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- $#include "AttributeAnimation.h"
- class AttributeAnimation : public Resource
- {
- AttributeAnimation();
- virtual ~AttributeAnimation();
-
- void SetValueType(VariantType valueType);
- bool SetKeyFrame(float time, const Variant& value);
- void SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData = VariantMap());
-
- VariantType GetValueType() const;
- tolua_property__get_set VariantType valueType;
- };
- ${
- #define TOLUA_DISABLE_tolua_SceneLuaAPI_AttributeAnimation_new00
- static int tolua_SceneLuaAPI_AttributeAnimation_new00(lua_State* tolua_S)
- {
- return ToluaNewObject<AttributeAnimation>(tolua_S);
- }
- #define TOLUA_DISABLE_tolua_SceneLuaAPI_AttributeAnimation_new00_local
- static int tolua_SceneLuaAPI_AttributeAnimation_new00_local(lua_State* tolua_S)
- {
- return ToluaNewObjectGC<AttributeAnimation>(tolua_S);
- }
- $}
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