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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Camera.h"
- #include "Context.h"
- #include "Drawable2D.h"
- #include "DrawableProxy2D.h"
- #include "Geometry.h"
- #include "IndexBuffer.h"
- #include "Log.h"
- #include "Material.h"
- #include "Node.h"
- #include "Scene.h"
- #include "VertexBuffer.h"
- #include "Sort.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- DrawableProxy2D::DrawableProxy2D(Context* context) :
- Drawable(context, DRAWABLE_GEOMETRY),
- indexBuffer_(new IndexBuffer(context_)),
- vertexBuffer_(new VertexBuffer(context_)),
- orderDirty_(true)
- {
- }
- DrawableProxy2D::~DrawableProxy2D()
- {
- }
- void DrawableProxy2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<DrawableProxy2D>();
- }
- void DrawableProxy2D::UpdateBatches(const FrameInfo& frame)
- {
- unsigned count = materials_.Size();
- batches_.Resize(count);
- for (unsigned i = 0; i < count; ++i)
- {
- batches_[i].distance_ = 10.0f + (count - i) * 0.001f;
- batches_[i].material_ = materials_[i];
- batches_[i].geometry_ = geometries_[i];
- batches_[i].worldTransform_ = &Matrix3x4::IDENTITY;
- }
- }
- void DrawableProxy2D::UpdateGeometry(const FrameInfo& frame)
- {
- materials_.Clear();
- if (orderDirty_)
- {
- Sort(drawables_.Begin(), drawables_.End(), CompareDrawable2Ds);
- orderDirty_ = false;
- }
- float timeStep = frame.timeStep_;
- unsigned vertexCount = 0;
- for (unsigned i = 0; i < drawables_.Size(); ++i)
- vertexCount += drawables_[i]->GetVertices().Size();
- if (vertexCount == 0)
- return;
- unsigned indexCount = vertexCount / 4 * 6;
- if (indexBuffer_->GetIndexCount() < indexCount)
- {
- bool largeIndices = indexCount > 0xFFFF;
- indexBuffer_->SetSize(indexCount, largeIndices, true);
- void* buffer = indexBuffer_->Lock(0, indexCount, true);
- if (buffer)
- {
- unsigned quadCount = indexCount / 6;
- if (largeIndices)
- {
- unsigned* dest = reinterpret_cast<unsigned*>(buffer);
- for (unsigned i = 0; i < quadCount; ++i)
- {
- unsigned base = i * 4;
- dest[0] = base;
- dest[1] = base + 1;
- dest[2] = base + 2;
- dest[3] = base;
- dest[4] = base + 2;
- dest[5] = base + 3;
- dest += 6;
- }
- }
- else
- {
- unsigned short* dest = reinterpret_cast<unsigned short*>(buffer);
- for (unsigned i = 0; i < quadCount; ++i)
- {
- unsigned base = i * 4;
- dest[0] = (unsigned short)(base);
- dest[1] = (unsigned short)(base + 1);
- dest[2] = (unsigned short)(base + 2);
- dest[3] = (unsigned short)(base);
- dest[4] = (unsigned short)(base + 2);
- dest[5] = (unsigned short)(base + 3);
- dest += 6;
- }
- }
- indexBuffer_->Unlock();
- }
- else
- {
- LOGERROR("Failed to lock index buffer");
- return;
- }
- }
- if (vertexBuffer_->GetVertexCount() < vertexCount)
- vertexBuffer_->SetSize(vertexCount, MASK_VERTEX2D);
- Vertex2D* dest = reinterpret_cast<Vertex2D*>(vertexBuffer_->Lock(0, vertexCount, true));
- if (dest)
- {
- Material* material = 0;
- unsigned iStart = 0;
- unsigned iCount = 0;
- unsigned vStart = 0;
- unsigned vCount = 0;
- for (unsigned d = 0; d < drawables_.Size(); ++d)
- {
- Material* usedMaterial = drawables_[d]->GetUsedMaterial();
- const Vector<Vertex2D>& vertices = drawables_[d]->GetVertices();
- if (!usedMaterial || vertices.Empty())
- continue;
- if (material != usedMaterial)
- {
- if (material)
- {
- AddBatch(material, iStart, iCount, vStart, vCount);
- iStart += iCount;
- iCount = 0;
- vStart += vCount;
- vCount = 0;
- }
- material = usedMaterial;
- }
- for (unsigned i = 0; i < vertices.Size(); ++i)
- dest[i] = vertices[i];
- dest += vertices.Size();
- iCount += vertices.Size() / 4 * 6;
- vCount += vertices.Size();
- }
- if (material)
- AddBatch(material, iStart, iCount, vStart, vCount);
- vertexBuffer_->Unlock();
- }
- else
- LOGERROR("Failed to lock vertex buffer");
- }
- UpdateGeometryType DrawableProxy2D::GetUpdateGeometryType()
- {
- return UPDATE_MAIN_THREAD;
- }
- void DrawableProxy2D::AddDrawable(Drawable2D* drawable)
- {
- if (!drawable)
- return;
- if (drawables_.Contains(drawable))
- return;
- drawables_.Push(drawable);
- orderDirty_ = true;
- }
- void DrawableProxy2D::RemoveDrawable(Drawable2D* drawable)
- {
- if (!drawable)
- return;
- drawables_.Remove(drawable);
- orderDirty_ = true;
- }
- void DrawableProxy2D::OnNodeSet(Node* node)
- {
- Drawable::OnNodeSet(node);
- Scene* scene = GetScene();
- if (scene)
- {
- PODVector<Camera*> cameras;
- scene->GetComponents(cameras, true);
- if (!cameras.Empty())
- cameraNode_ = cameras[0]->GetNode();
- }
- }
- void DrawableProxy2D::OnWorldBoundingBoxUpdate()
- {
- boundingBox_.Clear();
- if (cameraNode_)
- {
- // Create dummy bounding box
- Vector3 position = cameraNode_->GetWorldPosition();
- boundingBox_.Merge(Vector3(position.x_, position.y_, 20.0f));
- }
- worldBoundingBox_ = boundingBox_;
- }
- void DrawableProxy2D::AddBatch(Material* material, unsigned indexStart, unsigned indexCount, unsigned vertexStart, unsigned vertexCount)
- {
- if (!material || indexCount == 0 || vertexCount == 0)
- return;
- materials_.Push(SharedPtr<Material>(material));
- unsigned batchSize = materials_.Size();
- if (geometries_.Size() < batchSize)
- {
- SharedPtr<Geometry> geometry(new Geometry(context_));
- geometry->SetIndexBuffer(indexBuffer_);
- geometry->SetVertexBuffer(0, vertexBuffer_, MASK_VERTEX2D);
- geometries_.Push(geometry);
- }
- geometries_[batchSize - 1]->SetDrawRange(TRIANGLE_LIST, indexStart, indexCount, vertexStart, vertexCount);
- }
- }
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