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Animatable.cpp
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 yıl önce |
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Animatable.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 yıl önce |
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AnimationDefs.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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11 yıl önce |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 yıl önce |
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Component.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 yıl önce |
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Component.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 yıl önce |
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LogicComponent.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 yıl önce |
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LogicComponent.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 yıl önce |
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Node.cpp
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3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
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11 yıl önce |
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Node.h
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3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
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11 yıl önce |
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ObjectAnimation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 yıl önce |
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ObjectAnimation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 yıl önce |
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ReplicationState.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 yıl önce |
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Scene.cpp
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 yıl önce |
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Scene.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 yıl önce |
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SceneEvents.h
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 yıl önce |
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SceneResolver.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 yıl önce |
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SceneResolver.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 yıl önce |
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Serializable.cpp
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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11 yıl önce |
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Serializable.h
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 yıl önce |
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SmoothedTransform.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 yıl önce |
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SmoothedTransform.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 yıl önce |
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SplinePath.cpp
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 yıl önce |
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SplinePath.h
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751b4f1c97
Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition.
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11 yıl önce |
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UnknownComponent.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 yıl önce |
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UnknownComponent.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 yıl önce |
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ValueAnimation.cpp
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017591d4e6
Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame.
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11 yıl önce |
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ValueAnimation.h
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2014f5ee1a
Fix incorrect use of PODVector in ValueAnimation, maybe related to #361
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11 yıl önce |
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ValueAnimationInfo.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 yıl önce |
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ValueAnimationInfo.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 yıl önce |