Text.cpp 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726
  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Font.h"
  25. #include "Log.h"
  26. #include "Profiler.h"
  27. #include "ResourceCache.h"
  28. #include "Text.h"
  29. #include "Texture2D.h"
  30. #include "DebugNew.h"
  31. namespace Urho3D
  32. {
  33. const char* textEffects[] =
  34. {
  35. "None",
  36. "Shadow",
  37. "Stroke",
  38. 0
  39. };
  40. static const float MIN_ROW_SPACING = 0.5f;
  41. extern const char* horizontalAlignments[];
  42. extern const char* UI_CATEGORY;
  43. Text::Text(Context* context) :
  44. UIElement(context),
  45. fontSize_(DEFAULT_FONT_SIZE),
  46. textAlignment_(HA_LEFT),
  47. rowSpacing_(1.0f),
  48. wordWrap_(false),
  49. selectionStart_(0),
  50. selectionLength_(0),
  51. selectionColor_(Color::TRANSPARENT),
  52. hoverColor_(Color::TRANSPARENT),
  53. textEffect_(TE_NONE),
  54. effectColor_(Color::BLACK),
  55. effectDepthBias_(0.0f),
  56. rowHeight_(0)
  57. {
  58. // By default Text does not derive opacity from parent elements
  59. useDerivedOpacity_ = false;
  60. }
  61. Text::~Text()
  62. {
  63. }
  64. void Text::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Text>(UI_CATEGORY);
  67. COPY_BASE_ATTRIBUTES(Text, UIElement);
  68. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Text, "Use Derived Opacity", false);
  69. ACCESSOR_ATTRIBUTE(Text, VAR_RESOURCEREF, "Font", GetFontAttr, SetFontAttr, ResourceRef, ResourceRef(Font::GetTypeStatic()), AM_FILE);
  70. ATTRIBUTE(Text, VAR_INT, "Font Size", fontSize_, DEFAULT_FONT_SIZE, AM_FILE);
  71. ATTRIBUTE(Text, VAR_STRING, "Text", text_, String::EMPTY, AM_FILE);
  72. ENUM_ATTRIBUTE(Text, "Text Alignment", textAlignment_, horizontalAlignments, HA_LEFT, AM_FILE);
  73. ATTRIBUTE(Text, VAR_FLOAT, "Row Spacing", rowSpacing_, 1.0f, AM_FILE);
  74. ATTRIBUTE(Text, VAR_BOOL, "Word Wrap", wordWrap_, false, AM_FILE);
  75. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Selection Color", GetSelectionColor, SetSelectionColor, Color, Color::TRANSPARENT, AM_FILE);
  76. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Hover Color", GetHoverColor, SetHoverColor, Color, Color::TRANSPARENT, AM_FILE);
  77. ENUM_ATTRIBUTE(Text, "Text Effect", textEffect_, textEffects, TE_NONE, AM_FILE);
  78. REF_ACCESSOR_ATTRIBUTE(Text, VAR_COLOR, "Effect Color", GetEffectColor, SetEffectColor, Color, Color::BLACK, AM_FILE);
  79. // Change the default value for UseDerivedOpacity
  80. context->GetAttribute<Text>("Use Derived Opacity")->defaultValue_ = false;
  81. }
  82. void Text::ApplyAttributes()
  83. {
  84. UIElement::ApplyAttributes();
  85. // Decode to Unicode now
  86. unicodeText_.Clear();
  87. for (unsigned i = 0; i < text_.Length();)
  88. unicodeText_.Push(text_.NextUTF8Char(i));
  89. fontSize_ = Max(fontSize_, 1);
  90. ValidateSelection();
  91. UpdateText();
  92. }
  93. void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  94. {
  95. // Hovering and/or whole selection batch
  96. if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f))
  97. {
  98. bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f;
  99. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  100. batch.SetColor(both ? selectionColor_.Lerp(hoverColor_, 0.5f) : (selected_ && selectionColor_.a_ > 0.0f ?
