Button.cpp 5.4 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "InputEvents.h"
  26. #include "UI.h"
  27. #include "UIEvents.h"
  28. #include "DebugNew.h"
  29. namespace Urho3D
  30. {
  31. extern const char* UI_CATEGORY;
  32. Button::Button(Context* context) :
  33. BorderImage(context),
  34. pressedOffset_(IntVector2::ZERO),
  35. pressedChildOffset_(IntVector2::ZERO),
  36. repeatDelay_(1.0f),
  37. repeatRate_(0.0f),
  38. repeatTimer_(0.0f),
  39. pressed_(false)
  40. {
  41. enabled_ = true;
  42. }
  43. Button::~Button()
  44. {
  45. }
  46. void Button::RegisterObject(Context* context)
  47. {
  48. context->RegisterFactory<Button>(UI_CATEGORY);
  49. COPY_BASE_ATTRIBUTES(Button, BorderImage);
  50. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Button, "Is Enabled", true);
  51. REF_ACCESSOR_ATTRIBUTE(Button, VAR_INTVECTOR2, "Pressed Image Offset", GetPressedOffset, SetPressedOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  52. REF_ACCESSOR_ATTRIBUTE(Button, VAR_INTVECTOR2, "Pressed Child Offset", GetPressedChildOffset, SetPressedChildOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  53. ACCESSOR_ATTRIBUTE(Button, VAR_FLOAT, "Repeat Delay", GetRepeatDelay, SetRepeatDelay, float, 1.0f, AM_FILE);
  54. ACCESSOR_ATTRIBUTE(Button, VAR_FLOAT, "Repeat Rate", GetRepeatRate, SetRepeatRate, float, 0.0f, AM_FILE);
  55. }
  56. void Button::Update(float timeStep)
  57. {
  58. if (!hovering_ && pressed_)
  59. SetPressed(false);
  60. // Send repeat events if pressed
  61. if (pressed_ && repeatRate_ > 0.0f)
  62. {
  63. repeatTimer_ -= timeStep;
  64. if (repeatTimer_ <= 0.0f)
  65. {
  66. repeatTimer_ += 1.0f / repeatRate_;
  67. using namespace Pressed;
  68. VariantMap eventData;
  69. eventData[P_ELEMENT] = (void*)this;
  70. SendEvent(E_PRESSED, eventData);
  71. }
  72. }
  73. }
  74. void Button::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  75. {
  76. IntVector2 offset(IntVector2::ZERO);
  77. if (hovering_ || HasFocus())
  78. offset += hoverOffset_;
  79. if (pressed_ || selected_)
  80. offset += pressedOffset_;
  81. BorderImage::GetBatches(batches, vertexData, currentScissor, offset);
  82. }
  83. void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor)
  84. {
  85. if (button == MOUSEB_LEFT)
  86. {
  87. SetPressed(true);
  88. repeatTimer_ = repeatDelay_;
  89. hovering_ = true;
  90. using namespace Pressed;
  91. VariantMap eventData;
  92. eventData[P_ELEMENT] = (void*)this;
  93. SendEvent(E_PRESSED, eventData);
  94. }
  95. }
  96. void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor, UIElement* beginElement)
  97. {
  98. if (pressed_ && button == MOUSEB_LEFT)
  99. {
  100. SetPressed(false);
  101. using namespace Released;
  102. VariantMap eventData;
  103. eventData[P_ELEMENT] = (void*)this;
  104. SendEvent(E_RELEASED, eventData);
  105. }
  106. }
  107. void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  108. {
  109. SetPressed(true);
  110. }
  111. void Button::OnKey(int key, int buttons, int qualifiers)
  112. {
  113. if (HasFocus() && (key == KEY_RETURN || key == KEY_RETURN2 || key == KEY_KP_ENTER || key == KEY_SPACE))
  114. {
  115. // Simulate LMB click
  116. OnClickBegin(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0);
  117. OnClickEnd(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0, 0);
  118. }
  119. }
  120. void Button::SetPressedOffset(const IntVector2& offset)
  121. {
  122. pressedOffset_ = offset;
  123. }
  124. void Button::SetPressedOffset(int x, int y)
  125. {
  126. pressedOffset_ = IntVector2(x, y);
  127. }
  128. void Button::SetPressedChildOffset(const IntVector2& offset)
  129. {
  130. pressedChildOffset_ = offset;
  131. }
  132. void Button::SetPressedChildOffset(int x, int y)
  133. {
  134. pressedChildOffset_ = IntVector2(x, y);
  135. }
  136. void Button::SetRepeat(float delay, float rate)
  137. {
  138. SetRepeatDelay(delay);
  139. SetRepeatRate(rate);
  140. }
  141. void Button::SetRepeatDelay(float delay)
  142. {
  143. repeatDelay_ = Max(delay, 0.0f);
  144. }
  145. void Button::SetRepeatRate(float rate)
  146. {
  147. repeatRate_ = Max(rate, 0.0f);
  148. }
  149. void Button::SetPressed(bool enable)
  150. {
  151. pressed_ = enable;
  152. SetChildOffset(pressed_ ? pressedChildOffset_ : IntVector2::ZERO);
  153. }
  154. }