LuaScriptInstance.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "MemoryBuffer.h"
  31. #include "PhysicsEvents.h"
  32. #include "PhysicsWorld.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. #include "SceneEvents.h"
  36. #include "ProcessUtils.h"
  37. #include "VectorBuffer.h"
  38. extern "C"
  39. {
  40. #include <lua.h>
  41. #include <lualib.h>
  42. #include <lauxlib.h>
  43. }
  44. #include "tolua++.h"
  45. #include "ToluaUtils.h"
  46. #include "DebugNew.h"
  47. namespace Urho3D
  48. {
  49. static const char* scriptObjectMethodNames[] = {
  50. "Start",
  51. "Stop",
  52. "Update",
  53. "PostUpdate",
  54. "FixedUpdate",
  55. "FixedPostUpdate",
  56. "Load",
  57. "Save",
  58. "ReadNetworkUpdate",
  59. "WriteNetworkUpdate",
  60. "ApplyAttributes",
  61. "TransformChanged"
  62. };
  63. LuaScriptInstance::LuaScriptInstance(Context* context) :
  64. Component(context),
  65. scriptObjectRef_(LUA_REFNIL)
  66. {
  67. luaScript_ = GetSubsystem<LuaScript>();
  68. luaState_ = luaScript_->GetState();
  69. }
  70. LuaScriptInstance::~LuaScriptInstance()
  71. {
  72. ReleaseObject();
  73. }
  74. void LuaScriptInstance::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  77. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  78. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  79. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  81. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  82. }
  83. void LuaScriptInstance::ApplyAttributes()
  84. {
  85. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  86. if (function && function->BeginCall(this))
  87. {
  88. function->EndCall();
  89. }
  90. }
  91. void LuaScriptInstance::OnSetEnabled()
  92. {
  93. if (IsEnabledEffective())
  94. SubscribeToScriptMethodEvents();
  95. else
  96. UnsubscribeFromScriptMethodEvents();
  97. }
  98. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  99. {
  100. SetScriptFileName(String::EMPTY);
  101. SetScriptObjectType(scriptObjectType);
  102. return scriptObjectRef_ != LUA_REFNIL;
  103. }
  104. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  105. {
  106. SetScriptFileName(scriptFileName);
  107. SetScriptObjectType(scriptObjectType);
  108. return scriptObjectRef_ != LUA_REFNIL;
  109. }
  110. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  111. {
  112. if (scriptFileName_ == scriptFileName)
  113. return;
  114. scriptFileName_ = scriptFileName;
  115. if (scriptFileName_.Empty())
  116. return;
  117. ResourceCache* cache = GetSubsystem<ResourceCache>();
  118. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  119. if (!luaFile)
  120. return;
  121. if (!luaFile->LoadAndExecute(luaState_))
  122. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  123. }
  124. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  125. {
  126. if (scriptObjectType_ == scriptObjectType)
  127. return;
  128. ReleaseObject();
  129. int top = lua_gettop(luaState_);
  130. WeakPtr<LuaFunction> function = luaScript_->GetFunction("CreateScriptObjectInstance");
  131. if (!function || !function->BeginCall())
  132. return;
  133. function->PushLuaTable(scriptObjectType);
  134. function->PushUserType((void*)this, "LuaScriptInstance");
  135. // Return script object and attribute names
  136. if (!function->EndCall(2))
  137. return;
  138. scriptObjectType_ = scriptObjectType;
  139. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  140. // Get all attribute names
  141. Vector<String> attributeNames;
  142. if (lua_istable(luaState_, -1))
  143. {
  144. int length = lua_objlen(luaState_, -1);
  145. for (int i = 1; i <= length; ++i)
  146. {
  147. lua_pushinteger(luaState_, i);
  148. lua_gettable(luaState_, -2);
  149. if (!lua_isstring(luaState_, -1))
  150. {
  151. lua_pop(luaState_, 1);
  152. continue;
  153. }
  154. String name = lua_tostring(luaState_, -1);
  155. attributeNames.Push(name);
  156. lua_pop(luaState_, 1);
  157. }
  158. }
  159. lua_settop(luaState_, top);
  160. // Find script object method refs
  161. FindScriptObjectMethodRefs();
  162. }
  163. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  164. {
  165. if (scriptObjectRef_ == LUA_REFNIL)
  166. return;
  167. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_LOAD];
  168. if (function && function->BeginCall(this))
  169. {
  170. MemoryBuffer buf(data);
  171. function->PushUserType((Deserializer&)buf, "Deserializer");
  172. function->EndCall();
  173. }
  174. }
  175. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  176. {
  177. if (scriptObjectRef_ == LUA_REFNIL)
  178. return;
  179. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  180. if (function && function->BeginCall(this))
  181. {
  182. MemoryBuffer buf(data);
  183. function->PushUserType((Deserializer&)buf, "Deserializer");
  184. function->EndCall();
  185. }
  186. }
  187. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  188. {
  189. String realFunctionName = functionName.Replaced(":", ".");
  190. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  191. if (function)
  192. {
  193. StringHash eventType(eventName);
  194. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  195. eventTypeToFunctionMap_[eventType] = function;
  196. }
  197. }
  198. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  199. {
  200. StringHash eventType(eventName);
  201. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  202. if (i != eventTypeToFunctionMap_.End())
  203. {
  204. UnsubscribeFromEvent(eventType);
  205. eventTypeToFunctionMap_.Erase(i);
  206. }
  207. }
  208. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  209. {
  210. if (eventTypeToFunctionMap_.Empty())
  211. return;
  212. UnsubscribeFromAllEvents();
  213. eventTypeToFunctionMap_.Clear();
  214. }
  215. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  216. {
  217. String realFunctionName = functionName.Replaced(":", ".");
  218. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  219. if (function)
  220. {
  221. Object* object = (Object*)sender;
  222. StringHash eventType(eventName);
  223. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  224. objectToEventTypeToFunctionMap_[object][eventType] = function;
  225. }
  226. }
  227. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  228. {
  229. StringHash eventType(eventName);
  230. Object* object = (Object*)sender ;
  231. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  232. if (i != objectToEventTypeToFunctionMap_[object].End())
