| .. |
|
Animatable.cpp
|
5790875b23
Removed unnecessary construction of a SharedPtr object.
|
11 years ago |
|
Animatable.h
|
775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
|
11 years ago |
|
AnimationDefs.h
|
113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
|
11 years ago |
|
CMakeLists.txt
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Component.cpp
|
19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
|
11 years ago |
|
Component.h
|
19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
|
11 years ago |
|
LogicComponent.cpp
|
cb46d72783
Fix LogicComponent physics post-step to call the correct virtual function.
|
11 years ago |
|
LogicComponent.h
|
dfd119b41f
Fixed an obvious oversight
|
11 years ago |
|
Node.cpp
|
c836250f3e
Safety check in case eg. a script object instantiation would fail and the cloned component would have less attributes.
|
11 years ago |
|
Node.h
|
5076f966e1
Expose CloneComponent() function to AngelScript & Lua and make it return the created component.
|
11 years ago |
|
ObjectAnimation.cpp
|
de6d39d74b
Add Load and save for material shader animation.
|
11 years ago |
|
ObjectAnimation.h
|
113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
|
11 years ago |
|
ReplicationState.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Scene.cpp
|
19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
|
11 years ago |
|
Scene.h
|
19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
|
11 years ago |
|
SceneEvents.h
|
f9107d4fed
Add scene attribute animation update event.
|
11 years ago |
|
SceneResolver.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
SceneResolver.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Serializable.cpp
|
19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
|
11 years ago |
|
Serializable.h
|
19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
|
11 years ago |
|
SmoothedTransform.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
SmoothedTransform.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
SplinePath.cpp
|
0f3d781c3b
Update copyright year in some files. Added copyright notice to ForEach.h.
|
12 years ago |
|
SplinePath.h
|
751b4f1c97
Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition.
|
12 years ago |
|
UnknownComponent.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
UnknownComponent.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
ValueAnimation.cpp
|
113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
|
11 years ago |
|
ValueAnimation.h
|
113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
|
11 years ago |
|
ValueAnimationInfo.cpp
|
775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
|
11 years ago |
|
ValueAnimationInfo.h
|
775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
|
11 years ago |