ResourceCache.cpp 32 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "BackgroundLoader.h"
  24. #include "Context.h"
  25. #include "CoreEvents.h"
  26. #include "FileSystem.h"
  27. #include "FileWatcher.h"
  28. #include "Image.h"
  29. #include "JSONFile.h"
  30. #include "Log.h"
  31. #include "PackageFile.h"
  32. #include "PListFile.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "ResourceEvents.h"
  36. #include "WorkQueue.h"
  37. #include "XMLFile.h"
  38. #include "DebugNew.h"
  39. namespace Urho3D
  40. {
  41. static const char* checkDirs[] = {
  42. "Fonts",
  43. "Materials",
  44. "Models",
  45. "Music",
  46. "Objects",
  47. "Particle",
  48. "PostProcess",
  49. "RenderPaths",
  50. "Scenes",
  51. "Scripts",
  52. "Sounds",
  53. "Shaders",
  54. "Techniques",
  55. "Textures",
  56. "UI",
  57. 0
  58. };
  59. static const SharedPtr<Resource> noResource;
  60. ResourceCache::ResourceCache(Context* context) :
  61. Object(context),
  62. autoReloadResources_(false),
  63. returnFailedResources_(false),
  64. searchPackagesFirst_(true),
  65. finishBackgroundResourcesMs_(5)
  66. {
  67. // Register Resource library object factories
  68. RegisterResourceLibrary(context_);
  69. // Create resource background loader. Its thread will start on the first background request
  70. backgroundLoader_ = new BackgroundLoader(this);
  71. // Subscribe BeginFrame for handling directory watchers and background loaded resource finalization
  72. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  73. }
  74. ResourceCache::~ResourceCache()
  75. {
  76. // Shut down the background loader first
  77. backgroundLoader_.Reset();
  78. }
  79. bool ResourceCache::AddResourceDir(const String& pathName, unsigned priority)
  80. {
  81. MutexLock lock(resourceMutex_);
  82. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  83. if (!fileSystem || !fileSystem->DirExists(pathName))
  84. {
  85. LOGERROR("Could not open directory " + pathName);
  86. return false;
  87. }
  88. // Convert path to absolute
  89. String fixedPath = SanitateResourceDirName(pathName);
  90. // Check that the same path does not already exist
  91. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  92. {
  93. if (!resourceDirs_[i].Compare(fixedPath, false))
  94. return true;
  95. }
  96. // If the priority isn't last or greater than size insert at position otherwise push.
  97. if (priority > PRIORITY_LAST && priority < resourceDirs_.Size())
  98. resourceDirs_.Insert(priority, fixedPath);
  99. else
  100. resourceDirs_.Push(fixedPath);
  101. // If resource auto-reloading active, create a file watcher for the directory
  102. if (autoReloadResources_)
  103. {
  104. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  105. watcher->StartWatching(fixedPath, true);
  106. fileWatchers_.Push(watcher);
  107. }
  108. LOGINFO("Added resource path " + fixedPath);
  109. return true;
  110. }
  111. void ResourceCache::AddPackageFile(PackageFile* package, unsigned priority)
  112. {
  113. MutexLock lock(resourceMutex_);
  114. // Do not add packages that failed to load
  115. if (!package || !package->GetNumFiles())
  116. return;
  117. // If the priority isn't last or greater than size insert at position otherwise push.
