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- $#include "Component.h"
- /// Base class for components. Components can be created to scene nodes.
- class Component : public Serializable
- {
- public:
- /// Set enabled/disabled state.
- void SetEnabled(bool enable);
- /// Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
- void Remove();
-
- /// Return ID.
- unsigned GetID() const { return id_; }
- /// Return scene node.
- Node* GetNode() const { return node_; }
- /// Return the scene the node belongs to.
- Scene* GetScene() const;
- /// Return whether is enabled.
- bool IsEnabled() const { return enabled_; }
- /// Return whether is effectively enabled (node is also enabled.)
- bool IsEnabledEffective() const;
- /// Return component in the same scene node by type. If there are several, returns the first.
- Component* GetComponent(ShortStringHash type) const;
- };
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