| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- $#include "Vector2.h"
- /// Two-dimensional vector.
- class Vector2
- {
- public:
- /// Construct undefined.
- Vector2()
- {
- }
-
- /// Copy-construct from another vector.
- Vector2(const Vector2& vector) :
- x_(vector.x_),
- y_(vector.y_)
- {
- }
-
- /// Construct from coordinates.
- Vector2(float x, float y) :
- x_(x),
- y_(y)
- {
- }
-
- /// Construct from a float array.
- Vector2(const float* data) :
- x_(data[0]),
- y_(data[1])
- {
- }
-
- /// Test for equality with another vector without epsilon.
- bool operator == (const Vector2& rhs) const { return x_ == rhs.x_ && y_ == rhs.y_; }
- /// Add a vector.
- Vector2 operator + (const Vector2& rhs) const { return Vector2(x_ + rhs.x_, y_ + rhs.y_); }
- /// Return negation.
- Vector2 operator - () const { return Vector2(-x_, -y_); }
- /// Subtract a vector.
- Vector2 operator - (const Vector2& rhs) const { return Vector2(x_ - rhs.x_, y_ - rhs.y_); }
- /// Multiply with a scalar.
- Vector2 operator * (float rhs) const { return Vector2(x_ * rhs, y_ * rhs); }
- /// Multiply with a vector.
- Vector2 operator * (const Vector2& rhs) const { return Vector2(x_ * rhs.x_, y_ * rhs.y_); }
- /// Divide by a scalar.
- Vector2 operator / (float rhs) const { return Vector2(x_ / rhs, y_ / rhs); }
- /// Divide by a vector.
- Vector2 operator / (const Vector2& rhs) const { return Vector2(x_ / rhs.x_, y_ / rhs.y_); }
- Vector2 operator / (const Vector2& rhs) const;
-
- /// Normalize to unit length and return the previous length.
- float Normalize()
- {
- float len = Length();
- if (len >= M_EPSILON)
- {
- float invLen = 1.0f / len;
- x_ *= invLen;
- y_ *= invLen;
- }
-
- return len;
- }
-
- /// Return length.
- float Length() const { return sqrtf(x_ * x_ + y_ * y_); }
- /// Return squared length.
- float LengthSquared() const { return x_ * x_ + y_ * y_; }
- /// Calculate dot product.
- float DotProduct(const Vector2& rhs) const { return x_ * rhs.x_ + y_ * rhs.y_; }
- /// Calculate absolute dot product.
- float AbsDotProduct(const Vector2& rhs) const { return Urho3D::Abs(x_ * rhs.x_) + Urho3D::Abs(y_ * rhs.y_); }
- /// Return absolute vector.
- Vector2 Abs() const { return Vector2(Urho3D::Abs(x_), Urho3D::Abs(y_)); }
- /// Linear interpolation with another vector.
- Vector2 Lerp(const Vector2& rhs, float t) const { return *this * (1.0f - t) + rhs * t; }
- /// Test for equality with another vector with epsilon.
- bool Equals(const Vector2& rhs) const { return Urho3D::Equals(x_, rhs.x_) && Urho3D::Equals(y_, rhs.y_); }
-
- /// Return normalized to unit length.
- Vector2 Normalized() const
- {
- float len = Length();
- if (len >= M_EPSILON)
- return *this * (1.0f / len);
- else
- return *this;
- }
-
- /// Return as string.
- String ToString() const;
- /// X coordinate.
- float x_ @ x;
- /// Y coordinate.
- float y_ @ y;
-
- /// Zero vector.
- static const Vector2 ZERO;
- /// (-1,0) vector.
- static const Vector2 LEFT;
- /// (1,0) vector.
- static const Vector2 RIGHT;
- /// (0,1) vector.
- static const Vector2 UP;
- /// (0,-1) vector.
- static const Vector2 DOWN;
- /// (1,1) vector.
- static const Vector2 ONE;
- };
- /// Two-dimensional vector with integer values.
- class IntVector2
- {
- public:
- /// Construct undefined.
- IntVector2()
- {
- }
-
- /// Construct from coordinates.
- IntVector2(int x, int y) :
- x_(x),
- y_(y)
- {
- }
-
- /// Construct from an int array.
- IntVector2(const int* data) :
- x_(data[0]),
- y_(data[1])
- {
- }
-
- /// Copy-construct from another vector.
- IntVector2(const IntVector2& rhs) :
- x_(rhs.x_),
- y_(rhs.y_)
- {
- }
-
- /// Test for equality with another vector.
- bool operator == (const IntVector2& rhs) const { return x_ == rhs.x_ && y_ == rhs.y_; }
- /// Add a vector.
- IntVector2 operator + (const IntVector2& rhs) const { return IntVector2(x_ + rhs.x_, y_ + rhs.y_); }
- /// Return negation.
- IntVector2 operator - () const { return IntVector2(-x_, -y_); }
- /// Subtract a vector.
- IntVector2 operator - (const IntVector2& rhs) const { return IntVector2(x_ - rhs.x_, y_ - rhs.y_); }
- /// Multiply with a scalar.
- IntVector2 operator * (int rhs) const { return IntVector2(x_ * rhs, y_ * rhs); }
- /// Divide by a scalar.
- IntVector2 operator / (int rhs) const { return IntVector2(x_ / rhs, y_ / rhs); }
- IntVector2 operator / (int rhs) const;
-
- /// Return as string.
- String ToString() const;
-
- /// X coordinate.
- int x_ @ x;
- /// Y coordinate.
- int y_ @ y;
-
- /// Zero vector.
- static const IntVector2 ZERO;
- };
|