  118. if (priority > PRIORITY_LAST && priority < packages_.Size())
  119. packages_.Insert(priority, SharedPtr<PackageFile>(package));
  120. else
  121. packages_.Push(SharedPtr<PackageFile>(package));
  122. LOGINFO("Added resource package " + package->GetName());
  123. }
  124. bool ResourceCache::AddManualResource(Resource* resource)
  125. {
  126. if (!resource)
  127. {
  128. LOGERROR("Null manual resource");
  129. return false;
  130. }
  131. const String& name = resource->GetName();
  132. if (name.Empty())
  133. {
  134. LOGERROR("Manual resource with empty name, can not add");
  135. return false;
  136. }
  137. resource->ResetUseTimer();
  138. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  139. UpdateResourceGroup(resource->GetType());
  140. return true;
  141. }
  142. void ResourceCache::RemoveResourceDir(const String& pathName)
  143. {
  144. MutexLock lock(resourceMutex_);
  145. String fixedPath = SanitateResourceDirName(pathName);
  146. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  147. {
  148. if (!resourceDirs_[i].Compare(fixedPath, false))
  149. {
  150. resourceDirs_.Erase(i);
  151. // Remove the filewatcher with the matching path
  152. for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
  153. {
  154. if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
  155. {
  156. fileWatchers_.Erase(j);
  157. break;
  158. }
  159. }
  160. LOGINFO("Removed resource path " + fixedPath);
  161. return;
  162. }
  163. }
  164. }
  165. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  166. {
  167. MutexLock lock(resourceMutex_);
  168. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  169. {
  170. if (*i == package)
  171. {
  172. if (releaseResources)
  173. ReleasePackageResources(*i, forceRelease);
  174. LOGINFO("Removed resource package " + (*i)->GetName());
  175. packages_.Erase(i);
  176. return;
  177. }
  178. }
  179. }
  180. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  181. {
  182. MutexLock lock(resourceMutex_);
  183. // Compare the name and extension only, not the path
  184. String fileNameNoPath = GetFileNameAndExtension(fileName);
  185. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  186. {
  187. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  188. {
  189. if (releaseResources)
  190. ReleasePackageResources(*i, forceRelease);
  191. LOGINFO("Removed resource package " + (*i)->GetName());
  192. packages_.Erase(i);
  193. return;
  194. }
  195. }
  196. }
  197. void ResourceCache::ReleaseResource(StringHash type, const String& name, bool force)
  198. {
  199. StringHash nameHash(name);
  200. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  201. if (!existingRes)
  202. return;
  203. // If other references exist, do not release, unless forced
  204. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  205. {
  206. resourceGroups_[type].resources_.Erase(nameHash);
  207. UpdateResourceGroup(type);
  208. }
  209. }
  210. void ResourceCache::ReleaseResources(StringHash type, bool force)
  211. {
  212. bool released = false;
  213. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  214. if (i != resourceGroups_.End())
  215. {
  216. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  217. j != i->second_.resources_.End();)
  218. {
  219. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  220. // If other references exist, do not release, unless forced
  221. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  222. {
  223. i->second_.resources_.Erase(current);
  224. released = true;
  225. }
  226. }
  227. }
  228. if (released)
  229. UpdateResourceGroup(type);
  230. }
  231. void ResourceCache::ReleaseResources(StringHash type, const String& partialName, bool force)
  232. {
  233. bool released = false;
  234. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  235. if (i != resourceGroups_.End())
  236. {
  237. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  238. j != i->second_.resources_.End();)
  239. {
  240. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  241. if (current->second_->GetName().Contains(partialName))
  242. {
  243. // If other references exist, do not release, unless forced
  244. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  245. {
  246. i->second_.resources_.Erase(current);
  247. released = true;
  248. }
  249. }
  250. }
  251. }
  252. if (released)
  253. UpdateResourceGroup(type);
  254. }
  255. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  256. {
  257. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  258. // This is not necessary if forcing release
  259. unsigned repeat = force ? 1 : 2;
  260. while (repeat--)
  261. {
  262. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  263. {
  264. bool released = false;
  265. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  266. j != i->second_.resources_.End();)
  267. {