  101. selectionColor_: hoverColor_));
  102. batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0);
  103. UIBatch::AddOrMerge(batch, batches);
  104. }
  105. // Partial selection batch
  106. if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f)
  107. {
  108. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  109. batch.SetColor(selectionColor_);
  110. IntVector2 currentStart = charPositions_[selectionStart_];
  111. IntVector2 currentEnd = currentStart;
  112. for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i)
  113. {
  114. // Check if row changes, and start a new quad in that case
  115. if (charSizes_[i].x_ && charSizes_[i].y_)
  116. {
  117. if (charPositions_[i].y_ != currentStart.y_)
  118. {
  119. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  120. 0, 0);
  121. currentStart = charPositions_[i];
  122. currentEnd = currentStart + charSizes_[i];
  123. }
  124. else
  125. {
  126. currentEnd.x_ += charSizes_[i].x_;
  127. currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_);
  128. }
  129. }
  130. }
  131. if (currentEnd != currentStart)
  132. {
  133. batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_,
  134. 0, 0);
  135. }
  136. UIBatch::AddOrMerge(batch, batches);
  137. }
  138. // Text batch
  139. if (font_)
  140. {
  141. FontFace* face = font_->GetFace(fontSize_);
  142. if (!face)
  143. return;
  144. const Vector<SharedPtr<Texture2D> >& textures = face->GetTextures();
  145. if (textures.Size() > 1)
  146. {
  147. // Only traversing thru the printText once regardless of number of textures/pages in the font
  148. pageGlyphLocations_.Resize(textures.Size());
  149. unsigned rowIndex = 0;
  150. int x = GetRowStartPosition(rowIndex);
  151. int y = 0;
  152. const FontGlyph* p = 0;
  153. unsigned last = 0;
  154. for (unsigned i = 0; i < printText_.Size(); ++i)
  155. {
  156. unsigned c = printText_[i];
  157. if (c != '\n')
  158. {
  159. // Optimize if same glyph requested several times in a row
  160. if (!p || c != last)
  161. {
  162. p = face->GetGlyph(c);
  163. last = c;
  164. }
  165. if (!p)
  166. continue;
  167. // Validate page because of possible glyph unallocations (should not happen, though)
  168. if (p->page_ < textures.Size())
  169. pageGlyphLocations_[p->page_].Push(GlyphLocation(x, y, p));
  170. x += p->advanceX_;
  171. if (i < printText_.Size() - 1)
  172. x += face->GetKerning(c, printText_[i + 1]);
  173. }
  174. else
  175. {
  176. x = GetRowStartPosition(++rowIndex);
  177. y += rowHeight_;
  178. }
  179. }
  180. for (unsigned n = 0; n < textures.Size(); ++n)
  181. {
  182. // One batch per texture/page
  183. UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, textures[n], &vertexData);
  184. const PODVector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations_[n];
  185. switch (textEffect_)
  186. {
  187. case TE_NONE:
  188. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  189. break;
  190. case TE_SHADOW:
  191. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  192. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  193. break;
  194. case TE_STROKE:
  195. ConstructBatch(pageBatch, pageGlyphLocation, -1, -1, &effectColor_, effectDepthBias_);
  196. ConstructBatch(pageBatch, pageGlyphLocation, 0, -1, &effectColor_, effectDepthBias_);
  197. ConstructBatch(pageBatch, pageGlyphLocation, 1, -1, &effectColor_, effectDepthBias_);
  198. ConstructBatch(pageBatch, pageGlyphLocation, -1, 0, &effectColor_, effectDepthBias_);
  199. ConstructBatch(pageBatch, pageGlyphLocation, 1, 0, &effectColor_, effectDepthBias_);
  200. ConstructBatch(pageBatch, pageGlyphLocation, -1, 1, &effectColor_, effectDepthBias_);
  201. ConstructBatch(pageBatch, pageGlyphLocation, 0, 1, &effectColor_, effectDepthBias_);
  202. ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_);
  203. ConstructBatch(pageBatch, pageGlyphLocation, 0, 0);
  204. break;
  205. }
  206. batches.Push(pageBatch);
  207. }
  208. }
  209. else
  210. {
