Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago
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AssetImporter 8332e68f56 Improve AssetImporter error print. 10 years ago
OgreImporter b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 years ago
PackageTool 41d9ab29a9 For Travis CI - add CI build jobs for Direct3D 11. 10 years ago
RampGenerator f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 years ago
ScriptCompiler bb2ebf7568 Bump copyright to 2015. 11 years ago
SpritePacker 96a3126557 Fix SpritePacker build on Mac OS X platform. 11 years ago
Urho3DPlayer 006c17f78e Added command line & engine startup option to disable OpenGL 3. 10 years ago
CMakeLists.txt 41d9ab29a9 For Travis CI - add CI build jobs for Direct3D 11. 10 years ago