LuaScript.cpp 13 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "EngineEvents.h"
  24. #include "File.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaScript.h"
  28. #include "LuaScriptInstance.h"
  29. #include "ProcessUtils.h"
  30. #include "Profiler.h"
  31. #include "ResourceCache.h"
  32. #include "Scene.h"
  33. extern "C"
  34. {
  35. #include <lua.h>
  36. #include <lualib.h>
  37. #include <lauxlib.h>
  38. }
  39. #include "tolua++.h"
  40. #include "DebugNew.h"
  41. extern int tolua_AudioLuaAPI_open(lua_State*);
  42. extern int tolua_ContainerLuaAPI_open(lua_State*);
  43. extern int tolua_CoreLuaAPI_open(lua_State*);
  44. extern int tolua_EngineLuaAPI_open(lua_State*);
  45. extern int tolua_GraphicsLuaAPI_open(lua_State*);
  46. extern int tolua_InputLuaAPI_open(lua_State*);
  47. extern int tolua_IOLuaAPI_open(lua_State*);
  48. extern int tolua_MathLuaAPI_open(lua_State*);
  49. extern int tolua_NavigationLuaAPI_open(lua_State*);
  50. extern int tolua_NetworkLuaAPI_open(lua_State*);
  51. extern int tolua_PhysicsLuaAPI_open(lua_State*);
  52. extern int tolua_ResourceLuaAPI_open(lua_State*);
  53. extern int tolua_SceneLuaAPI_open(lua_State*);
  54. extern int tolua_UILuaAPI_open(lua_State*);
  55. extern int tolua_LuaScriptLuaAPI_open(lua_State*);
  56. namespace Urho3D
  57. {
  58. static Context* currentContext_ = 0;
  59. LuaScript::LuaScript(Context* context) :
  60. Object(context),
  61. luaState_(0)
  62. {
  63. currentContext_ = context_;
  64. RegisterLuaScriptLibrary(context_);
  65. luaState_ = luaL_newstate();
  66. if (!luaState_)
  67. {
  68. LOGERROR("Could not create Lua state");
  69. return;
  70. }
  71. luaL_openlibs(luaState_);
  72. RegisterLoader();
  73. ReplacePrint();
  74. tolua_AudioLuaAPI_open(luaState_);
  75. tolua_ContainerLuaAPI_open(luaState_);
  76. tolua_CoreLuaAPI_open(luaState_);
  77. tolua_EngineLuaAPI_open(luaState_);
  78. tolua_GraphicsLuaAPI_open(luaState_);
  79. tolua_InputLuaAPI_open(luaState_);
  80. tolua_IOLuaAPI_open(luaState_);
  81. tolua_MathLuaAPI_open(luaState_);
  82. tolua_NavigationLuaAPI_open(luaState_);
  83. tolua_NetworkLuaAPI_open(luaState_);
  84. tolua_PhysicsLuaAPI_open(luaState_);
  85. tolua_ResourceLuaAPI_open(luaState_);
  86. tolua_SceneLuaAPI_open(luaState_);
  87. tolua_UILuaAPI_open(luaState_);
  88. tolua_LuaScriptLuaAPI_open(luaState_);
  89. // Subscribe to console commands
  90. SubscribeToEvent(E_CONSOLECOMMAND, HANDLER(LuaScript, HandleConsoleCommand));
  91. }
  92. LuaScript::~LuaScript()
  93. {
  94. if (luaState_)
  95. lua_close(luaState_);
  96. }
  97. bool LuaScript::ExecuteFile(const String& fileName)
  98. {
  99. PROFILE(ExecuteFile);
  100. ResourceCache* cache = GetSubsystem<ResourceCache>();
  101. if (!cache)
  102. return false;
  103. LuaFile* luaFile = cache->GetResource<LuaFile>(fileName);
  104. if (!luaFile)
  105. return false;
  106. return luaFile->LoadAndExecute(luaState_);
  107. }
  108. bool LuaScript::ExecuteString(const String& string)
  109. {
  110. PROFILE(ExecuteString);
  111. int top = lua_gettop(luaState_);
  112. if (luaL_dostring(luaState_, string.CString()) != 0)
  113. {
  114. const char* message = lua_tostring(luaState_, -1);
  115. LOGERROR("Execute Lua string failed: " + String(message));
  116. lua_settop(luaState_, top);
  117. return false;
  118. }
  119. return true;
  120. }
  121. bool LuaScript::ExecuteFunction(const String& functionName)
  122. {
  123. PROFILE(ExecuteFunction);
  124. int top = lua_gettop(luaState_);
  125. if (!FindFunction(functionName))
  126. {
  127. lua_settop(luaState_, top);
  128. return false;
  129. }
  130. if (lua_pcall(luaState_, 0, 0, 0))
  131. {
  132. const char* message = lua_tostring(luaState_, -1);
  133. LOGERROR("Execute Lua function failed: " + String(message));
  134. lua_settop(luaState_, top);
  135. return false;
  136. }
  137. return true;
  138. }
