Zone.cpp 4.8 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Octree.h"
  26. #include "OctreeQuery.h"
  27. #include "XMLElement.h"
  28. #include "Zone.h"
  29. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  30. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  31. static const float DEFAULT_FOG_START = 250.0f;
  32. static const float DEFAULT_FOG_END = 1000.0f;
  33. OBJECTTYPESTATIC(Zone);
  34. Zone::Zone(Context* context) :
  35. Drawable(context),
  36. ambientColor_(DEFAULT_AMBIENT_COLOR),
  37. fogColor_(DEFAULT_FOG_COLOR),
  38. fogStart_(DEFAULT_FOG_START),
  39. fogEnd_(DEFAULT_FOG_END),
  40. priority_(0),
  41. override_(false)
  42. {
  43. drawableFlags_ = DRAWABLE_ZONE;
  44. }
  45. Zone::~Zone()
  46. {
  47. }
  48. void Zone::RegisterObject(Context* context)
  49. {
  50. context->RegisterFactory<Zone>();
  51. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, Vector3::ZERO, AM_DEFAULT);
  52. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, Vector3::ZERO, AM_DEFAULT);
  53. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  54. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  55. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  56. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  57. ATTRIBUTE(Zone, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  58. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  59. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  60. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  61. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  62. }
  63. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  64. {
  65. Serializable::OnSetAttribute(attr, src);
  66. // If bounding box, override mode or priority changes, dirty the drawable as applicable
  67. switch (attr.offset_)
  68. {
  69. case offsetof(Zone, boundingBox_.min_):
  70. case offsetof(Zone, boundingBox_.max_):
  71. case offsetof(Zone, priority_):
  72. OnMarkedDirty(node_);
  73. break;
  74. }
  75. }
  76. void Zone::SetBoundingBox(const BoundingBox& box)
  77. {
  78. boundingBox_ = box;
  79. OnMarkedDirty(node_);
  80. }
  81. void Zone::SetAmbientColor(const Color& color)
  82. {
  83. ambientColor_ = Color(color, 1.0f);
  84. }
  85. void Zone::SetFogColor(const Color& color)
  86. {
  87. fogColor_ = Color(color, 1.0f);
  88. }
  89. void Zone::SetFogStart(float start)
  90. {
  91. if (start < 0.0f)
  92. start = 0.0f;
  93. fogStart_ = start;
  94. }
  95. void Zone::SetFogEnd(float end)
  96. {
  97. if (end < 0.0f)
  98. end = 0.0f;
  99. fogEnd_ = end;
  100. }
  101. void Zone::SetPriority(int priority)
  102. {
  103. priority_ = priority;
  104. }
  105. bool Zone::IsInside(const Vector3& point)
  106. {
  107. // Use an oriented bounding box test
  108. Matrix3x4 inverse(GetWorldTransform().Inverse());
  109. Vector3 localPoint(inverse * point);
  110. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  111. }
  112. void Zone::OnMarkedDirty(Node* node)
  113. {
  114. Drawable::OnMarkedDirty(node);
  115. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box
  116. if (octant_ && lastBoundingBox_.defined_)
  117. {
  118. PODVector<Drawable*> result;
  119. BoxOctreeQuery query(result, lastBoundingBox_, DRAWABLE_GEOMETRY);
  120. octant_->GetRoot()->GetDrawables(query);
  121. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  122. (*i)->SetZone(0);
  123. }
  124. lastBoundingBox_ = GetWorldBoundingBox();
  125. }
  126. void Zone::OnWorldBoundingBoxUpdate()
  127. {
  128. worldBoundingBox_ = boundingBox_.Transformed(GetWorldTransform());
  129. }