RigidBody2D", "float get_mass() const", asMETHOD(RigidBody2D, GetMass), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("RigidBody2D", "void set_inertia(float)", asMETHOD(RigidBody2D, SetInertia), asCALL_THISCALL);
  261. engine->RegisterObjectMethod("RigidBody2D", "float get_inertia() const", asMETHOD(RigidBody2D, GetInertia), asCALL_THISCALL);
  262. engine->RegisterObjectMethod("RigidBody2D", "void set_massCenter(Vector2)", asMETHOD(RigidBody2D, SetMassCenter), asCALL_THISCALL);
  263. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_massCenter() const", asMETHOD(RigidBody2D, GetMassCenter), asCALL_THISCALL);
  264. engine->RegisterObjectMethod("RigidBody2D", "void set_useFixtureMass(bool)", asMETHOD(RigidBody2D, SetUseFixtureMass), asCALL_THISCALL);
  265. engine->RegisterObjectMethod("RigidBody2D", "bool get_useFixtureMass() const", asMETHOD(RigidBody2D, GetUseFixtureMass), asCALL_THISCALL);
  266. engine->RegisterObjectMethod("RigidBody2D", "void set_linearDamping(float)", asMETHOD(RigidBody2D, SetLinearDamping), asCALL_THISCALL);
  267. engine->RegisterObjectMethod("RigidBody2D", "float get_linearDamping() const", asMETHOD(RigidBody2D, GetLinearDamping), asCALL_THISCALL);
  268. engine->RegisterObjectMethod("RigidBody2D", "void set_angularDamping(float)", asMETHOD(RigidBody2D, SetAngularDamping), asCALL_THISCALL);
  269. engine->RegisterObjectMethod("RigidBody2D", "float get_angularDamping() const", asMETHOD(RigidBody2D, GetAngularDamping), asCALL_THISCALL);
  270. engine->RegisterObjectMethod("RigidBody2D", "void set_allowSleep(bool)", asMETHOD(RigidBody2D, SetAllowSleep), asCALL_THISCALL);
  271. engine->RegisterObjectMethod("RigidBody2D", "bool get_allowSleep() const", asMETHOD(RigidBody2D, IsAllowSleep), asCALL_THISCALL);
  272. engine->RegisterObjectMethod("RigidBody2D", "void set_fixedRotation(bool)", asMETHOD(RigidBody2D, SetFixedRotation), asCALL_THISCALL);
  273. engine->RegisterObjectMethod("RigidBody2D", "bool get_fixedRotation() const", asMETHOD(RigidBody2D, IsFixedRotation), asCALL_THISCALL);
  274. engine->RegisterObjectMethod("RigidBody2D", "void set_bullet(bool)", asMETHOD(RigidBody2D, SetBullet), asCALL_THISCALL);
  275. engine->RegisterObjectMethod("RigidBody2D", "bool get_bullet() const", asMETHOD(RigidBody2D, IsBullet), asCALL_THISCALL);
  276. engine->RegisterObjectMethod("RigidBody2D", "void set_gravityScale(float)", asMETHOD(RigidBody2D, SetGravityScale), asCALL_THISCALL);
  277. engine->RegisterObjectMethod("RigidBody2D", "float get_gravityScale() const", asMETHOD(RigidBody2D, GetGravityScale), asCALL_THISCALL);
  278. engine->RegisterObjectMethod("RigidBody2D", "void set_awake(bool)", asMETHOD(RigidBody2D, SetAwake), asCALL_THISCALL);
  279. engine->RegisterObjectMethod("RigidBody2D", "bool get_awake() const", asMETHOD(RigidBody2D, IsAwake), asCALL_THISCALL);
  280. engine->RegisterObjectMethod("RigidBody2D", "void set_linearVelocity(Vector2)", asMETHOD(RigidBody2D, SetLinearVelocity), asCALL_THISCALL);
  281. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_linearVelocity() const", asMETHOD(RigidBody2D, GetLinearVelocity), asCALL_THISCALL);
  282. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForce(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForce), asCALL_THISCALL);
  283. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForceToCenter(const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForceToCenter), asCALL_THISCALL);
  284. engine->RegisterObjectMethod("RigidBody2D", "void ApplyTorque(float torque, bool)", asMETHOD(RigidBody2D, ApplyTorque), asCALL_THISCALL);
  285. engine->RegisterObjectMethod("RigidBody2D", "void ApplyLinearImpulse(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyLinearImpulse), asCALL_THISCALL);
  286. engine->RegisterObjectMethod("RigidBody2D", "void ApplyAngularImpulse(float, bool)", asMETHOD(RigidBody2D, ApplyAngularImpulse), asCALL_THISCALL);
  287. }
  288. static void ConstructPhysicsRaycastResult2D(PhysicsRaycastResult2D* ptr)
  289. {
  290. new(ptr) PhysicsRaycastResult2D();
  291. ptr->position_ = Vector2::ZERO;
  292. ptr->normal_ = Vector2::ZERO;
  293. ptr->distance_ = 0.0f;
  294. }
  295. static void DestructPhysicsRaycastResult2D(PhysicsRaycastResult2D* ptr)
  296. {
  297. ptr->~PhysicsRaycastResult2D();
  298. }
  299. static RigidBody2D* PhysicsRaycastResultGetRigidBody2D(PhysicsRaycastResult2D* ptr)
  300. {
  301. return ptr->body_;
  302. }
  303. static CScriptArray* PhysicsWorld2DRaycast(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr)
  304. {
  305. PODVector<PhysicsRaycastResult2D> result;
  306. ptr->Raycast(result, startPoint, endPoint, collisionMask);
  307. return VectorToArray<PhysicsRaycastResult2D>(result, "Array<PhysicsRaycastResult2D>");
  308. }
  309. static PhysicsRaycastResult2D PhysicsWorld2DRaycastSingle(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr)
  310. {
  311. PhysicsRaycastResult2D result;
  312. ptr->RaycastSingle(result, startPoint, endPoint, collisionMask);
  313. return result;
  314. }
  315. static CScriptArray* PhysicsWorld2DGetRigidBodies(const Rect& aabb, unsigned collisionMask, PhysicsWorld2D* ptr)
  316. {
  317. PODVector<RigidBody2D*> results;
  318. ptr->GetRigidBodies(results, aabb, collisionMask);
