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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Matrix4.h"
- const Matrix4 Matrix4::sZero(
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f);
- const Matrix4 Matrix4::sIdentity(
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f);
- void Matrix4::getDecomposition(Vector3& translation, Quaternion& rotation, Vector3& scale) const
- {
- translation.mX = m03;
- translation.mY = m13;
- translation.mZ = m23;
-
- Vector3 row1(m00, m10, m20);
- Vector3 row2(m01, m11, m21);
- Vector3 row3(m02, m12, m22);
-
- scale.mX = row1.getLength();
- scale.mY = row2.getLength();
- scale.mZ = row3.getLength();
-
- // Remove scaling from the 3x3 matrix to get rotation
- row1 /= scale.mX;
- row2 /= scale.mY;
- row3 /= scale.mZ;
- rotation.fromRotationMatrix(Matrix3(row1.mX, row2.mX, row3.mX, row1.mY, row2.mY, row3.mY, row1.mZ, row2.mZ, row3.mZ));
- }
- Matrix4 Matrix4::getInverse() const
- {
- float v0 = m20 * m31 - m21 * m30;
- float v1 = m20 * m32 - m22 * m30;
- float v2 = m20 * m33 - m23 * m30;
- float v3 = m21 * m32 - m22 * m31;
- float v4 = m21 * m33 - m23 * m31;
- float v5 = m22 * m33 - m23 * m32;
-
- float i00 = (v5 * m11 - v4 * m12 + v3 * m13);
- float i10 = -(v5 * m10 - v2 * m12 + v1 * m13);
- float i20 = (v4 * m10 - v2 * m11 + v0 * m13);
- float i30 = -(v3 * m10 - v1 * m11 + v0 * m12);
-
- float invDet = 1.0f / (i00 * m00 + i10 * m01 + i20 * m02 + i30 * m03);
-
- i00 *= invDet;
- i10 *= invDet;
- i20 *= invDet;
- i30 *= invDet;
-
- float i01 = -(v5 * m01 - v4 * m02 + v3 * m03) * invDet;
- float i11 = (v5 * m00 - v2 * m02 + v1 * m03) * invDet;
- float i21 = -(v4 * m00 - v2 * m01 + v0 * m03) * invDet;
- float i31 = (v3 * m00 - v1 * m01 + v0 * m02) * invDet;
-
- v0 = m10 * m31 - m11 * m30;
- v1 = m10 * m32 - m12 * m30;
- v2 = m10 * m33 - m13 * m30;
- v3 = m11 * m32 - m12 * m31;
- v4 = m11 * m33 - m13 * m31;
- v5 = m12 * m33 - m13 * m32;
-
- float i02 = (v5 * m01 - v4 * m02 + v3 * m03) * invDet;
- float i12 = -(v5 * m00 - v2 * m02 + v1 * m03) * invDet;
- float i22 = (v4 * m00 - v2 * m01 + v0 * m03) * invDet;
- float i32 = -(v3 * m00 - v1 * m01 + v0 * m02) * invDet;
-
- v0 = m21 * m10 - m20 * m11;
- v1 = m22 * m10 - m20 * m12;
- v2 = m23 * m10 - m20 * m13;
- v3 = m22 * m11 - m21 * m12;
- v4 = m23 * m11 - m21 * m13;
- v5 = m23 * m12 - m22 * m13;
-
- float i03 = -(v5 * m01 - v4 * m02 + v3 * m03) * invDet;
- float i13 = (v5 * m00 - v2 * m02 + v1 * m03) * invDet;
- float i23 = -(v4 * m00 - v2 * m01 + v0 * m03) * invDet;
- float i33 = (v3 * m00 - v1 * m01 + v0 * m02) * invDet;
-
- return Matrix4(
- i00, i01, i02, i03,
- i10, i11, i12, i13,
- i20, i21, i22, i23,
- i30, i31, i32, i33);
- }
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