Lasse Öörni dac3f4e0a8 Fixed Android library stripping on some Windows configurations. 12 yıl önce
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Direct3D9 4f5e060a6a Fixed possible subsystem deinitialization order error. 12 yıl önce
OpenGL ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
AnimatedModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
AnimatedModel.h 98986d77dc Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled. 12 yıl önce
Animation.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Animation.h 2afdf2675a Fixed Windows build. 12 yıl önce
AnimationController.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
AnimationController.h a0a3428de5 Allow using AnimationController also for node animations. 12 yıl önce
AnimationState.cpp 4aaec71d20 If node animation has only 1 track, play it in the given root node regardless of whether the track & node name match. 12 yıl önce
AnimationState.h 5550246c09 Export node animations from scene. 12 yıl önce
Batch.cpp 5f834fe1b1 Fixed GCC 64-bit compiler warning. 12 yıl önce
Batch.h 185f7833dd Convert a batch group to instancing only when the second batch is added. 12 yıl önce
BillboardSet.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
BillboardSet.h 5be5222cb8 Added ParticleEmitter attributes. 12 yıl önce
CMakeLists.txt 1704bd16a9 Initial support for CMake-based Android build. 12 yıl önce
Camera.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Camera.h 26402a255a Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it. 12 yıl önce
CustomGeometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
CustomGeometry.h cd88d22e36 Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API. 12 yıl önce
DebugRenderer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
DebugRenderer.h a40fead7dc Updated license for the new year. 13 yıl önce
DecalSet.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
DecalSet.h e039330e62 Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save. 12 yıl önce
Drawable.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 yıl önce
DrawableEvents.h a40fead7dc Updated license for the new year. 13 yıl önce
GPUObject.h a40fead7dc Updated license for the new year. 13 yıl önce
Geometry.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Geometry.h 4a3ec28769 Added point inside StaticModel check from Firegorilla. 12 yıl önce
Graphics.h a40fead7dc Updated license for the new year. 13 yıl önce
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 yıl önce
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 yıl önce
GraphicsEvents.h de3997dcfd Send events for view update begin/end and view render begin/end. 12 yıl önce
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 yıl önce
IndexBuffer.h a40fead7dc Updated license for the new year. 13 yıl önce
Light.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Light.h d567ef83fc Started work on 3D text component. 12 yıl önce
Material.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Material.h 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 yıl önce
Model.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 yıl önce
OcclusionBuffer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 yıl önce
Octree.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 yıl önce
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 13 yıl önce
OctreeQuery.h a40fead7dc Updated license for the new year. 13 yıl önce
ParticleEmitter.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
ParticleEmitter.h 6899609644 Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions. 12 yıl önce
Precompiled.cpp a40fead7dc Updated license for the new year. 13 yıl önce
Precompiled.h a40fead7dc Updated license for the new year. 13 yıl önce
RenderPath.cpp 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 yıl önce
RenderPath.h e91dcff71b Fixed missing header file. 12 yıl önce
RenderSurface.h a40fead7dc Updated license for the new year. 13 yıl önce
Renderer.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Renderer.h 4c2842967e Allow configuring the minimum instances per batch group to actually render as instanced. 12 yıl önce
Shader.h a40fead7dc Updated license for the new year. 13 yıl önce
ShaderParser.cpp 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 yıl önce
ShaderParser.h a40fead7dc Updated license for the new year. 13 yıl önce
ShaderProgram.h a40fead7dc Updated license for the new year. 13 yıl önce
ShaderVariation.h a40fead7dc Updated license for the new year. 13 yıl önce
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 yıl önce
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 yıl önce
Skybox.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Skybox.h a40fead7dc Updated license for the new year. 13 yıl önce
StaticModel.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
StaticModel.h 4a3ec28769 Added point inside StaticModel check from Firegorilla. 12 yıl önce
Tangent.cpp a40fead7dc Updated license for the new year. 13 yıl önce
Tangent.h a40fead7dc Updated license for the new year. 13 yıl önce
Technique.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 yıl önce
Terrain.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Terrain.h 27b31af0cf Added RigidBody::ReAddBodyToWorld(). 12 yıl önce
TerrainPatch.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
TerrainPatch.h a40fead7dc Updated license for the new year. 13 yıl önce
Texture.h a40fead7dc Updated license for the new year. 13 yıl önce
Texture2D.h a40fead7dc Updated license for the new year. 13 yıl önce
TextureCube.h a40fead7dc Updated license for the new year. 13 yıl önce
VertexBuffer.h a40fead7dc Updated license for the new year. 13 yıl önce
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 yıl önce
View.cpp dac3f4e0a8 Fixed Android library stripping on some Windows configurations. 12 yıl önce
View.h 4c2842967e Allow configuring the minimum instances per batch group to actually render as instanced. 12 yıl önce
Viewport.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 yıl önce
Zone.cpp ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 yıl önce
Zone.h af8825047a Started work on node/component enable & disable. 13 yıl önce