Lasse Öörni 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. пре 11 година
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APITemplates.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. пре 11 година
Addons.cpp 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. пре 11 година
Addons.h 562a2e2d77 Update to AngelScript 2.29.1. Closes #412. пре 11 година
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
CoreAPI.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
EngineAPI.cpp 125000454c Refactor samples to use patched screen joystick layout. Closes #321. пре 11 година
GraphicsAPI.cpp 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. пре 11 година
IOAPI.cpp 96295b4923 Ensure the application logs are created in a writeable location. пре 11 година
InputAPI.cpp 6b7f1d842c Added functions to remove one recorded touch gesture, or all touch gestures. пре 11 година
MathAPI.cpp 49d9856dd5 Add transform functions for Urho2D. пре 11 година
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script пре 12 година
NetworkAPI.cpp 1f91a44818 Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them. пре 11 година
PhysicsAPI.cpp fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. пре 11 година
ResourceAPI.cpp 8ab908b1c9 Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go. пре 11 година
SceneAPI.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. пре 11 година
Script.cpp 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. пре 11 година
Script.h af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. пре 11 година
ScriptAPI.cpp bccc6d0c55 For consistency with the Node class, refer to the ScriptInstance's contained object with "scriptObject" property instead of "object" in AngelScript scripting. пре 11 година
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) пре 12 година
ScriptAPIDump.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ScriptFile.cpp af46a915c2 Protect AngelScript module creation/deletion with a mutex as AngelScript itself doesn't do that. пре 11 година
ScriptFile.h 21053067bd Asynchronous loading of ScriptFile. Due to possibly accessing arbitrary engine functionality in script initializers the actual script compilation cannot be threaded even if AngelScript itself is compiled as thread-safe. Furthermore AngelScript allows only 1 simultaneous compile, and the resource loading system is not prepared to fail and retry in that case. пре 11 година
ScriptInstance.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. пре 12 година
UIAPI.cpp f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). пре 11 година
Urho2DAPI.cpp 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. пре 11 година