  139. void LuaScript::ScriptSendEvent(const String& eventName, VariantMap& eventData)
  140. {
  141. SendEvent(StringHash(eventName), eventData);
  142. }
  143. void LuaScript::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  144. {
  145. StringHash eventType(eventName);
  146. int functionRef = LUA_REFNIL;
  147. if (FindFunction(functionName))
  148. functionRef = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  149. if (functionRef != LUA_REFNIL)
  150. {
  151. SubscribeToEvent(eventType, HANDLER(LuaScript, HandleEvent));
  152. eventTypeToFunctionRefMap_[eventType] = functionRef;
  153. }
  154. }
  155. void LuaScript::ScriptUnsubscribeFromEvent(const String& eventName)
  156. {
  157. StringHash eventType(eventName);
  158. HashMap<StringHash, int>::Iterator i = eventTypeToFunctionRefMap_.Find(eventType);
  159. if (i != eventTypeToFunctionRefMap_.End())
  160. {
  161. UnsubscribeFromEvent(eventType);
  162. if (i->second_ != LUA_REFNIL)
  163. luaL_unref(luaState_, LUA_REGISTRYINDEX, i->second_);
  164. eventTypeToFunctionRefMap_.Erase(i);
  165. }
  166. }
  167. void LuaScript::ScriptUnsubscribeFromAllEvents()
  168. {
  169. if (eventTypeToFunctionRefMap_.Empty())
  170. return;
  171. UnsubscribeFromAllEvents();
  172. for (HashMap<StringHash, int>::Iterator i = eventTypeToFunctionRefMap_.Begin(); i != eventTypeToFunctionRefMap_.End(); ++i)
  173. if (i->second_ != LUA_REFNIL)
  174. luaL_unref(luaState_, LUA_REGISTRYINDEX, i->second_);
  175. eventTypeToFunctionRefMap_.Clear();
  176. }
  177. void LuaScript::ScriptSubscribeToEvent(void* object, const String& eventName, const String& functionName)
  178. {
  179. StringHash eventType(eventName);
  180. Object* sender = (Object*)object;
  181. int functionRef = LUA_REFNIL;
  182. if (FindFunction(functionName))
  183. functionRef = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  184. if (functionRef != LUA_REFNIL)
  185. {
  186. SubscribeToEvent(sender, eventType, HANDLER(LuaScript, HandleObjectEvent));
  187. objectToEventTypeToFunctionRefMap_[sender][eventType] = functionRef;
  188. }
  189. }
  190. void LuaScript::ScriptUnsubscribeFromEvent(void* object, const String& eventName)
  191. {
  192. StringHash eventType(eventName);
  193. Object* sender = (Object*)object;
  194. HashMap<StringHash, int>::Iterator i = objectToEventTypeToFunctionRefMap_[sender].Find(eventType);
  195. if (i != objectToEventTypeToFunctionRefMap_[sender].End())
  196. {
  197. UnsubscribeFromEvent(sender, eventType);
  198. if (i->second_ != LUA_REFNIL)
  199. luaL_unref(luaState_, LUA_REGISTRYINDEX, i->second_);
  200. objectToEventTypeToFunctionRefMap_[sender].Erase(i);
  201. }
  202. }
  203. void LuaScript::ScriptUnsubscribeFromEvents(void* object)
  204. {
  205. Object* sender = (Object*)object;
  206. HashMap<Object*, HashMap<StringHash, int> >::Iterator it = objectToEventTypeToFunctionRefMap_.Find(sender);
  207. if (it == objectToEventTypeToFunctionRefMap_.End())
  208. return;
  209. UnsubscribeFromEvents(sender);
  210. HashMap<StringHash, int>& eventTypeToFunctionRefMap = it->second_;
  211. for (HashMap<StringHash, int>::Iterator i = eventTypeToFunctionRefMap.Begin(); i != eventTypeToFunctionRefMap.End(); ++i)
  212. {
  213. if (i->second_ != LUA_REFNIL)
  214. luaL_unref(luaState_, LUA_REGISTRYINDEX, i->second_);
  215. }
  216. objectToEventTypeToFunctionRefMap_.Erase(it);
  217. }
  218. void LuaScript::RegisterLoader()
  219. {
  220. // Get package.loaders table.
  221. lua_getglobal(luaState_, "package");
  222. lua_getfield(luaState_, -1, "loaders");
  223. // Set package.loaders[1] = LuaScript::Loader.
  224. lua_pushnumber(luaState_, 1);
  225. lua_pushcfunction(luaState_, &LuaScript::Loader);
  226. lua_settable(luaState_, -3);
  227. }
  228. int LuaScript::Loader(lua_State* L)
  229. {
  230. ResourceCache* cache = currentContext_->GetSubsystem<ResourceCache>();
  231. if (!cache)
  232. return 0;
  233. // Get module name.