  268. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  269. if (current->second_->GetName().Contains(partialName))
  270. {
  271. // If other references exist, do not release, unless forced
  272. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  273. {
  274. i->second_.resources_.Erase(current);
  275. released = true;
  276. }
  277. }
  278. }
  279. if (released)
  280. UpdateResourceGroup(i->first_);
  281. }
  282. }
  283. }
  284. void ResourceCache::ReleaseAllResources(bool force)
  285. {
  286. unsigned repeat = force ? 1 : 2;
  287. while (repeat--)
  288. {
  289. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  290. i != resourceGroups_.End(); ++i)
  291. {
  292. bool released = false;
  293. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  294. j != i->second_.resources_.End();)
  295. {
  296. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  297. // If other references exist, do not release, unless forced
  298. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  299. {
  300. i->second_.resources_.Erase(current);
  301. released = true;
  302. }
  303. }
  304. if (released)
  305. UpdateResourceGroup(i->first_);
  306. }
  307. }
  308. }
  309. bool ResourceCache::ReloadResource(Resource* resource)
  310. {
  311. if (!resource)
  312. return false;
  313. resource->SendEvent(E_RELOADSTARTED);
  314. bool success = false;
  315. SharedPtr<File> file = GetFile(resource->GetName());
  316. if (file)
  317. success = resource->Load(*(file.Get()));
  318. if (success)
  319. {
  320. resource->ResetUseTimer();
  321. UpdateResourceGroup(resource->GetType());
  322. resource->SendEvent(E_RELOADFINISHED);
  323. return true;
  324. }
  325. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  326. // attempt loading again
  327. resource->SendEvent(E_RELOADFAILED);
  328. return false;
  329. }
  330. void ResourceCache::SetMemoryBudget(StringHash type, unsigned budget)
  331. {
  332. resourceGroups_[type].memoryBudget_ = budget;
  333. }
  334. void ResourceCache::SetAutoReloadResources(bool enable)
  335. {
  336. if (enable != autoReloadResources_)
  337. {
  338. if (enable)
  339. {
  340. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  341. {
  342. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  343. watcher->StartWatching(resourceDirs_[i], true);
  344. fileWatchers_.Push(watcher);
  345. }
  346. }
  347. else
  348. fileWatchers_.Clear();
  349. autoReloadResources_ = enable;
  350. }
  351. }
  352. void ResourceCache::SetReturnFailedResources(bool enable)
  353. {
  354. returnFailedResources_ = enable;
  355. }
  356. SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool sendEventOnFailure)
  357. {
  358. MutexLock lock(resourceMutex_);
  359. String name = SanitateResourceName(nameIn);
  360. File* file = 0;
  361. if (searchPackagesFirst_)
  362. {
  363. file = SearchPackages(name);
  364. if (!file)
  365. file = SearchResourceDirs(name);
  366. }
  367. else
  368. {
  369. file = SearchResourceDirs(name);
  370. if (!file)
  371. file = SearchPackages(name);
  372. }
  373. if (file)
  374. return SharedPtr<File>(file);
  375. if (sendEventOnFailure)
  376. {
  377. LOGERROR("Could not find resource " + name);
  378. if (Thread::IsMainThread())
  379. {
  380. using namespace ResourceNotFound;
  381. VariantMap& eventData = GetEventDataMap();
  382. eventData[P_RESOURCENAME] = name;
  383. SendEvent(E_RESOURCENOTFOUND, eventData);
  384. }
  385. }
  386. return SharedPtr<File>();
  387. }
  388. Resource* ResourceCache::GetResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  389. {
  390. String name = SanitateResourceName(nameIn);
  391. if (!Thread::IsMainThread())
  392. {
  393. LOGERROR("Attempted to get resource " + name + " from outside the main thread");
  394. return 0;
  395. }
  396. // If empty name, return null pointer immediately
  397. if (name.Empty())
  398. return 0;
  399. StringHash nameHash(name);
  400. // Check if the resource is being background loaded but is now needed immediately
  401. backgroundLoader_->WaitForResource(type, nameHash);
  402. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  403. if (existing)
  404. return existing;
  405. SharedPtr<Resource> resource;
  406. // Make sure the pointer is non-null and is a Resource subclass
  407. resource = DynamicCast<Resource>(context_->CreateObject(type));
  408. if (!resource)
  409. {
  410. LOGERROR("Could not load unknown resource type " + String(type));
  411. if (sendEventOnFailure)
  412. {
  413. using namespace UnknownResourceType;
  414. VariantMap& eventData = GetEventDataMap();
  415. eventData[P_RESOURCETYPE] = type;
  416. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  417. }
  418. return 0;
  419. }
  420. // Attempt to load the resource
  421. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  422. if (!file)
  423. return 0; // Error is already logged
