Urho2DTileMap.cpp 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184
  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Urho3D/Urho3D.h>
  23. #include <Urho3D/Graphics/Camera.h>
  24. #include <Urho3D/Core/CoreEvents.h>
  25. #include <Urho3D/Engine/Engine.h>
  26. #include <Urho3D/UI/Font.h>
  27. #include <Urho3D/Graphics/Graphics.h>
  28. #include <Urho3D/Input/Input.h>
  29. #include <Urho3D/Graphics/Octree.h>
  30. #include <Urho3D/Graphics/Renderer.h>
  31. #include <Urho3D/Resource/ResourceCache.h>
  32. #include <Urho3D/Scene/Scene.h>
  33. #include <Urho3D/UI/Text.h>
  34. #include <Urho3D/Graphics/Zone.h>
  35. #include <Urho3D/Urho2D/TmxFile2D.h>
  36. #include <Urho3D/Urho2D/TileMap2D.h>
  37. #include <Urho3D/Urho2D/Drawable2D.h>
  38. #include "Urho2DTileMap.h"
  39. #include <Urho3D/DebugNew.h>
  40. DEFINE_APPLICATION_MAIN(Urho2DTileMap)
  41. Urho2DTileMap::Urho2DTileMap(Context* context) :
  42. Sample(context)
  43. {
  44. }
  45. void Urho2DTileMap::Start()
  46. {
  47. // Execute base class startup
  48. Sample::Start();
  49. // Create the scene content
  50. CreateScene();
  51. // Create the UI content
  52. CreateInstructions();
  53. // Setup the viewport for displaying the scene
  54. SetupViewport();
  55. // Hook up to the frame update events
  56. SubscribeToEvents();
  57. }
  58. void Urho2DTileMap::CreateScene()
  59. {
  60. scene_ = new Scene(context_);
  61. scene_->CreateComponent<Octree>();
  62. // Create camera node
  63. cameraNode_ = scene_->CreateChild("Camera");
  64. // Set camera's position
  65. cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
  66. Camera* camera = cameraNode_->CreateComponent<Camera>();
  67. camera->SetOrthographic(true);
  68. Graphics* graphics = GetSubsystem<Graphics>();
  69. camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
  70. camera->SetZoom(1.0f * Min((float)graphics->GetWidth() / 1280.0f, (float)graphics->GetHeight() / 800.0f)); // Set zoom according to user's resolution to ensure full visibility (initial zoom (1.0) is set for full visibility at 1280x800 resolution)
  71. ResourceCache* cache = GetSubsystem<ResourceCache>();
  72. // Get tmx file
  73. TmxFile2D* tmxFile = cache->GetResource<TmxFile2D>("Urho2D/isometric_grass_and_water.tmx");
  74. if (!tmxFile)
  75. return;
  76. SharedPtr<Node> tileMapNode(scene_->CreateChild("TileMap"));
  77. tileMapNode->SetPosition(Vector3(0.0f, 0.0f, -1.0f));
  78. TileMap2D* tileMap = tileMapNode->CreateComponent<TileMap2D>();
  79. // Set animation
  80. tileMap->SetTmxFile(tmxFile);
  81. // Set camera's position
  82. const TileMapInfo2D& info = tileMap->GetInfo();
  83. float x = info.GetMapWidth() * 0.5f;
  84. float y = info.GetMapHeight() * 0.5f;
  85. cameraNode_->SetPosition(Vector3(x, y, -10.0f));
  86. }
  87. void Urho2DTileMap::CreateInstructions()
  88. {
  89. ResourceCache* cache = GetSubsystem<ResourceCache>();
  90. UI* ui = GetSubsystem<UI>();
  91. // Construct new Text object, set string to display and font to use
  92. Text* instructionText = ui->GetRoot()->CreateChild<Text>();
  93. instructionText->SetText("Use WASD keys to move, use PageUp PageDown keys to zoom.");
  94. instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
  95. // Position the text relative to the screen center
  96. instructionText->SetHorizontalAlignment(HA_CENTER);
  97. instructionText->SetVerticalAlignment(VA_CENTER);
  98. instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
  99. }
  100. void Urho2DTileMap::SetupViewport()
  101. {
  102. Renderer* renderer = GetSubsystem<Renderer>();
  103. // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
  104. SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
  105. renderer->SetViewport(0, viewport);
  106. }
  107. void Urho2DTileMap::MoveCamera(float timeStep)
  108. {
  109. // Do not move if the UI has a focused element (the console)
  110. if (GetSubsystem<UI>()->GetFocusElement())
  111. return;
  112. Input* input = GetSubsystem<Input>();
  113. // Movement speed as world units per second
  114. const float MOVE_SPEED = 4.0f;
  115. // Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  116. if (input->GetKeyDown('W'))
  117. cameraNode_->Translate(Vector3::UP * MOVE_SPEED * timeStep);
  118. if (input->GetKeyDown('S'))
  119. cameraNode_->Translate(Vector3::DOWN * MOVE_SPEED * timeStep);
  120. if (input->GetKeyDown('A'))
  121. cameraNode_->Translate(Vector3::LEFT * MOVE_SPEED * timeStep);
  122. if (input->GetKeyDown('D'))
  123. cameraNode_->Translate(Vector3::RIGHT * MOVE_SPEED * timeStep);
  124. if (input->GetKeyDown(KEY_PAGEUP))
  125. {
  126. Camera* camera = cameraNode_->GetComponent<Camera>();
  127. camera->SetZoom(camera->GetZoom() * 1.01f);
  128. }
  129. if (input->GetKeyDown(KEY_PAGEDOWN))
  130. {
  131. Camera* camera = cameraNode_->GetComponent<Camera>();
  132. camera->SetZoom(camera->GetZoom() * 0.99f);
  133. }
  134. }
  135. void Urho2DTileMap::SubscribeToEvents()
  136. {
  137. // Subscribe HandleUpdate() function for processing update events
  138. SubscribeToEvent(E_UPDATE, HANDLER(Urho2DTileMap, HandleUpdate));
  139. // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
  140. UnsubscribeFromEvent(E_SCENEUPDATE);
  141. }
  142. void Urho2DTileMap::HandleUpdate(StringHash eventType, VariantMap& eventData)
  143. {
  144. using namespace Update;
  145. // Take the frame time step, which is stored as a float
  146. float timeStep = eventData[P_TIMESTEP].GetFloat();
  147. // Move the camera, scale movement with time step
  148. MoveCamera(timeStep);
  149. }