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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "AttributeAnimation.h"
- #include "Log.h"
- #include "Scene.h"
- #include "SceneEvents.h"
- #include "SceneObject.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- SceneObject::SceneObject(Context* context) :
- Serializable(context),
- animationTime_(0.0f)
- {
- }
- SceneObject::~SceneObject()
- {
- }
- void SceneObject::SetAttributeAnimation(const String& name, AttributeAnimation* animation)
- {
- if (!animation)
- {
- for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
- {
- if (i->first_->name_.Contains(name, true))
- {
- attributeAnimations_.Erase(i);
- break;
- }
- }
- if (attributeAnimations_.Empty())
- UnsubscribeFromEvent(GetScene(), E_SCENEPOSTUPDATE);
- }
- else
- {
- const Vector<AttributeInfo>* attributes = GetAttributes();
- if (!attributes)
- {
- LOGERROR(GetTypeName() + " has no attributes");
- return;
- }
- for (Vector<AttributeInfo>::ConstIterator i = attributes->Begin(); i != attributes->End(); ++i)
- {
- const AttributeInfo* attributeInfo = &(*i);
- if (!attributeInfo->name_.Compare(name, true))
- {
- // Check that the new value's type matches the attribute type
- if (animation->GetValueType() == attributeInfo->type_)
- {
- if (attributeAnimations_.Empty())
- {
- // Reset anmation time
- animationTime_ = 0.0f;
- SubscribeToEvent(GetScene(), E_SCENEPOSTUPDATE, HANDLER(SceneObject, HandleScenePostUpdate));
- }
- attributeAnimations_[attributeInfo] = SharedPtr<AttributeAnimation>(animation);
- return;
- }
- }
- }
- LOGERROR("Could not find attribute " + name + " in " + GetTypeName());
- }
- }
- AttributeAnimation* SceneObject::GetAttributeAnimation(const String& name) const
- {
- for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
- {
- if (i->first_->name_.Contains(name, true))
- return i->second_;
- }
- return 0;
- }
- void SceneObject::UpdateAttributeAnimations(float timeStep)
- {
- animationTime_ += timeStep;
- for (HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
- {
- Variant animationValue;
- i->second_->GetValue(animationTime_, animationValue);
- OnSetAttribute(*i->first_, animationValue);
- }
- }
- void SceneObject::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace ScenePostUpdate;
-
- UpdateAttributeAnimations(eventData[P_TIMESTEP].GetFloat());
- }
- }
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