  424. LOGDEBUG("Loading resource " + name);
  425. resource->SetName(file->GetName());
  426. if (!resource->Load(*(file.Get())))
  427. {
  428. // Error should already been logged by corresponding resource descendant class
  429. if (sendEventOnFailure)
  430. {
  431. using namespace LoadFailed;
  432. VariantMap& eventData = GetEventDataMap();
  433. eventData[P_RESOURCENAME] = name;
  434. SendEvent(E_LOADFAILED, eventData);
  435. }
  436. if (!returnFailedResources_)
  437. return 0;
  438. }
  439. // Store to cache
  440. resource->ResetUseTimer();
  441. resourceGroups_[type].resources_[nameHash] = resource;
  442. UpdateResourceGroup(type);
  443. return resource;
  444. }
  445. bool ResourceCache::BackgroundLoadResource(StringHash type, const String& nameIn, bool sendEventOnFailure, Resource* caller)
  446. {
  447. // If empty name, fail immediately
  448. String name = SanitateResourceName(nameIn);
  449. if (name.Empty())
  450. return false;
  451. // First check if already exists as a loaded resource
  452. StringHash nameHash(name);
  453. if (FindResource(type, nameHash) != noResource)
  454. return false;
  455. return backgroundLoader_->QueueResource(type, name, sendEventOnFailure, caller);
  456. }
  457. SharedPtr<Resource> ResourceCache::GetTempResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  458. {
  459. String name = SanitateResourceName(nameIn);
  460. // If empty name, return null pointer immediately
  461. if (name.Empty())
  462. return SharedPtr<Resource>();
  463. SharedPtr<Resource> resource;
  464. // Make sure the pointer is non-null and is a Resource subclass
  465. resource = DynamicCast<Resource>(context_->CreateObject(type));
  466. if (!resource)
  467. {
  468. LOGERROR("Could not load unknown resource type " + String(type));
  469. if (sendEventOnFailure)
  470. {
  471. using namespace UnknownResourceType;
  472. VariantMap& eventData = GetEventDataMap();
  473. eventData[P_RESOURCETYPE] = type;
  474. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  475. }
  476. return SharedPtr<Resource>();
  477. }
  478. // Attempt to load the resource
  479. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  480. if (!file)
  481. return SharedPtr<Resource>(); // Error is already logged
  482. LOGDEBUG("Loading temporary resource " + name);
  483. resource->SetName(file->GetName());
  484. if (!resource->Load(*(file.Get())))
  485. {
  486. // Error should already been logged by corresponding resource descendant class
  487. if (sendEventOnFailure)
  488. {
  489. using namespace LoadFailed;
  490. VariantMap& eventData = GetEventDataMap();
  491. eventData[P_RESOURCENAME] = name;
  492. SendEvent(E_LOADFAILED, eventData);
  493. }
  494. return SharedPtr<Resource>();
  495. }
  496. return resource;
  497. }
  498. unsigned ResourceCache::GetNumBackgroundLoadResources() const
  499. {
  500. return backgroundLoader_->GetNumQueuedResources();
  501. }
  502. void ResourceCache::GetResources(PODVector<Resource*>& result, StringHash type) const
  503. {
  504. result.Clear();
  505. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  506. if (i != resourceGroups_.End())
  507. {
  508. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  509. j != i->second_.resources_.End(); ++j)
  510. result.Push(j->second_);
  511. }
  512. }
  513. bool ResourceCache::Exists(const String& nameIn) const
  514. {
  515. MutexLock lock(resourceMutex_);
  516. String name = SanitateResourceName(nameIn);
  517. if (name.Empty())
  518. return false;
  519. for (unsigned i = 0; i < packages_.Size(); ++i)
  520. {
  521. if (packages_[i]->Exists(name))
  522. return true;
  523. }
  524. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  525. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  526. {
  527. if (fileSystem->FileExists(resourceDirs_[i] + name))
  528. return true;
  529. }
  530. // Fallback using absolute path
  531. if (fileSystem->FileExists(name))
  532. return true;
  533. return false;
  534. }
  535. unsigned ResourceCache::GetMemoryBudget(StringHash type) const
  536. {
  537. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  538. if (i != resourceGroups_.End())
  539. return i->second_.memoryBudget_;
  540. else
  541. return 0;
  542. }
  543. unsigned ResourceCache::GetMemoryUse(StringHash type) const
  544. {
  545. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  546. if (i != resourceGroups_.End())
  547. return i->second_.memoryUse_;
  548. else
  549. return 0;
  550. }
  551. unsigned ResourceCache::GetTotalMemoryUse() const
  552. {
  553. unsigned total = 0;
  554. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  555. total += i->second_.memoryUse_;
  556. return total;
  557. }
  558. String ResourceCache::GetResourceFileName(const String& name) const
  559. {
  560. MutexLock lock(resourceMutex_);