  211. // If only one texture page, construct the UI batch directly
  212. int x = GetRowStartPosition(0);
  213. int y = 0;
  214. UIBatch batch(this, BLEND_ALPHA, currentScissor, textures[0], &vertexData);
  215. switch (textEffect_)
  216. {
  217. case TE_NONE:
  218. ConstructBatch(batch, face, x, y);
  219. break;
  220. case TE_SHADOW:
  221. ConstructBatch(batch, face, x, y, 1, 1, &effectColor_, effectDepthBias_);
  222. ConstructBatch(batch, face, x, y);
  223. break;
  224. case TE_STROKE:
  225. ConstructBatch(batch, face, x, y, -1, -1, &effectColor_, effectDepthBias_);
  226. ConstructBatch(batch, face, x, y, 0, -1, &effectColor_, effectDepthBias_);
  227. ConstructBatch(batch, face, x, y, 1, -1, &effectColor_, effectDepthBias_);
  228. ConstructBatch(batch, face, x, y, -1, 0, &effectColor_, effectDepthBias_);
  229. ConstructBatch(batch, face, x, y, 1, 0, &effectColor_, effectDepthBias_);
  230. ConstructBatch(batch, face, x, y, -1, 1, &effectColor_, effectDepthBias_);
  231. ConstructBatch(batch, face, x, y, 0, 1, &effectColor_, effectDepthBias_);
  232. ConstructBatch(batch, face, x, y, 1, 1, &effectColor_, effectDepthBias_);
  233. ConstructBatch(batch, face, x, y);
  234. break;
  235. }
  236. UIBatch::AddOrMerge(batch, batches);
  237. }
  238. }
  239. // Reset hovering for next frame
  240. hovering_ = false;
  241. }
  242. void Text::OnResize()
  243. {
  244. if (wordWrap_)
  245. UpdateText();
  246. }
  247. bool Text::SetFont(const String& fontName, int size)
  248. {
  249. ResourceCache* cache = GetSubsystem<ResourceCache>();
  250. return SetFont(cache->GetResource<Font>(fontName), size);
  251. }
  252. bool Text::SetFont(Font* font, int size)
  253. {
  254. if (!font)
  255. {
  256. LOGERROR("Null font for Text");
  257. return false;
  258. }
  259. if (font != font_ || size != fontSize_)
  260. {
  261. font_ = font;
  262. fontSize_ = Max(size, 1);
  263. UpdateText();
  264. }
  265. return true;
  266. }
  267. void Text::SetText(const String& text)
  268. {
  269. text_ = text;
  270. // Decode to Unicode now
  271. unicodeText_.Clear();
  272. for (unsigned i = 0; i < text_.Length();)
  273. unicodeText_.Push(text_.NextUTF8Char(i));
  274. ValidateSelection();
  275. UpdateText();
  276. }
  277. void Text::SetTextAlignment(HorizontalAlignment align)
  278. {
  279. if (align != textAlignment_)
  280. {
  281. textAlignment_ = align;
  282. UpdateText();
  283. }
  284. }
  285. void Text::SetRowSpacing(float spacing)
  286. {
  287. if (spacing != rowSpacing_)
  288. {
  289. rowSpacing_ = Max(spacing, MIN_ROW_SPACING);
  290. UpdateText();
  291. }
  292. }
  293. void Text::SetWordwrap(bool enable)
  294. {
  295. if (enable != wordWrap_)
  296. {
  297. wordWrap_ = enable;
  298. UpdateText();
  299. }
  300. }
  301. void Text::SetSelection(unsigned start, unsigned length)
  302. {
  303. selectionStart_ = start;
  304. selectionLength_ = length;
  305. ValidateSelection();
  306. }
  307. void Text::ClearSelection()
  308. {
  309. selectionStart_ = 0;
  310. selectionLength_ = 0;
  311. }
  312. void Text::SetSelectionColor(const Color& color)
  313. {
  314. selectionColor_ = color;
  315. }
  316. void Text::SetHoverColor(const Color& color)
  317. {
  318. hoverColor_ = color;
  319. }
  320. void Text::SetTextEffect(TextEffect textEffect)
  321. {
  322. textEffect_ = textEffect;
  323. }
  324. void Text::SetEffectColor(const Color& effectColor)
  325. {
  326. effectColor_ = effectColor;
  327. }
  328. void Text::SetEffectDepthBias(float bias)
  329. {
  330. effectDepthBias_ = bias;
  331. }
  332. void Text::SetFontAttr(ResourceRef value)
  333. {
  334. ResourceCache* cache = GetSubsystem<ResourceCache>();
  335. font_ = cache->GetResource<Font>(value.name_);
  336. }
  337. ResourceRef Text::GetFontAttr() const
  338. {
  339. return GetResourceRef(font_, Font::GetTypeStatic());
  340. }
  341. bool Text::FilterImplicitAttributes(XMLElement& dest) const
  342. {
  343. if (!UIElement::FilterImplicitAttributes(dest))
