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- $#include "Constraint.h"
- /// Supported constraint types.
- enum ConstraintType
- {
- CONSTRAINT_POINT = 0,
- CONSTRAINT_HINGE,
- CONSTRAINT_SLIDER,
- CONSTRAINT_CONETWIST
- };
- /// Physics constraint component. Connects two rigid bodies together, or one rigid body to a static point.
- class Constraint : public Component
- {
- public:
- /// Set constraint type and recreate the constraint.
- void SetConstraintType(ConstraintType type);
- /// Set other body to connect to. Set to null to connect to the static world.
- void SetOtherBody(RigidBody* body);
- /// Set constraint position relative to own body.
- void SetPosition(const Vector3& position);
- /// Set constraint rotation relative to own body.
- void SetRotation(const Quaternion& rotation);
- /// Set constraint rotation relative to own body by specifying the axis.
- void SetAxis(const Vector3& axis);
- /// Set constraint position relative to the other body. If connected to the static world, is a world-space position.
- void SetOtherPosition(const Vector3& position);
- /// Set constraint rotation relative to the other body. If connected to the static world, is a world-space rotation.
- void SetOtherRotation(const Quaternion& rotation);
- /// Set constraint rotation relative to the other body by specifying the axis.
- void SetOtherAxis(const Vector3& axis);
- /// Set constraint world-space position. Resets both own and other body relative position, ie. zeroes the constraint error.
- void SetWorldPosition(const Vector3& position);
- /// Set high limit. Interpretation is constraint type specific.
- void SetHighLimit(const Vector2& limit);
- /// Set low limit. Interpretation is constraint type specific.
- void SetLowLimit(const Vector2& limit);
- /// Set constraint error reduction parameter. Zero = leave to default.
- void SetERP(float erp);
- /// Set constraint force mixing parameter. Zero = leave to default.
- void SetCFM(float cfm);
- /// Set whether to disable collisions between connected bodies.
- void SetDisableCollision(bool disable);
-
- /// Return physics world.
- PhysicsWorld* GetPhysicsWorld() const { return physicsWorld_; }
- /// Return constraint type.
- ConstraintType GetConstraintType() const { return constraintType_; }
- /// Return rigid body in own scene node.
- RigidBody* GetOwnBody() const { return ownBody_; }
- /// Return the other rigid body. May be null if connected to the static world.
- RigidBody* GetOtherBody() const { return otherBody_; }
- /// Return constraint position relative to own body.
- const Vector3& GetPosition() const { return position_; }
- /// Return constraint rotation relative to own body.
- const Quaternion& GetRotation() const { return rotation_; }
- /// Return constraint position relative to other body.
- const Vector3& GetOtherPosition() const { return otherPosition_; }
- /// Return constraint rotation relative to other body.
- const Quaternion& GetOtherRotation() const { return otherRotation_; }
- /// Return constraint world position, calculated from own body.
- Vector3 GetWorldPosition() const;
- /// Return high limit.
- const Vector2& GetHighLimit() const { return highLimit_; }
- /// Return low limit.
- const Vector2& GetLowLimit() const { return lowLimit_; }
- /// Return constraint error reduction parameter.
- float GetERP() const { return erp_; }
- /// Return constraint force mixing parameter.
- float GetCFM() const { return cfm_; }
- /// Return whether collisions between connected bodies are disabled.
- bool GetDisableCollision() const { return disableCollision_; }
-
- /// Release the constraint.
- void ReleaseConstraint();
- /// Apply constraint frames.
- void ApplyFrames();
-
- // Properties:
- tolua_property__get_set ConstraintType constraintType;
- tolua_property__get_set const Vector3& position;
- tolua_property__get_set const Quaternion& rotation;
- tolua_property__get_set const Vector3& otherPosition;
- tolua_property__get_set const Quaternion& otherRotation;
- tolua_property__get_set Vector3 worldPosition;
- tolua_property__get_set const Vector2& highLimit;
- tolua_property__get_set const Vector2& lowLimit;
- tolua_property__get_set float ERP;
- tolua_property__get_set float CFM;
- tolua_property__get_set bool disableCollision;
- tolua_readonly tolua_property__get_set RigidBody* ownBody;
- tolua_property__get_set RigidBody* otherBody;
- };
- ${
- #define TOLUA_DISABLE_tolua_get_Constraint_worldPosition
- #define tolua_get_Constraint_worldPosition tolua_PhysicsLuaAPI_Constraint_GetWorldPosition00
- $}
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