  233. {
  234. UnsubscribeFromEvent(object, eventType);
  235. objectToEventTypeToFunctionMap_[object].Erase(i);
  236. }
  237. }
  238. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  239. {
  240. Object* object = (Object*)sender;
  241. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  242. if (it == objectToEventTypeToFunctionMap_.End())
  243. return;
  244. UnsubscribeFromEvents(object);
  245. objectToEventTypeToFunctionMap_.Erase(it);
  246. }
  247. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  248. {
  249. if (scriptObjectRef_ == LUA_REFNIL)
  250. return PODVector<unsigned char>();
  251. VectorBuffer buf;
  252. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_SAVE];
  253. if (function && function->BeginCall(this))
  254. {
  255. function->PushUserType((Serializer&)buf, "Serializer");
  256. function->EndCall();
  257. }
  258. return buf.GetBuffer();
  259. }
  260. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  261. {
  262. if (scriptObjectRef_ == LUA_REFNIL)
  263. return PODVector<unsigned char>();
  264. VectorBuffer buf;
  265. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  266. if (function && function->BeginCall(this))
  267. {
  268. function->PushUserType((Serializer&)buf, "Serializer");
  269. function->EndCall();
  270. }
  271. return buf.GetBuffer();
  272. }
  273. void LuaScriptInstance::OnMarkedDirty(Node* node)
  274. {
  275. // Script functions are not safe from worker threads
  276. Scene* scene = GetScene();
  277. if (scene && scene->IsThreadedUpdate())
  278. {
  279. scene->DelayedMarkedDirty(this);
  280. return;
  281. }
  282. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  283. if (function && function->BeginCall(this))
  284. {
  285. function->EndCall();
  286. }
  287. }
  288. void LuaScriptInstance::FindScriptObjectMethodRefs()
  289. {
  290. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  291. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  292. if (IsEnabledEffective())
  293. SubscribeToScriptMethodEvents();
  294. }
  295. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  296. {
  297. Scene* scene = GetScene();
  298. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  299. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  300. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  301. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  302. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  303. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  304. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  305. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  306. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  307. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  308. node_->AddListener(this);
  309. }
  310. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  311. {
  312. Scene* scene = GetScene();
  313. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  314. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  315. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  316. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  317. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  318. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  319. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  320. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  321. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  322. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  323. node_->RemoveListener(this);
  324. }
  325. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  326. {
  327. using namespace Update;
  328. float timeStep = eventData[P_TIMESTEP].GetFloat();
  329. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_UPDATE];
  330. if (function && function->BeginCall(this))
  331. {
  332. function->PushFloat(timeStep);
  333. function->EndCall();
  334. }
  335. }
  336. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  337. {
  338. using namespace PostUpdate;
  339. float timeStep = eventData[P_TIMESTEP].GetFloat();
  340. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_POSTUPDATE];
  341. if (function && function->BeginCall(this))
  342. {
  343. function->PushFloat(timeStep);
  344. function->EndCall();
  345. }
  346. }
  347. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  348. {
  349. using namespace PhysicsPreStep;
  350. float timeStep = eventData[P_TIMESTEP].GetFloat();
  351. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  352. if (function && function->BeginCall(this))
  353. {
  354. function->PushFloat(timeStep);
  355. function->EndCall();
  356. }
  357. }
  358. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  359. {
  360. using namespace PhysicsPostStep;
  361. float timeStep = eventData[P_TIMESTEP].GetFloat();
  362. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  363. if (function && function->BeginCall(this))
  364. {
  365. function->PushFloat(timeStep);
  366. function->EndCall();
  367. }
  368. }
  369. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  370. {
  371. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  372. if (function && function->BeginCall(this))
  373. {
  374. function->PushUserType(eventType, "StringHash");
  375. function->PushUserType(eventData, "VariantMap");
  376. function->EndCall();
  377. }
  378. }
  379. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  380. {
  381. Object* object = GetEventSender();
  382. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  383. if (function && function->BeginCall(this))
  384. {
  385. function->PushUserType(eventType, "StringHash");
  386. function->PushUserType(eventData, "VariantMap");
  387. function->EndCall();
  388. }
  389. }
  390. void LuaScriptInstance::ReleaseObject()
  391. {
  392. if (scriptObjectRef_ == LUA_REFNIL)
  393. return;
  394. if (IsEnabledEffective())
  395. UnsubscribeFromScriptMethodEvents();
  396. // Unref script object
  397. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  398. scriptObjectRef_ = LUA_REFNIL;
  399. WeakPtr<LuaFunction> function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  400. if (function && function->BeginCall())
  401. {
  402. function->PushUserType((void*)this, "LuaScriptInstance");
  403. function->EndCall();
  404. }
  405. }
  406. WeakPtr<LuaFunction> LuaScriptInstance::GetScriptObjectFunction(const String& functionName)
  407. {
  408. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  409. }
  410. }