  319. return VectorToHandleArray<RigidBody2D>(results, "Array<RigidBody2D@>");
  320. }
  321. static PhysicsWorld2D* SceneGetPhysicsWorld2D(Scene* ptr)
  322. {
  323. return ptr->GetComponent<PhysicsWorld2D>();
  324. }
  325. static PhysicsWorld2D* GetPhysicsWorld2D()
  326. {
  327. Scene* scene = GetScriptContextScene();
  328. return scene ? scene->GetComponent<PhysicsWorld2D>() : 0;
  329. }
  330. static void RegisterPhysicsWorld2D(asIScriptEngine* engine)
  331. {
  332. engine->RegisterObjectType("PhysicsRaycastResult2D", sizeof(PhysicsRaycastResult2D), asOBJ_VALUE | asOBJ_APP_CLASS_C);
  333. engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructPhysicsRaycastResult2D), asCALL_CDECL_OBJLAST);
  334. engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructPhysicsRaycastResult2D), asCALL_CDECL_OBJLAST);
  335. engine->RegisterObjectMethod("PhysicsRaycastResult2D", "PhysicsRaycastResult2D& opAssign(const PhysicsRaycastResult2D&in)", asMETHODPR(PhysicsRaycastResult2D, operator =, (const PhysicsRaycastResult2D&), PhysicsRaycastResult2D&), asCALL_THISCALL);
  336. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "Vector2 position", offsetof(PhysicsRaycastResult2D, position_));
  337. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "Vector2 normal", offsetof(PhysicsRaycastResult2D, normal_));
  338. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "float distance", offsetof(PhysicsRaycastResult2D, distance_));
  339. engine->RegisterObjectMethod("PhysicsRaycastResult2D", "RigidBody2D@+ get_body() const", asFUNCTION(PhysicsRaycastResultGetRigidBody2D), asCALL_CDECL_OBJLAST);
  340. RegisterComponent<PhysicsWorld2D>(engine, "PhysicsWorld2D");
  341. engine->RegisterObjectMethod("PhysicsWorld2D", "Array<PhysicsRaycastResult2D>@ Raycast(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycast), asCALL_CDECL_OBJLAST);
  342. engine->RegisterObjectMethod("PhysicsWorld2D", "PhysicsRaycastResult2D RaycastSingle(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycastSingle), asCALL_CDECL_OBJLAST);
  343. engine->RegisterObjectMethod("PhysicsWorld2D", "RigidBody2D@+ GetRigidBody(const Vector2&, uint collisionMask = 0xffff)", asMETHODPR(PhysicsWorld2D, GetRigidBody, (const Vector2&, unsigned), RigidBody2D*), asCALL_THISCALL);
  344. engine->RegisterObjectMethod("PhysicsWorld2D", "RigidBody2D@+ GetRigidBody(int, int, uint collisionMask = 0xffff, Camera@+ = 0)", asMETHODPR(PhysicsWorld2D, GetRigidBody, (int, int, unsigned, Camera*), RigidBody2D*), asCALL_THISCALL);
  345. engine->RegisterObjectMethod("PhysicsWorld2D", "Array<RigidBody2D@>@ GetRigidBodies(const Rect&in, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DGetRigidBodies), asCALL_CDECL_OBJLAST);
  346. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawShape(bool)", asMETHOD(PhysicsWorld2D, SetDrawShape), asCALL_THISCALL);
  347. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawShape() const", asMETHOD(PhysicsWorld2D, GetDrawShape), asCALL_THISCALL);
  348. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawJoint(bool)", asMETHOD(PhysicsWorld2D, SetDrawJoint), asCALL_THISCALL);
  349. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawJoint() const", asMETHOD(PhysicsWorld2D, GetDrawJoint), asCALL_THISCALL);
  350. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawAabb(bool)", asMETHOD(PhysicsWorld2D, SetDrawAabb), asCALL_THISCALL);
  351. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawAabb() const", asMETHOD(PhysicsWorld2D, GetDrawAabb), asCALL_THISCALL);
  352. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawPair(bool)", asMETHOD(PhysicsWorld2D, SetDrawPair), asCALL_THISCALL);
  353. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawPair() const", asMETHOD(PhysicsWorld2D, GetDrawPair), asCALL_THISCALL);
  354. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawCenterOfMass(bool)", asMETHOD(PhysicsWorld2D, SetDrawCenterOfMass), asCALL_THISCALL);
  355. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawCenterOfMass() const", asMETHOD(PhysicsWorld2D, GetDrawCenterOfMass), asCALL_THISCALL);
  356. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_allowSleeping(bool)", asMETHOD(PhysicsWorld2D, SetAllowSleeping), asCALL_THISCALL);
  357. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_allowSleeping() const", asMETHOD(PhysicsWorld2D, GetAllowSleeping), asCALL_THISCALL);
  358. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_warmStarting(bool)", asMETHOD(PhysicsWorld2D, SetWarmStarting), asCALL_THISCALL);
  359. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_warmStarting() const", asMETHOD(PhysicsWorld2D, GetWarmStarting), asCALL_THISCALL);
  360. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_continuousPhysics(bool)", asMETHOD(PhysicsWorld2D, SetContinuousPhysics), asCALL_THISCALL);
  361. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_continuousPhysics() const", asMETHOD(PhysicsWorld2D, GetContinuousPhysics), asCALL_THISCALL);
  362. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_subStepping(bool)", asMETHOD(PhysicsWorld2D, SetSubStepping), asCALL_THISCALL);
  363. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_subStepping() const", asMETHOD(PhysicsWorld2D, GetSubStepping), asCALL_THISCALL);
