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- # Define target name
- set (TARGET_NAME LuaScript)
- # Define source files
- file (GLOB CPP_FILES *.cpp)
- file (GLOB H_FILES *.h)
- set (SOURCE_FILES ${CPP_FILES} ${H_FILES})
- # Define generated source files
- file (MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/generated)
- file (GLOB_RECURSE PKG_FILES ${CMAKE_CURRENT_SOURCE_DIR}/pkgs/*.pkg)
- add_custom_command (OUTPUT generated/AudioLuaAPI.cpp generated/ContainerLuaAPI.cpp generated/CoreLuaAPI.cpp generated/EngineLuaAPI.cpp generated/GraphicsLuaAPI.cpp
- generated/InputLuaAPI.cpp generated/IOLuaAPI.cpp generated/MathLuaAPI.cpp generated/NavigationLuaAPI.cpp generated/NetworkLuaAPI.cpp
- generated/PhysicsLuaAPI.cpp generated/ResourceLuaAPI.cpp generated/SceneLuaAPI.cpp generated/UILuaAPI.cpp generated/LuaScriptLuaAPI.cpp
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/AudioLuaAPI.cpp AudioLuaAPI.pkg DEPENDS ${PKG_FILES}
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/ContainerLuaAPI.cpp ContainerLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/CoreLuaAPI.cpp CoreLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/EngineLuaAPI.cpp EngineLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/GraphicsLuaAPI.cpp GraphicsLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/InputLuaAPI.cpp InputLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/IOLuaAPI.cpp IOLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/MathLuaAPI.cpp MathLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/NavigationLuaAPI.cpp NavigationLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/NetworkLuaAPI.cpp NetworkLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/PhysicsLuaAPI.cpp PhysicsLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/ResourceLuaAPI.cpp ResourceLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/SceneLuaAPI.cpp SceneLuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/UILuaAPI.cpp UILuaAPI.pkg
- COMMAND ${PROJECT_SOURCE_DIR}/Bin/tolua++ -L basic.lua -o ${CMAKE_CURRENT_BINARY_DIR}/generated/LuaScriptLuaAPI.cpp LuaScriptLuaAPI.pkg
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/pkgs
- COMMENT "Generate Lua API binding on the fly")
- set (SOURCE_FILES ${SOURCE_FILES} generated/AudioLuaAPI.cpp generated/ContainerLuaAPI generated/CoreLuaAPI.cpp generated/EngineLuaAPI.cpp generated/GraphicsLuaAPI.cpp
- generated/InputLuaAPI.cpp generated/IOLuaAPI.cpp generated/MathLuaAPI.cpp generated/NavigationLuaAPI.cpp generated/NetworkLuaAPI.cpp
- generated/PhysicsLuaAPI.cpp generated/ResourceLuaAPI.cpp generated/SceneLuaAPI.cpp generated/UILuaAPI.cpp generated/LuaScriptLuaAPI.cpp)
- # Define dependency libs
- set (LIBS ../../Engine/Audio ../../Engine/Container ../../Engine/Core ../../Engine/Engine ../../Engine/Graphics ../../Engine/Input ../../Engine/IO ../../Engine/Math ../../Engine/Navigation ../../Engine/Network
- ../../Engine/Physics ../../Engine/Resource ../../Engine/Scene ../../Engine/UI ../../ThirdParty/Lua/src ../../ThirdParty/tolua++_static)
- set (INCLUDE_DIRS_ONLY . ../../ThirdParty/Bullet/src ../../ThirdParty/kNet/include ../../ThirdParty/tolua++/include)
- # Setup target
- enable_pch ()
- setup_library ()
- # For IOS and Android build to be successful, the "tolua++" tool must be present in the "Bin" folder.
- # One way to achieve this is to first do a desktop build where all the tools would be generated, then switch to IOS/Android build.
- if (NOT IOS AND NOT ANDROID)
- # Add dependency to the "tolua++" bin tool
- add_dependencies(${TARGET_NAME} tolua++)
- endif ()
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