  344. return false;
  345. if (!IsFixedWidth())
  346. {
  347. if (!RemoveChildXML(dest, "Size"))
  348. return false;
  349. if (!RemoveChildXML(dest, "Min Size"))
  350. return false;
  351. if (!RemoveChildXML(dest, "Max Size"))
  352. return false;
  353. }
  354. return true;
  355. }
  356. void Text::UpdateText()
  357. {
  358. int width = 0;
  359. int height = 0;
  360. rowWidths_.Clear();
  361. printText_.Clear();
  362. PODVector<unsigned> printToText;
  363. if (font_)
  364. {
  365. FontFace* face = font_->GetFace(fontSize_);
  366. if (!face)
  367. return;
  368. rowHeight_ = face->GetRowHeight();
  369. int rowWidth = 0;
  370. int rowHeight = (int)(rowSpacing_ * rowHeight_);
  371. // First see if the text must be split up
  372. if (!wordWrap_)
  373. {
  374. printText_ = unicodeText_;
  375. printToText.Resize(printText_.Size());
  376. for (unsigned i = 0; i < printText_.Size(); ++i)
  377. printToText[i] = i;
  378. }
  379. else
  380. {
  381. int maxWidth = GetWidth();
  382. unsigned nextBreak = 0;
  383. unsigned lineStart = 0;
  384. for (unsigned i = 0; i < unicodeText_.Size(); ++i)
  385. {
  386. unsigned j;
  387. unsigned c = unicodeText_[i];
  388. if (c != '\n')
  389. {
  390. bool ok = true;
  391. if (nextBreak <= i)
  392. {
  393. int futureRowWidth = rowWidth;
  394. for (j = i; j < unicodeText_.Size(); ++j)
  395. {
  396. unsigned d = unicodeText_[j];
  397. if (d == ' ' || d == '\n')
  398. {
  399. nextBreak = j;
  400. break;
  401. }
  402. const FontGlyph* glyph = face->GetGlyph(d);
  403. if (glyph)
  404. {
  405. futureRowWidth += glyph->advanceX_;
  406. if (j < unicodeText_.Size() - 1)
  407. futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]);
  408. }
  409. if (d == '-' && futureRowWidth <= maxWidth)
  410. {
  411. nextBreak = j + 1;
  412. break;
  413. }
  414. if (futureRowWidth > maxWidth)
  415. {
  416. ok = false;
  417. break;
  418. }
  419. }
  420. }
  421. if (!ok)
  422. {
  423. // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop
  424. if (nextBreak == lineStart)
  425. {
  426. while (i < j)
  427. {
  428. printText_.Push(unicodeText_[i]);
  429. printToText.Push(i);
  430. ++i;
  431. }
  432. }
  433. printText_.Push('\n');
  434. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  435. rowWidth = 0;
  436. nextBreak = lineStart = i;
  437. }
  438. if (i < unicodeText_.Size())
  439. {
  440. // When copying a space, position is allowed to be over row width
  441. c = unicodeText_[i];
  442. const FontGlyph* glyph = face->GetGlyph(c);
  443. if (glyph)
  444. {
  445. rowWidth += glyph->advanceX_;
  446. if (i < text_.Length() - 1)
  447. rowWidth += face->GetKerning(c, unicodeText_[i + 1]);
  448. }
  449. if (rowWidth <= maxWidth)
  450. {
  451. printText_.Push(c);
  452. printToText.Push(i);
  453. }
  454. }
  455. }
  456. else
  457. {
  458. printText_.Push('\n');
  459. printToText.Push(Min((int)i, (int)unicodeText_.Size() - 1));
  460. rowWidth = 0;
  461. nextBreak = lineStart = i;
  462. }
  463. }
  464. }
  465. rowWidth = 0;
  466. for (unsigned i = 0; i < printText_.Size(); ++i)
  467. {
  468. unsigned c = printText_[i];
  469. if (c != '\n')
  470. {
  471. const FontGlyph* glyph = face->GetGlyph(c);
  472. if (glyph)
  473. {
  474. rowWidth += glyph->advanceX_;
  475. if (i < printText_.Size() - 1)
  476. rowWidth += face->GetKerning(c, printText_[i + 1]);
  477. }
  478. }
  479. else
  480. {
  481. width = Max(width, rowWidth);
  482. height += rowHeight;
  483. rowWidths_.Push(rowWidth);
  484. rowWidth = 0;
  485. }
  486. }
  487. if (rowWidth)
  488. {
  489. width = Max(width, rowWidth);
  490. height += rowHeight;
  491. rowWidths_.Push(rowWidth);
  492. }
  493. // Set row height even if text is empty
  494. if (!height)
  495. height = rowHeight;
  496. // Store position & size of each character
  497. charPositions_.Resize(unicodeText_.Size() + 1);
  498. charSizes_.Resize(unicodeText_.Size());
  499. unsigned rowIndex = 0;
