aster2013 09baed3460 Add text effect code to text shader for Text3D. %!s(int64=11) %!d(string=hai) anos
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01_HelloWorld 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
02_HelloGUI 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
03_Sprites 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
04_StaticScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. %!s(int64=11) %!d(string=hai) anos
05_AnimatingScene dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. %!s(int64=11) %!d(string=hai) anos
06_SkeletalAnimation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
07_Billboards 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
08_Decals 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
09_MultipleViewports e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. %!s(int64=11) %!d(string=hai) anos
10_RenderToTexture dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. %!s(int64=11) %!d(string=hai) anos
11_Physics 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
12_PhysicsStressTest 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
13_Ragdolls 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
14_SoundEffects 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
15_Navigation 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
16_Chat 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
17_SceneReplication 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
18_CharacterDemo 24e6b0d3cf Clean up CharacterDemo sample to use the same TOUCH_SENSITIVITY value. %!s(int64=11) %!d(string=hai) anos
19_VehicleDemo 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
20_HugeObjectCount 921b1ef792 Fixed the button name in DynamicGeometry touch controls. %!s(int64=11) %!d(string=hai) anos
21_AngelScriptIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. %!s(int64=11) %!d(string=hai) anos
22_LuaIntegration dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. %!s(int64=11) %!d(string=hai) anos
23_Water dbeb244fb5 Minor clean up on sample code. Move Console & HUD to settings joystick. %!s(int64=11) %!d(string=hai) anos
24_Urho2DSprite 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. %!s(int64=11) %!d(string=hai) anos
25_Urho2DParticle 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
26_ConsoleInput 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
27_Urho2DPhysics 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
28_Urho2DPhysicsRope 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
29_SoundSynthesis 125000454c Refactor samples to use patched screen joystick layout. Closes #321. %!s(int64=11) %!d(string=hai) anos
30_LightAnimation dec9ecfde2 LightAnimation sample now use ObjectAnimation in C++. %!s(int64=11) %!d(string=hai) anos
31_MaterialAnimation 11a9b1f1dc Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample. %!s(int64=11) %!d(string=hai) anos
32_Urho2DConstraints b281e555d7 Added dynamic geometry C++ sample. Minor comment & warning fixes in other samples. %!s(int64=11) %!d(string=hai) anos
33_Urho2DSpriterAnimation 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. %!s(int64=11) %!d(string=hai) anos
34_DynamicGeometry 921b1ef792 Fixed the button name in DynamicGeometry touch controls. %!s(int64=11) %!d(string=hai) anos
35_SignedDistanceFieldText 09baed3460 Add text effect code to text shader for Text3D. %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 436908e031 Add Use SDF option to Text3D to enable signed distance field text. %!s(int64=11) %!d(string=hai) anos
Sample.h 6ad8c14346 Add engine param for enabling touch emulation during initialization. %!s(int64=11) %!d(string=hai) anos
Sample.inl 96295b4923 Ensure the application logs are created in a writeable location. %!s(int64=11) %!d(string=hai) anos