  364. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_gravity(const Vector2&in)", asMETHOD(PhysicsWorld2D, SetGravity), asCALL_THISCALL);
  365. engine->RegisterObjectMethod("PhysicsWorld2D", "const Vector2& get_gravity() const", asMETHOD(PhysicsWorld2D, GetGravity), asCALL_THISCALL);
  366. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_autoClearForces(bool)", asMETHOD(PhysicsWorld2D, SetAutoClearForces), asCALL_THISCALL);
  367. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_autoClearForces() const", asMETHOD(PhysicsWorld2D, GetAutoClearForces), asCALL_THISCALL);
  368. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_velocityIterations(uint)", asMETHOD(PhysicsWorld2D, SetVelocityIterations), asCALL_THISCALL);
  369. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_velocityIterations() const", asMETHOD(PhysicsWorld2D, GetVelocityIterations), asCALL_THISCALL);
  370. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_positionIterations(uint)", asMETHOD(PhysicsWorld2D, SetPositionIterations), asCALL_THISCALL);
  371. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_positionIterations() const", asMETHOD(PhysicsWorld2D, GetPositionIterations), asCALL_THISCALL);
  372. engine->RegisterObjectMethod("PhysicsWorld2D", "void DrawDebugGeometry() const", asMETHOD(PhysicsWorld2D, DrawDebugGeometry), asCALL_THISCALL);
  373. engine->RegisterObjectMethod("Scene", "PhysicsWorld2D@+ get_physicsWorld2D() const", asFUNCTION(SceneGetPhysicsWorld2D), asCALL_CDECL_OBJLAST);
  374. engine->RegisterGlobalFunction("PhysicsWorld2D@+ get_physicsWorld2D()", asFUNCTION(GetPhysicsWorld2D), asCALL_CDECL);
  375. }
  376. // Template function for registering a class derived from CollisionShape2D.
  377. template <class T> void RegisterCollisionShape2D(asIScriptEngine* engine, const char* className)
  378. {
  379. RegisterComponent<T>(engine, className);
  380. RegisterSubclass<CollisionShape2D, T>(engine, "CollisionShape2D", className);
  381. engine->RegisterObjectMethod(className, "void set_trigger(bool)", asMETHOD(T, SetTrigger), asCALL_THISCALL);
  382. engine->RegisterObjectMethod(className, "bool get_trigger() const", asMETHOD(T, IsTrigger), asCALL_THISCALL);
  383. engine->RegisterObjectMethod(className, "void set_categoryBits(int)", asMETHOD(T, SetCategoryBits), asCALL_THISCALL);
  384. engine->RegisterObjectMethod(className, "int get_categoryBits() const", asMETHOD(T, GetCategoryBits), asCALL_THISCALL);
  385. engine->RegisterObjectMethod(className, "void set_maskBits(int)", asMETHOD(T, SetMaskBits), asCALL_THISCALL);
  386. engine->RegisterObjectMethod(className, "int get_maskBits() const", asMETHOD(T, GetMaskBits), asCALL_THISCALL);
  387. engine->RegisterObjectMethod(className, "void set_groupIndex(int)", asMETHOD(T, SetGroupIndex), asCALL_THISCALL);
  388. engine->RegisterObjectMethod(className, "int get_groupIndex() const", asMETHOD(T, GetGroupIndex), asCALL_THISCALL);
  389. engine->RegisterObjectMethod(className, "void set_density(float)", asMETHOD(T, SetDensity), asCALL_THISCALL);
  390. engine->RegisterObjectMethod(className, "float get_density() const", asMETHOD(T, GetDensity), asCALL_THISCALL);
  391. engine->RegisterObjectMethod(className, "void set_friction(float)", asMETHOD(T, SetFriction), asCALL_THISCALL);
  392. engine->RegisterObjectMethod(className, "float get_friction() const", asMETHOD(T, GetFriction), asCALL_THISCALL);
  393. engine->RegisterObjectMethod(className, "void set_restitution(float)", asMETHOD(T, SetRestitution), asCALL_THISCALL);
  394. engine->RegisterObjectMethod(className, "float get_restitution() const", asMETHOD(T, GetRestitution), asCALL_THISCALL);
  395. engine->RegisterObjectMethod(className, "float get_mass() const", asMETHOD(T, GetMass), asCALL_THISCALL);
  396. engine->RegisterObjectMethod(className, "float get_inertia() const", asMETHOD(T, GetInertia), asCALL_THISCALL);
  397. engine->RegisterObjectMethod(className, "Vector2 get_massCenter() const", asMETHOD(T, GetMassCenter), asCALL_THISCALL);
  398. }
  399. static void RegisterCollisionShape2D(asIScriptEngine* engine)
  400. {
  401. RegisterCollisionShape2D<CollisionShape2D>(engine, "CollisionShape2D");
  402. }
  403. static void RegisterCollisionBox2D(asIScriptEngine* engine)
  404. {
  405. RegisterCollisionShape2D<CollisionBox2D>(engine, "CollisionBox2D");
  406. engine->RegisterObjectMethod("CollisionBox2D", "void set_size(const Vector2&in)", asMETHODPR(CollisionBox2D, SetSize, (const Vector2&), void), asCALL_THISCALL);
  407. engine->RegisterObjectMethod("CollisionBox2D", "void SetSize(float, float)", asMETHODPR(CollisionBox2D, SetSize, (float, float), void), asCALL_THISCALL);
  408. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_size() const", asMETHOD(CollisionBox2D, GetSize), asCALL_THISCALL);
  409. engine->RegisterObjectMethod("CollisionBox2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionBox2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  410. engine->RegisterObjectMethod("CollisionBox2D", "void SetCenter(float, float)", asMETHODPR(CollisionBox2D, SetCenter, (float, float), void), asCALL_THISCALL);
  411. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_center() const", asMETHOD(CollisionBox2D, GetCenter), asCALL_THISCALL);
