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APITemplates.h
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 년 전 |
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Addons.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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Addons.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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CoreAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 년 전 |
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EngineAPI.cpp
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5730660a80
Use ListView as row container for the Console class. Closes #298.
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11 년 전 |
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GraphicsAPI.cpp
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42265071a3
Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights.
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11 년 전 |
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IOAPI.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 년 전 |
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InputAPI.cpp
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1d9d0a5736
Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254.
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11 년 전 |
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MathAPI.cpp
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cf4c43d344
Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction.
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11 년 전 |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 년 전 |
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NetworkAPI.cpp
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 년 전 |
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PhysicsAPI.cpp
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a22a24c0e4
Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics.
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11 년 전 |
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ResourceAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 년 전 |
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SceneAPI.cpp
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 년 전 |
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Script.cpp
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 년 전 |
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Script.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 년 전 |
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ScriptAPI.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 년 전 |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 년 전 |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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ScriptFile.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 년 전 |
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ScriptFile.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 년 전 |
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ScriptInstance.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 년 전 |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 년 전 |
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UIAPI.cpp
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8945322476
Fix spelling: ClipBoard -> Clipboard. Use the system clipboard by default in the editor.
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11 년 전 |
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Urho2DAPI.cpp
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1ba3fe00fa
Rename sensor to trigger.
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11 년 전 |