Yao Wei Tjong 姚伟忠 5730660a80 Use ListView as row container for the Console class. Closes #298. 11 년 전
..
APITemplates.h 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 년 전
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Addons.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
CoreAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 년 전
EngineAPI.cpp 5730660a80 Use ListView as row container for the Console class. Closes #298. 11 년 전
GraphicsAPI.cpp 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. 11 년 전
IOAPI.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
InputAPI.cpp 1d9d0a5736 Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254. 11 년 전
MathAPI.cpp cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 년 전
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 년 전
NetworkAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 년 전
PhysicsAPI.cpp a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. 11 년 전
ResourceAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 년 전
SceneAPI.cpp 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 년 전
Script.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Script.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
ScriptAPI.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 년 전
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 년 전
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 년 전
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
ScriptInstance.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 년 전
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 년 전
UIAPI.cpp 8945322476 Fix spelling: ClipBoard -> Clipboard. Use the system clipboard by default in the editor. 11 년 전
Urho2DAPI.cpp 1ba3fe00fa Rename sensor to trigger. 11 년 전