ScrollBar.cpp 9.5 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "InputEvents.h"
  26. #include "ScrollBar.h"
  27. #include "Slider.h"
  28. #include "UIEvents.h"
  29. namespace Urho3D
  30. {
  31. static const float DEFAULT_SCROLL_STEP = 0.1f;
  32. static const float DEFAULT_REPEAT_DELAY = 0.4f;
  33. static const float DEFAULT_REPEAT_RATE = 20.0f;
  34. extern const char* orientations[];
  35. extern const char* UI_CATEGORY;
  36. OBJECTTYPESTATIC(ScrollBar);
  37. ScrollBar::ScrollBar(Context* context) :
  38. UIElement(context),
  39. scrollStep_(DEFAULT_SCROLL_STEP),
  40. stepFactor_(1.0f),
  41. leftRect_(IntRect::ZERO),
  42. rightRect_(IntRect::ZERO),
  43. upRect_(IntRect::ZERO),
  44. downRect_(IntRect::ZERO)
  45. {
  46. enabled_ = true;
  47. backButton_ = CreateChild<Button>("SB_Back");
  48. backButton_->SetInternal(true);
  49. backButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  50. slider_ = CreateChild<Slider>("SB_Slider");
  51. slider_->SetInternal(true);
  52. slider_->SetRepeatRate(DEFAULT_REPEAT_RATE);
  53. forwardButton_ = CreateChild<Button>("SB_Forward");
  54. forwardButton_->SetInternal(true);
  55. forwardButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  56. SubscribeToEvent(backButton_, E_PRESSED, HANDLER(ScrollBar, HandleBackButtonPressed));
  57. SubscribeToEvent(forwardButton_, E_PRESSED, HANDLER(ScrollBar, HandleForwardButtonPressed));
  58. SubscribeToEvent(slider_, E_SLIDERCHANGED, HANDLER(ScrollBar, HandleSliderChanged));
  59. SubscribeToEvent(slider_, E_SLIDERPAGED, HANDLER(ScrollBar, HandleSliderPaged));
  60. // Set default orientation/layout
  61. SetOrientation(O_HORIZONTAL);
  62. }
  63. ScrollBar::~ScrollBar()
  64. {
  65. }
  66. void ScrollBar::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<ScrollBar>(UI_CATEGORY);
  69. COPY_BASE_ATTRIBUTES(ScrollBar, UIElement);
  70. UPDATE_ATTRIBUTE_DEFAULT_VALUE(ScrollBar, "Is Enabled", true);
  71. ENUM_ACCESSOR_ATTRIBUTE(ScrollBar, "Orientation", GetOrientation, SetOrientation, Orientation, orientations, O_HORIZONTAL, AM_FILE);
  72. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Range", GetRange, SetRange, float, 1.0f, AM_FILE);
  73. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Value", GetValue, SetValue, float, 0.0f, AM_FILE);
  74. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Scroll Step", GetScrollStep, SetScrollStep, float, DEFAULT_SCROLL_STEP, AM_FILE);
  75. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Step Factor", GetStepFactor, SetStepFactor, float, 1.0f, AM_FILE);
  76. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Left Image Rect", leftRect_, IntRect::ZERO, AM_FILE);
  77. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Right Image Rect", rightRect_, IntRect::ZERO, AM_FILE);
  78. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Up Image Rect", upRect_, IntRect::ZERO, AM_FILE);
  79. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Down Image Rect", downRect_, IntRect::ZERO, AM_FILE);
  80. }
  81. void ScrollBar::ApplyAttributes()
  82. {
  83. UIElement::ApplyAttributes();
  84. // Reapply orientation to the button images
  85. if (slider_->GetOrientation() == O_HORIZONTAL)
  86. {
  87. backButton_->SetImageRect(leftRect_);
  88. forwardButton_->SetImageRect(rightRect_);
  89. }
  90. else
  91. {
  92. backButton_->SetImageRect(upRect_);
  93. forwardButton_->SetImageRect(downRect_);
  94. }
  95. }
  96. void ScrollBar::OnResize()
  97. {
  98. // Disable layout operations while setting the button sizes is incomplete
  99. DisableLayoutUpdate();
  100. if (slider_->GetOrientation() == O_HORIZONTAL)
  101. {
  102. int height = GetHeight();
  103. backButton_->SetFixedSize(height, height);
  104. forwardButton_->SetFixedSize(height, height);
  105. }
  106. else
  107. {
  108. int width = GetWidth();
  109. backButton_->SetFixedSize(width, width);
  110. forwardButton_->SetFixedSize(width, width);
  111. }
  112. EnableLayoutUpdate();
  113. }
  114. void ScrollBar::SetOrientation(Orientation orientation)
  115. {
  116. slider_->SetOrientation(orientation);
  117. if (orientation == O_HORIZONTAL)
  118. {
  119. backButton_->SetImageRect(leftRect_);
  120. forwardButton_->SetImageRect(rightRect_);
  121. }
  122. else
  123. {
  124. backButton_->SetImageRect(upRect_);