  412. engine->RegisterObjectMethod("CollisionBox2D", "void set_angle(float)", asMETHOD(CollisionBox2D, SetAngle), asCALL_THISCALL);
  413. engine->RegisterObjectMethod("CollisionBox2D", "float get_angle() const", asMETHOD(CollisionBox2D, GetAngle), asCALL_THISCALL);
  414. }
  415. static void RegisterCollisionCircle2D(asIScriptEngine* engine)
  416. {
  417. RegisterCollisionShape2D<CollisionCircle2D>(engine, "CollisionCircle2D");
  418. engine->RegisterObjectMethod("CollisionCircle2D", "void set_radius(float)", asMETHOD(CollisionCircle2D, SetRadius), asCALL_THISCALL);
  419. engine->RegisterObjectMethod("CollisionCircle2D", "float get_radius() const", asMETHOD(CollisionCircle2D, GetRadius), asCALL_THISCALL);
  420. engine->RegisterObjectMethod("CollisionCircle2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionCircle2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  421. engine->RegisterObjectMethod("CollisionCircle2D", "void SetCenter(float, float)", asMETHODPR(CollisionCircle2D, SetCenter, (float, float), void), asCALL_THISCALL);
  422. engine->RegisterObjectMethod("CollisionCircle2D", "const Vector2& get_center() const", asMETHOD(CollisionCircle2D, GetCenter), asCALL_THISCALL);
  423. }
  424. static void CollisionChain2DSetVertices(CScriptArray* vertices, CollisionChain2D* ptr)
  425. {
  426. ptr->SetVertices(ArrayToPODVector<Vector2>(vertices));
  427. }
  428. static CScriptArray* CollisionChain2DGetVertices(CollisionChain2D* ptr)
  429. {
  430. return VectorToArray<Vector2>(ptr->GetVertices(), "Array<Vector2>");
  431. }
  432. static void RegisterCollisionChain2D(asIScriptEngine* engine)
  433. {
  434. RegisterCollisionShape2D<CollisionChain2D>(engine, "CollisionChain2D");
  435. engine->RegisterObjectMethod("CollisionChain2D", "void set_loop(bool)", asMETHOD(CollisionChain2D, SetLoop), asCALL_THISCALL);
  436. engine->RegisterObjectMethod("CollisionChain2D", "bool get_loop() const", asMETHOD(CollisionChain2D, GetLoop), asCALL_THISCALL);
  437. engine->RegisterObjectMethod("CollisionChain2D", "void set_vertexCount(uint)", asMETHOD(CollisionChain2D, SetVertexCount), asCALL_THISCALL);
  438. engine->RegisterObjectMethod("CollisionChain2D", "uint get_vertexCount() const", asMETHOD(CollisionChain2D, GetVertexCount), asCALL_THISCALL);
  439. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertex(uint, const Vector2&in)", asMETHOD(CollisionChain2D, SetVertex), asCALL_THISCALL);
  440. engine->RegisterObjectMethod("CollisionChain2D", "const Vector2& GetVertex(uint) const", asMETHOD(CollisionChain2D, GetVertex), asCALL_THISCALL);
  441. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertices(Array<Vector2>@+)", asFUNCTION(CollisionChain2DSetVertices), asCALL_CDECL_OBJLAST);
  442. engine->RegisterObjectMethod("CollisionChain2D", "Array<Vector2>@ GetVertices() const", asFUNCTION(CollisionChain2DGetVertices), asCALL_CDECL_OBJLAST);
  443. }
  444. static void RegisterCollisionEdge2D(asIScriptEngine* engine)
  445. {
  446. RegisterCollisionShape2D<CollisionEdge2D>(engine, "CollisionEdge2D");
  447. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex1(const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertex1), asCALL_THISCALL);
  448. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex1() const", asMETHOD(CollisionEdge2D, GetVertex1), asCALL_THISCALL);
  449. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex2(const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertex2), asCALL_THISCALL);
  450. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex2() const", asMETHOD(CollisionEdge2D, GetVertex2), asCALL_THISCALL);
  451. engine->RegisterObjectMethod("CollisionEdge2D", "void SetVertices(const Vector2&in, const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertices), asCALL_THISCALL);
  452. }
  453. static void CollisionPolygon2DSetVertices(CScriptArray* vertices, CollisionPolygon2D* ptr)
  454. {
  455. ptr->SetVertices(ArrayToPODVector<Vector2>(vertices));
  456. }
  457. static CScriptArray* CollisionPolygon2DGetVertices(CollisionPolygon2D* ptr)
  458. {
  459. return VectorToArray<Vector2>(ptr->GetVertices(), "Array<Vector2>");
  460. }
  461. static void RegisterCollisionPolygon2D(asIScriptEngine* engine)
  462. {
  463. RegisterCollisionShape2D<CollisionPolygon2D>(engine, "CollisionPolygon2D");
  464. engine->RegisterObjectMethod("CollisionPolygon2D", "void set_vertexCount(uint)", asMETHOD(CollisionPolygon2D, SetVertexCount), asCALL_THISCALL);
  465. engine->RegisterObjectMethod("CollisionPolygon2D", "uint get_vertexCount() const", asMETHOD(CollisionPolygon2D, GetVertexCount), asCALL_THISCALL);
  466. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertex(uint, const Vector2&in)", asMETHOD(CollisionPolygon2D, SetVertex), asCALL_THISCALL);
  467. engine->RegisterObjectMethod("CollisionPolygon2D", "const Vector2& GetVertex(uint) const", asMETHOD(CollisionPolygon2D, GetVertex), asCALL_THISCALL);
  468. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertices(Array<Vector2>@+)", asFUNCTION(CollisionPolygon2DSetVertices), asCALL_CDECL_OBJLAST);
  469. engine->RegisterObjectMethod("CollisionPolygon2D", "Array<Vector2>@ GetVertices() const", asFUNCTION(CollisionPolygon2DGetVertices), asCALL_CDECL_OBJLAST);
  470. }
  471. // Template function for registering a class derived from Constraint2D.
