Lasse Öörni 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. %!s(int64=11) %!d(string=hai) anos
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BackgroundLoader.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. %!s(int64=11) %!d(string=hai) anos
BackgroundLoader.h be66059009 Refactor resource background loading into a separate class. %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 460da659ee Add JSON support in Urho3D. %!s(int64=11) %!d(string=hai) anos
Decompress.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. %!s(int64=11) %!d(string=hai) anos
Decompress.h 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. %!s(int64=11) %!d(string=hai) anos
Image.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. %!s(int64=11) %!d(string=hai) anos
Image.h 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. %!s(int64=11) %!d(string=hai) anos
JSONFile.cpp 677ab20986 Asynchronous loading for ParticleEffect. %!s(int64=11) %!d(string=hai) anos
JSONFile.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
JSONValue.cpp 5071b4324a Tabs to spaces. %!s(int64=11) %!d(string=hai) anos
JSONValue.h 5071b4324a Tabs to spaces. %!s(int64=11) %!d(string=hai) anos
PListFile.cpp f9a701380e Unwarn patch for Clang. Two of the warnings were indeed coding error. %!s(int64=11) %!d(string=hai) anos
PListFile.h 21050c613a Add .PList sprite sheet support. %!s(int64=11) %!d(string=hai) anos
Resource.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. %!s(int64=11) %!d(string=hai) anos
Resource.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
ResourceCache.cpp 3f51cee989 Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499. %!s(int64=11) %!d(string=hai) anos
ResourceCache.h 562f401ffa Refactor resource reloading based on filename into a function, which can be called externally. %!s(int64=11) %!d(string=hai) anos
ResourceEvents.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
XMLElement.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
XMLElement.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. %!s(int64=11) %!d(string=hai) anos
XMLFile.cpp 7497885657 Added XMLFile::ToString(). %!s(int64=11) %!d(string=hai) anos
XMLFile.h 7497885657 Added XMLFile::ToString(). %!s(int64=11) %!d(string=hai) anos