aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 yıl önce
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Animatable.cpp 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 yıl önce
Animatable.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 yıl önce
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 yıl önce
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Component.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 yıl önce
Component.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 yıl önce
LogicComponent.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 yıl önce
LogicComponent.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 yıl önce
Node.cpp 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 11 yıl önce
Node.h 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 11 yıl önce
ObjectAnimation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 yıl önce
ObjectAnimation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 yıl önce
ReplicationState.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 yıl önce
Scene.cpp 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 yıl önce
Scene.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 yıl önce
SceneEvents.h ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 yıl önce
SceneResolver.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 yıl önce
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
Serializable.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 yıl önce
Serializable.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 yıl önce
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. 12 yıl önce
SplinePath.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 yıl önce
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. 11 yıl önce
UnknownComponent.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 yıl önce
UnknownComponent.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 yıl önce
ValueAnimation.cpp 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. 11 yıl önce
ValueAnimation.h 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 11 yıl önce
ValueAnimationInfo.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 yıl önce
ValueAnimationInfo.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 yıl önce