  472. template <class T> void RegisterConstraint2D(asIScriptEngine* engine, const char* className)
  473. {
  474. RegisterComponent<T>(engine, className);
  475. RegisterSubclass<Constraint2D, T>(engine, "Constraint2D", className);
  476. engine->RegisterObjectMethod(className, "void set_otherBody(RigidBody2D@+)", asMETHOD(T, SetOtherBody), asCALL_THISCALL);
  477. engine->RegisterObjectMethod(className, "RigidBody2D@+ get_ownerBody() const", asMETHOD(T, GetOwnerBody), asCALL_THISCALL);
  478. engine->RegisterObjectMethod(className, "RigidBody2D@+ get_otherBody() const", asMETHOD(T, GetOtherBody), asCALL_THISCALL);
  479. engine->RegisterObjectMethod(className, "void set_collideConnected(bool)", asMETHOD(T, SetCollideConnected), asCALL_THISCALL);
  480. engine->RegisterObjectMethod(className, "bool get_collideConnected() const", asMETHOD(T, GetCollideConnected), asCALL_THISCALL);
  481. }
  482. static void RegisterConstraint2D(asIScriptEngine* engine)
  483. {
  484. RegisterConstraint2D<Constraint2D>(engine, "Constraint2D");
  485. }
  486. static void RegisterConstraintDistance2D(asIScriptEngine* engine)
  487. {
  488. RegisterConstraint2D<ConstraintDistance2D>(engine, "ConstraintDistance2D");
  489. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintDistance2D, SetOwnerBodyAnchor), asCALL_THISCALL);
  490. engine->RegisterObjectMethod("ConstraintDistance2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintDistance2D, GetOwnerBodyAnchor), asCALL_THISCALL);
  491. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintDistance2D, SetOtherBodyAnchor), asCALL_THISCALL);
  492. engine->RegisterObjectMethod("ConstraintDistance2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintDistance2D, GetOtherBodyAnchor), asCALL_THISCALL);
  493. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_frequencyHz(float)", asMETHOD(ConstraintDistance2D, SetFrequencyHz), asCALL_THISCALL);
  494. engine->RegisterObjectMethod("ConstraintDistance2D", "float get_frequencyHz() const", asMETHOD(ConstraintDistance2D, GetFrequencyHz), asCALL_THISCALL);
  495. engine->RegisterObjectMethod("ConstraintDistance2D", "void set_dampingRatio(float)", asMETHOD(ConstraintDistance2D, SetDampingRatio), asCALL_THISCALL);
  496. engine->RegisterObjectMethod("ConstraintDistance2D", "float get_dampingRatio() const", asMETHOD(ConstraintDistance2D, GetDampingRatio), asCALL_THISCALL);
  497. }
  498. static void RegisterConstraintFriction2D(asIScriptEngine* engine)
  499. {
  500. RegisterConstraint2D<ConstraintFriction2D>(engine, "ConstraintFriction2D");
  501. engine->RegisterObjectMethod("ConstraintFriction2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintFriction2D, SetAnchor), asCALL_THISCALL);
  502. engine->RegisterObjectMethod("ConstraintFriction2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintFriction2D, GetAnchor), asCALL_THISCALL);
  503. engine->RegisterObjectMethod("ConstraintFriction2D", "void set_maxForce(float)", asMETHOD(ConstraintFriction2D, SetMaxForce), asCALL_THISCALL);
  504. engine->RegisterObjectMethod("ConstraintFriction2D", "float get_maxForce() const", asMETHOD(ConstraintFriction2D, GetMaxForce), asCALL_THISCALL);
  505. engine->RegisterObjectMethod("ConstraintFriction2D", "void set_maxTorque(float)", asMETHOD(ConstraintFriction2D, SetMaxTorque), asCALL_THISCALL);
  506. engine->RegisterObjectMethod("ConstraintFriction2D", "float get_maxTorque() const", asMETHOD(ConstraintFriction2D, GetMaxTorque), asCALL_THISCALL);
  507. }
  508. static void RegisterConstraintGear2D(asIScriptEngine* engine)
  509. {
  510. RegisterConstraint2D<ConstraintGear2D>(engine, "ConstraintGear2D");
  511. engine->RegisterObjectMethod("ConstraintGear2D", "void set_ownerConstraint(Constraint2D@+)", asMETHOD(ConstraintGear2D, SetOwnerConstraint), asCALL_THISCALL);
  512. engine->RegisterObjectMethod("ConstraintGear2D", "Constraint2D@+ get_ownerConstraint() const", asMETHOD(ConstraintGear2D, GetOwnerConstraint), asCALL_THISCALL);
  513. engine->RegisterObjectMethod("ConstraintGear2D", "void set_otherConstraint(Constraint2D@+)", asMETHOD(ConstraintGear2D, SetOtherConstraint), asCALL_THISCALL);
  514. engine->RegisterObjectMethod("ConstraintGear2D", "Constraint2D@+ get_otherConstraint() const", asMETHOD(ConstraintGear2D, GetOtherConstraint), asCALL_THISCALL);
  515. engine->RegisterObjectMethod("ConstraintGear2D", "void set_ratio(float)", asMETHOD(ConstraintGear2D, SetRatio), asCALL_THISCALL);
  516. engine->RegisterObjectMethod("ConstraintGear2D", "float get_ratio() const", asMETHOD(ConstraintGear2D, GetRatio), asCALL_THISCALL);
  517. }
  518. static void RegisterConstraintMotor2D(asIScriptEngine* engine)
  519. {
  520. RegisterConstraint2D<ConstraintMotor2D>(engine, "ConstraintMotor2D");
  521. engine->RegisterObjectMethod("ConstraintMotor2D", "void set_linearOffset(const Vector2&)", asMETHOD(ConstraintMotor2D, SetLinearOffset), asCALL_THISCALL);
