DatabaseDemo.h 3.0 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. /// Database demo. This sample demonstrates how to use database subsystem to connect to a database and execute adhoc SQL statements.
  25. class DatabaseDemo : public Sample
  26. {
  27. URHO3D_OBJECT(DatabaseDemo, Sample)
  28. public:
  29. /// Construct.
  30. DatabaseDemo(Context* context);
  31. /// Destruct.
  32. ~DatabaseDemo() override;
  33. /// Setup after engine initialization and before running the main loop.
  34. void Start() override;
  35. protected:
  36. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  37. String GetScreenJoystickPatchString() const override { return
  38. "<patch>"
  39. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
  40. " <attribute name=\"Is Visible\" value=\"false\" />"
  41. " </add>"
  42. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
  43. " <attribute name=\"Is Visible\" value=\"false\" />"
  44. " </add>"
  45. "</patch>";
  46. }
  47. private:
  48. /// Handle console command event.
  49. void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
  50. /// Handle frame update event.
  51. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  52. /// Handle ESC key down event to quit the engine.
  53. void HandleEscKeyDown(StringHash eventType, VariantMap& eventData);
  54. /// Handle Database cursor event.
  55. void HandleDbCursor(StringHash eventType, VariantMap& eventData);
  56. /// Handle user input either from the engine console or standard input.
  57. void HandleInput(const String& input);
  58. /// Print text to the engine console and standard output.
  59. void Print(const String& output);
  60. /// Managed database connection object (owned by Database subsystem).
  61. DbConnection* connection_;
  62. /// Internal row counter.
  63. unsigned row_;
  64. /// Maximum rows to be printed out.
  65. unsigned maxRows_;
  66. };