  500. int x = GetRowStartPosition(rowIndex);
  501. int y = 0;
  502. for (unsigned i = 0; i < printText_.Size(); ++i)
  503. {
  504. charPositions_[printToText[i]] = IntVector2(x, y);
  505. unsigned c = printText_[i];
  506. if (c != '\n')
  507. {
  508. const FontGlyph* glyph = face->GetGlyph(c);
  509. charSizes_[printToText[i]] = IntVector2(glyph ? glyph->advanceX_ : 0, rowHeight_);
  510. if (glyph)
  511. {
  512. x += glyph->advanceX_;
  513. if (i < printText_.Size() - 1)
  514. x += face->GetKerning(c, printText_[i + 1]);
  515. }
  516. }
  517. else
  518. {
  519. charSizes_[printToText[i]] = IntVector2::ZERO;
  520. x = GetRowStartPosition(++rowIndex);
  521. y += rowHeight;
  522. }
  523. }
  524. // Store the ending position
  525. charPositions_[unicodeText_.Size()] = IntVector2(x, y);
  526. }
  527. // Set minimum and current size according to the text size, but respect fixed width if set
  528. if (!IsFixedWidth())
  529. {
  530. SetMinWidth(wordWrap_ ? 0 : width);
  531. SetWidth(width);
  532. }
  533. SetFixedHeight(height);
  534. }
  535. void Text::ValidateSelection()
  536. {
  537. unsigned textLength = unicodeText_.Size();
  538. if (textLength)
  539. {
  540. if (selectionStart_ >= textLength)
  541. selectionStart_ = textLength - 1;
  542. if (selectionStart_ + selectionLength_ > textLength)
  543. selectionLength_ = textLength - selectionStart_;
  544. }
  545. else
  546. {
  547. selectionStart_ = 0;
  548. selectionLength_ = 0;
  549. }
  550. }
  551. int Text::GetRowStartPosition(unsigned rowIndex) const
  552. {
  553. int rowWidth = 0;
  554. if (rowIndex < rowWidths_.Size())
  555. rowWidth = rowWidths_[rowIndex];
  556. int ret = GetIndentWidth();
  557. switch (textAlignment_)
  558. {
  559. case HA_LEFT:
  560. break;
  561. case HA_CENTER:
  562. ret += (GetSize().x_ - rowWidth) / 2;
  563. break;
  564. case HA_RIGHT:
  565. ret += GetSize().x_ - rowWidth;
  566. break;
  567. }
  568. return ret;
  569. }
  570. void Text::ConstructBatch(UIBatch& pageBatch, const PODVector<GlyphLocation>& pageGlyphLocation, int dx, int dy, Color* color,
  571. float depthBias)
  572. {
  573. unsigned startDataSize = pageBatch.vertexData_->Size();
  574. if (!color)
  575. pageBatch.SetDefaultColor();
  576. else
  577. pageBatch.SetColor(*color);
  578. for (unsigned i = 0; i < pageGlyphLocation.Size(); ++i)
  579. {
  580. const GlyphLocation& glyphLocation = pageGlyphLocation[i];
  581. const FontGlyph& glyph = *glyphLocation.glyph_;
  582. pageBatch.AddQuad(dx + glyphLocation.x_ + glyph.offsetX_, dy + glyphLocation.y_ + glyph.offsetY_, glyph.width_,
  583. glyph.height_, glyph.x_, glyph.y_);
  584. }
  585. if (depthBias != 0.0f)
  586. {
  587. unsigned dataSize = pageBatch.vertexData_->Size();
  588. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  589. pageBatch.vertexData_->At(i + 2) += depthBias;
  590. }
  591. }
  592. void Text::ConstructBatch(UIBatch& batch, FontFace* face, int x, int y, int dx, int dy, Color* color, float depthBias)
  593. {
  594. unsigned rowIndex = 0;
  595. unsigned startDataSize = batch.vertexData_->Size();
  596. if (!color)
  597. batch.SetDefaultColor();
  598. else
  599. batch.SetColor(*color);
  600. for (unsigned i = 0; i < printText_.Size(); ++i)
  601. {
  602. unsigned c = printText_[i];
  603. if (c != '\n')
  604. {
  605. const FontGlyph* p = face->GetGlyph(c);
  606. if (!p)
  607. continue;
  608. batch.AddQuad(dx + x + p->offsetX_, dy + y + p->offsetY_, p->width_, p->height_, p->x_, p->y_);
  609. x += p->advanceX_;
  610. if (i < printText_.Size() - 1)
  611. x += face->GetKerning(c, printText_[i + 1]);
  612. }
  613. else
  614. {
  615. x = GetRowStartPosition(++rowIndex);
  616. y += rowHeight_;
  617. }
  618. }
  619. if (depthBias != 0.0f)
  620. {
  621. unsigned dataSize = batch.vertexData_->Size();
  622. for (unsigned i = startDataSize; i < dataSize; i += UI_VERTEX_SIZE)
  623. batch.vertexData_->At(i + 2) += depthBias;
  624. }
  625. }
  626. }