  561. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  562. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  563. {
  564. if (fileSystem->FileExists(resourceDirs_[i] + name))
  565. return resourceDirs_[i] + name;
  566. }
  567. return String();
  568. }
  569. String ResourceCache::GetPreferredResourceDir(const String& path) const
  570. {
  571. String fixedPath = AddTrailingSlash(path);
  572. bool pathHasKnownDirs = false;
  573. bool parentHasKnownDirs = false;
  574. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  575. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  576. {
  577. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  578. {
  579. pathHasKnownDirs = true;
  580. break;
  581. }
  582. }
  583. if (!pathHasKnownDirs)
  584. {
  585. String parentPath = GetParentPath(fixedPath);
  586. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  587. {
  588. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  589. {
  590. parentHasKnownDirs = true;
  591. break;
  592. }
  593. }
  594. // If path does not have known subdirectories, but the parent path has, use the parent instead
  595. if (parentHasKnownDirs)
  596. fixedPath = parentPath;
  597. }
  598. return fixedPath;
  599. }
  600. String ResourceCache::SanitateResourceName(const String& nameIn) const
  601. {
  602. // Sanitate unsupported constructs from the resource name
  603. String name = GetInternalPath(nameIn);
  604. name.Replace("../", "");
  605. name.Replace("./", "");
  606. // If the path refers to one of the resource directories, normalize the resource name
  607. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  608. if (resourceDirs_.Size())
  609. {
  610. String namePath = GetPath(name);
  611. String exePath = fileSystem->GetProgramDir();
  612. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  613. {
  614. String relativeResourcePath = resourceDirs_[i];
  615. if (relativeResourcePath.StartsWith(exePath))
  616. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  617. if (namePath.StartsWith(resourceDirs_[i], false))
  618. namePath = namePath.Substring(resourceDirs_[i].Length());
  619. else if (namePath.StartsWith(relativeResourcePath, false))
  620. namePath = namePath.Substring(relativeResourcePath.Length());
  621. }
  622. name = namePath + GetFileNameAndExtension(name);
  623. }
  624. return name.Trimmed();
  625. }
  626. String ResourceCache::SanitateResourceDirName(const String& nameIn) const
  627. {
  628. String fixedPath = AddTrailingSlash(nameIn);
  629. if (!IsAbsolutePath(fixedPath))
  630. fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
  631. // Sanitate away /./ construct
  632. fixedPath.Replace("/./", "/");
  633. return fixedPath.Trimmed();
  634. }
  635. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  636. {
  637. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  638. if (!resource || !autoReloadResources_)
  639. return;
  640. MutexLock lock(resourceMutex_);
  641. StringHash nameHash(resource->GetName());
  642. HashSet<StringHash>& dependents = dependentResources_[dependency];
  643. dependents.Insert(nameHash);
  644. }
  645. void ResourceCache::ResetDependencies(Resource* resource)
  646. {
  647. if (!resource || !autoReloadResources_)
  648. return;
  649. MutexLock lock(resourceMutex_);
  650. StringHash nameHash(resource->GetName());
  651. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  652. dependentResources_.End();)
  653. {
  654. HashSet<StringHash>& dependents = i->second_;
  655. dependents.Erase(nameHash);
  656. if (dependents.Empty())
  657. i = dependentResources_.Erase(i);
  658. else
  659. ++i;
  660. }
  661. }
  662. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash type, StringHash nameHash)
  663. {
  664. MutexLock lock(resourceMutex_);
  665. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  666. if (i == resourceGroups_.End())
  667. return noResource;
  668. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  669. if (j == i->second_.resources_.End())
  670. return noResource;
  671. return j->second_;
  672. }
  673. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  674. {
  675. MutexLock lock(resourceMutex_);
  676. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  677. {
  678. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  679. if (j != i->second_.resources_.End())
  680. return j->second_;
  681. }
  682. return noResource;
  683. }
  684. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  685. {
  686. HashSet<StringHash> affectedGroups;
  687. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  688. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  689. {
  690. StringHash nameHash(i->first_);
  691. // We do not know the actual resource type, so search all type containers
  692. for (HashMap<StringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  693. j != resourceGroups_.End(); ++j)
  694. {