  522. engine->RegisterObjectMethod("ConstraintMotor2D", "const Vector2& get_linearOffset() const", asMETHOD(ConstraintMotor2D, GetLinearOffset), asCALL_THISCALL);
  523. engine->RegisterObjectMethod("ConstraintMotor2D", "void set_angularOffset(float)", asMETHOD(ConstraintMotor2D, SetAngularOffset), asCALL_THISCALL);
  524. engine->RegisterObjectMethod("ConstraintMotor2D", "float get_angularOffset() const", asMETHOD(ConstraintMotor2D, GetAngularOffset), asCALL_THISCALL);
  525. engine->RegisterObjectMethod("ConstraintMotor2D", "void set_maxForce(float)", asMETHOD(ConstraintMotor2D, SetMaxForce), asCALL_THISCALL);
  526. engine->RegisterObjectMethod("ConstraintMotor2D", "float get_maxForce() const", asMETHOD(ConstraintMotor2D, GetMaxForce), asCALL_THISCALL);
  527. engine->RegisterObjectMethod("ConstraintMotor2D", "void set_maxTorque(float)", asMETHOD(ConstraintMotor2D, SetMaxTorque), asCALL_THISCALL);
  528. engine->RegisterObjectMethod("ConstraintMotor2D", "float get_maxTorque() const", asMETHOD(ConstraintMotor2D, GetMaxTorque), asCALL_THISCALL);
  529. engine->RegisterObjectMethod("ConstraintMotor2D", "void set_correctionFactor(float)", asMETHOD(ConstraintMotor2D, SetCorrectionFactor), asCALL_THISCALL);
  530. engine->RegisterObjectMethod("ConstraintMotor2D", "float get_correctionFactor() const", asMETHOD(ConstraintMotor2D, GetCorrectionFactor), asCALL_THISCALL);
  531. }
  532. static void RegisterConstraintMouse2D(asIScriptEngine* engine)
  533. {
  534. RegisterConstraint2D<ConstraintMouse2D>(engine, "ConstraintMouse2D");
  535. engine->RegisterObjectMethod("ConstraintMouse2D", "void set_target(const Vector2&)", asMETHOD(ConstraintMouse2D, SetTarget), asCALL_THISCALL);
  536. engine->RegisterObjectMethod("ConstraintMouse2D", "const Vector2& get_target() const", asMETHOD(ConstraintMouse2D, GetTarget), asCALL_THISCALL);
  537. engine->RegisterObjectMethod("ConstraintMouse2D", "void set_maxForce(float)", asMETHOD(ConstraintMouse2D, SetMaxForce), asCALL_THISCALL);
  538. engine->RegisterObjectMethod("ConstraintMouse2D", "float get_maxForce() const", asMETHOD(ConstraintMouse2D, GetMaxForce), asCALL_THISCALL);
  539. engine->RegisterObjectMethod("ConstraintMouse2D", "void set_frequencyHz(float)", asMETHOD(ConstraintMouse2D, SetFrequencyHz), asCALL_THISCALL);
  540. engine->RegisterObjectMethod("ConstraintMouse2D", "float get_frequencyHz() const", asMETHOD(ConstraintMouse2D, GetFrequencyHz), asCALL_THISCALL);
  541. engine->RegisterObjectMethod("ConstraintMouse2D", "void set_dampingRatio(float)", asMETHOD(ConstraintMouse2D, SetDampingRatio), asCALL_THISCALL);
  542. engine->RegisterObjectMethod("ConstraintMouse2D", "float get_dampingRatio() const", asMETHOD(ConstraintMouse2D, GetDampingRatio), asCALL_THISCALL);
  543. }
  544. static void RegisterConstraintPrismatic2D(asIScriptEngine* engine)
  545. {
  546. RegisterConstraint2D<ConstraintPrismatic2D>(engine, "ConstraintPrismatic2D");
  547. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintPrismatic2D, SetAnchor), asCALL_THISCALL);
  548. engine->RegisterObjectMethod("ConstraintPrismatic2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintPrismatic2D, GetAnchor), asCALL_THISCALL);
  549. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_axis(const Vector2&)", asMETHOD(ConstraintPrismatic2D, SetAxis), asCALL_THISCALL);
  550. engine->RegisterObjectMethod("ConstraintPrismatic2D", "const Vector2& get_axis() const", asMETHOD(ConstraintPrismatic2D, GetAxis), asCALL_THISCALL);
  551. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_enableLimit(bool)", asMETHOD(ConstraintPrismatic2D, SetEnableLimit), asCALL_THISCALL);
  552. engine->RegisterObjectMethod("ConstraintPrismatic2D", "bool get_enableLimit() const", asMETHOD(ConstraintPrismatic2D, GetEnableLimit), asCALL_THISCALL);
  553. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_lowerTranslation(float)", asMETHOD(ConstraintPrismatic2D, SetLowerTranslation), asCALL_THISCALL);
  554. engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_lowerTranslation() const", asMETHOD(ConstraintPrismatic2D, GetLowerTranslation), asCALL_THISCALL);
  555. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_upperTranslation(float)", asMETHOD(ConstraintPrismatic2D, SetUpperTranslation), asCALL_THISCALL);
  556. engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_upperTranslation() const", asMETHOD(ConstraintPrismatic2D, GetUpperTranslation), asCALL_THISCALL);
  557. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_enableMotor(bool)", asMETHOD(ConstraintPrismatic2D, SetEnableMotor), asCALL_THISCALL);
  558. engine->RegisterObjectMethod("ConstraintPrismatic2D", "bool get_enableMotor() const", asMETHOD(ConstraintPrismatic2D, GetEnableMotor), asCALL_THISCALL);
  559. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_maxMotorForce(float)", asMETHOD(ConstraintPrismatic2D, SetMaxMotorForce), asCALL_THISCALL);
  560. engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_maxMotorForce() const", asMETHOD(ConstraintPrismatic2D, GetMaxMotorForce), asCALL_THISCALL);
