25_Urho2DParticle.lua 3.8 KB

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  1. -- Urho2D particle example.
  2. -- This sample demonstrates:
  3. -- - Creating a 2D scene with particle
  4. -- - Displaying the scene using the Renderer subsystem
  5. -- - Handling mouse move to move particle
  6. require "LuaScripts/Utilities/Sample"
  7. local scene_ = nil
  8. local cameraNode = nil
  9. local particleNode = nil
  10. function Start()
  11. -- Execute the common startup for samples
  12. SampleStart()
  13. -- Set mouse visible
  14. input.mouseVisible = true
  15. -- Create the scene content
  16. CreateScene()
  17. -- Create the UI content
  18. CreateInstructions()
  19. -- Setup the viewport for displaying the scene
  20. SetupViewport()
  21. -- Hook up to the frame update events
  22. SubscribeToEvents()
  23. end
  24. function CreateScene()
  25. scene_ = Scene()
  26. -- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will
  27. -- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it
  28. -- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically
  29. -- optimizing manner
  30. scene_:CreateComponent("Octree")
  31. -- Create a scene node for the camera, which we will move around
  32. -- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically)
  33. cameraNode = scene_:CreateChild("Camera")
  34. -- Set an initial position for the camera scene node above the plane
  35. cameraNode.position = Vector3(0.0, 0.0, -10.0)
  36. local camera = cameraNode:CreateComponent("Camera")
  37. camera.orthographic = true
  38. camera:SetOrthoSize(Vector2(graphics.width, graphics.height) * PIXEL_SIZE)
  39. local particleEffect = cache:GetResource("ParticleEffect2D", "Urho2D/sun.pex")
  40. if particleEffect == nil then
  41. return
  42. end
  43. particleNode = scene_:CreateChild("ParticleEmitter2D")
  44. local particleEmitter = particleNode:CreateComponent("ParticleEmitter2D")
  45. particleEmitter.effect = particleEffect
  46. local greenSpiralEffect = cache:GetResource("ParticleEffect2D", "Urho2D/greenspiral.pex")
  47. if greenSpiralEffect == nil then
  48. return
  49. end
  50. greenSpiralNode = scene_:CreateChild("GreenSpiral")
  51. local greenSpiralEmitter = greenSpiralNode:CreateComponent("ParticleEmitter2D")
  52. greenSpiralEmitter.effect = greenSpiralEffect
  53. end
  54. function CreateInstructions()
  55. -- Construct new Text object, set string to display and font to use
  56. local instructionText = ui.root:CreateChild("Text")
  57. instructionText:SetText("Use mouse to move the particle.")
  58. instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
  59. -- Position the text relative to the screen center
  60. instructionText.horizontalAlignment = HA_CENTER
  61. instructionText.verticalAlignment = VA_CENTER
  62. instructionText:SetPosition(0, ui.root.height / 4)
  63. end
  64. function SetupViewport()
  65. -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
  66. -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
  67. -- use, but now we just use full screen and default render path configured in the engine command line options
  68. local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
  69. renderer:SetViewport(0, viewport)
  70. end
  71. function SubscribeToEvents()
  72. SubscribeToEvent("MouseMove", "HandleMouseMove")
  73. end
  74. function HandleMouseMove(eventType, eventData)
  75. if particleNode ~= nil then
  76. local x = eventData:GetInt("x")
  77. local y = eventData:GetInt("y")
  78. local camera = cameraNode:GetComponent("Camera")
  79. particleNode.position = camera:ScreenToWorldPoint(Vector3(x / graphics.width, y / graphics.height, 10.0))
  80. end
  81. end