ConstraintMouse2D.cpp 3.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "ConstraintMouse2D.h"
  24. #include "Context.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "RigidBody2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. ConstraintMouse2D::ConstraintMouse2D(Context* context) :
  31. Constraint2D(context),
  32. target_(Vector2::ZERO)
  33. {
  34. }
  35. ConstraintMouse2D::~ConstraintMouse2D()
  36. {
  37. }
  38. void ConstraintMouse2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<ConstraintMouse2D>();
  41. REF_ACCESSOR_ATTRIBUTE(ConstraintMouse2D, VAR_VECTOR2, "Target", GetTarget, SetTarget, Vector2, Vector2::ZERO, AM_DEFAULT);
  42. ACCESSOR_ATTRIBUTE(ConstraintMouse2D, VAR_FLOAT, "Max Force", GetMaxForce, SetMaxForce, float, 0.0f, AM_DEFAULT);
  43. ACCESSOR_ATTRIBUTE(ConstraintMouse2D, VAR_FLOAT, "Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 5.0f, AM_DEFAULT);
  44. ACCESSOR_ATTRIBUTE(ConstraintMouse2D, VAR_FLOAT, "Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.7f, AM_DEFAULT);
  45. COPY_BASE_ATTRIBUTES(ConstraintMouse2D, Constraint2D);
  46. }
  47. void ConstraintMouse2D::SetTarget(const Vector2& target)
  48. {
  49. if (target == target_)
  50. return;
  51. target_ = target;
  52. RecreateJoint();
  53. MarkNetworkUpdate();
  54. }
  55. void ConstraintMouse2D::SetMaxForce(float maxForce)
  56. {
  57. if (maxForce == jointDef_.maxForce)
  58. return;
  59. jointDef_.maxForce = maxForce;
  60. RecreateJoint();
  61. MarkNetworkUpdate();
  62. }
  63. void ConstraintMouse2D::SetFrequencyHz(float frequencyHz)
  64. {
  65. if (frequencyHz == jointDef_.frequencyHz)
  66. return;
  67. jointDef_.frequencyHz = frequencyHz;
  68. RecreateJoint();
  69. MarkNetworkUpdate();
  70. }
  71. void ConstraintMouse2D::SetDampingRatio(float dampingRatio)
  72. {
  73. if (dampingRatio == jointDef_.dampingRatio)
  74. return;
  75. jointDef_.dampingRatio = dampingRatio;
  76. RecreateJoint();
  77. MarkNetworkUpdate();
  78. }
  79. b2JointDef* ConstraintMouse2D::GetJointDef()
  80. {
  81. if (!ownerBody_ || !otherBody_)
  82. return 0;
  83. b2Body* bodyA = ownerBody_->GetBody();
  84. b2Body* bodyB = otherBody_->GetBody();
  85. if (!bodyA || !bodyB)
  86. return 0;
  87. InitializeJointDef(&jointDef_);
  88. jointDef_.target = ToB2Vec2(target_);
  89. return &jointDef_;
  90. }
  91. }