  695. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  696. if (k != j->second_.resources_.End())
  697. {
  698. // If other references exist, do not release, unless forced
  699. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  700. {
  701. j->second_.resources_.Erase(k);
  702. affectedGroups.Insert(j->first_);
  703. }
  704. break;
  705. }
  706. }
  707. }
  708. for (HashSet<StringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  709. UpdateResourceGroup(*i);
  710. }
  711. void ResourceCache::UpdateResourceGroup(StringHash type)
  712. {
  713. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  714. if (i == resourceGroups_.End())
  715. return;
  716. for (;;)
  717. {
  718. unsigned totalSize = 0;
  719. unsigned oldestTimer = 0;
  720. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  721. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  722. j != i->second_.resources_.End(); ++j)
  723. {
  724. totalSize += j->second_->GetMemoryUse();
  725. unsigned useTimer = j->second_->GetUseTimer();
  726. if (useTimer > oldestTimer)
  727. {
  728. oldestTimer = useTimer;
  729. oldestResource = j;
  730. }
  731. }
  732. i->second_.memoryUse_ = totalSize;
  733. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  734. // (resources in use always return a zero timer and can not be removed)
  735. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  736. oldestResource != i->second_.resources_.End())
  737. {
  738. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  739. oldestResource->second_->GetName());
  740. i->second_.resources_.Erase(oldestResource);
  741. }
  742. else
  743. break;
  744. }
  745. }
  746. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  747. {
  748. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  749. {
  750. String fileName;
  751. while (fileWatchers_[i]->GetNextChange(fileName))
  752. {
  753. StringHash fileNameHash(fileName);
  754. // If the filename is a resource we keep track of, reload it
  755. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  756. if (resource)
  757. {
  758. LOGDEBUG("Reloading changed resource " + fileName);
  759. ReloadResource(resource);
  760. }
  761. // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
  762. if (!resource || GetExtension(resource->GetName()) == ".xml")
  763. {
  764. // Check if this is a dependency resource, reload dependents
  765. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  766. if (j != dependentResources_.End())
  767. {
  768. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  769. // resources we need to reload first
  770. Vector<SharedPtr<Resource> > dependents;
  771. dependents.Reserve(j->second_.Size());
  772. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  773. {
  774. const SharedPtr<Resource>& dependent = FindResource(*k);
  775. if (dependent)
  776. dependents.Push(dependent);
  777. }
  778. for (unsigned k = 0; k < dependents.Size(); ++k)
  779. {
  780. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  781. ReloadResource(dependents[k]);
  782. }
  783. }
  784. }
  785. // Finally send a general file changed event even if the file was not a tracked resource
  786. using namespace FileChanged;
  787. VariantMap& eventData = GetEventDataMap();
  788. eventData[P_FILENAME] = fileWatchers_[i]->GetPath() + fileName;
  789. eventData[P_RESOURCENAME] = fileName;
  790. SendEvent(E_FILECHANGED, eventData);
  791. }
  792. }
  793. // Check for background loaded resources that can be finished
  794. {
  795. PROFILE(FinishBackgroundResources);
  796. backgroundLoader_->FinishResources(finishBackgroundResourcesMs_);
  797. }
  798. }
  799. File* ResourceCache::SearchResourceDirs(const String& nameIn)
  800. {
  801. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  802. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  803. {
  804. if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
  805. {
  806. // Construct the file first with full path, then rename it to not contain the resource path,
  807. // so that the file's name can be used in further GetFile() calls (for example over the network)
  808. File* file(new File(context_, resourceDirs_[i] + nameIn));
  809. file->SetName(nameIn);
  810. return file;
  811. }
  812. }
  813. // Fallback using absolute path
  814. if (fileSystem->FileExists(nameIn))
  815. return new File(context_, nameIn);
  816. return 0;
  817. }
  818. File* ResourceCache::SearchPackages(const String& nameIn)
  819. {
  820. for (unsigned i = 0; i < packages_.Size(); ++i)
  821. {
  822. if (packages_[i]->Exists(nameIn))
  823. return new File(context_, packages_[i], nameIn);
  824. }
  825. return 0;
  826. }
  827. void RegisterResourceLibrary(Context* context)
  828. {
  829. Image::RegisterObject(context);
  830. JSONFile::RegisterObject(context);
  831. PListFile::RegisterObject(context);
  832. XMLFile::RegisterObject(context);
  833. }
  834. }