Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年之前
..
Audio.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 年之前
Audio.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 年之前
AudioDefs.h 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 年之前
CMakeLists.txt 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 年之前
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 年之前
Sound.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 年之前
Sound.h 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 年之前
SoundSource.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年之前
SoundSource.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 年之前
SoundSource3D.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
SoundSource3D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前