  125. forwardButton_->SetImageRect(downRect_);
  126. }
  127. OnResize();
  128. if (orientation == O_HORIZONTAL)
  129. SetLayout(LM_HORIZONTAL);
  130. else
  131. SetLayout(LM_VERTICAL);
  132. }
  133. void ScrollBar::SetRange(float range)
  134. {
  135. slider_->SetRange(range);
  136. }
  137. void ScrollBar::SetValue(float value)
  138. {
  139. slider_->SetValue(value);
  140. }
  141. void ScrollBar::ChangeValue(float delta)
  142. {
  143. slider_->ChangeValue(delta);
  144. }
  145. void ScrollBar::SetScrollStep(float step)
  146. {
  147. scrollStep_ = Max(step, 0.0f);
  148. }
  149. void ScrollBar::SetStepFactor(float factor)
  150. {
  151. stepFactor_ = Max(factor, M_EPSILON);
  152. }
  153. void ScrollBar::StepBack()
  154. {
  155. slider_->SetValue(slider_->GetValue() - GetEffectiveScrollStep());
  156. }
  157. void ScrollBar::StepForward()
  158. {
  159. slider_->SetValue(slider_->GetValue() + GetEffectiveScrollStep());
  160. }
  161. Orientation ScrollBar::GetOrientation() const
  162. {
  163. return slider_->GetOrientation();
  164. }
  165. float ScrollBar::GetRange() const
  166. {
  167. return slider_->GetRange();
  168. }
  169. float ScrollBar::GetValue() const
  170. {
  171. return slider_->GetValue();
  172. }
  173. float ScrollBar::GetEffectiveScrollStep() const
  174. {
  175. return scrollStep_ * stepFactor_;
  176. }
  177. bool ScrollBar::FilterImplicitAttributes(XMLElement& dest) const
  178. {
  179. if (!UIElement::FilterImplicitAttributes(dest))
  180. return false;
  181. if (!RemoveChildXML(dest, "Layout Mode"))
  182. return false;
  183. XMLElement childElem = dest.GetChild("element");
  184. if (!FilterButtonImplicitAttributes(childElem, "SB_Back"))
  185. return false;
  186. childElem = childElem.GetNext("element");
  187. if (!childElem)
  188. return false;
  189. if (!RemoveChildXML(childElem, "Name", "SB_Slider"))
  190. return false;
  191. if (!RemoveChildXML(childElem, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  192. return false;
  193. if (!RemoveChildXML(childElem, "Orientation"))
  194. return false;
  195. if (!RemoveChildXML(childElem, "Range"))
  196. return false;
  197. if (!RemoveChildXML(childElem, "Value"))
  198. return false;
  199. childElem = childElem.GetNext("element");
  200. if (!FilterButtonImplicitAttributes(childElem, "SB_Forward"))
  201. return false;
  202. return true;
  203. }
  204. bool ScrollBar::FilterButtonImplicitAttributes(XMLElement& dest, const String& name) const
  205. {
  206. if (!dest)
  207. return false;
  208. if (!RemoveChildXML(dest, "Name", name))
  209. return false;
  210. if (!RemoveChildXML(dest, "Repeat Delay", String(DEFAULT_REPEAT_DELAY)))
  211. return false;
  212. if (!RemoveChildXML(dest, "Repeat Rate", String(DEFAULT_REPEAT_RATE)))
  213. return false;
  214. if (!RemoveChildXML(dest, "Image Rect"))
  215. return false;
  216. if (!RemoveChildXML(dest, "Min Size"))
  217. return false;
  218. if (!RemoveChildXML(dest, "Max Size"))
  219. return false;
  220. return true;
  221. }
  222. void ScrollBar::HandleBackButtonPressed(StringHash eventType, VariantMap& eventData)
  223. {
  224. StepBack();
  225. }
  226. void ScrollBar::HandleForwardButtonPressed(StringHash eventType, VariantMap& eventData)
  227. {
  228. StepForward();
  229. }
  230. void ScrollBar::HandleSliderChanged(StringHash eventType, VariantMap& eventData)
  231. {
  232. // Send the event forward
  233. VariantMap newEventData;
  234. newEventData[ScrollBarChanged::P_ELEMENT] = (void*)this;
  235. newEventData[ScrollBarChanged::P_VALUE] = slider_->GetValue();
  236. SendEvent(E_SCROLLBARCHANGED, newEventData);
  237. }
  238. void ScrollBar::HandleSliderPaged(StringHash eventType, VariantMap& eventData)
  239. {
  240. using namespace SliderPaged;
  241. if (eventData[P_BUTTONS].GetInt() & MOUSEB_LEFT)
  242. {
  243. if (eventData[P_OFFSET].GetInt() < 0)
  244. backButton_->OnClick(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  245. else
  246. forwardButton_->OnClick(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  247. }
  248. else
  249. {
  250. if (eventData[P_OFFSET].GetInt() < 0)
  251. backButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  252. else
  253. forwardButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  254. }
  255. }
  256. }