  234. const char* name = luaL_checkstring(L, 1);
  235. // Get Lua file from module name.
  236. LuaFile* luaFile = cache->GetResource<LuaFile>(String(name) + ".lua");
  237. if (!luaFile)
  238. return false;
  239. // Load Lua file to Lua chunk.
  240. return luaFile->LoadChunk(L) ? 1 : 0;
  241. }
  242. void LuaScript::ReplacePrint()
  243. {
  244. static const struct luaL_reg reg[] =
  245. {
  246. {"print", &LuaScript::Print},
  247. { NULL, NULL}
  248. };
  249. lua_getglobal(luaState_, "_G");
  250. luaL_register(luaState_, NULL, reg);
  251. lua_pop(luaState_, 1);
  252. }
  253. int LuaScript::Print(lua_State *L)
  254. {
  255. String string;
  256. int n = lua_gettop(L);
  257. lua_getglobal(L, "tostring");
  258. for (int i = 1; i <= n; i++)
  259. {
  260. const char *s;
  261. lua_pushvalue(L, -1); /* function to be called */
  262. lua_pushvalue(L, i); /* value to print */
  263. lua_call(L, 1, 1);
  264. s = lua_tostring(L, -1); /* get result */
  265. if (s == NULL)
  266. return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("print"));
  267. if (i > 1)
  268. string.Append(" "); // fputs("\t", stdout);
  269. string.Append(s); // fputs(s, stdout);
  270. lua_pop(L, 1); /* pop result */
  271. }
  272. LOGRAW("Lua: " + string); // fputs("\n", stdout);
  273. return 0;
  274. }
  275. bool LuaScript::FindFunction(const String& functionName)
  276. {
  277. Vector<String> splitedNames = functionName.Split('.');
  278. String currentName = splitedNames.Front();
  279. lua_getglobal(luaState_, currentName.CString());
  280. if (splitedNames.Size() > 1)
  281. {
  282. if (!lua_istable(luaState_, -1))
  283. {
  284. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  285. return false;
  286. }
  287. for (unsigned i = 1; i < splitedNames.Size() - 1; ++i)
  288. {
  289. currentName = currentName + "." + splitedNames[i];
  290. lua_getfield(luaState_, -1, splitedNames[i].CString());
  291. if (!lua_istable(luaState_, -1))
  292. {
  293. LOGERROR("Could not find Lua table: Table name = '" + currentName + "'");
  294. return false;
  295. }
  296. }
  297. currentName = currentName + "." + splitedNames.Back().CString();
  298. lua_getfield(luaState_, -1, splitedNames.Back().CString());
  299. }
  300. if (!lua_isfunction(luaState_, -1))
  301. {
  302. LOGERROR("Could not find Lua function: Function name = '" + currentName + "'");
  303. return false;
  304. }
  305. return true;
  306. }
  307. void LuaScript::HandleEvent(StringHash eventType, VariantMap& eventData)
  308. {
  309. int functionRef = eventTypeToFunctionRefMap_[eventType];
  310. if (functionRef == LUA_REFNIL)
  311. return;
  312. CallEventHandler(functionRef, eventType, eventData);
  313. }
  314. void LuaScript::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  315. {
  316. Object* object = GetEventSender();
  317. int functionRef = objectToEventTypeToFunctionRefMap_[object][eventType];
  318. if (functionRef == LUA_REFNIL)
  319. return;
  320. CallEventHandler(functionRef, eventType, eventData);
  321. }
  322. void LuaScript::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
  323. {
  324. using namespace ConsoleCommand;
  325. ExecuteString(eventData[P_COMMAND].GetString());
  326. }
  327. void LuaScript::CallEventHandler(int functionRef, StringHash eventType, VariantMap& eventData )
  328. {
  329. int top = lua_gettop(luaState_);
  330. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, functionRef);
  331. if (!lua_isfunction(luaState_, -1))
  332. {
  333. LOGERROR("Could not find function");
  334. lua_settop(luaState_, top);
  335. return;
  336. }
  337. tolua_pushusertype(luaState_, (void*)&eventType, "StringHash");
  338. tolua_pushusertype(luaState_, (void*)&eventData, "VariantMap");
  339. if (lua_pcall(luaState_, 2, 0, 0) != 0)
  340. {
  341. const char* message = lua_tostring(luaState_, -1);
  342. LOGERROR("Execute Lua function failed: " + String(message));
  343. lua_settop(luaState_, top);
  344. return;
  345. }
  346. }
  347. void RegisterLuaScriptLibrary(Context* context)
  348. {
  349. LuaFile::RegisterObject(context);
  350. LuaScriptInstance::RegisterObject(context);
  351. }
  352. Context* GetContext()
  353. {
  354. return currentContext_;
  355. }
  356. }