  561. engine->RegisterObjectMethod("ConstraintPrismatic2D", "void set_motorSpeed(float)", asMETHOD(ConstraintPrismatic2D, SetMotorSpeed), asCALL_THISCALL);
  562. engine->RegisterObjectMethod("ConstraintPrismatic2D", "float get_motorSpeed() const", asMETHOD(ConstraintPrismatic2D, GetMotorSpeed), asCALL_THISCALL);
  563. }
  564. static void RegisterConstraintPulley2D(asIScriptEngine* engine)
  565. {
  566. RegisterConstraint2D<ConstraintPulley2D>(engine, "ConstraintPulley2D");
  567. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_ownerBodyGroundAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOwnerBodyGroundAnchor), asCALL_THISCALL);
  568. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_ownerBodyGroundAnchor() const", asMETHOD(ConstraintPulley2D, GetOwnerBodyGroundAnchor), asCALL_THISCALL);
  569. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_otherBodyGroundAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOtherBodyGroundAnchor), asCALL_THISCALL);
  570. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_otherBodyGroundAnchor() const", asMETHOD(ConstraintPulley2D, GetOtherBodyGroundAnchor), asCALL_THISCALL);
  571. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOwnerBodyAnchor), asCALL_THISCALL);
  572. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintPulley2D, GetOwnerBodyAnchor), asCALL_THISCALL);
  573. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintPulley2D, SetOtherBodyAnchor), asCALL_THISCALL);
  574. engine->RegisterObjectMethod("ConstraintPulley2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintPulley2D, GetOtherBodyAnchor), asCALL_THISCALL);
  575. engine->RegisterObjectMethod("ConstraintPulley2D", "void set_ratio(float)", asMETHOD(ConstraintPulley2D, SetRatio), asCALL_THISCALL);
  576. engine->RegisterObjectMethod("ConstraintPulley2D", "float get_ratio() const", asMETHOD(ConstraintPulley2D, GetRatio), asCALL_THISCALL);
  577. }
  578. static void RegisterConstraintRevolute2D(asIScriptEngine* engine)
  579. {
  580. RegisterConstraint2D<ConstraintRevolute2D>(engine, "ConstraintRevolute2D");
  581. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintRevolute2D, SetAnchor), asCALL_THISCALL);
  582. engine->RegisterObjectMethod("ConstraintRevolute2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintRevolute2D, GetAnchor), asCALL_THISCALL);
  583. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_enableLimit(bool)", asMETHOD(ConstraintRevolute2D, SetEnableLimit), asCALL_THISCALL);
  584. engine->RegisterObjectMethod("ConstraintRevolute2D", "bool get_enableLimit() const", asMETHOD(ConstraintRevolute2D, GetEnableLimit), asCALL_THISCALL);
  585. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_lowerAngle(float)", asMETHOD(ConstraintRevolute2D, SetLowerAngle), asCALL_THISCALL);
  586. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_lowerAngle() const", asMETHOD(ConstraintRevolute2D, GetLowerAngle), asCALL_THISCALL);
  587. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_upperAngle(float)", asMETHOD(ConstraintRevolute2D, SetUpperAngle), asCALL_THISCALL);
  588. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_upperAngle() const", asMETHOD(ConstraintRevolute2D, GetUpperAngle), asCALL_THISCALL);
  589. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_enableMotor(bool)", asMETHOD(ConstraintRevolute2D, SetEnableMotor), asCALL_THISCALL);
  590. engine->RegisterObjectMethod("ConstraintRevolute2D", "bool get_enableMotor() const", asMETHOD(ConstraintRevolute2D, GetEnableMotor), asCALL_THISCALL);
  591. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_motorSpeed(float)", asMETHOD(ConstraintRevolute2D, SetMotorSpeed), asCALL_THISCALL);
  592. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_motorSpeed() const", asMETHOD(ConstraintRevolute2D, GetMotorSpeed), asCALL_THISCALL);
  593. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_maxMotorTorque(float)", asMETHOD(ConstraintRevolute2D, SetMaxMotorTorque), asCALL_THISCALL);
  594. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_maxMotorTorque() const", asMETHOD(ConstraintRevolute2D, GetMaxMotorTorque), asCALL_THISCALL);
  595. }
  596. static void RegisterConstraintWeld2D(asIScriptEngine* engine)
  597. {
  598. RegisterConstraint2D<ConstraintWeld2D>(engine, "ConstraintWeld2D");
  599. engine->RegisterObjectMethod("ConstraintWeld2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintWeld2D, SetAnchor), asCALL_THISCALL);
  600. engine->RegisterObjectMethod("ConstraintWeld2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintWeld2D, GetAnchor), asCALL_THISCALL);
  601. engine->RegisterObjectMethod("ConstraintWeld2D", "void set_frequencyHz(float)", asMETHOD(ConstraintWeld2D, SetFrequencyHz), asCALL_THISCALL);
  602. engine->RegisterObjectMethod("ConstraintWeld2D", "float get_frequencyHz() const", asMETHOD(ConstraintWeld2D, GetFrequencyHz), asCALL_THISCALL);
  603. engine->RegisterObjectMethod("ConstraintWeld2D", "void set_dampingRatio(float)", asMETHOD(ConstraintWeld2D, SetDampingRatio), asCALL_THISCALL);
