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Direct3D9
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4f5e060a6a
Fixed possible subsystem deinitialization order error.
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12 yıl önce |
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OpenGL
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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AnimatedModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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AnimatedModel.h
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98986d77dc
Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled.
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12 yıl önce |
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Animation.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 yıl önce |
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AnimationController.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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AnimationController.h
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a0a3428de5
Allow using AnimationController also for node animations.
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12 yıl önce |
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AnimationState.cpp
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4aaec71d20
If node animation has only 1 track, play it in the given root node regardless of whether the track & node name match.
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12 yıl önce |
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AnimationState.h
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5550246c09
Export node animations from scene.
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12 yıl önce |
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Batch.cpp
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5f834fe1b1
Fixed GCC 64-bit compiler warning.
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12 yıl önce |
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Batch.h
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185f7833dd
Convert a batch group to instancing only when the second batch is added.
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12 yıl önce |
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BillboardSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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BillboardSet.h
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5be5222cb8
Added ParticleEmitter attributes.
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12 yıl önce |
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CMakeLists.txt
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1704bd16a9
Initial support for CMake-based Android build.
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12 yıl önce |
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Camera.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Camera.h
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 yıl önce |
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CustomGeometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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CustomGeometry.h
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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12 yıl önce |
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DebugRenderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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DecalSet.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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DecalSet.h
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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12 yıl önce |
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Drawable.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 yıl önce |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Geometry.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Geometry.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 yıl önce |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 yıl önce |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 yıl önce |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Light.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Light.h
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d567ef83fc
Started work on 3D text component.
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12 yıl önce |
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Material.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Material.h
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 yıl önce |
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Model.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 yıl önce |
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OcclusionBuffer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Octree.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 yıl önce |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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13 yıl önce |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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ParticleEmitter.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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ParticleEmitter.h
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6899609644
Applied consistency edits to the ParticleEmitter API. Added missing UpdateInvisible attribute & functions.
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12 yıl önce |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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RenderPath.cpp
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 yıl önce |
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RenderPath.h
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e91dcff71b
Fixed missing header file.
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12 yıl önce |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Renderer.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Renderer.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 yıl önce |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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ShaderParser.cpp
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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12 yıl önce |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 yıl önce |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 yıl önce |
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Skybox.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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StaticModel.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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StaticModel.h
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4a3ec28769
Added point inside StaticModel check from Firegorilla.
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12 yıl önce |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Technique.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 yıl önce |
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Terrain.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Terrain.h
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 yıl önce |
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TerrainPatch.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 yıl önce |
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View.cpp
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dac3f4e0a8
Fixed Android library stripping on some Windows configurations.
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12 yıl önce |
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View.h
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4c2842967e
Allow configuring the minimum instances per batch group to actually render as instanced.
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12 yıl önce |
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Viewport.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 yıl önce |
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Zone.cpp
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 yıl önce |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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13 yıl önce |