  604. engine->RegisterObjectMethod("ConstraintWeld2D", "float get_dampingRatio() const", asMETHOD(ConstraintWeld2D, GetDampingRatio), asCALL_THISCALL);
  605. }
  606. static void RegisterConstraintWheel2D(asIScriptEngine* engine)
  607. {
  608. RegisterConstraint2D<ConstraintWheel2D>(engine, "ConstraintWheel2D");
  609. engine->RegisterObjectMethod("ConstraintWheel2D", "void set_anchor(const Vector2&)", asMETHOD(ConstraintWheel2D, SetAnchor), asCALL_THISCALL);
  610. engine->RegisterObjectMethod("ConstraintWheel2D", "const Vector2& get_anchor() const", asMETHOD(ConstraintWheel2D, GetAnchor), asCALL_THISCALL);
  611. engine->RegisterObjectMethod("ConstraintWheel2D", "void set_axis(const Vector2&)", asMETHOD(ConstraintWheel2D, SetAxis), asCALL_THISCALL);
  612. engine->RegisterObjectMethod("ConstraintWheel2D", "const Vector2& get_axis() const", asMETHOD(ConstraintWheel2D, GetAxis), asCALL_THISCALL);
  613. engine->RegisterObjectMethod("ConstraintWheel2D", "void set_enableMotor(bool)", asMETHOD(ConstraintWheel2D, SetEnableMotor), asCALL_THISCALL);
  614. engine->RegisterObjectMethod("ConstraintWheel2D", "bool get_enableMotor() const", asMETHOD(ConstraintWheel2D, GetEnableMotor), asCALL_THISCALL);
  615. engine->RegisterObjectMethod("ConstraintWheel2D", "void set_maxMotorTorque(float)", asMETHOD(ConstraintWheel2D, SetMaxMotorTorque), asCALL_THISCALL);
  616. engine->RegisterObjectMethod("ConstraintWheel2D", "float get_maxMotorTorque() const", asMETHOD(ConstraintWheel2D, GetMaxMotorTorque), asCALL_THISCALL);
  617. engine->RegisterObjectMethod("ConstraintWheel2D", "void set_motorSpeed(float)", asMETHOD(ConstraintWheel2D, SetMotorSpeed), asCALL_THISCALL);
  618. engine->RegisterObjectMethod("ConstraintWheel2D", "float get_motorSpeed() const", asMETHOD(ConstraintWheel2D, GetMotorSpeed), asCALL_THISCALL);
  619. engine->RegisterObjectMethod("ConstraintWheel2D", "void set_frequencyHz(float)", asMETHOD(ConstraintWheel2D, SetFrequencyHz), asCALL_THISCALL);
  620. engine->RegisterObjectMethod("ConstraintWheel2D", "float get_frequencyHz() const", asMETHOD(ConstraintWheel2D, GetFrequencyHz), asCALL_THISCALL);
  621. engine->RegisterObjectMethod("ConstraintWheel2D", "void set_dampingRatio(float)", asMETHOD(ConstraintWheel2D, SetDampingRatio), asCALL_THISCALL);
  622. engine->RegisterObjectMethod("ConstraintWheel2D", "float get_dampingRatio() const", asMETHOD(ConstraintWheel2D, GetDampingRatio), asCALL_THISCALL);
  623. }
  624. static void RegisterConstraintRope2D(asIScriptEngine* engine)
  625. {
  626. RegisterConstraint2D<ConstraintRope2D>(engine, "ConstraintRope2D");
  627. engine->RegisterObjectMethod("ConstraintRope2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintRope2D, SetOwnerBodyAnchor), asCALL_THISCALL);
  628. engine->RegisterObjectMethod("ConstraintRope2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintRope2D, GetOwnerBodyAnchor), asCALL_THISCALL);
  629. engine->RegisterObjectMethod("ConstraintRope2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintRope2D, SetOtherBodyAnchor), asCALL_THISCALL);
  630. engine->RegisterObjectMethod("ConstraintRope2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintRope2D, GetOtherBodyAnchor), asCALL_THISCALL);
  631. engine->RegisterObjectMethod("ConstraintRope2D", "void set_maxLength(float)", asMETHOD(ConstraintRope2D, SetMaxLength), asCALL_THISCALL);
  632. engine->RegisterObjectMethod("ConstraintRope2D", "float get_maxLength() const", asMETHOD(ConstraintRope2D, GetMaxLength), asCALL_THISCALL);
  633. }
  634. void RegisterUrho2DAPI(asIScriptEngine* engine)
  635. {
  636. RegisterSprite2D(engine);
  637. RegisterSpriteSheet2D(engine);
  638. RegisterDrawable2D(engine);
  639. RegisterStaticSprite2D(engine);
  640. RegisterAnimation2D(engine);
  641. RegisterAnimationSet2D(engine);
  642. RegisterAnimatedSprite2D(engine);
  643. RegisterParticleEffect2D(engine);
  644. RegisterParticleEmitter2D(engine);
  645. RegisterTileMapDefs2D(engine);
  646. RegisterTmxFile2D(engine);
  647. RegisterTileMapLayer2D(engine);
  648. RegisterTileMap2D(engine);
  649. RegisterRigidBody2D(engine);
  650. RegisterPhysicsWorld2D(engine);
  651. RegisterCollisionShape2D(engine);
  652. RegisterCollisionBox2D(engine);
  653. RegisterCollisionCircle2D(engine);
  654. RegisterCollisionChain2D(engine);
  655. RegisterCollisionEdge2D(engine);
  656. RegisterCollisionPolygon2D(engine);
  657. RegisterConstraint2D(engine);
  658. RegisterConstraintDistance2D(engine);
  659. RegisterConstraintFriction2D(engine);
  660. RegisterConstraintGear2D(engine);
  661. RegisterConstraintMotor2D(engine);
  662. RegisterConstraintMouse2D(engine);
  663. RegisterConstraintPrismatic2D(engine);
  664. RegisterConstraintPulley2D(engine);
  665. RegisterConstraintRevolute2D(engine);
  666. RegisterConstraintWeld2D(engine);
  667. RegisterConstraintWheel2D(engine);
  668. RegisterConstraintRope2D(engine);
  669. }
  670. }